mirror of
https://github.com/Auties00/Reboot-Launcher.git
synced 2026-01-13 03:02:22 +01:00
Final version
This commit is contained in:
268
gui/lib/l10n/reboot_en.arb
Normal file
268
gui/lib/l10n/reboot_en.arb
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@@ -0,0 +1,268 @@
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{
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"find": "Find a setting",
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"on": "On",
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"off": "Off",
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"resetDefaultsContent": "Reset",
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"resetDefaultsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
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"resetDefaultsDialogSecondaryAction": "Close",
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"resetDefaultsDialogPrimaryAction": "Reset",
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"authenticatorName": "Authenticator",
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"authenticatorConfigurationName": "Authenticator configuration",
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"authenticatorConfigurationDescription": "This section contains the authenticator's configuration",
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"authenticatorConfigurationHostName": "Host",
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"authenticatorConfigurationHostDescription": "The hostname of the authenticator",
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"authenticatorConfigurationPortName": "Port",
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"authenticatorConfigurationPortDescription": "The port of the authenticator",
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"authenticatorConfigurationDetachedName": "Detached",
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"authenticatorConfigurationDetachedDescription": "Whether the embedded authenticator should be started as a separate process, useful for debugging",
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"authenticatorInstallationDirectoryName": "Installation directory",
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"authenticatorInstallationDirectoryDescription": "Opens the folder where the embedded authenticator is located",
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"authenticatorInstallationDirectoryContent": "Show Files",
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"authenticatorResetDefaultsName": "Reset authenticator",
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"authenticatorResetDefaultsDescription": "Resets the authenticator's settings to their default values",
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"authenticatorResetDefaultsContent": "Reset",
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"hostGameServerName": "Game server",
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"hostGameServerDescription": "Provide basic information about your game server for the Server Browser",
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"hostGameServerNameName": "Name",
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"hostGameServerNameDescription": "The name of your game server",
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"hostGameServerDescriptionName": "Description",
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"hostGameServerDescriptionDescription": "The description of your game server",
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"hostGameServerPasswordName": "Password",
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"hostGameServerPasswordDescription": "The password of your game server, if you need one",
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"hostGameServerDiscoverableName": "Discoverable",
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"hostGameServerDiscoverableDescription": "Make your server available to other players on the server browser",
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"hostShareName": "Share",
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"hostShareDescription": "Make it easy for other people to join your server with the options in this section",
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"hostShareLinkName": "Link",
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"hostShareLinkDescription": "Copies a link for your server to the clipboard (requires the Reboot Launcher)",
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"hostShareLinkContent": "Copy Link",
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"hostShareLinkMessageSuccess": "Copied your link to the clipboard",
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"hostShareIpName": "Public IP",
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"hostShareIpDescription": "Copies your current public IP to the clipboard (doesn't require the Reboot Launcher)",
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"hostShareIpContent": "Copy IP",
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"hostShareIpMessageLoading": "Obtaining your public IP...",
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"hostShareIpMessageSuccess": "Copied your link to the clipboard",
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"hostShareIpMessageError": "An error occurred while obtaining your public IP: {error}",
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"hostResetName": "Reset game server",
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"hostResetDescription": "Resets the game server's settings to their default values",
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"hostResetContent": "Reset",
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"browserName": "Server Browser",
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"noServersAvailableTitle": "No servers are available right now",
