Final version

This commit is contained in:
Alessandro Autiero
2023-09-21 16:48:31 +02:00
parent 4bba21c038
commit 73c1cc8526
90 changed files with 3204 additions and 2608 deletions

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{
"find": "Find a setting",
"on": "On",
"off": "Off",
"resetDefaultsContent": "Reset",
"resetDefaultsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
"resetDefaultsDialogSecondaryAction": "Close",
"resetDefaultsDialogPrimaryAction": "Reset",
"authenticatorName": "Authenticator",
"authenticatorConfigurationName": "Authenticator configuration",
"authenticatorConfigurationDescription": "This section contains the authenticator's configuration",
"authenticatorConfigurationHostName": "Host",
"authenticatorConfigurationHostDescription": "The hostname of the authenticator",
"authenticatorConfigurationPortName": "Port",
"authenticatorConfigurationPortDescription": "The port of the authenticator",
"authenticatorConfigurationDetachedName": "Detached",
"authenticatorConfigurationDetachedDescription": "Whether the embedded authenticator should be started as a separate process, useful for debugging",
"authenticatorInstallationDirectoryName": "Installation directory",
"authenticatorInstallationDirectoryDescription": "Opens the folder where the embedded authenticator is located",
"authenticatorInstallationDirectoryContent": "Show Files",
"authenticatorResetDefaultsName": "Reset authenticator",
"authenticatorResetDefaultsDescription": "Resets the authenticator's settings to their default values",
"authenticatorResetDefaultsContent": "Reset",
"hostGameServerName": "Game server",
"hostGameServerDescription": "Provide basic information about your game server for the Server Browser",
"hostGameServerNameName": "Name",
"hostGameServerNameDescription": "The name of your game server",
"hostGameServerDescriptionName": "Description",
"hostGameServerDescriptionDescription": "The description of your game server",
"hostGameServerPasswordName": "Password",
"hostGameServerPasswordDescription": "The password of your game server, if you need one",
"hostGameServerDiscoverableName": "Discoverable",
"hostGameServerDiscoverableDescription": "Make your server available to other players on the server browser",
"hostShareName": "Share",
"hostShareDescription": "Make it easy for other people to join your server with the options in this section",
"hostShareLinkName": "Link",
"hostShareLinkDescription": "Copies a link for your server to the clipboard (requires the Reboot Launcher)",
"hostShareLinkContent": "Copy Link",
"hostShareLinkMessageSuccess": "Copied your link to the clipboard",
"hostShareIpName": "Public IP",
"hostShareIpDescription": "Copies your current public IP to the clipboard (doesn't require the Reboot Launcher)",
"hostShareIpContent": "Copy IP",
"hostShareIpMessageLoading": "Obtaining your public IP...",
"hostShareIpMessageSuccess": "Copied your link to the clipboard",
"hostShareIpMessageError": "An error occurred while obtaining your public IP: {error}",
"hostResetName": "Reset game server",
"hostResetDescription": "Resets the game server's settings to their default values",
"hostResetContent": "Reset",
"browserName": "Server Browser",
"noServersAvailableTitle": "No servers are available right now",
"noServersAvailableSubtitle": "Host a server yourself or come back later",
"joinServer": "Join Server",
"noServersAvailableByQueryTitle": "No results found",
"noServersAvailableByQuerySubtitle": "No server matches your query",
"findServer": "Find a server",
"copyIp": "Copy IP",
"hostName": "Host",
"matchmakerName": "Matchmaker",
"matchmakerConfigurationName": "Matchmaker configuration",
"matchmakerConfigurationDescription": "This section contains the matchmaker's configuration",
"matchmakerConfigurationHostName": "Host",
