mirror of
https://github.com/Auties00/Reboot-Launcher.git
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Final version
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268
gui/lib/l10n/reboot_en.arb
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268
gui/lib/l10n/reboot_en.arb
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{
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"find": "Find a setting",
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"on": "On",
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"off": "Off",
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"resetDefaultsContent": "Reset",
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"resetDefaultsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
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"resetDefaultsDialogSecondaryAction": "Close",
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"resetDefaultsDialogPrimaryAction": "Reset",
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"authenticatorName": "Authenticator",
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"authenticatorConfigurationName": "Authenticator configuration",
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"authenticatorConfigurationDescription": "This section contains the authenticator's configuration",
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"authenticatorConfigurationHostName": "Host",
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"authenticatorConfigurationHostDescription": "The hostname of the authenticator",
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"authenticatorConfigurationPortName": "Port",
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"authenticatorConfigurationPortDescription": "The port of the authenticator",
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"authenticatorConfigurationDetachedName": "Detached",
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"authenticatorConfigurationDetachedDescription": "Whether the embedded authenticator should be started as a separate process, useful for debugging",
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"authenticatorInstallationDirectoryName": "Installation directory",
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"authenticatorInstallationDirectoryDescription": "Opens the folder where the embedded authenticator is located",
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"authenticatorInstallationDirectoryContent": "Show Files",
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"authenticatorResetDefaultsName": "Reset authenticator",
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"authenticatorResetDefaultsDescription": "Resets the authenticator's settings to their default values",
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"authenticatorResetDefaultsContent": "Reset",
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"hostGameServerName": "Game server",
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"hostGameServerDescription": "Provide basic information about your game server for the Server Browser",
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"hostGameServerNameName": "Name",
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"hostGameServerNameDescription": "The name of your game server",
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"hostGameServerDescriptionName": "Description",
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"hostGameServerDescriptionDescription": "The description of your game server",
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"hostGameServerPasswordName": "Password",
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"hostGameServerPasswordDescription": "The password of your game server, if you need one",
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"hostGameServerDiscoverableName": "Discoverable",
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"hostGameServerDiscoverableDescription": "Make your server available to other players on the server browser",
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"hostShareName": "Share",
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"hostShareDescription": "Make it easy for other people to join your server with the options in this section",
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"hostShareLinkName": "Link",
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"hostShareLinkDescription": "Copies a link for your server to the clipboard (requires the Reboot Launcher)",
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"hostShareLinkContent": "Copy Link",
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"hostShareLinkMessageSuccess": "Copied your link to the clipboard",
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"hostShareIpName": "Public IP",
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"hostShareIpDescription": "Copies your current public IP to the clipboard (doesn't require the Reboot Launcher)",
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"hostShareIpContent": "Copy IP",
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"hostShareIpMessageLoading": "Obtaining your public IP...",
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"hostShareIpMessageSuccess": "Copied your link to the clipboard",
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"hostShareIpMessageError": "An error occurred while obtaining your public IP: {error}",
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"hostResetName": "Reset game server",
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"hostResetDescription": "Resets the game server's settings to their default values",
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"hostResetContent": "Reset",
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"browserName": "Server Browser",
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"noServersAvailableTitle": "No servers are available right now",
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"noServersAvailableSubtitle": "Host a server yourself or come back later",
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"joinServer": "Join Server",
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"noServersAvailableByQueryTitle": "No results found",
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"noServersAvailableByQuerySubtitle": "No server matches your query",
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"findServer": "Find a server",
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"copyIp": "Copy IP",
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"hostName": "Host",
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"matchmakerName": "Matchmaker",
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"matchmakerConfigurationName": "Matchmaker configuration",
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"matchmakerConfigurationDescription": "This section contains the matchmaker's configuration",
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"matchmakerConfigurationHostName": "Host",
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"matchmakerConfigurationHostDescription": "The hostname of the matchmaker",
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"matchmakerConfigurationPortName": "Port",
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"matchmakerConfigurationPortDescription": "The port of the matchmaker",