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"noServersAvailableSubtitle": "Host a server yourself or come back later",
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"joinServer": "Join Server",
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"noServersAvailableByQueryTitle": "No results found",
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"noServersAvailableByQuerySubtitle": "No server matches your query",
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"findServer": "Find a server",
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"copyIp": "Copy IP",
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"hostName": "Host",
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"matchmakerName": "Matchmaker",
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"matchmakerConfigurationName": "Matchmaker configuration",
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"matchmakerConfigurationDescription": "This section contains the matchmaker's configuration",
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"matchmakerConfigurationHostName": "Host",
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"matchmakerConfigurationHostDescription": "The hostname of the matchmaker",
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"matchmakerConfigurationPortName": "Port",
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"matchmakerConfigurationPortDescription": "The port of the matchmaker",
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"matchmakerConfigurationAddressName": "Game server address",
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"matchmakerConfigurationAddressDescription": "The address of the game server used by the matchmaker",
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"matchmakerConfigurationDetachedName": "Detached",
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"matchmakerConfigurationDetachedDescription": "Whether the embedded matchmaker should be started as a separate process, useful for debugging",
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"matchmakerInstallationDirectoryName": "Installation directory",
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"matchmakerInstallationDirectoryDescription": "Opens the folder where the embedded matchmaker is located",
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"matchmakerInstallationDirectoryContent": "Show Files",
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"matchmakerResetDefaultsName": "Reset matchmaker",
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"matchmakerResetDefaultsDescription": "Resets the matchmaker's settings to their default values",
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"matchmakerResetDefaultsContent": "Reset",
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"matchmakerResetDefaultsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
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"matchmakerResetDefaultsDialogSecondaryAction": "Close",
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"matchmakerResetDefaultsDialogPrimaryAction": "Reset",
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"playName": "Play",
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"playGameServerName": "Game Server",
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"playGameServerDescription": "Helpful shortcuts to find the server where you want to play",
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"playGameServerContentLocal": "Your server",
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"playGameServerContentBrowser": "{owner}'s server",
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"playGameServerContentCustom": "{address}",
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"playGameServerHostName": "Host a server",
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"playGameServerHostDescription": "Do you want to create a game server for yourself or your friends? Host one!",
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"playGameServerHostContent": "Host",
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"playGameServerBrowserName": "Browse servers",
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"playGameServerBrowserDescription": "Find a discoverable server hosted on the Reboot Launcher in the server browser",
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"playGameServerBrowserContent": "Browse",
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"playGameServerCustomName": "Join a Custom server",
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"playGameServerCustomDescription": "Type the address of any server, whether it was hosted on the Reboot Launcher or not",
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"playGameServerCustomContent": "Enter IP",
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"settingsName": "Settings",
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"settingsClientName": "Client settings",
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"settingsClientDescription": "This section contains the dlls used to make the Fortnite client work",
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"settingsClientConsoleName": "Unreal engine console",
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"settingsClientConsoleDescription": "This file is injected to unlock the Unreal Engine Console",
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"settingsClientAuthName": "Authentication patcher",
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"settingsClientAuthDescription": "This file is injected to redirect all HTTP requests to the launcher's authenticator",
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"settingsClientMemoryName": "Memory patcher",
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"settingsClientMemoryDescription": "This file is injected to prevent the Fortnite client from crashing because of a memory leak",