"matchmakerConfigurationHostDescription": "The hostname of the matchmaker",
"matchmakerConfigurationPortName": "Port",
"matchmakerConfigurationPortDescription": "The port of the matchmaker",
"matchmakerConfigurationAddressName": "Game server address",
"matchmakerConfigurationAddressDescription": "The address of the game server used by the matchmaker",
"matchmakerConfigurationDetachedName": "Detached",
"matchmakerConfigurationDetachedDescription": "Whether the embedded matchmaker should be started as a separate process, useful for debugging",
"matchmakerInstallationDirectoryName": "Installation directory",
"matchmakerInstallationDirectoryDescription": "Opens the folder where the embedded matchmaker is located",
"matchmakerInstallationDirectoryContent": "Show Files",
"matchmakerResetDefaultsName": "Reset matchmaker",
"matchmakerResetDefaultsDescription": "Resets the matchmaker's settings to their default values",
"matchmakerResetDefaultsContent": "Reset",
"matchmakerResetDefaultsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
"matchmakerResetDefaultsDialogSecondaryAction": "Close",
"matchmakerResetDefaultsDialogPrimaryAction": "Reset",
"playName": "Play",
"playGameServerName": "Game Server",
"playGameServerDescription": "Helpful shortcuts to find the server where you want to play",
"playGameServerContentLocal": "Your server",
"playGameServerContentBrowser": "{owner}'s server",
"playGameServerContentCustom": "{address}",
"playGameServerHostName": "Host a server",
"playGameServerHostDescription": "Do you want to create a game server for yourself or your friends? Host one!",
"playGameServerHostContent": "Host",
"playGameServerBrowserName": "Browse servers",
"playGameServerBrowserDescription": "Find a discoverable server hosted on the Reboot Launcher in the server browser",
"playGameServerBrowserContent": "Browse",
"playGameServerCustomName": "Join a Custom server",
"playGameServerCustomDescription": "Type the address of any server, whether it was hosted on the Reboot Launcher or not",
"playGameServerCustomContent": "Enter IP",
"settingsName": "Settings",
"settingsClientName": "Client settings",
"settingsClientDescription": "This section contains the dlls used to make the Fortnite client work",
"settingsClientConsoleName": "Unreal engine console",
"settingsClientConsoleDescription": "This file is injected to unlock the Unreal Engine Console",
"settingsClientAuthName": "Authentication patcher",
"settingsClientAuthDescription": "This file is injected to redirect all HTTP requests to the launcher's authenticator",
"settingsClientMemoryName": "Memory patcher",
"settingsClientMemoryDescription": "This file is injected to prevent the Fortnite client from crashing because of a memory leak",
"settingsClientArgsName": "Custom launch arguments",
"settingsClientArgsDescription": "Additional arguments to use when launching the game",
"settingsClientArgsPlaceholder": "Arguments...",
"settingsServerName": "Game server settings",
"settingsServerSubtitle": "This section contains settings related to the game server implementation",
"settingsServerFileName": "Implementation",
"settingsServerFileDescription": "This file is injected to create a game server & host matches",
"settingsServerPortName": "Port",
"settingsServerPortDescription": "The port used by the game server dll",
"settingsServerMirrorName": "Update mirror",
"settingsServerMirrorDescription": "The URL used to update the game server dll",
"settingsServerMirrorPlaceholder": "mirror",
"settingsServerTimerName": "Update timer",
"settingsServerTimerSubtitle": "Determines when the game server dll should be updated",
"settingsUtilsName": "Launcher utilities",
"settingsUtilsSubtitle": "This section contains handy settings for the launcher",
