Files
Project-Reboot-3.0/Project Reboot 3.0/FortPawn.cpp
2023-03-04 15:06:07 -05:00

19 lines
574 B
C++

#include "FortPawn.h"
#include "reboot.h"
AFortWeapon* AFortPawn::EquipWeaponDefinition(UFortWeaponItemDefinition* WeaponData, const FGuid& ItemEntryGuid)
{
static auto EquipWeaponDefinitionFn = FindObject<UFunction>("/Script/FortniteGame.FortPawn.EquipWeaponDefinition");
struct { UObject* Def; FGuid Guid; AFortWeapon* Wep; } params{ WeaponData, ItemEntryGuid };
this->ProcessEvent(EquipWeaponDefinitionFn, &params);
return params.Wep;
}
UClass* AFortPawn::StaticClass()
{
static auto Class = FindObject<UClass>("/Script/FortniteGame.FortPawn");
return Class;
}