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Project-Reboot-3.0/Project Reboot 3.0/FortPlayerPawnAthena.cpp
2025-05-21 23:23:08 -05:00

77 lines
2.5 KiB
C++

#include "FortPlayerPawnAthena.h"
#include "FortInventory.h"
#include "FortPlayerControllerAthena.h"
void AFortPlayerPawnAthena::OnCapsuleBeginOverlapHook(UObject* Context, FFrame* Stack, void* Ret)
{
using UPrimitiveComponent = UObject;
auto Pawn = (AFortPlayerPawnAthena*)Context;
UPrimitiveComponent* OverlappedComp;
AActor* OtherActor;
UPrimitiveComponent* OtherComp;
int OtherBodyIndex;
bool bFromSweep;
auto SweepResultPtr = (FHitResult*)std::realloc(0, FHitResult::GetStructSize());
LOG_INFO(LogDev, "OnCapsuleBeginOverlapHook!");
Stack->StepCompiledIn(&OverlappedComp);
Stack->StepCompiledIn(&OtherActor);
Stack->StepCompiledIn(&OtherComp);
Stack->StepCompiledIn(&OtherBodyIndex);
Stack->StepCompiledIn(&bFromSweep);
Stack->StepCompiledIn(SweepResultPtr);
std::free(SweepResultPtr);
// LOG_INFO(LogDev, "OtherActor: {}", __int64(OtherActor));
// LOG_INFO(LogDev, "OtherActorName: {}", OtherActor->IsValidLowLevel() ? OtherActor->GetName() : "BadRead")
if (!Pawn->IsDBNO())
{
if (auto Pickup = Cast<AFortPickup>(OtherActor))
{
static auto PawnWhoDroppedPickupOffset = Pickup->GetOffset("PawnWhoDroppedPickup");
if (Pickup->Get<AFortPawn*>(PawnWhoDroppedPickupOffset) != Pawn)
{
auto ItemDefinition = Pickup->GetPrimaryPickupItemEntry()->GetItemDefinition();
if (!ItemDefinition)
{
return;
}
if (!IsPrimaryQuickbar(ItemDefinition))
{
ServerHandlePickupHook(Pawn, Pickup, 0.4f, FVector(), true);
}
}
}
}
if (OtherActor && OtherActor->GetName().contains("Rift") && Fortnite_Version >= 17)
{
Pawn->TeleportTo(Pawn->GetActorLocation() + FVector(0, 0, 20000), Pawn->GetActorRotation());
UAbilitySystemComponent* AbilitySystemComponent = ((AFortPlayerStateAthena*)Pawn->GetPlayerState())->GetAbilitySystemComponent();
if (!AbilitySystemComponent) return;
UClass* RiftAbility = FindObject<UClass>(L"/Game/Athena/Items/ForagedItems/Rift/GA_Rift_Athena_Skydive.GA_Rift_Athena_Skydive_C");
if (!RiftAbility) return;
FGameplayAbilitySpec* Spec = MakeNewSpec(RiftAbility);
if (!Spec) return;
static unsigned int* (*GiveAbilityAndActivateOnce)(UAbilitySystemComponent * ASC, int* outHandle, __int64 Spec, FGameplayEventData * TriggerEventData) = decltype(GiveAbilityAndActivateOnce)(Addresses::GiveAbilityAndActivateOnce);
if (GiveAbilityAndActivateOnce)
{
int outHandle = 0;
GiveAbilityAndActivateOnce(AbilitySystemComponent, &outHandle, __int64(Spec), nullptr);
}
}
// return OnCapsuleBeginOverlapOriginal(Context, Stack, Ret); // we love explicit
}