"settingsUtilsInstallationDirectoryName": "Installation directory",
"settingsUtilsInstallationDirectorySubtitle": "Opens the installation directory",
"settingsUtilsInstallationDirectoryContent": "Show Files",
"settingsUtilsBugReportName": "Create a bug report",
"settingsUtilsBugReportSubtitle": "Help me fix bugs by reporting them",
"settingsUtilsBugReportContent": "Report a bug",
"settingsUtilsResetDefaultsName": "Reset settings",
"settingsUtilsResetDefaultsSubtitle": "Resets the launcher's settings to their default values",
"settingsUtilsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
"settingsUtilsResetDefaultsContent": "Reset",
"settingsUtilsDialogSecondaryAction": "Close",
"settingsUtilsDialogPrimaryAction": "Reset",
"addVersionName": "Version",
"addVersionDescription": "Select the version of Fortnite you want to use",
"addLocalBuildName": "Add a version from this PC's local storage",
"addLocalBuildDescription": "Versions coming from your local disk are not guaranteed to work",
"addLocalBuildContent": "Add build",
"downloadBuildName": "Download any version from the cloud",
"downloadBuildDescription": "Download any Fortnite build easily from the cloud",
"downloadBuildContent": "Download",
"cannotUpdateGameServer": "An error occurred while updating the game server: {error}",
"launchFortnite": "Launch Fortnite",
"closeFortnite": "Close Fortnite",
"updateGameServerDllNever": "Never",
"updateGameServerDllEvery": "Every {name}",
"selectPathPlaceholder": "Path",
"selectPathWindowTitle": "Select a file",
"defaultDialogSecondaryAction": "Close",
"stopLoadingDialogAction": "Stop",
"copyErrorDialogTitle": "Copy error",
"copyErrorDialogSuccess": "Copied error to clipboard",
"defaultServerName": "Reboot Game Server",
"defaultServerDescription": "Just another server",
"updatingRebootDll": "Downloading reboot dll...",
"updatedRebootDll": "The reboot dll was downloaded successfully",
"updateRebootDllError": "An error occurred while downloading the reboot dll: {error}",
"updateRebootDllErrorAction": "Retry",
"uncaughtErrorMessage": "An uncaught error was thrown: {error}",
"launchingHeadlessServer": "Launching the headless server...",
"usernameOrEmail": "Username/Email",
"usernameOrEmailPlaceholder": "Type your username or email",
"password": "Password",
"passwordPlaceholder": "Type your password, if you want to use one",
"cancelProfileChanges": "Cancel",
"saveProfileChanges": "Save",
"startingServer": "Starting the {name}...",
"startedServer": "The {name} was started successfully",
"startServerError": "An error occurred while starting the {name}: {error}",
"stoppingServer": "Stopping the {name}...",
"stoppedServer": "The {name} was stopped successfully",
"stopServerError": "An error occurred while stopping the {name}: {error}",
"missingHostNameError": "Missing hostname in the {name} configuration",
"missingPortError": "Missing port in the {name} configuration",
"illegalPortError": "Invalid port in the {name} configuration",
"freeingPort": "Freeing port {port}...",
"freedPort": "Port {port} was freed successfully",
"freePortError": "An error occurred while freeing port {port}: {error}",
"pingingRemoteServer": "Pinging the remote {name}...",
"pingingLocalServer": "Pinging the {type} {name}...",
"pingError": "Cannot ping the {type} {name}",
"joinSelfServer": "You can't join your own server",
"wrongServerPassword": "Wrong password: please try again",
"offlineServer": "This server isn't online right now: please try again later",
"serverPassword": "Password",
"serverPasswordPlaceholder": "Type the server's password",
"serverPasswordCancel": "Cancel",
"serverPasswordConfirm": "Confirm",
"joinedServer": "You joined {author}'s server successfully!",
"copiedIp": "Copied IP to the clipboard",
"selectVersion": "Select a version",
"noVersions": "Please create or download a version",
