mirror of
https://github.com/Auties00/Reboot-Launcher.git
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@@ -26,7 +26,7 @@ class SettingsController extends GetxController {
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gameServerDll = _createController("game_server", "reboot.dll");
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unrealEngineConsoleDll = _createController("unreal_engine_console", "console.dll");
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backendDll = _createController("backend", "cobalt.dll");
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memoryLeakDll = _createController("memory_leak", "memoryFix.dll");
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memoryLeakDll = _createController("memory_leak", "memory.dll");
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gameServerPort = TextEditingController(text: _storage.read("game_server_port") ?? kDefaultGameServerPort);
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gameServerPort.addListener(() => _storage.write("game_server_port", gameServerPort.text));
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width = _storage.read("width") ?? kDefaultWindowWidth;
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@@ -88,7 +88,7 @@ extension InjectableDllExtension on InjectableDll {
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return settingsController.unrealEngineConsoleDll.text;
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case InjectableDll.cobalt:
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return settingsController.backendDll.text;
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case InjectableDll.memoryFix:
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case InjectableDll.memory:
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return settingsController.memoryLeakDll.text;
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}
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}
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@@ -332,7 +332,7 @@ class _LaunchButtonState extends State<LaunchButton> {
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if(instance != null && !instance.launched) {
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instance.launched = true;
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instance.tokenError = false;
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await _injectOrShowError(InjectableDll.memoryFix, host);
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await _injectOrShowError(InjectableDll.memory, host);
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if(!host){
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await _injectOrShowError(InjectableDll.console, host);
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_onGameClientInjected();
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