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reviving
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@@ -197,6 +197,12 @@ public:
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}
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}
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void ClientOnPawnRevived(AController* EventInstigator)
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{
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static auto ClientOnPawnRevivedFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerControllerZone.ClientOnPawnRevived");
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this->ProcessEvent(ClientOnPawnRevivedFn, &EventInstigator);
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}
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bool& IsMarkedAlive()
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{
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static auto bMarkedAliveOffset = GetOffset("bMarkedAlive");
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