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"matchmakerConfigurationAddressName": "Game server address",
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"matchmakerConfigurationAddressDescription": "The address of the game server used by the matchmaker",
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"matchmakerConfigurationDetachedName": "Detached",
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"matchmakerConfigurationDetachedDescription": "Whether the embedded matchmaker should be started as a separate process, useful for debugging",
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"matchmakerInstallationDirectoryName": "Installation directory",
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"matchmakerInstallationDirectoryDescription": "Opens the folder where the embedded matchmaker is located",
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"matchmakerInstallationDirectoryContent": "Show Files",
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"matchmakerResetDefaultsName": "Reset matchmaker",
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"matchmakerResetDefaultsDescription": "Resets the matchmaker's settings to their default values",
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"matchmakerResetDefaultsContent": "Reset",
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"matchmakerResetDefaultsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
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"matchmakerResetDefaultsDialogSecondaryAction": "Close",
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"matchmakerResetDefaultsDialogPrimaryAction": "Reset",
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"playName": "Play",
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"playGameServerName": "Game Server",
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"playGameServerDescription": "Helpful shortcuts to find the server where you want to play",
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"playGameServerContentLocal": "Your server",
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"playGameServerContentBrowser": "{owner}'s server",
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"playGameServerContentCustom": "{address}",
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"playGameServerHostName": "Host a server",
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"playGameServerHostDescription": "Do you want to create a game server for yourself or your friends? Host one!",
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"playGameServerHostContent": "Host",
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"playGameServerBrowserName": "Browse servers",
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"playGameServerBrowserDescription": "Find a discoverable server hosted on the Reboot Launcher in the server browser",
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"playGameServerBrowserContent": "Browse",
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"playGameServerCustomName": "Join a Custom server",
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"playGameServerCustomDescription": "Type the address of any server, whether it was hosted on the Reboot Launcher or not",
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"playGameServerCustomContent": "Enter IP",
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"settingsName": "Settings",
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"settingsClientName": "Client settings",
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"settingsClientDescription": "This section contains the dlls used to make the Fortnite client work",
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"settingsClientConsoleName": "Unreal engine console",
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"settingsClientConsoleDescription": "This file is injected to unlock the Unreal Engine Console",
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"settingsClientAuthName": "Authentication patcher",
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"settingsClientAuthDescription": "This file is injected to redirect all HTTP requests to the launcher's authenticator",
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"settingsClientMemoryName": "Memory patcher",
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"settingsClientMemoryDescription": "This file is injected to prevent the Fortnite client from crashing because of a memory leak",
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"settingsClientArgsName": "Custom launch arguments",
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"settingsClientArgsDescription": "Additional arguments to use when launching the game",
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"settingsClientArgsPlaceholder": "Arguments...",
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"settingsServerName": "Game server settings",
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"settingsServerSubtitle": "This section contains settings related to the game server implementation",
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"settingsServerFileName": "Implementation",
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"settingsServerFileDescription": "This file is injected to create a game server & host matches",
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"settingsServerPortName": "Port",
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"settingsServerPortDescription": "The port used by the game server dll",
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"settingsServerMirrorName": "Update mirror",
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"settingsServerMirrorDescription": "The URL used to update the game server dll",
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"settingsServerMirrorPlaceholder": "mirror",
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"settingsServerTimerName": "Update timer",
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"settingsServerTimerSubtitle": "Determines when the game server dll should be updated",
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"settingsUtilsName": "Launcher utilities",
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"settingsUtilsSubtitle": "This section contains handy settings for the launcher",
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"settingsUtilsInstallationDirectoryName": "Installation directory",
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"settingsUtilsInstallationDirectorySubtitle": "Opens the installation directory",
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"settingsUtilsInstallationDirectoryContent": "Show Files",
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"settingsUtilsBugReportName": "Create a bug report",
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"settingsUtilsBugReportSubtitle": "Help me fix bugs by reporting them",
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"settingsUtilsBugReportContent": "Report a bug",
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"settingsUtilsResetDefaultsName": "Reset settings",
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"settingsUtilsResetDefaultsSubtitle": "Resets the launcher's settings to their default values",
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"settingsUtilsDialogTitle": "Do you want to reset all the setting in this tab to their default values? This action is irreversible",
