This commit is contained in:
Milxnor
2023-03-05 22:30:29 -05:00
parent 472fbdb809
commit ae259f97eb
23 changed files with 982 additions and 54 deletions

407
Project Reboot 3.0/events.h Normal file
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@@ -0,0 +1,407 @@
#pragma once
#include <map>
#include "Object.h"
#include "reboot.h"
#include "GameplayStatics.h"
struct Event
{
std::string EventDisplayName;
std::string LoaderClass;
std::string LoaderFunction;
__int64 AdditionalLoaderParams;
std::vector<std::pair<bool, std::string>> OnReadyFunctions;
std::vector<std::pair<std::pair<bool, std::string>, __int64>> StartEventFunctions;
std::string ScriptingClass;
std::string PlaylistName;
double Version;
};
static inline std::vector<Event> Events =
{
Event
(
"Astronomical",
"/CycloneJerky/Gameplay/BP_Jerky_Loader.BP_Jerky_Loader_C",
// "/CycloneJerky/Gameplay/BP_Jerky_Loader.BP_Jerky_Loader_C.LoadJerkyLevel",
"",
1,
{
{
false,
"/CycloneJerky/Gameplay/BP_Jerky_Scripting.BP_Jerky_Scripting_C.OnReady_093B6E664C060611B28F79B5E7052A39"
},
{
true,
"/CycloneJerky/Gameplay/BP_Jerky_Loader.BP_Jerky_Loader_C.OnReady_7FE9744D479411040654F5886C078D08"
}
},
{
{
/* {
false,
"/CycloneJerky/Gameplay/BP_Jerky_Scripting.BP_Jerky_Scripting_C.startevent"
}, */
{
true,
"/CycloneJerky/Gameplay/BP_Jerky_Loader.BP_Jerky_Loader_C.startevent"
},
0
}
},
"/CycloneJerky/Gameplay/BP_Jerky_Scripting.BP_Jerky_Scripting_C",
"/Game/Athena/Playlists/Music/Playlist_Music_High.Playlist_Music_High",
12.41
),
Event
(
"Device",
"/Fritter/BP_Fritter_Loader.BP_Fritter_Loader_C",
// "/CycloneJerky/Gameplay/BP_Jerky_Loader.BP_Jerky_Loader_C.LoadJerkyLevel",
"",
1,
{
{
false,
"/Fritter/BP_Fritter_Script.BP_Fritter_Script_C.OnReady_ACE66C28499BF8A59B3D88A981DDEF41"
},
{
true,
"/Fritter/BP_Fritter_Loader.BP_Fritter_Loader_C.OnReady_1216203B4B63E3DFA03042A62380A674"
}
},
{
{
/* {
false,
"/Fritter/BP_Fritter_Loader.BP_Fritter_Loader_C.startevent"
}, */
{
true,
"/Fritter/BP_Fritter_Loader.BP_Fritter_Loader_C.startevent"
},
0
}
},
"/Fritter/BP_Fritter_Script.BP_Fritter_Script_C",
"/Game/Athena/Playlists/Fritter/Playlist_Fritter_High.Playlist_Fritter_High",
12.61
),
Event
(
"Marshmello",
"",
"",
1,
{
{
false,
"/Game/Athena/Environments/Festivus/Blueprints/BP_FestivusManager.BP_FestivusManager_C.OnReady_EE7676604ADFD92D7B2972AC0ABD4BB8"
}
},
{
{
{
false,
"/Game/Athena/Environments/Festivus/Blueprints/BP_FestivusManager.BP_FestivusManager_C.PlayConcert"
},
0
}
},
"/Game/Athena/Environments/Festivus/Blueprints/BP_FestivusManager.BP_FestivusManager_C",
"/Game/Athena/Playlists/Music/Playlist_Music_High.Playlist_Music_High",
7.30
)
};
static inline UObject* GetEventPlaylist()
{
for (auto& CurrentEvent : Events)
{
if (CurrentEvent.Version == Fortnite_Version)
return FindObject(CurrentEvent.PlaylistName, nullptr, ANY_PACKAGE);
}
return nullptr;
}
static inline UObject* GetEventScripting()
{
Event OurEvent;
for (auto& CurrentEvent : Events)
{
if (CurrentEvent.Version == Fortnite_Version)
{
OurEvent = CurrentEvent;
break;
}
}
if (!OurEvent.Version)
return nullptr;
auto ScriptingClass = FindObject<UClass>(OurEvent.ScriptingClass);
if (!ScriptingClass)
{
// LOG_ERROR(LogEvent, "Failed to find ScriptingClass!");
return nullptr;
}
auto AllScripters = UGameplayStatics::GetAllActorsOfClass(GetWorld(), ScriptingClass);
if (AllScripters.size() <= 0)
{
// LOG_ERROR(LogEvent, "Failed to find any scripters!");
return nullptr;
}
return AllScripters.at(0);
}
static inline UObject* GetEventLoader()
{
Event OurEvent;
for (auto& CurrentEvent : Events)
{
if (CurrentEvent.Version == Fortnite_Version)
{
OurEvent = CurrentEvent;
break;
}
}
if (!OurEvent.Version)
return nullptr;
auto LoaderClass = FindObject<UClass>(OurEvent.LoaderClass);
if (!LoaderClass)
{
LOG_ERROR(LogEvent, "Failed to find LoaderClass!");
return nullptr;
}
auto AllLoaders = UGameplayStatics::GetAllActorsOfClass(GetWorld(), LoaderClass);