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"settingsClientArgsName": "Custom launch arguments",
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"settingsClientArgsDescription": "Additional arguments to use when launching the game",
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"settingsClientArgsPlaceholder": "Arguments...",
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"settingsServerName": "Game server settings",
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"settingsServerSubtitle": "This section contains settings related to the game server implementation",
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"settingsServerFileName": "Implementation",
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"settingsServerFileDescription": "This file is injected to create a game server & host matches",
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"settingsServerPortName": "Port",
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"settingsServerPortDescription": "The port used by the game server dll",
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"settingsServerMirrorName": "Update mirror",
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"settingsServerMirrorDescription": "The URL used to update the game server dll",
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"settingsServerMirrorPlaceholder": "mirror",
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"settingsServerTimerName": "Update timer",
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"settingsServerTimerSubtitle": "Determines when the game server dll should be updated",
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"settingsUtilsName": "Launcher utilities",
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"settingsUtilsSubtitle": "This section contains handy settings for the launcher",
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"settingsUtilsInstallationDirectoryName": "Installation directory",
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"settingsUtilsInstallationDirectorySubtitle": "Opens the installation directory",
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"settingsUtilsInstallationDirectoryContent": "Show Files",
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"settingsUtilsBugReportName": "Create a bug report",
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"settingsUtilsBugReportSubtitle": "Help me fix bugs by reporting them",
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"settingsUtilsBugReportContent": "Report a bug",
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"settingsUtilsResetDefaultsName": "Reset settings",
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"settingsUtilsResetDefaultsSubtitle": "Resets the launcher's settings to their default values",
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"settingsUtilsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
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"settingsUtilsResetDefaultsContent": "Reset",
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"settingsUtilsDialogSecondaryAction": "Close",
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"settingsUtilsDialogPrimaryAction": "Reset",
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"addVersionName": "Version",
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"addVersionDescription": "Select the version of Fortnite you want to use",
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"addLocalBuildName": "Add a version from this PC's local storage",
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"addLocalBuildDescription": "Versions coming from your local disk are not guaranteed to work",
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"addLocalBuildContent": "Add build",
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"downloadBuildName": "Download any version from the cloud",
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"downloadBuildDescription": "Download any Fortnite build easily from the cloud",
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"downloadBuildContent": "Download",
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"cannotUpdateGameServer": "An error occurred while updating the game server: {error}",
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"launchFortnite": "Launch Fortnite",
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"closeFortnite": "Close Fortnite",
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"updateGameServerDllNever": "Never",
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"updateGameServerDllEvery": "Every {name}",
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"selectPathPlaceholder": "Path",
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"selectPathWindowTitle": "Select a file",
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"defaultDialogSecondaryAction": "Close",
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"stopLoadingDialogAction": "Stop",
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"copyErrorDialogTitle": "Copy error",
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"copyErrorDialogSuccess": "Copied error to clipboard",
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"defaultServerName": "Reboot Game Server",
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"defaultServerDescription": "Just another server",
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"updatingRebootDll": "Downloading reboot dll...",
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"updatedRebootDll": "The reboot dll was downloaded successfully",
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"updateRebootDllError": "An error occurred while downloading the reboot dll: {error}",
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"updateRebootDllErrorAction": "Retry",