"missingVersion": "This version doesn't exist on the local machine",
"deleteVersionDialogTitle": "Are you sure you want to delete this version?",
"deleteVersionFromDiskOption": "Delete version files from disk",
"deleteVersionCancel": "Keep",
"deleteVersionConfirm": "Delete",
"versionName": "Name",
"versionNameLabel": "Type the new version name",
"newVersionNameConfirm": "Save",
"newVersionNameLabel": "Type the new version name",
"gameFolderTitle": "Game folder",
"gameFolderPlaceholder": "Type the new game folder",
"gameFolderPlaceWindowTitle": "Select game folder",
"gameFolderLabel": "Path",
"openInExplorer": "Open in explorer",
"modify": "Modify",
"delete": "Delete",
"build": "Build",
"selectBuild": "Select a fortnite build",
"fetchingBuilds": "Fetching builds and disks...",
"unknownError": "Unknown error",
"downloadVersionError": "Cannot download version: {error}",
"downloadedVersion": "The download was completed successfully!",
"download": "Download",
"downloading": "Downloading...",
"extracting": "Extracting...",
"buildProgress": "{progress}%",
"buildInstallationDirectory": "Installation directory",
"buildInstallationDirectoryPlaceholder": "Type the installation directory",
"buildInstallationDirectoryWindowTitle": "Select installation directory",
"timeLeft": "Time left: {timeLeft, plural, =0{less than a minute} =1{about {timeLeft} minute} other{about {timeLeft} minutes}}",
"localBuildsWarning": "Local builds are not guaranteed to work",
"saveLocalVersion": "Save",
"embedded": "Embedded",
"remote": "Remote",
"local": "Local",
"checkServer": "Check {name}",
"startServer": "Start {name}",
"stopServer": "Stop {name}",
"startHosting": "Start hosting",
"stopHosting": "Stop hosting",
"startGame": "Start fortnite",
"stopGame": "Close fortnite",
"waitingForGameServer": "Waiting for the game server to boot up...",
"gameServerStartWarning": "The headless server was started successfully, but the game server didn't boot",
"gameServerStartLocalWarning": "The game server was started successfully, but other players can't join",
"gameServerStarted": "The game server was started successfully",
"checkingGameServer": "Checking if other players can join the game server...",
"checkGameServerFixMessage": "Other players can't join the game server as port {port} isn't open",
"checkGameServerFixAction": "Fix",
"infoName": "Help",
"emptyVersionName": "Empty version name",
"versionAlreadyExists": "This version already exists",
"emptyGamePath": "Empty game path",
"directoryDoesNotExist": "Directory doesn't exist",
"missingShippingExe": "Invalid game path: missing FortniteClient-Win64-Shipping",
"invalidDownloadPath": "Invalid download path",
"invalidDllPath": "Invalid dll path",
"dllDoesNotExist": "The file doesn't exist",
"invalidDllExtension": "This file is not a dll",
"emptyHostname": "Empty hostname",
"hostnameFormat": "Wrong hostname format: expected ip:port",
"emptyURL": "Empty update URL",
"missingVersionError": "Download or select a version before starting Fortnite",
"missingExecutableError": "Missing Fortnite executable: usually this means that the installation was moved or deleted",
"corruptedVersionError": "Corrupted Fortnite installation: please download it again from the launcher or change version",
"missingDllError": "The dll at {path} doesn't exist",
"corruptedDllError": "Cannot inject dll: {error}",
"tokenError": "Cannot log in into Fortnite: authentication error",
"unknownFortniteError": "An unknown error occurred while launching Fortnite: {error}",
"serverNoLongerAvailable": "{owner}'s server is no longer available",
"serverNoLongerAvailableUnnamed": "The previous server is no longer available",
"noServerFound": "No server found: invalid or expired link",
"settingsUtilsThemeName": "Theme",
