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@@ -50,6 +50,56 @@ FActiveGameplayEffectHandle UAbilitySystemComponent::ApplyGameplayEffectToSelf(U
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return ContextHandle;
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} */
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void UAbilitySystemComponent::ServerEndAbility(FGameplayAbilitySpecHandle AbilityToEnd, FGameplayAbilityActivationInfo* ActivationInfo, FPredictionKey* PredictionKey)
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{
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static auto ServerEndAbilityFn = FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ServerEndAbility");
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auto Params = Alloc<void>(ServerEndAbilityFn->GetPropertiesSize());
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if (!Params)
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return;
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static auto AbilityToEndOffset = FindOffsetStruct("/Script/GameplayAbilities.AbilitySystemComponent.ServerEndAbility", "AbilityToEnd");
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static auto ActivationInfoOffset = FindOffsetStruct("/Script/GameplayAbilities.AbilitySystemComponent.ServerEndAbility", "ActivationInfo");
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static auto PredictionKeyOffset = FindOffsetStruct("/Script/GameplayAbilities.AbilitySystemComponent.ServerEndAbility", "PredictionKey");
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*(FGameplayAbilitySpecHandle*)(__int64(Params) + AbilityToEndOffset) = AbilityToEnd;
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CopyStruct((FGameplayAbilityActivationInfo*)(__int64(Params) + ActivationInfoOffset), ActivationInfo, FGameplayAbilityActivationInfo::GetStructSize());
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CopyStruct((FPredictionKey*)(__int64(Params) + PredictionKeyOffset), PredictionKey, FPredictionKey::GetStructSize());
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this->ProcessEvent(ServerEndAbilityFn, Params);
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}
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void UAbilitySystemComponent::ClientEndAbility(FGameplayAbilitySpecHandle AbilityToEnd, FGameplayAbilityActivationInfo* ActivationInfo)
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{
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static auto ClientEndAbilityFn = FindObject<UFunction>("/Script/GameplayAbilities.AbilitySystemComponent.ClientEndAbility");
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auto Params = Alloc(ClientEndAbilityFn->GetPropertiesSize());
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static auto AbilityToEndOffset = FindOffsetStruct("/Script/GameplayAbilities.AbilitySystemComponent.ClientEndAbility", "AbilityToEnd");
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static auto ActivationInfoOffset = FindOffsetStruct("/Script/GameplayAbilities.AbilitySystemComponent.ClientEndAbility", "ActivationInfo");
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*(FGameplayAbilitySpecHandle*)(__int64(Params) + AbilityToEndOffset) = AbilityToEnd;
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CopyStruct((FGameplayAbilityActivationInfo*)(__int64(Params) + ActivationInfoOffset), ActivationInfo, FGameplayAbilityActivationInfo::GetStructSize());
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this->ProcessEvent(ClientEndAbilityFn, Params);
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}
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void UAbilitySystemComponent::ClientCancelAbility(FGameplayAbilitySpecHandle AbilityToCancel, FGameplayAbilityActivationInfo* ActivationInfo)
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{
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static auto ClientCancelAbilityFn = FindObject<UFunction>(L"/Script/GameplayAbilities.AbilitySystemComponent.ClientCancelAbility");
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auto Params = Alloc(ClientCancelAbilityFn->GetPropertiesSize());
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static auto AbilityToCancelOffset = FindOffsetStruct("/Script/GameplayAbilities.AbilitySystemComponent.ClientCancelAbility", "AbilityToCancel");
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static auto ActivationInfoOffset = FindOffsetStruct("/Script/GameplayAbilities.AbilitySystemComponent.ClientCancelAbility", "ActivationInfo");
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*(FGameplayAbilitySpecHandle*)(__int64(Params) + AbilityToCancelOffset) = AbilityToCancel;
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CopyStruct((FGameplayAbilityActivationInfo*)(__int64(Params) + ActivationInfoOffset), ActivationInfo, FGameplayAbilityActivationInfo::GetStructSize());
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this->ProcessEvent(ClientCancelAbilityFn, Params);
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}
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bool UAbilitySystemComponent::HasAbility(UObject* DefaultAbility)
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{
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auto ActivatableAbilities = GetActivatableAbilities();
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