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"uncaughtErrorMessage": "An uncaught error was thrown: {error}",
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"launchingHeadlessServer": "Launching the headless server...",
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"usernameOrEmail": "Username/Email",
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"usernameOrEmailPlaceholder": "Type your username or email",
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"password": "Password",
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"passwordPlaceholder": "Type your password, if you want to use one",
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"cancelProfileChanges": "Cancel",
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"saveProfileChanges": "Save",
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"startingServer": "Starting the {name}...",
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"startedServer": "The {name} was started successfully",
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"startServerError": "An error occurred while starting the {name}: {error}",
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"stoppingServer": "Stopping the {name}...",
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"stoppedServer": "The {name} was stopped successfully",
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"stopServerError": "An error occurred while stopping the {name}: {error}",
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"missingHostNameError": "Missing hostname in the {name} configuration",
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"missingPortError": "Missing port in the {name} configuration",
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"illegalPortError": "Invalid port in the {name} configuration",
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"freeingPort": "Freeing port {port}...",
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"freedPort": "Port {port} was freed successfully",
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"freePortError": "An error occurred while freeing port {port}: {error}",
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"pingingRemoteServer": "Pinging the remote {name}...",
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"pingingLocalServer": "Pinging the {type} {name}...",
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"pingError": "Cannot ping the {type} {name}",
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"joinSelfServer": "You can't join your own server",
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"wrongServerPassword": "Wrong password: please try again",
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"offlineServer": "This server isn't online right now: please try again later",
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"serverPassword": "Password",
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"serverPasswordPlaceholder": "Type the server's password",
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"serverPasswordCancel": "Cancel",
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"serverPasswordConfirm": "Confirm",
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"joinedServer": "You joined {author}'s server successfully!",
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"copiedIp": "Copied IP to the clipboard",
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"selectVersion": "Select a version",
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"noVersions": "Please create or download a version",
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"missingVersion": "This version doesn't exist on the local machine",
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"deleteVersionDialogTitle": "Are you sure you want to delete this version?",
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"deleteVersionFromDiskOption": "Delete version files from disk",
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"deleteVersionCancel": "Keep",
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"deleteVersionConfirm": "Delete",
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"versionName": "Name",
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"versionNameLabel": "Type the new version name",
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"newVersionNameConfirm": "Save",
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"newVersionNameLabel": "Type the new version name",
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"gameFolderTitle": "Game folder",
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"gameFolderPlaceholder": "Type the new game folder",
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"gameFolderPlaceWindowTitle": "Select game folder",
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"gameFolderLabel": "Path",
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"openInExplorer": "Open in explorer",
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"modify": "Modify",
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"delete": "Delete",
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"build": "Build",
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"selectBuild": "Select a fortnite build",
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"fetchingBuilds": "Fetching builds and disks...",
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"unknownError": "Unknown error",
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"downloadVersionError": "Cannot download version: {error}",
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"downloadedVersion": "The download was completed successfully!",
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"download": "Download",
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"downloading": "Downloading...",
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"extracting": "Extracting...",