"settingsUtilsThemeDescription": "Select the theme to use inside the launcher",
"dark": "Dark",
"light": "Light",
"system": "System",
"settingsUtilsLanguageName": "Language",
"settingsUtilsLanguageDescription": "Select the language to use inside the launcher"
}

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{
"find": "Znajdź ustawienie",
"on": "Wł.",
"off": "Wył.",
"resetDefaultsContent": "Zresetuj",
"resetDefaultsDialogTitle": "Czy chcesz zresetować wszystkie ustawienia na tej karcie do wartości domyślnych? To działanie jest nieodwracalne",
"resetDefaultsDialogSecondaryAction": "Zamknij",
"resetDefaultsDialogPrimaryAction": "Zresetuj",
"authenticatorName": "Uwierzytelniacz",
"authenticatorConfigurationName": "Konfiguracja uwierzytelniacza",
"authenticatorConfigurationDescription": "Ta sekcja zawiera konfigurację uwierzytelniacza.",
"authenticatorConfigurationHostName": "Hostuj",
"authenticatorConfigurationHostDescription": "Nazwa hosta uwierzytelniacza",
"authenticatorConfigurationPortName": "Port",
"authenticatorConfigurationPortDescription": "Port uwierzytelniacza",
"authenticatorConfigurationDetachedName": "Odłączony",
"authenticatorConfigurationDetachedDescription": "Czy wbudowany uwierzytelniacz powinien być uruchamiany jako oddzielny proces, przydatny do debugowania.",
"authenticatorInstallationDirectoryName": "Folder instalacji",
"authenticatorInstallationDirectoryDescription": "Otwiera folder, w którym znajduje się wbudowany uwierzytelniacz.",
"authenticatorInstallationDirectoryContent": "Pokaż pliki",
"authenticatorResetDefaultsName": "Zresetuj uwierzytelniacz",
"authenticatorResetDefaultsDescription": "Przywraca domyślne ustawienia uwierzytelniacza.",
"authenticatorResetDefaultsContent": "Zresetuj",
"hostGameServerName": "Serwer gry",
"hostGameServerDescription": "Podaj podstawowe informacje o serwerze gry dla przeglądarki serwerów.",
"hostGameServerNameName": "Nazwa",
"hostGameServerNameDescription": "Nazwa twojego serwera gry",
"hostGameServerDescriptionName": "Opis",
"hostGameServerDescriptionDescription": "Opis twojego serwera gry",
"hostGameServerPasswordName": "Hasło",
"hostGameServerPasswordDescription": "Hasło do twojego serwera gry, jeśli jest potrzebne.",
"hostGameServerDiscoverableName": "Wykrywalny",
"hostGameServerDiscoverableDescription": "Udostępnij swój serwer innym graczom w przeglądarce serwerów.",
"hostShareName": "Udostępnij",
"hostShareDescription": "Ułatw innym osobom dołączenie do twojego serwera dzięki opcjom dostępnym w tej sekcji.",
"hostShareLinkName": "Link",
"hostShareLinkDescription": "Kopiuje link twojego serwera do schowka (wymaga Reboot Launcher).",
"hostShareLinkContent": "Kopiuj link",
"hostShareLinkMessageSuccess": "Skopiowano twój link do schowka",
"hostShareIpName": "Publiczne IP",
"hostShareIpDescription": "Kopiuje bieżące publiczne IP do schowka (nie wymaga Reboot Launcher).",
"hostShareIpContent": "Kopiuj IP",
"hostShareIpMessageLoading": "Uzyskiwanie publicznego IP...",
"hostShareIpMessageSuccess": "Skopiowano twój link do schowka.",
"hostShareIpMessageError": "Wystąpił błąd podczas uzyskiwania twojego publicznego IP: {error}.",
"hostResetName": "Zresetuj serwer gry",
"hostResetDescription": "Resetuje ustawienia serwera gry do wartości domyślnych.",
"hostResetContent": "Zresetuj",
"browserName": "Przeglądarka serwerów",
"noServersAvailableTitle": "W tej chwili żadne serwery nie są dostępne.",
"noServersAvailableSubtitle": "Hostuj serwer samodzielnie lub wróć później.",
"joinServer": "Dołącz do serwera",
"noServersAvailableByQueryTitle": "Nie znaleziono rezultatów",
"noServersAvailableByQuerySubtitle": "Żaden serwer nie pasuje do Twojego zapytania",
"findServer": "Znajdź serwer",
"copyIp": "Kopiuj IP",
"hostName": "Hostuj",
"matchmakerName": "System dobierania graczy",
