Fix edit bug fr

This commit is contained in:
Gray
2025-06-10 10:23:19 -04:00
parent 3aab2efb9f
commit bfd8288eee
2 changed files with 50 additions and 35 deletions

View File

@@ -1681,7 +1681,7 @@ void AFortPlayerController::ClientOnPawnDiedHook(AFortPlayerController* PlayerCo
void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToEdit)
{
// LOG_INFO(LogDev, "ServerBeginEditingBuildingActorHook!");
DEBUG_LOG_INFO(LogDev, "\n[Begin START]!");
if (!BuildingActorToEdit || !BuildingActorToEdit->IsPlayerPlaced()) // We need more checks.
return;
@@ -1711,7 +1711,7 @@ void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerContr
Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid());
auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
// LOG_INFO(LogDev, "[Begin {}] EditTool: {}!", BuildingActorToEdit->GetFullName(), __int64(EditTool));
DEBUG_LOG_INFO(LogDev, "[Begin {}] EditTool: {}!", BuildingActorToEdit->GetFullName(), __int64(EditTool));
if (!EditTool)
return;
@@ -1721,12 +1721,12 @@ void AFortPlayerController::ServerBeginEditingBuildingActorHook(AFortPlayerContr
BuildingActorToEdit->SetEditingPlayer(PlayerState);
// LOG_INFO(LogDev, "[Begin] Updating Editing player to: {}!", __int64(PlayerState));
DEBUG_LOG_INFO(LogDev, "[Begin] Updating Editing player to: {}!", __int64(PlayerState));
}
void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame& Stack, void* Ret)
{
// LOG_INFO(LogDev, "ServerEditBuildingActorHook!");
DEBUG_LOG_INFO(LogDev, "\n[Edit START]!");
auto PlayerController = (AFortPlayerController*)Context;
@@ -1756,6 +1756,7 @@ void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame
// if (!PlayerState || PlayerState->GetTeamIndex() != BuildingActorToEdit->GetTeamIndex())
//return ServerEditBuildingActorOriginal(Context, Frame, Ret);
// if (Fortnite_Version < 16)
// BuildingActorToEdit->SetEditingPlayer(nullptr);
static ABuildingSMActor* (*BuildingSMActorReplaceBuildingActor)(ABuildingSMActor*, __int64, UClass*, int, int, uint8_t, AFortPlayerController*) =
@@ -1767,35 +1768,35 @@ void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame
BuildingActor->SetPlayerPlaced(true);
}
// we should do more things here
// we need to set editactor and stuff because on newer builds ServerEndEditingBuildingActor doesnt get callered
BuildingActorToEdit->SetEditingPlayer(nullptr);
auto Pawn = PlayerController->GetMyFortPawn();
if (!Pawn)
return ServerEditBuildingActorOriginal(Context, Stack, Ret);
static auto EditToolDef = FindObject<UFortWeaponItemDefinition>(L"/Game/Items/Weapons/BuildingTools/EditTool.EditTool");
auto WorldInventory = PlayerController->GetWorldInventory();
if (!WorldInventory)
return ServerEditBuildingActorOriginal(Context, Stack, Ret);
auto EditToolInstance = WorldInventory->FindItemInstance(EditToolDef);
if (!EditToolInstance)
return ServerEditBuildingActorOriginal(Context, Stack, Ret);
Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid());
auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
// LOG_INFO(LogDev, "EditTool: {}", __int64(EditTool));
if (EditTool)
if (Fortnite_Version >= 12)
{
EditTool->GetEditActor() = nullptr;
BuildingActorToEdit->SetEditingPlayer(nullptr);
auto Pawn = PlayerController->GetMyFortPawn();
if (!Pawn)
return ServerEditBuildingActorOriginal(Context, Stack, Ret);
static auto EditToolDef = FindObject<UFortWeaponItemDefinition>(L"/Game/Items/Weapons/BuildingTools/EditTool.EditTool");
auto WorldInventory = PlayerController->GetWorldInventory();
if (!WorldInventory)
return ServerEditBuildingActorOriginal(Context, Stack, Ret);
auto EditToolInstance = WorldInventory->FindItemInstance(EditToolDef);
if (!EditToolInstance)
return ServerEditBuildingActorOriginal(Context, Stack, Ret);
Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid());
auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
DEBUG_LOG_INFO(LogDev, "[Edit] New Equipped EditTool: {}", __int64(EditTool));
if (EditTool)
{
EditTool->GetEditActor() = nullptr;
}
}
return ServerEditBuildingActorOriginal(Context, Stack, Ret);
@@ -1803,7 +1804,7 @@ void AFortPlayerController::ServerEditBuildingActorHook(UObject* Context, FFrame
void AFortPlayerController::ServerEndEditingBuildingActorHook(AFortPlayerController* PlayerController, ABuildingSMActor* BuildingActorToStopEditing)
{
// LOG_INFO(LogDev, "[{}] ServerEndEditingBuildingActorHook EditiNgplAyer: {}!", BuildingActorToStopEditing ? BuildingActorToStopEditing->GetFullName() : "NULL", BuildingActorToStopEditing ? __int64(BuildingActorToStopEditing->GetEditingPlayer()) : -1);
DEBUG_LOG_INFO(LogDev, "\n[End START] [{}] ServerEndEditingBuildingActorHook EditiNgplAyer: {}!", BuildingActorToStopEditing ? BuildingActorToStopEditing->GetName() : "NULL", BuildingActorToStopEditing ? __int64(BuildingActorToStopEditing->GetEditingPlayer()) : -1);
auto Pawn = PlayerController->GetMyFortPawn();
if (!BuildingActorToStopEditing || !Pawn
@@ -1825,10 +1826,16 @@ void AFortPlayerController::ServerEndEditingBuildingActorHook(AFortPlayerControl
if (!EditToolInstance)
return;
// LOG_INFO(LogDev, "EditTool BEFORE: {}", __int64(Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon())));
Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid());
auto OldWep = Pawn->GetCurrentWeapon();
DEBUG_LOG_INFO(LogDev, "[End] EditTool Equipped BEFORE: {} (name: {})", __int64(Cast<AFortWeap_EditingTool>(OldWep)), OldWep ? OldWep->GetFullName() : "NULL");
if (Fortnite_Version >= 12)
{
Pawn->EquipWeaponDefinition(EditToolDef, EditToolInstance->GetItemEntry()->GetItemGuid());
}
auto EditTool = Cast<AFortWeap_EditingTool>(Pawn->GetCurrentWeapon());
DEBUG_LOG_INFO(LogDev, "[End] EditTool Equipped AFTER: {}", __int64(EditTool));
if (EditTool)
{