Files
Project-Reboot-3.0/Project Reboot 3.0/FortItemDefinition.h
Milxnor 94dc2a0907 a bit
print mutators, fix clear aircraft on 4.1, do a scuffed fix for pickup animation on s3-s5
2023-04-23 19:18:51 -04:00

27 lines
709 B
C++

#pragma once
#include "FortItem.h"
#include "Object.h"
#include "Class.h"
#include "reboot.h"
class UFortItemDefinition : public UObject
{
public:
UFortItem* CreateTemporaryItemInstanceBP(int Count, int Level = 1); // Should Level be 20?
float GetMaxStackSize();
bool DoesAllowMultipleStacks()
{
static auto bAllowMultipleStacksOffset = GetOffset("bAllowMultipleStacks");
static auto bAllowMultipleStacksFieldMask = GetFieldMask(GetProperty("bAllowMultipleStacks"));
return ReadBitfieldValue(bAllowMultipleStacksOffset, bAllowMultipleStacksFieldMask);
}
static UClass* StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortItemDefinition");
return Class;
}
};