"matchmakerConfigurationName": "Konfiguracja systemu dobierania graczy",
"matchmakerConfigurationDescription": "Ta sekcja zawiera konfigurację systemu dobierania graczy.",
"matchmakerConfigurationHostName": "Hostuj",
"matchmakerConfigurationHostDescription": "Nazwa hosta systemu dobierania graczy.",
"matchmakerConfigurationPortName": "Port",
"matchmakerConfigurationPortDescription": "Port systemu dobierania graczy.",
"matchmakerConfigurationAddressName": "Adres serwera gry",
"matchmakerConfigurationAddressDescription": "Adres serwera gry używanego przez system dobierania graczy",
"matchmakerConfigurationDetachedName": "Odłączony",
"matchmakerConfigurationDetachedDescription": "Czy wbudowany system dobierania graczy powinien być uruchamiany jako oddzielny proces, przydatny do debugowania.",
"matchmakerInstallationDirectoryName": "Folder instalacji",
"matchmakerInstallationDirectoryDescription": "Otwiera folder, w którym znajduje się wbudowany system dobierania graczy.",
"matchmakerInstallationDirectoryContent": "Pokaż pliki",
"matchmakerResetDefaultsName": "Zresetuj system dobierania graczy",
"matchmakerResetDefaultsDescription": "Resetuje ustawienia systemu dobierania graczy do wartości domyślnych.",
"matchmakerResetDefaultsContent": "Zresetuj",
"matchmakerResetDefaultsDialogTitle": "Czy chcesz zresetować wszystkie ustawienia na tej karcie do wartości domyślnych? To działanie jest nieodwracalne.",
"matchmakerResetDefaultsDialogSecondaryAction": "Zamknij",
"matchmakerResetDefaultsDialogPrimaryAction": "Zresetuj",
"playName": "Graj",
"playGameServerName": "Server gry",
"playGameServerDescription": "Pomocne skróty do znalezienia serwera, na którym chcesz grać.",
"playGameServerContentLocal": "Twój serwer",
"playGameServerContentBrowser": "Server {owner}",
"playGameServerContentCustom": "{address}",
"playGameServerHostName": "Hostuj serwer",
"playGameServerHostDescription": "Chcesz stworzyć serwer gry dla siebie lub swoich znajomych? Hostuj jeden!",
"playGameServerHostContent": "Hostuj",
"playGameServerBrowserName": "Przeglądaj serwery",
"playGameServerBrowserDescription": "Znajdź wykrywalny serwer hostowany na Reboot Launcher w przeglądarce serwerów.",
"playGameServerBrowserContent": "Przeglądaj",
"playGameServerCustomName": "Dołącz do serwera niestandardowego",
"playGameServerCustomDescription": "Wpisz adres dowolnego serwera, niezależnie od tego, czy był on hostowany poprzez Reboot Launcher, czy nie.",
"playGameServerCustomContent": "Wprowadź IP",
"settingsName": "Ustawienia",
"settingsClientName": "Ustawienia klienta",
"settingsClientDescription": "Ta sekcja zawiera pliki dll używane do działania klienta Fortnite.",
"settingsClientConsoleName": "Konsola Unreal Engine",
"settingsClientConsoleDescription": "Ten plik jest wstrzykiwany w celu odblokowania konsoli Unreal Engine.",
"settingsClientAuthName": "Łatka uwierzytelniacza",
"settingsClientAuthDescription": "Ten plik jest wstrzykiwany w celu przekierowania wszystkich żądań HTTP do uwierzytelniacza programu uruchamiającego.",
"settingsClientMemoryName": "Łatka pamięci",
"settingsClientMemoryDescription": "Ten plik jest wstrzykiwany, aby zapobiec awarii klienta Fortnite z powodu wycieku pamięci.",
"settingsClientArgsName": "Niestandardowe argumenty uruchamiania",
"settingsClientArgsDescription": "Dodatkowe argumenty do użycia podczas uruchamiania gry.",
"settingsClientArgsPlaceholder": "-przykład",
"settingsServerName": "Ustawienia serwera gry",
"settingsServerSubtitle": "Ta sekcja zawiera ustawienia związane z implementacją serwera gry.",
"settingsServerFileName": "Implementacja",
"settingsServerFileDescription": "Ten plik jest wstrzykiwany w celu utworzenia serwera gry i hostowania meczów.",
"settingsServerPortName": "Port",
"settingsServerPortDescription": "Port używany przez dll serwera gry.",