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"buildProgress": "{progress}%",
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"buildInstallationDirectory": "Installation directory",
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"buildInstallationDirectoryPlaceholder": "Type the installation directory",
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"buildInstallationDirectoryWindowTitle": "Select installation directory",
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"timeLeft": "Time left: {timeLeft, plural, =0{less than a minute} =1{about {timeLeft} minute} other{about {timeLeft} minutes}}",
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"localBuildsWarning": "Local builds are not guaranteed to work",
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"saveLocalVersion": "Save",
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"embedded": "Embedded",
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"remote": "Remote",
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"local": "Local",
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"checkServer": "Check {name}",
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"startServer": "Start {name}",
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"stopServer": "Stop {name}",
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"startHosting": "Start hosting",
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"stopHosting": "Stop hosting",
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"startGame": "Start fortnite",
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"stopGame": "Close fortnite",
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"waitingForGameServer": "Waiting for the game server to boot up...",
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"gameServerStartWarning": "The headless server was started successfully, but the game server didn't boot",
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"gameServerStartLocalWarning": "The game server was started successfully, but other players can't join",
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"gameServerStarted": "The game server was started successfully",
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"checkingGameServer": "Checking if other players can join the game server...",
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"checkGameServerFixMessage": "Other players can't join the game server as port {port} isn't open",
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"checkGameServerFixAction": "Fix",
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"infoName": "Help",
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"emptyVersionName": "Empty version name",
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"versionAlreadyExists": "This version already exists",
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"emptyGamePath": "Empty game path",
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"directoryDoesNotExist": "Directory doesn't exist",
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"missingShippingExe": "Invalid game path: missing FortniteClient-Win64-Shipping",
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"invalidDownloadPath": "Invalid download path",
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"invalidDllPath": "Invalid dll path",
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"dllDoesNotExist": "The file doesn't exist",
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"invalidDllExtension": "This file is not a dll",
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"emptyHostname": "Empty hostname",
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"hostnameFormat": "Wrong hostname format: expected ip:port",
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"emptyURL": "Empty update URL",
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"missingVersionError": "Download or select a version before starting Fortnite",
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"missingExecutableError": "Missing Fortnite executable: usually this means that the installation was moved or deleted",
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"corruptedVersionError": "Corrupted Fortnite installation: please download it again from the launcher or change version",
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"missingDllError": "The dll at {path} doesn't exist",
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"corruptedDllError": "Cannot inject dll: {error}",
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"tokenError": "Cannot log in into Fortnite: authentication error",
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"unknownFortniteError": "An unknown error occurred while launching Fortnite: {error}",
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"serverNoLongerAvailable": "{owner}'s server is no longer available",
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"serverNoLongerAvailableUnnamed": "The previous server is no longer available",
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"noServerFound": "No server found: invalid or expired link",
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"settingsUtilsThemeName": "Theme",
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"settingsUtilsThemeDescription": "Select the theme to use inside the launcher",
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"dark": "Dark",
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"light": "Light",
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"system": "System",
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"settingsUtilsLanguageName": "Language",
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"settingsUtilsLanguageDescription": "Select the language to use inside the launcher"
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}