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"settingsUtilsResetDefaultsContent": "Reset",
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"settingsUtilsDialogSecondaryAction": "Close",
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"settingsUtilsDialogPrimaryAction": "Reset",
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"addVersionName": "Version",
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"addVersionDescription": "Select the version of Fortnite you want to use",
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"addLocalBuildName": "Add a version from this PC's local storage",
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"addLocalBuildDescription": "Versions coming from your local disk are not guaranteed to work",
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"addLocalBuildContent": "Add build",
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"downloadBuildName": "Download any version from the cloud",
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"downloadBuildDescription": "Download any Fortnite build easily from the cloud",
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"downloadBuildContent": "Download",
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"cannotUpdateGameServer": "An error occurred while updating the game server: {error}",
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"launchFortnite": "Launch Fortnite",
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"closeFortnite": "Close Fortnite",
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"updateGameServerDllNever": "Never",
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"updateGameServerDllEvery": "Every {name}",
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"selectPathPlaceholder": "Path",
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"selectPathWindowTitle": "Select a file",
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"defaultDialogSecondaryAction": "Close",
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"stopLoadingDialogAction": "Stop",
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"copyErrorDialogTitle": "Copy error",
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"copyErrorDialogSuccess": "Copied error to clipboard",
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"defaultServerName": "Reboot Game Server",
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"defaultServerDescription": "Just another server",
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"updatingRebootDll": "Downloading reboot dll...",
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"updatedRebootDll": "The reboot dll was downloaded successfully",
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"updateRebootDllError": "An error occurred while downloading the reboot dll: {error}",
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"updateRebootDllErrorAction": "Retry",
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"uncaughtErrorMessage": "An uncaught error was thrown: {error}",
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"launchingHeadlessServer": "Launching the headless server...",
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"usernameOrEmail": "Username/Email",
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"usernameOrEmailPlaceholder": "Type your username or email",
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"password": "Password",
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"passwordPlaceholder": "Type your password, if you want to use one",
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"cancelProfileChanges": "Cancel",
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"saveProfileChanges": "Save",
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"startingServer": "Starting the {name}...",
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"startedServer": "The {name} was started successfully",
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"startServerError": "An error occurred while starting the {name}: {error}",
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"stoppingServer": "Stopping the {name}...",
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"stoppedServer": "The {name} was stopped successfully",
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"stopServerError": "An error occurred while stopping the {name}: {error}",
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"missingHostNameError": "Missing hostname in the {name} configuration",
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"missingPortError": "Missing port in the {name} configuration",
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"illegalPortError": "Invalid port in the {name} configuration",
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"freeingPort": "Freeing port {port}...",
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"freedPort": "Port {port} was freed successfully",
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"freePortError": "An error occurred while freeing port {port}: {error}",
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"pingingRemoteServer": "Pinging the remote {name}...",
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"pingingLocalServer": "Pinging the {type} {name}...",
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"pingError": "Cannot ping the {type} {name}",
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"joinSelfServer": "You can't join your own server",
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"wrongServerPassword": "Wrong password: please try again",
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"offlineServer": "This server isn't online right now: please try again later",
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"serverPassword": "Password",
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"serverPasswordPlaceholder": "Type the server's password",
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"serverPasswordCancel": "Cancel",
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"serverPasswordConfirm": "Confirm",
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"joinedServer": "You joined {author}'s server successfully!",
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"copiedIp": "Copied IP to the clipboard",
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"selectVersion": "Select a version",
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"noVersions": "Please create or download a version",
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"missingVersion": "This version doesn't exist on the local machine",
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"deleteVersionDialogTitle": "Are you sure you want to delete this version?",
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"deleteVersionFromDiskOption": "Delete version files from disk",
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"deleteVersionCancel": "Keep",
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"deleteVersionConfirm": "Delete",
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"versionName": "Name",
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"versionNameLabel": "Type the new version name",
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"newVersionNameConfirm": "Save",
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"newVersionNameLabel": "Type the new version name",