"settingsServerMirrorName": "Aktualizacja linku",
"settingsServerMirrorDescription": "Adres URL używany do aktualizacji dll serwera gry.",
"settingsServerMirrorPlaceholder": "link",
"settingsServerTimerName": "Aktualizacja licznika czasu",
"settingsServerTimerSubtitle": "Określa, kiedy dll serwera gry powininno zostać zaktualizowane.",
"settingsUtilsName": "Narzędzia programu do uruchamiania",
"settingsUtilsSubtitle": "Ta sekcja zawiera przydatne ustawienia programu uruchamiającego.",
"settingsUtilsInstallationDirectoryName": "Katalog instalacji",
"settingsUtilsInstallationDirectorySubtitle": "Otwiera katalog instalacji",
"settingsUtilsInstallationDirectoryContent": "Pokaż pliki",
"settingsUtilsBugReportName": "Utwórz raport o błędzie",
"settingsUtilsBugReportSubtitle": "Pomóż mi naprawić błędy, zgłaszając je.",
"settingsUtilsBugReportContent": "Zgłoś błąd",
"settingsUtilsResetDefaultsName": "Zresetuj ustawienia",
"settingsUtilsResetDefaultsSubtitle": "Resetuje ustawienia programu uruchamiającego do wartości domyślnych.",
"settingsUtilsDialogTitle": "Czy chcesz zresetować wszystkie ustawienia na tej karcie do wartości domyślnych? To działanie jest nieodwracalne.",
"settingsUtilsResetDefaultsContent": "Zresetuj",
"settingsUtilsDialogSecondaryAction": "Zamknij",
"settingsUtilsDialogPrimaryAction": "Zresetuj",
"addVersionName": "Wersja",
"addVersionDescription": "Wybierz wersję Fortnite, której chcesz użyć.",
"addLocalBuildName": "Dodaj wersję z lokalnej pamięci masowej tego komputera.",
"addLocalBuildDescription": "Wersje pochodzące z dysku lokalnego nie mają gwarancji działania.",
"addLocalBuildContent": "Dodaj kompilację",
"downloadBuildName": "Pobierz dowolną wersję z chmury",
"downloadBuildDescription": "Łatwe pobieranie dowolnej wersji Fortnite z chmury.",
"downloadBuildContent": "Pobierz",
"cannotUpdateGameServer": "Wystąpił błąd podczas aktualizacji serwera gry: {error}.",
"launchFortnite": "Uruchom Fortnite",
"closeFortnite": "Zamknij Fortnite",
"updateGameServerDllNever": "Nigdy",
"updateGameServerDllEvery": "Każda {name}",
"selectPathPlaceholder": "Ścieżka",
"selectPathWindowTitle": "Wybierz plik",
"defaultDialogSecondaryAction": "Zamknij",
"stopLoadingDialogAction": "Stop",
"copyErrorDialogTitle": "Kopiuj błąd",
"copyErrorDialogSuccess": "Skopiowano błąd do schowka.",
"defaultServerName": "Serwer gry Reboot",
"defaultServerDescription": "Po prostu kolejny serwer",
"updatingRebootDll": "Pobieranie dll reboot...",
"updatedRebootDll": "Plik dll reboot został pobrany pomyślnie",
"updateRebootDllError": "Wystąpił błąd podczas pobierania dll reboot: {error}.",
"updateRebootDllErrorAction": "Ponów",
"uncaughtErrorMessage": "Wystąpił niewyłapany błąd: {error}.",
"launchingHeadlessServer": "Uruchamianie serwera bezgłowego ...",
"usernameOrEmail": "Nazwa użytkownika/Email",
"usernameOrEmailPlaceholder": "Wpisz swoją nazwę użytkownika lub adres e-mail.",
"password": "Hasło",
"passwordPlaceholder": "Wpisz hasło, jeśli chcesz je użyć.",
"cancelProfileChanges": "Anuluj",
"saveProfileChanges": "Zapisz",
"startingServer": "Uruchamianie {name}...",
"startedServer": "{name} został uruchomiony pomyślnie.",
"startServerError": "Wystąpił błąd podczas uruchamiania {name}: {error}.",
"stoppingServer": "Zatrzymanie {name}...",
"stoppedServer": "{name} został pomyślnie zatrzymany.",
"stopServerError": "Wystąpił błąd podczas zatrzymywania {name}: {error}.",
"missingHostNameError": "Brakująca nazwa hosta w konfiguracji {name}.",
"missingPortError": "Brakujący port w konfiguracji {name}.",
"illegalPortError": "Niepoprawny port w konfiguracji {name}.",
"freeingPort": "Zwalnianie portu {port}...",
"freedPort": "Port {port} został pomyślnie zwolniony.",
"freePortError": "Wystąpił błąd podczas zwalniania portu {port}: {error}.",