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251
gui/lib/l10n/reboot_pl.arb
Normal file
251
gui/lib/l10n/reboot_pl.arb
Normal file
@@ -0,0 +1,251 @@
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{
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"find": "Znajdź ustawienie",
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"on": "Wł.",
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"off": "Wył.",
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"resetDefaultsContent": "Zresetuj",
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"resetDefaultsDialogTitle": "Czy chcesz zresetować wszystkie ustawienia na tej karcie do wartości domyślnych? To działanie jest nieodwracalne",
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"resetDefaultsDialogSecondaryAction": "Zamknij",
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"resetDefaultsDialogPrimaryAction": "Zresetuj",
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"authenticatorName": "Uwierzytelniacz",
|
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"authenticatorConfigurationName": "Konfiguracja uwierzytelniacza",
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"authenticatorConfigurationDescription": "Ta sekcja zawiera konfigurację uwierzytelniacza.",
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||||
"authenticatorConfigurationHostName": "Hostuj",
|
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"authenticatorConfigurationHostDescription": "Nazwa hosta uwierzytelniacza",
|
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"authenticatorConfigurationPortName": "Port",
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"authenticatorConfigurationPortDescription": "Port uwierzytelniacza",
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"authenticatorConfigurationDetachedName": "Odłączony",
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"authenticatorConfigurationDetachedDescription": "Czy wbudowany uwierzytelniacz powinien być uruchamiany jako oddzielny proces, przydatny do debugowania.",
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"authenticatorInstallationDirectoryName": "Folder instalacji",
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"authenticatorInstallationDirectoryDescription": "Otwiera folder, w którym znajduje się wbudowany uwierzytelniacz.",
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"authenticatorInstallationDirectoryContent": "Pokaż pliki",
|
||||
"authenticatorResetDefaultsName": "Zresetuj uwierzytelniacz",
|
||||
"authenticatorResetDefaultsDescription": "Przywraca domyślne ustawienia uwierzytelniacza.",
|
||||
"authenticatorResetDefaultsContent": "Zresetuj",
|
||||
"hostGameServerName": "Serwer gry",
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"hostGameServerDescription": "Podaj podstawowe informacje o serwerze gry dla przeglądarki serwerów.",
|
||||
"hostGameServerNameName": "Nazwa",
|
||||
"hostGameServerNameDescription": "Nazwa twojego serwera gry",
|
||||
"hostGameServerDescriptionName": "Opis",
|
||||
"hostGameServerDescriptionDescription": "Opis twojego serwera gry",
|
||||
"hostGameServerPasswordName": "Hasło",
|
||||
"hostGameServerPasswordDescription": "Hasło do twojego serwera gry, jeśli jest potrzebne.",
|
||||
"hostGameServerDiscoverableName": "Wykrywalny",
|
||||
"hostGameServerDiscoverableDescription": "Udostępnij swój serwer innym graczom w przeglądarce serwerów.",
|
||||
"hostShareName": "Udostępnij",
|
||||
"hostShareDescription": "Ułatw innym osobom dołączenie do twojego serwera dzięki opcjom dostępnym w tej sekcji.",
|
||||
"hostShareLinkName": "Link",
|
||||
"hostShareLinkDescription": "Kopiuje link twojego serwera do schowka (wymaga Reboot Launcher).",
|
||||
"hostShareLinkContent": "Kopiuj link",
|
||||
"hostShareLinkMessageSuccess": "Skopiowano twój link do schowka",
|
||||
"hostShareIpName": "Publiczne IP",
|
||||
"hostShareIpDescription": "Kopiuje bieżące publiczne IP do schowka (nie wymaga Reboot Launcher).",
|
||||
"hostShareIpContent": "Kopiuj IP",
|
||||
"hostShareIpMessageLoading": "Uzyskiwanie publicznego IP...",
|
||||
"hostShareIpMessageSuccess": "Skopiowano twój link do schowka.",
|
||||
"hostShareIpMessageError": "Wystąpił błąd podczas uzyskiwania twojego publicznego IP: {error}.",
|
||||
"hostResetName": "Zresetuj serwer gry",
|
||||
"hostResetDescription": "Resetuje ustawienia serwera gry do wartości domyślnych.",
|
||||
"hostResetContent": "Zresetuj",
|
||||
"browserName": "Przeglądarka serwerów",
|
||||
"noServersAvailableTitle": "W tej chwili żadne serwery nie są dostępne.",
|
||||
"noServersAvailableSubtitle": "Hostuj serwer samodzielnie lub wróć później.",
|
||||
"joinServer": "Dołącz do serwera",
|
||||
"noServersAvailableByQueryTitle": "Nie znaleziono rezultatów",
|
||||
"noServersAvailableByQuerySubtitle": "Żaden serwer nie pasuje do Twojego zapytania",
|
||||
"findServer": "Znajdź serwer",
|
||||
"copyIp": "Kopiuj IP",
|
||||
"hostName": "Hostuj",
|
||||
"matchmakerName": "System dobierania graczy",
|
||||
"matchmakerConfigurationName": "Konfiguracja systemu dobierania graczy",
|
||||
"matchmakerConfigurationDescription": "Ta sekcja zawiera konfigurację systemu dobierania graczy.",
|
||||
"matchmakerConfigurationHostName": "Hostuj",
|
||||
"matchmakerConfigurationHostDescription": "Nazwa hosta systemu dobierania graczy.",
|
||||
"matchmakerConfigurationPortName": "Port",
|
||||
"matchmakerConfigurationPortDescription": "Port systemu dobierania graczy.",
|
||||
"matchmakerConfigurationAddressName": "Adres serwera gry",
|
||||
"matchmakerConfigurationAddressDescription": "Adres serwera gry używanego przez system dobierania graczy",
|
||||
"matchmakerConfigurationDetachedName": "Odłączony",
|
||||
"matchmakerConfigurationDetachedDescription": "Czy wbudowany system dobierania graczy powinien być uruchamiany jako oddzielny proces, przydatny do debugowania.",
|
||||
