Files
Project-Reboot-3.0/Project Reboot 3.0/FortKismetLibrary.cpp
2023-03-12 16:00:26 -04:00

182 lines
8.9 KiB
C++

#include "FortKismetLibrary.h"
#include "ScriptInterface.h"
UFortResourceItemDefinition* UFortKismetLibrary::K2_GetResourceItemDefinition(EFortResourceType ResourceType)
{
static auto fn = FindObject<UFunction>(L"/Script/FortniteGame.FortKismetLibrary.K2_GetResourceItemDefinition");
struct { EFortResourceType type; UFortResourceItemDefinition* ret; } params{ResourceType};
static auto DefaultClass = StaticClass();
DefaultClass->ProcessEvent(fn, &params);
return params.ret;
}
void UFortKismetLibrary::ApplyCharacterCosmetics(UObject* WorldContextObject, const TArray<UObject*>& CharacterParts, UObject* PlayerState, bool* bSuccess)
{
static auto fn = FindObject<UFunction>("/Script/FortniteGame.FortKismetLibrary.ApplyCharacterCosmetics");
if (fn)
{
struct
{
UObject* WorldContextObject; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<UObject*> CharacterParts; // (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
UObject* PlayerState; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSuccess; // (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
} UFortKismetLibrary_ApplyCharacterCosmetics_Params{ WorldContextObject, CharacterParts, PlayerState };
static auto DefaultClass = StaticClass();
DefaultClass->ProcessEvent(fn, &UFortKismetLibrary_ApplyCharacterCosmetics_Params);
if (bSuccess)
*bSuccess = UFortKismetLibrary_ApplyCharacterCosmetics_Params.bSuccess;
return;
}
static auto CharacterPartsOffset = PlayerState->GetOffset("CharacterParts", false);
if (CharacterPartsOffset != 0)
{
auto CharacterPartsPS = PlayerState->GetPtr<__int64>("CharacterParts");
static auto CustomCharacterPartsStruct = FindObject<UStruct>("/Script/FortniteGame.CustomCharacterParts");
// if (CustomCharacterPartsStruct)
{
static auto PartsOffset = FindOffsetStruct("/Script/FortniteGame.CustomCharacterParts", "Parts");
auto Parts = (UObject**)(__int64(CharacterPartsPS) + PartsOffset); // UCustomCharacterPart* Parts[0x6]
for (int i = 0; i < CharacterParts.Num(); i++)
{
Parts[i] = CharacterParts.at(i);
}
static auto OnRep_CharacterPartsFn = FindObject<UFunction>("/Script/FortniteGame.FortPlayerState.OnRep_CharacterParts");
PlayerState->ProcessEvent(OnRep_CharacterPartsFn);
}
}
else
{
// TODO Add character data support
}
}
void UFortKismetLibrary::GiveItemToInventoryOwnerHook(UObject* Context, FFrame& Stack, void* Ret)
{
auto Params = /*(UFortKismetLibrary_GiveItemToInventoryOwner_Params*)*/Stack.Locals;
static auto InventoryOwnerOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "InventoryOwner");
static auto ItemDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "ItemDefinition");
static auto NumberToGiveOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "NumberToGive");
static auto bNotifyPlayerOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "bNotifyPlayer");
static auto ItemLevelOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "ItemLevel");
static auto PickupInstigatorHandleOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.GiveItemToInventoryOwner", "PickupInstigatorHandle");
LOG_INFO(LogDev, "wtf: {}", __int64(Stack.Code));
return;
TScriptInterface<UFortInventoryOwnerInterface> InventoryOwner; // = *(TScriptInterface<UFortInventoryOwnerInterface>*)(__int64(Params) + InventoryOwnerOffset);
UFortWorldItemDefinition* ItemDefinition; // *(UFortWorldItemDefinition**)(__int64(Params) + ItemDefinitionOffset);
int NumberToGive; // = *(int*)(__int64(Params) + NumberToGiveOffset);
bool bNotifyPlayer; // = *(bool*)(__int64(Params) + bNotifyPlayerOffset);