"pingingRemoteServer": "Pingowanie zdalnego {name}...",
"pingingLocalServer": "Pingowanie {type} {name}...",
"pingError": "Nie można pingować {type} {name}",
"joinSelfServer": "Nie możesz dołączyć do własnego serwera.",
"wrongServerPassword": "Błędne hasło: spróbuj ponownie.",
"offlineServer": "Ten serwer nie jest teraz online: spróbuj ponownie później.",
"serverPassword": "Hasło",
"serverPasswordPlaceholder": "Wpisz hasło serwera",
"serverPasswordCancel": "Anuluj",
"serverPasswordConfirm": "Potwierdź",
"joinedServer": "Udało ci się dołączyć do serwera {author}!",
"copiedIp": "Skopiowano IP do schowka",
"selectVersion": "Wybierz wersję",
"noVersions": "Proszę utwórzyć lub pobrać wersję.",
"missingVersion": "Ta wersja nie istnieje na lokalnej maszynie.",
"deleteVersionDialogTitle": "Czy na pewno chcesz usunąć tę wersję?",
"deleteVersionFromDiskOption": "Usuń pliki wersji z dysku",
"deleteVersionCancel": "Zachowaj",
"deleteVersionConfirm": "Usuń",
"versionName": "Nazwa",
"versionNameLabel": "Wpisz nazwę nowej wersji",
"newVersionNameConfirm": "Zapisz",
"newVersionNameLabel": "Wpisz nazwę nowej wersji",
"gameFolderTitle": "Folder gry",
"gameFolderPlaceholder": "Wpisz nowy folder gry",
"gameFolderPlaceWindowTitle": "Wybierz folder gry",
"gameFolderLabel": "Ścieżka",
"openInExplorer": "Otwórz w eksploratorze",
"modify": "Modyfikuj",
"delete": "Usuń",
"build": "Kompilacja",
"selectBuild": "Wybierz kompilację fortnite",
"fetchingBuilds": "Pobieranie kompilacji i dysków...",
"unknownError": "Nieznany błąd",
"downloadVersionError": "Nie można pobrać wersji: {error}.",
"downloadedVersion": "Pobieranie zostało zakończone pomyślnie!",
"download": "Pobierz",
"downloading": "Pobieranie...",
"extracting": "Wyodrębnianie...",
"buildProgress": "{progress}%",
"buildInstallationDirectory": "Katalog instalacji",
"buildInstallationDirectoryPlaceholder": "Wpisz katalog instalacji",
"buildInstallationDirectoryWindowTitle": "Wybierz katalog instalacji",
"timeLeft": "Pozostały czas: {timeLeft, plural, =0{mniej niż minuta} =1{około {timeLeft} minuta} other{około {timeLeft} minut}}",
"localBuildsWarning": "Nie ma gwarancji, że lokalne kompilacje będą działać.",
"saveLocalVersion": "Zapisz",
"embedded": "Wbudowany",
"remote": "Zdalny",
"local": "Lokalny",
"checkServer": "Sprawdź {name}",
"startServer": "Uruchom {name}",
"stopServer": "Zatrzymaj {name}",
"startHosting": "Rozpocznij hosting",
"stopHosting": "Zatrzymaj hosting",
"startGame": "Uruchom fortnite",
"stopGame": "Zamknij fortnite",
"waitingForGameServer": "Oczekiwanie na uruchomienie serwera gry...",
"gameServerStartWarning": "Serwer bezgłowy został pomyślnie uruchomiony, ale serwer gry się nie uruchomił.",
"gameServerStartLocalWarning": "Serwer gry został pomyślnie uruchomiony, ale inni gracze nie mogą do niego dołączyć.",
"gameServerStarted": "Serwer gry został pomyślnie uruchomiony.",
"checkingGameServer": "Sprawdzanie, czy inni gracze mogą dołączyć do serwera gry...",
"checkGameServerFixMessage": "Inni gracze nie mogą dołączyć do serwera gry, ponieważ port {port} nie jest otwarty.",
"checkGameServerFixAction": "Napraw",
"infoName": "Help",
"emptyVersionName": "Pusta nazwa wersji",
"versionAlreadyExists": "Ta wersja już istnieje",
"emptyGamePath": "Pusta ścieżka gry",
"directoryDoesNotExist": "Katalog nie istnieje",
"missingShippingExe": "Nieprawidłowa ścieżka do gry: brak FortniteClient-Win64-Shipping",
"invalidDownloadPath": "Nieprawidłowa ścieżka pobierania",
"invalidDllPath": "Nieprawidłowa ścieżka dll",
"dllDoesNotExist": "Plik nie istnieje",
"invalidDllExtension": "Ten plik nie jest plikiem dll",
"emptyHostname": "Pusta nazwa hosta",
"hostnameFormat": "Nieprawidłowy format nazwy hosta: oczekiwano ip:port",
"emptyURL": "Pusty adres URL aktualizacji"
}