"matchmakerInstallationDirectoryName": "Folder instalacji",
|
||||
"matchmakerInstallationDirectoryDescription": "Otwiera folder, w którym znajduje się wbudowany system dobierania graczy.",
|
||||
"matchmakerInstallationDirectoryContent": "Pokaż pliki",
|
||||
"matchmakerResetDefaultsName": "Zresetuj system dobierania graczy",
|
||||
"matchmakerResetDefaultsDescription": "Resetuje ustawienia systemu dobierania graczy do wartości domyślnych.",
|
||||
"matchmakerResetDefaultsContent": "Zresetuj",
|
||||
"matchmakerResetDefaultsDialogTitle": "Czy chcesz zresetować wszystkie ustawienia na tej karcie do wartości domyślnych? To działanie jest nieodwracalne.",
|
||||
"matchmakerResetDefaultsDialogSecondaryAction": "Zamknij",
|
||||
"matchmakerResetDefaultsDialogPrimaryAction": "Zresetuj",
|
||||
"playName": "Graj",
|
||||
"playGameServerName": "Server gry",
|
||||
"playGameServerDescription": "Pomocne skróty do znalezienia serwera, na którym chcesz grać.",
|
||||
"playGameServerContentLocal": "Twój serwer",
|
||||
"playGameServerContentBrowser": "Server {owner}",
|
||||
"playGameServerContentCustom": "{address}",
|
||||
"playGameServerHostName": "Hostuj serwer",
|
||||
"playGameServerHostDescription": "Chcesz stworzyć serwer gry dla siebie lub swoich znajomych? Hostuj jeden!",
|
||||
"playGameServerHostContent": "Hostuj",
|
||||
"playGameServerBrowserName": "Przeglądaj serwery",
|
||||
"playGameServerBrowserDescription": "Znajdź wykrywalny serwer hostowany na Reboot Launcher w przeglądarce serwerów.",
|
||||
"playGameServerBrowserContent": "Przeglądaj",
|
||||
"playGameServerCustomName": "Dołącz do serwera niestandardowego",
|
||||
"playGameServerCustomDescription": "Wpisz adres dowolnego serwera, niezależnie od tego, czy był on hostowany poprzez Reboot Launcher, czy nie.",
|
||||
"playGameServerCustomContent": "Wprowadź IP",
|
||||
"settingsName": "Ustawienia",
|
||||
"settingsClientName": "Ustawienia klienta",
|
||||
"settingsClientDescription": "Ta sekcja zawiera pliki dll używane do działania klienta Fortnite.",
|
||||
"settingsClientConsoleName": "Konsola Unreal Engine",
|
||||
"settingsClientConsoleDescription": "Ten plik jest wstrzykiwany w celu odblokowania konsoli Unreal Engine.",
|
||||
"settingsClientAuthName": "Łatka uwierzytelniacza",
|
||||
"settingsClientAuthDescription": "Ten plik jest wstrzykiwany w celu przekierowania wszystkich żądań HTTP do uwierzytelniacza programu uruchamiającego.",
|
||||
"settingsClientMemoryName": "Łatka pamięci",
|
||||
"settingsClientMemoryDescription": "Ten plik jest wstrzykiwany, aby zapobiec awarii klienta Fortnite z powodu wycieku pamięci.",
|
||||
"settingsClientArgsName": "Niestandardowe argumenty uruchamiania",
|
||||
"settingsClientArgsDescription": "Dodatkowe argumenty do użycia podczas uruchamiania gry.",
|
||||
"settingsClientArgsPlaceholder": "-przykład",
|
||||
"settingsServerName": "Ustawienia serwera gry",
|
||||
"settingsServerSubtitle": "Ta sekcja zawiera ustawienia związane z implementacją serwera gry.",
|
||||
"settingsServerFileName": "Implementacja",
|
||||
"settingsServerFileDescription": "Ten plik jest wstrzykiwany w celu utworzenia serwera gry i hostowania meczów.",
|
||||
"settingsServerPortName": "Port",
|
||||
"settingsServerPortDescription": "Port używany przez dll serwera gry.",
|
||||
"settingsServerMirrorName": "Aktualizacja linku",
|
||||
"settingsServerMirrorDescription": "Adres URL używany do aktualizacji dll serwera gry.",
|
||||
"settingsServerMirrorPlaceholder": "link",
|
||||
"settingsServerTimerName": "Aktualizacja licznika czasu",
|
||||
"settingsServerTimerSubtitle": "Określa, kiedy dll serwera gry powininno zostać zaktualizowane.",
|
||||
"settingsUtilsName": "Narzędzia programu do uruchamiania",
|
||||
"settingsUtilsSubtitle": "Ta sekcja zawiera przydatne ustawienia programu uruchamiającego.",
|
||||
"settingsUtilsInstallationDirectoryName": "Katalog instalacji",
|
||||
"settingsUtilsInstallationDirectorySubtitle": "Otwiera katalog instalacji",
|
||||
"settingsUtilsInstallationDirectoryContent": "Pokaż pliki",
|
||||
"settingsUtilsBugReportName": "Utwórz raport o błędzie",
|
||||
"settingsUtilsBugReportSubtitle": "Pomóż mi naprawić błędy, zgłaszając je.",
|
||||
"settingsUtilsBugReportContent": "Zgłoś błąd",
|
||||
"settingsUtilsResetDefaultsName": "Zresetuj ustawienia",
|
||||
"settingsUtilsResetDefaultsSubtitle": "Resetuje ustawienia programu uruchamiającego do wartości domyślnych.",
|
||||
"settingsUtilsDialogTitle": "Czy chcesz zresetować wszystkie ustawienia na tej karcie do wartości domyślnych? To działanie jest nieodwracalne.",
|
||||
"settingsUtilsResetDefaultsContent": "Zresetuj",
|
||||
"settingsUtilsDialogSecondaryAction": "Zamknij",
|
||||
"settingsUtilsDialogPrimaryAction": "Zresetuj",
|
||||
"addVersionName": "Wersja",
|
||||
"addVersionDescription": "Wybierz wersję Fortnite, której chcesz użyć.",
|
||||
"addLocalBuildName": "Dodaj wersję z lokalnej pamięci masowej tego komputera.",
|
||||
"addLocalBuildDescription": "Wersje pochodzące z dysku lokalnego nie mają gwarancji działania.",
|
||||
"addLocalBuildContent": "Dodaj kompilację",
|
||||
"downloadBuildName": "Pobierz dowolną wersję z chmury",
|
||||
"downloadBuildDescription": "Łatwe pobieranie dowolnej wersji Fortnite z chmury.",
|
||||
"downloadBuildContent": "Pobierz",
|
||||
"cannotUpdateGameServer": "Wystąpił błąd podczas aktualizacji serwera gry: {error}.",
|
||||
"launchFortnite": "Uruchom Fortnite",
|
||||
"closeFortnite": "Zamknij Fortnite",
|
||||
"updateGameServerDllNever": "Nigdy",
|
||||
"updateGameServerDllEvery": "Każda {name}",
|
||||
"selectPathPlaceholder": "Ścieżka",
|
||||
"selectPathWindowTitle": "Wybierz plik",
|
||||
"defaultDialogSecondaryAction": "Zamknij",
|
||||
"stopLoadingDialogAction": "Stop",
|
||||
"copyErrorDialogTitle": "Kopiuj błąd",
|
||||
"copyErrorDialogSuccess": "Skopiowano błąd do schowka.",
|
||||
"defaultServerName": "Serwer gry Reboot",
|
||||
