mirror of
https://github.com/Milxnor/Project-Reboot-3.0.git
synced 2026-01-13 02:42:22 +01:00
Fix edit bug fr
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@@ -1681,7 +1681,7 @@ void AFortPlayerController::ClientOnPawnDiedHook(AFortPlayerController* PlayerCo
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void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit)
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{
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// LOG_INFO(LogDev, "ServerBeginEditingBuildingActorHook!");
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DEBUG_LOG_INFO(LogDev, "\n[Begin START]!");
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if (!BuildingActorToEdit || !BuildingActorToEdit->IsPlayerPlaced()) // We need more checks.
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return;
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@@ -1711,7 +1711,7 @@ void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerContr
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Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid());
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auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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// LOG_INFO(LogDev, "[Begin {}] EditTool: {}!", BuildingActorToEdit->GetFullName(), __int64(EditTool));
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DEBUG_LOG_INFO(LogDev, "[Begin {}] EditTool: {}!", BuildingActorToEdit->GetFullName(), __int64(EditTool));
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if (!EditTool)
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return;
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@@ -1721,12 +1721,12 @@ void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerContr
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BuildingActorToEdit->SetEditingPlayer(PlayerState);
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// LOG_INFO(LogDev, "[Begin] Updating Editing player to: {}!", __int64(PlayerState));
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DEBUG_LOG_INFO(LogDev, "[Begin] Updating Editing player to: {}!", __int64(PlayerState));
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}
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void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame& Stack, void* Ret)
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{
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// LOG_INFO(LogDev, "ServerEditBuildingActorHook!");
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DEBUG_LOG_INFO(LogDev, "\n[Edit START]!");
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auto PlayerController = (AFortPlayerController*)Context;
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@@ -1756,6 +1756,7 @@ void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame
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// if (!PlayerState || PlayerState->GetTeamIndex() != BuildingActorToEdit->GetTeamIndex())
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//return ServerEditBuildingActorOriginal(Context, Frame, Ret);
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// if (Fortnite_Version < 16)
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// BuildingActorToEdit->SetEditingPlayer(nullptr);
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static ABuildingSMActor* (*BuildingSMActorReplaceBuildingActor)(ABuildingSMActor*, __int64, UClass*, int, int, uint8_t, AFortPlayerController*) =
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@@ -1767,35 +1768,35 @@ void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame
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BuildingActor->SetPlayerPlaced(true);
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}
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// we should do more things here
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// we need to set editactor and stuff because on newer builds ServerEndEditingBuildingActor doesnt get callered
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BuildingActorToEdit->SetEditingPlayer(nullptr);
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auto Pawn = PlayerController->GetMyFortPawn();
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if (!Pawn)
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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static auto EditToolDef = FindObject<UFortWeaponItemDefinition>(L"/Game/Items/Weapons/BuildingTools/EditTool.EditTool");
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auto WorldInventory = PlayerController->GetWorldInventory();
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if (!WorldInventory)
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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auto EditToolInstance = WorldInventory->FindItemInstance(EditToolDef);
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if (!EditToolInstance)
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid());
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auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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// LOG_INFO(LogDev, "EditTool: {}", __int64(EditTool));
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if (EditTool)
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if (Fortnite_Version >= 12)
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{
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EditTool->GetEditActor() = nullptr;
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BuildingActorToEdit->SetEditingPlayer(nullptr);
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auto Pawn = PlayerController->GetMyFortPawn();
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if (!Pawn)
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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static auto EditToolDef = FindObject<UFortWeaponItemDefinition>(L"/Game/Items/Weapons/BuildingTools/EditTool.EditTool");
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auto WorldInventory = PlayerController->GetWorldInventory();
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if (!WorldInventory)
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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auto EditToolInstance = WorldInventory->FindItemInstance(EditToolDef);
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if (!EditToolInstance)
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid());
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auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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DEBUG_LOG_INFO(LogDev, "[Edit] New Equipped EditTool: {}", __int64(EditTool));
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if (EditTool)
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{
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EditTool->GetEditActor() = nullptr;
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}
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}
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return ServerEditBuildingActorOriginal(Context, Stack, Ret);
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@@ -1803,7 +1804,7 @@ void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame
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void AFortPlayerController::ServerEndEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToStopEditing)
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{
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// LOG_INFO(LogDev, "[{}] ServerEndEditingBuildingActorHook EditiNgplAyer: {}!", BuildingActorToStopEditing ? BuildingActorToStopEditing->GetFullName() : "NULL", BuildingActorToStopEditing ? __int64(BuildingActorToStopEditing->GetEditingPlayer()) : -1);
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DEBUG_LOG_INFO(LogDev, "\n[End START] [{}] ServerEndEditingBuildingActorHook EditiNgplAyer: {}!", BuildingActorToStopEditing ? BuildingActorToStopEditing->GetName() : "NULL", BuildingActorToStopEditing ? __int64(BuildingActorToStopEditing->GetEditingPlayer()) : -1);
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auto Pawn = PlayerController->GetMyFortPawn();
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if (!BuildingActorToStopEditing || !Pawn
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@@ -1825,10 +1826,16 @@ void AFortPlayerController::ServerEndEditingBuildingActorHook(AFortPlayerControl
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if (!EditToolInstance)
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return;
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// LOG_INFO(LogDev, "EditTool BEFORE: {}", __int64(Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon())));
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Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid());
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auto OldWep = Pawn->GetCurrentWeapon();
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DEBUG_LOG_INFO(LogDev, "[End] EditTool Equipped BEFORE: {} (name: {})", __int64(Cast<AFortWeap_EditingTool>(OldWep)), OldWep ? OldWep->GetFullName() : "NULL");
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if (Fortnite_Version >= 12)
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{
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Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid());
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}
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auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
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DEBUG_LOG_INFO(LogDev, "[End] EditTool Equipped AFTER: {}", __int64(EditTool));
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if (EditTool)
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{
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@@ -119,4 +119,12 @@ inline void InitLogger()
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#define LOG_WARN(loggerName, ...)
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#define LOG_ERROR(loggerName, ...)
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#define LOG_FATAL(loggerName, ...)
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#endif
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#if 0
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#define DEBUG_LOG_INFO(loggerName, ...) \
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if (spdlog::get(#loggerName)) \
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spdlog::get(#loggerName)->info(std::format(__VA_ARGS__));
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#else
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#define DEBUG_LOG_INFO(loggerName, ...)
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#endif
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