Files
Project-Reboot-3.0/Project Reboot 3.0/FortKismetLibrary.h
2023-03-08 01:39:09 -05:00

15 lines
435 B
C++

#pragma once
#include "Object.h"
#include "FortResourceItemDefinition.h"
#include "BuildingSMActor.h"
class UFortKismetLibrary : public UObject
{
public:
static UFortResourceItemDefinition* K2_GetResourceItemDefinition(EFortResourceType ResourceType);
static void ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray<UObject*>& CharacterParts, UObject* PlayerState, bool* bSuccess);
static UClass* StaticClass();
};