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"gameFolderTitle": "Game folder",
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"gameFolderPlaceholder": "Type the new game folder",
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"gameFolderPlaceWindowTitle": "Select game folder",
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"gameFolderLabel": "Path",
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"openInExplorer": "Open in explorer",
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"modify": "Modify",
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"delete": "Delete",
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"build": "Build",
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"selectBuild": "Select a fortnite build",
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"fetchingBuilds": "Fetching builds and disks...",
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"unknownError": "Unknown error",
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"downloadVersionError": "Cannot download version: {error}",
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"downloadedVersion": "The download was completed successfully!",
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"download": "Download",
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"downloading": "Downloading...",
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"extracting": "Extracting...",
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"buildProgress": "{progress}%",
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"buildInstallationDirectory": "Installation directory",
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"buildInstallationDirectoryPlaceholder": "Type the installation directory",
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"buildInstallationDirectoryWindowTitle": "Select installation directory",
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"timeLeft": "Time left: {timeLeft, plural, =0{less than a minute} =1{about {timeLeft} minute} other{about {timeLeft} minutes}}",
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"localBuildsWarning": "Local builds are not guaranteed to work",
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"saveLocalVersion": "Save",
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"embedded": "Embedded",
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"remote": "Remote",
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"local": "Local",
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"checkServer": "Check {name}",
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"startServer": "Start {name}",
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"stopServer": "Stop {name}",
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"startHosting": "Start hosting",
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"stopHosting": "Stop hosting",
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"startGame": "Start fortnite",
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"stopGame": "Close fortnite",
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"waitingForGameServer": "Waiting for the game server to boot up...",
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"gameServerStartWarning": "The headless server was started successfully, but the game server didn't boot",
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"gameServerStartLocalWarning": "The game server was started successfully, but other players can't join",
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"gameServerStarted": "The game server was started successfully",
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"checkingGameServer": "Checking if other players can join the game server...",
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"checkGameServerFixMessage": "Other players can't join the game server as port {port} isn't open",
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"checkGameServerFixAction": "Fix",
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"infoName": "Help",
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"emptyVersionName": "Empty version name",
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"versionAlreadyExists": "This version already exists",
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"emptyGamePath": "Empty game path",
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"directoryDoesNotExist": "Directory doesn't exist",
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"missingShippingExe": "Invalid game path: missing FortniteClient-Win64-Shipping",
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"invalidDownloadPath": "Invalid download path",
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"invalidDllPath": "Invalid dll path",
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"dllDoesNotExist": "The file doesn't exist",
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"invalidDllExtension": "This file is not a dll",
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"emptyHostname": "Empty hostname",
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"hostnameFormat": "Wrong hostname format: expected ip:port",
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"emptyURL": "Empty update URL",
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"missingVersionError": "Download or select a version before starting Fortnite",
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"missingExecutableError": "Missing Fortnite executable: usually this means that the installation was moved or deleted",
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"corruptedVersionError": "Corrupted Fortnite installation: please download it again from the launcher or change version",
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"missingDllError": "The dll at {path} doesn't exist",
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"corruptedDllError": "Cannot inject dll: {error}",
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"tokenError": "Cannot log in into Fortnite: authentication error",
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"unknownFortniteError": "An unknown error occurred while launching Fortnite: {error}",
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"serverNoLongerAvailable": "{owner}'s server is no longer available",
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"serverNoLongerAvailableUnnamed": "The previous server is no longer available",
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"noServerFound": "No server found: invalid or expired link",
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"settingsUtilsThemeName": "Theme",
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"settingsUtilsThemeDescription": "Select the theme to use inside the launcher",
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"dark": "Dark",
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"light": "Light",
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"system": "System",
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"settingsUtilsLanguageName": "Language",
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"settingsUtilsLanguageDescription": "Select the language to use inside the launcher"
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}
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