mirror of
https://github.com/mmvanheusden/SteamDepotDownloaderGUI.git
synced 2026-02-04 05:31:19 +01:00
Thank you @SlejmUr for your contributions!
This commit is contained in:
committed by
GitHub
parent
4d4d17df75
commit
36f7432330
10
App.config
10
App.config
@@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
|
||||
</startup>
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
|
||||
</startup>
|
||||
</configuration>
|
||||
@@ -36,6 +36,7 @@
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.DirectoryServices" />
|
||||
<Reference Include="System.IO.Compression.FileSystem" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
|
||||
@@ -1,25 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30907.101
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepotDownloaderGUI", "DepotDownloaderGUI.csproj", "{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B49312C0-32E2-42A5-9DC8-892A707C0EF8}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 16
|
||||
VisualStudioVersion = 16.0.30907.101
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepotDownloaderGUI", "DepotDownloaderGUI.csproj", "{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{9FE2AF44-2D88-43DB-9B8F-EA410552D8CE}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {B49312C0-32E2-42A5-9DC8-892A707C0EF8}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
484
Form1.Designer.cs
generated
484
Form1.Designer.cs
generated
@@ -29,247 +29,249 @@ namespace DepotDownloaderGUI
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.label5 = new System.Windows.Forms.Label();
|
||||
this.label6 = new System.Windows.Forms.Label();
|
||||
this.label7 = new System.Windows.Forms.Label();
|
||||
this.label8 = new System.Windows.Forms.Label();
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.textBox2 = new System.Windows.Forms.TextBox();
|
||||
this.textBox3 = new System.Windows.Forms.TextBox();
|
||||
this.textBox4 = new System.Windows.Forms.TextBox();
|
||||
this.textBox5 = new System.Windows.Forms.TextBox();
|
||||
this.textBox8 = new System.Windows.Forms.TextBox();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
|
||||
this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button3 = new System.Windows.Forms.Button();
|
||||
this.button4 = new System.Windows.Forms.Button();
|
||||
this.label9 = new System.Windows.Forms.Label();
|
||||
this.label10 = new System.Windows.Forms.Label();
|
||||
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
resources.ApplyResources(this.label1, "label1");
|
||||
this.label1.Name = "label1";
|
||||
this.toolTip1.SetToolTip(this.label1, resources.GetString("label1.ToolTip"));
|
||||
//
|
||||
// label2
|
||||
//
|
||||
resources.ApplyResources(this.label2, "label2");
|
||||
this.label2.Name = "label2";
|
||||
this.toolTip1.SetToolTip(this.label2, resources.GetString("label2.ToolTip"));
|
||||
//
|
||||
// label3
|
||||
//
|
||||
resources.ApplyResources(this.label3, "label3");
|
||||
this.label3.Name = "label3";
|
||||
this.toolTip1.SetToolTip(this.label3, resources.GetString("label3.ToolTip"));
|
||||
//
|
||||
// label4
|
||||
//
|
||||
resources.ApplyResources(this.label4, "label4");
|
||||
this.label4.Name = "label4";
|
||||
this.toolTip1.SetToolTip(this.label4, resources.GetString("label4.ToolTip"));
|
||||
//
|
||||
// label5
|
||||
//
|
||||
resources.ApplyResources(this.label5, "label5");
|
||||
this.label5.Name = "label5";
|
||||
this.toolTip1.SetToolTip(this.label5, resources.GetString("label5.ToolTip"));
|
||||
//
|
||||
// label6
|
||||
//
|
||||
resources.ApplyResources(this.label6, "label6");
|
||||
this.label6.Name = "label6";
|
||||
this.toolTip1.SetToolTip(this.label6, resources.GetString("label6.ToolTip"));
|
||||
//
|
||||
// label7
|
||||
//
|
||||
resources.ApplyResources(this.label7, "label7");
|
||||
this.label7.Name = "label7";
|
||||
this.toolTip1.SetToolTip(this.label7, resources.GetString("label7.ToolTip"));
|
||||
//
|
||||
// label8
|
||||
//
|
||||
resources.ApplyResources(this.label8, "label8");
|
||||
this.label8.Name = "label8";
|
||||
this.toolTip1.SetToolTip(this.label8, resources.GetString("label8.ToolTip"));
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
resources.ApplyResources(this.textBox1, "textBox1");
|
||||
this.textBox1.Name = "textBox1";
|
||||
//
|
||||
// textBox2
|
||||
//
|
||||
resources.ApplyResources(this.textBox2, "textBox2");
|
||||
this.textBox2.Name = "textBox2";