int ItemLevel; // = *(int*)(__int64(Params) + ItemLevelOffset);
int PickupInstigatorHandle; // = *(int*)(__int64(Params) + PickupInstigatorHandleOffset);
Stack.Step(Context, &InventoryOwner);
Stack.Step(Context, &ItemDefinition);
Stack.Step(Context, &NumberToGive);
Stack.Step(Context, &bNotifyPlayer);
Stack.Step(Context, &ItemLevel);
Stack.Step(Context, &PickupInstigatorHandle);
auto InterfacePointer = InventoryOwner.InterfacePointer;
LOG_INFO(LogDev, "InterfacePointer: {}", __int64(InterfacePointer));
if (!InterfacePointer)
return;
auto ObjectPointer = InventoryOwner.ObjectPointer;
if (!ObjectPointer)
return;
// LOG_INFO(LogDev, "ObjectPointer Name: {}", ObjectPointer->GetFullName());
return GiveItemToInventoryOwnerOriginal(Context, Stack, Ret);
}
void UFortKismetLibrary::K2_RemoveItemFromPlayerHook(UObject* Context, FFrame& Stack, void* Ret)
{
struct UFortKismetLibrary_K2_RemoveItemFromPlayer_Params
{
AFortPlayerController* PlayerController; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
UFortWorldItemDefinition* ItemDefinition; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int AmountToRemove; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bForceRemoval; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int ReturnValue; // (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
auto Params = /*(UFortKismetLibrary_K2_RemoveItemFromPlayer_Params*)*/Stack.Locals;
static auto PlayerControllerOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "PlayerController");
static auto ItemDefinitionOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "ItemDefinition");
static auto AmountToRemoveOffset = FindOffsetStruct("/Script/FortniteGame.FortKismetLibrary.K2_RemoveItemFromPlayer", "AmountToRemove");
auto PlayerController = *(AFortPlayerController**)(__int64(Params) + PlayerControllerOffset);
auto ItemDefinition = *(UFortWorldItemDefinition**)(__int64(Params) + ItemDefinitionOffset);
auto AmountToRemove = *(int*)(__int64(Params) + AmountToRemoveOffset);
auto WorldInventory = PlayerController->GetWorldInventory();
if (!WorldInventory)
return;
auto ItemInstance = WorldInventory->FindItemInstance(ItemDefinition);
if (!ItemInstance)
return;
bool bShouldUpdate = false;
WorldInventory->RemoveItem(ItemInstance->GetItemEntry()->GetItemGuid(), &bShouldUpdate, AmountToRemove);
if (bShouldUpdate)
WorldInventory->Update();
return K2_RemoveItemFromPlayerOriginal(Context, Stack, Ret);
}
void UFortKismetLibrary::K2_GiveItemToPlayerHook(UObject* Context, FFrame& Stack, void* Ret)
{
struct UFortKismetLibrary_K2_GiveItemToPlayer_Params
{
AFortPlayerController* PlayerController; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
UFortWorldItemDefinition* ItemDefinition; // (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int NumberToGive; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNotifyPlayer; // (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
auto Params = (UFortKismetLibrary_K2_GiveItemToPlayer_Params*)Stack.Locals;
auto PlayerController = Params->PlayerController;
auto ItemDefinition = Params->ItemDefinition;
auto NumberToGive = Params->NumberToGive;
auto bNotifyPlayer = Params->bNotifyPlayer;
bool bShouldUpdate = false;
PlayerController->GetWorldInventory()->AddItem(ItemDefinition, &bShouldUpdate, NumberToGive, -1, bNotifyPlayer);
if (bShouldUpdate)
PlayerController->GetWorldInventory()->Update();
return K2_GiveItemToPlayerOriginal(Context, Stack, Ret);
}
UClass* UFortKismetLibrary::StaticClass()
{
static auto ptr = FindObject<UClass>(L"/Script/FortniteGame.FortKismetLibrary");
return ptr;
}