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fricken milnor
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@@ -58,7 +58,7 @@ void AFortPlayerPawnAthena::OnCapsuleBeginOverlapHook(UObject* Context, FFrame*
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UAbilitySystemComponent* AbilitySystemComponent = ((AFortPlayerStateAthena*)Pawn->GetPlayerState())->GetAbilitySystemComponent();
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if (!AbilitySystemComponent) return;
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static UClass* RiftAbility = FindObject<UClass>(L"/Game/Athena/Items/ForagedItems/Rift/GA_Rift_Athena_Skydive.GA_Rift_Athena_Skydive_C");
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UClass* RiftAbility = FindObject<UClass>(L"/Game/Athena/Items/ForagedItems/Rift/GA_Rift_Athena_Skydive.GA_Rift_Athena_Skydive_C");
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if (!RiftAbility) return;
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FGameplayAbilitySpec* Spec = MakeNewSpec(RiftAbility);
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