if (AllLoaders.size() <= 0)
{
// LOG_ERROR(LogEvent, "Failed to find any loaders!");
return nullptr;
}
return AllLoaders.at(0);
}
static inline std::string GetEventName()
{
for (auto& CurrentEvent : Events)
{
if (CurrentEvent.Version == Fortnite_Version)
return CurrentEvent.EventDisplayName;
}
return "";
}
static inline void LoadEvent(bool* bWereAllSuccessful = nullptr)
{
if (bWereAllSuccessful)
*bWereAllSuccessful = false;
Event OurEvent;
for (auto& CurrentEvent : Events)
{
if (CurrentEvent.Version == Fortnite_Version)
{
OurEvent = CurrentEvent;
break;
}
}
if (!OurEvent.Version)
return;
if (bWereAllSuccessful)
*bWereAllSuccessful = true;
auto LoaderFunction = FindObject<UFunction>(OurEvent.LoaderFunction);
if (!LoaderFunction)
{
LOG_ERROR(LogEvent, "Failed to find any loader function!");
if (bWereAllSuccessful)
*bWereAllSuccessful = false;
return;
}
auto Loader = GetEventLoader();
if (!Loader)
{
if (bWereAllSuccessful)
*bWereAllSuccessful = false;
return; // GetEventLoader handles the printing
}
Loader->ProcessEvent(LoaderFunction, &OurEvent.AdditionalLoaderParams);
}
static inline bool CallOnReadys(bool* bWereAllSuccessful = nullptr)
{
if (bWereAllSuccessful)
*bWereAllSuccessful = false;
Event OurEvent;
for (auto& CurrentEvent : Events)
{
if (CurrentEvent.Version == Fortnite_Version)
{
OurEvent = CurrentEvent;
break;
}
}
if (!OurEvent.Version)
return false;
auto EventScripting = GetEventScripting();
if (!EventScripting)
return false; // GetEventScripting handles the printing
if (bWereAllSuccessful)
*bWereAllSuccessful = true;
struct { UObject* GameState; UObject* Playlist; FGameplayTagContainer PlaylistContextTags; } OnReadyParams{
((AFortGameModeAthena*)GetWorld()->GetGameMode())->GetGameStateAthena(), GetEventPlaylist(),
GetEventPlaylist()->Get<FGameplayTagContainer>("GameplayTagContainer")};
for (auto& OnReadyFunc : OurEvent.OnReadyFunctions)
{
if (OnReadyFunc.first) // func is in loader
{
auto EventLoader = GetEventLoader();
if (!EventLoader)
{
// if (bWereAllSuccessful)
// *bWereAllSuccessful = false;
continue; // uhh??
}
auto OnReadyUFunc = FindObject<UFunction>(OnReadyFunc.second);
if (!OnReadyUFunc)
{
LOG_ERROR(LogEvent, "Failed to find OnReady: {}", OnReadyFunc.second);
if (bWereAllSuccessful)
*bWereAllSuccessful = false;
continue;
}
EventLoader->ProcessEvent(OnReadyUFunc, &OnReadyParams);
}
else // func is in scripting
{
auto OnReadyUFunc = FindObject<UFunction>(OnReadyFunc.second);
if (!OnReadyUFunc)
{
LOG_ERROR(LogEvent, "Failed to find OnReady: {}", OnReadyFunc.second);
if (bWereAllSuccessful)
*bWereAllSuccessful = false;
continue;
}
EventScripting->ProcessEvent(OnReadyUFunc, &OnReadyParams);
}
}
return true;
}
static inline void StartEvent()
{
Event OurEvent;
for (auto& CurrentEvent : Events)
{
if (CurrentEvent.Version == Fortnite_Version)
{
OurEvent = CurrentEvent;
break;
}
}
if (!OurEvent.Version)
return;
auto EventScripting = GetEventScripting();
// if (!EventScripting)
// return; // GetEventScripting handles the printing
CallOnReadys();
for (auto& StartEventFunc : OurEvent.StartEventFunctions)
{
auto StartEventUFunc = FindObject<UFunction>(StartEventFunc.first.second);
if (!StartEventUFunc)
{
LOG_ERROR(LogEvent, "Failed to find StartEvent: {}", StartEventFunc.first.second);
continue;
}
if (StartEventFunc.first.first) // func is in loader
{
auto EventLoader = GetEventLoader();
if (!EventLoader)
continue; // uhh??
EventLoader->ProcessEvent(StartEventUFunc, &StartEventFunc.second);
}
else // func is in scripting
{
if (!EventScripting)
continue;
EventScripting->ProcessEvent(StartEventUFunc, &StartEventFunc.second);
}
}
}
static inline bool DoesEventRequireLoading()
{
for (auto& CurrentEvent : Events)
{
if (CurrentEvent.Version == Fortnite_Version)
{
return !CurrentEvent.LoaderClass.empty() && !CurrentEvent.LoaderFunction.empty();
}
}
return false;
}