Files
Project-Reboot-3.0/Project Reboot 3.0/BuildingSMActor.cpp
2023-05-12 17:50:58 -04:00

16 lines
529 B
C++

#include "BuildingSMActor.h"
void ABuildingSMActor::BuildingSMActor_SetMeshSet(FMeshSet* MeshSet)
{
static auto BreakEffectOffset = GetOffset("BreakEffect");
Get<UParticleSystem*>(BreakEffectOffset) = MeshSet->GetBreakEffect();
static auto ConstructedEffectOffset = GetOffset("ConstructedEffect");
Get<UParticleSystem*>(ConstructedEffectOffset) = MeshSet->GetConstructedEffect();
}
UClass* ABuildingSMActor::StaticClass()
{
static auto Class = FindObject<UClass>(L"/Script/FortniteGame.BuildingSMActor");
return Class;
}