"defaultServerDescription": "Po prostu kolejny serwer",
|
||||
"updatingRebootDll": "Pobieranie dll reboot...",
|
||||
"updatedRebootDll": "Plik dll reboot został pobrany pomyślnie",
|
||||
"updateRebootDllError": "Wystąpił błąd podczas pobierania dll reboot: {error}.",
|
||||
"updateRebootDllErrorAction": "Ponów",
|
||||
"uncaughtErrorMessage": "Wystąpił niewyłapany błąd: {error}.",
|
||||
"launchingHeadlessServer": "Uruchamianie serwera bezgłowego ...",
|
||||
"usernameOrEmail": "Nazwa użytkownika/Email",
|
||||
"usernameOrEmailPlaceholder": "Wpisz swoją nazwę użytkownika lub adres e-mail.",
|
||||
"password": "Hasło",
|
||||
"passwordPlaceholder": "Wpisz hasło, jeśli chcesz je użyć.",
|
||||
"cancelProfileChanges": "Anuluj",
|
||||
"saveProfileChanges": "Zapisz",
|
||||
"startingServer": "Uruchamianie {name}...",
|
||||
"startedServer": "{name} został uruchomiony pomyślnie.",
|
||||
"startServerError": "Wystąpił błąd podczas uruchamiania {name}: {error}.",
|
||||
"stoppingServer": "Zatrzymanie {name}...",
|
||||
"stoppedServer": "{name} został pomyślnie zatrzymany.",
|
||||
"stopServerError": "Wystąpił błąd podczas zatrzymywania {name}: {error}.",
|
||||
"missingHostNameError": "Brakująca nazwa hosta w konfiguracji {name}.",
|
||||
"missingPortError": "Brakujący port w konfiguracji {name}.",
|
||||
"illegalPortError": "Niepoprawny port w konfiguracji {name}.",
|
||||
"freeingPort": "Zwalnianie portu {port}...",
|
||||
"freedPort": "Port {port} został pomyślnie zwolniony.",
|
||||
"freePortError": "Wystąpił błąd podczas zwalniania portu {port}: {error}.",
|
||||
"pingingRemoteServer": "Pingowanie zdalnego {name}...",
|
||||
"pingingLocalServer": "Pingowanie {type} {name}...",
|
||||
"pingError": "Nie można pingować {type} {name}",
|
||||
"joinSelfServer": "Nie możesz dołączyć do własnego serwera.",
|
||||
"wrongServerPassword": "Błędne hasło: spróbuj ponownie.",
|
||||
"offlineServer": "Ten serwer nie jest teraz online: spróbuj ponownie później.",
|
||||
"serverPassword": "Hasło",
|
||||
"serverPasswordPlaceholder": "Wpisz hasło serwera",
|
||||
"serverPasswordCancel": "Anuluj",
|
||||
"serverPasswordConfirm": "Potwierdź",
|
||||
"joinedServer": "Udało ci się dołączyć do serwera {author}!",
|
||||
"copiedIp": "Skopiowano IP do schowka",
|
||||
"selectVersion": "Wybierz wersję",
|
||||
"noVersions": "Proszę utwórzyć lub pobrać wersję.",
|
||||
"missingVersion": "Ta wersja nie istnieje na lokalnej maszynie.",
|
||||
"deleteVersionDialogTitle": "Czy na pewno chcesz usunąć tę wersję?",
|
||||
"deleteVersionFromDiskOption": "Usuń pliki wersji z dysku",
|
||||
"deleteVersionCancel": "Zachowaj",
|
||||
"deleteVersionConfirm": "Usuń",
|
||||
"versionName": "Nazwa",
|
||||
"versionNameLabel": "Wpisz nazwę nowej wersji",
|
||||
"newVersionNameConfirm": "Zapisz",
|
||||
"newVersionNameLabel": "Wpisz nazwę nowej wersji",
|
||||
"gameFolderTitle": "Folder gry",
|
||||
"gameFolderPlaceholder": "Wpisz nowy folder gry",
|
||||
"gameFolderPlaceWindowTitle": "Wybierz folder gry",
|
||||
"gameFolderLabel": "Ścieżka",
|
||||
"openInExplorer": "Otwórz w eksploratorze",
|
||||
"modify": "Modyfikuj",
|
||||
"delete": "Usuń",
|
||||
"build": "Kompilacja",
|
||||
"selectBuild": "Wybierz kompilację fortnite",
|
||||
"fetchingBuilds": "Pobieranie kompilacji i dysków...",
|
||||
"unknownError": "Nieznany błąd",
|
||||
"downloadVersionError": "Nie można pobrać wersji: {error}.",
|
||||
"downloadedVersion": "Pobieranie zostało zakończone pomyślnie!",
|
||||
"download": "Pobierz",
|
||||
"downloading": "Pobieranie...",
|
||||
"extracting": "Wyodrębnianie...",
|
||||
"buildProgress": "{progress}%",
|
||||
"buildInstallationDirectory": "Katalog instalacji",
|
||||
"buildInstallationDirectoryPlaceholder": "Wpisz katalog instalacji",
|
||||
"buildInstallationDirectoryWindowTitle": "Wybierz katalog instalacji",
|
||||
"timeLeft": "Pozostały czas: {timeLeft, plural, =0{mniej niż minuta} =1{około {timeLeft} minuta} other{około {timeLeft} minut}}",
|
||||
"localBuildsWarning": "Nie ma gwarancji, że lokalne kompilacje będą działać.",
|
||||
"saveLocalVersion": "Zapisz",
|
||||
"embedded": "Wbudowany",
|
||||
"remote": "Zdalny",
|
||||
"local": "Lokalny",
|
||||
"checkServer": "Sprawdź {name}",
|
||||
"startServer": "Uruchom {name}",
|
||||
"stopServer": "Zatrzymaj {name}",
|
||||
"startHosting": "Rozpocznij hosting",
|
||||
"stopHosting": "Zatrzymaj hosting",
|
||||
"startGame": "Uruchom fortnite",
|
||||
"stopGame": "Zamknij fortnite",
|
||||
"waitingForGameServer": "Oczekiwanie na uruchomienie serwera gry...",
|
||||
"gameServerStartWarning": "Serwer bezgłowy został pomyślnie uruchomiony, ale serwer gry się nie uruchomił.",
|
||||
"gameServerStartLocalWarning": "Serwer gry został pomyślnie uruchomiony, ale inni gracze nie mogą do niego dołączyć.",
|
||||
"gameServerStarted": "Serwer gry został pomyślnie uruchomiony.",
|
||||
"checkingGameServer": "Sprawdzanie, czy inni gracze mogą dołączyć do serwera gry...",
|
||||
"checkGameServerFixMessage": "Inni gracze nie mogą dołączyć do serwera gry, ponieważ port {port} nie jest otwarty.",
|
||||
"checkGameServerFixAction": "Napraw",
|
||||
"infoName": "Help",
|
||||
"emptyVersionName": "Pusta nazwa wersji",
|
||||
"versionAlreadyExists": "Ta wersja już istnieje",
|
||||
"emptyGamePath": "Pusta ścieżka gry",
|
||||
"directoryDoesNotExist": "Katalog nie istnieje",
|
||||
"missingShippingExe": "Nieprawidłowa ścieżka do gry: brak FortniteClient-Win64-Shipping",
|
||||
"invalidDownloadPath": "Nieprawidłowa ścieżka pobierania",
|
||||
"invalidDllPath": "Nieprawidłowa ścieżka dll",
|
||||
"dllDoesNotExist": "Plik nie istnieje",
|
||||
"invalidDllExtension": "Ten plik nie jest plikiem dll",
|
||||
"emptyHostname": "Pusta nazwa hosta",
|
||||
"hostnameFormat": "Nieprawidłowy format nazwy hosta: oczekiwano ip:port",
|
||||
"emptyURL": "Pusty adres URL aktualizacji"
|
||||
}
|
||||
Reference in New Issue
Block a user