alright im not so happy

This commit is contained in:
Milxnor
2023-05-12 17:50:58 -04:00
parent f41be934eb
commit bd87832147
21 changed files with 394 additions and 38 deletions

View File

@@ -13,6 +13,52 @@ public:
return this->ReadBitfieldValue(bDestroyContainerOnSearchOffset, bDestroyContainerOnSearchFieldMask);
}
UStaticMesh*& GetSearchedMesh()
{
static auto SearchedMeshOffset = GetOffset("SearchedMesh");
return Get<UStaticMesh*>(SearchedMeshOffset);
}
UStaticMesh*& GetStaticMesh()
{
static auto StaticMeshOffset = GetOffset("StaticMesh");
return Get<UStaticMesh*>(StaticMeshOffset);
}
void BuildingContainer_SetMeshSet(FMeshSet* MeshSet);
bool IsAlreadySearched()
{
static auto bAlreadySearchedOffset = this->GetOffset("bAlreadySearched");
static auto bAlreadySearchedFieldMask = GetFieldMask(this->GetProperty("bAlreadySearched"));
return this->ReadBitfieldValue(bAlreadySearchedOffset, bAlreadySearchedFieldMask);
}
void SetAlreadySearched(bool bNewValue, bool bOnRep = true)
{
static auto bAlreadySearchedOffset = this->GetOffset("bAlreadySearched");
static auto bAlreadySearchedFieldMask = GetFieldMask(this->GetProperty("bAlreadySearched"));
this->SetBitfieldValue(bAlreadySearchedOffset, bAlreadySearchedFieldMask, bNewValue);
if (bOnRep)
{
static auto OnRep_bAlreadySearchedFn = FindObject<UFunction>(L"/Script/FortniteGame.BuildingContainer.OnRep_bAlreadySearched");
this->ProcessEvent(OnRep_bAlreadySearchedFn);
}
}
FVector& GetLootSpawnLocation()
{
static auto LootSpawnLocationOffset = GetOffset("LootSpawnLocation");
return Get<FVector>(LootSpawnLocationOffset);
}
float& GetLootNoiseRange()
{
static auto LootNoiseRangeOffset = GetOffset("LootNoiseRange");
return Get<float>(LootNoiseRangeOffset);
}
bool SpawnLoot(AFortPawn* Pawn);
static UClass* StaticClass()