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15
Project Reboot 3.0/FortPlayerPawn.h
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15
Project Reboot 3.0/FortPlayerPawn.h
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#pragma once
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#include "FortPawn.h"
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#include "FortPickup.h"
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struct PadHex100 { char pad[0x100]; };
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using FZiplinePawnState = PadHex100;
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class AFortPlayerPawn : public AFortPawn
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{
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public:
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static void ServerSendZiplineStateHook(AFortPlayerPawn* Pawn, FZiplinePawnState InZiplineState);
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static void ServerHandlePickupHook(AFortPlayerPawn* Pawn, AFortPickup* Pickup, float InFlyTime, FVector InStartDirection, bool bPlayPickupSound);
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};
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