|
||||
//
|
||||
// textBox3
|
||||
//
|
||||
resources.ApplyResources(this.textBox3, "textBox3");
|
||||
this.textBox3.Name = "textBox3";
|
||||
//
|
||||
// textBox4
|
||||
//
|
||||
resources.ApplyResources(this.textBox4, "textBox4");
|
||||
this.textBox4.Name = "textBox4";
|
||||
//
|
||||
// textBox5
|
||||
//
|
||||
resources.ApplyResources(this.textBox5, "textBox5");
|
||||
this.textBox5.Name = "textBox5";
|
||||
//
|
||||
// textBox8
|
||||
//
|
||||
resources.ApplyResources(this.textBox8, "textBox8");
|
||||
this.textBox8.Name = "textBox8";
|
||||
//
|
||||
// button1
|
||||
//
|
||||
resources.ApplyResources(this.button1, "button1");
|
||||
this.button1.Name = "button1";
|
||||
this.toolTip1.SetToolTip(this.button1, resources.GetString("button1.ToolTip"));
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// numericUpDown1
|
||||
//
|
||||
resources.ApplyResources(this.numericUpDown1, "numericUpDown1");
|
||||
this.numericUpDown1.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Maximum = new decimal(new int[] {
|
||||
1000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Minimum = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Name = "numericUpDown1";
|
||||
this.numericUpDown1.Value = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// numericUpDown2
|
||||
//
|
||||
resources.ApplyResources(this.numericUpDown2, "numericUpDown2");
|
||||
this.numericUpDown2.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Maximum = new decimal(new int[] {
|
||||
1000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Minimum = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Name = "numericUpDown2";
|
||||
this.numericUpDown2.Value = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// button2
|
||||
//
|
||||
resources.ApplyResources(this.button2, "button2");
|
||||
this.button2.Name = "button2";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
// button3
|
||||
//
|
||||
resources.ApplyResources(this.button3, "button3");
|
||||
this.button3.Name = "button3";
|
||||
this.toolTip1.SetToolTip(this.button3, resources.GetString("button3.ToolTip"));
|
||||
this.button3.UseVisualStyleBackColor = true;
|
||||
this.button3.Click += new System.EventHandler(this.button3_Click);
|
||||
//
|
||||
// button4
|
||||
//
|
||||
resources.ApplyResources(this.button4, "button4");
|
||||
this.button4.Name = "button4";
|
||||
this.toolTip1.SetToolTip(this.button4, resources.GetString("button4.ToolTip"));
|
||||
this.button4.UseVisualStyleBackColor = true;
|
||||
this.button4.Click += new System.EventHandler(this.button4_Click);
|
||||
//
|
||||
// label9
|
||||
//
|
||||
resources.ApplyResources(this.label9, "label9");
|
||||
this.label9.Name = "label9";
|
||||
//
|
||||
// label10
|
||||
//
|
||||
resources.ApplyResources(this.label10, "label10");
|
||||
this.label10.Name = "label10";
|
||||
this.toolTip1.SetToolTip(this.label10, resources.GetString("label10.ToolTip"));
|
||||
//
|
||||
// toolTip1
|
||||
//
|
||||
this.toolTip1.AutomaticDelay = 0;
|
||||
this.toolTip1.AutoPopDelay = 0;
|
||||
this.toolTip1.InitialDelay = 0;
|
||||
this.toolTip1.IsBalloon = true;
|
||||
this.toolTip1.ReshowDelay = 600;
|
||||
this.toolTip1.ToolTipIcon = System.Windows.Forms.ToolTipIcon.Info;
|
||||
this.toolTip1.ToolTipTitle = "Info";
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
resources.ApplyResources(this, "$this");
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.label10);
|
||||
this.Controls.Add(this.label9);
|
||||
this.Controls.Add(this.button4);
|
||||
this.Controls.Add(this.button3);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.numericUpDown2);
|
||||
this.Controls.Add(this.numericUpDown1);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.textBox8);
|
||||
this.Controls.Add(this.textBox5);
|
||||
this.Controls.Add(this.textBox4);
|
||||
this.Controls.Add(this.textBox3);
|
||||
this.Controls.Add(this.textBox2);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.Controls.Add(this.label8);
|
||||
this.Controls.Add(this.label7);
|
||||
this.Controls.Add(this.label6);
|
||||
this.Controls.Add(this.label5);
|
||||
this.Controls.Add(this.label4);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.label1);
|
||||
this.Name = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
this.components = new System.ComponentModel.Container();
|
||||
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.label2 = new System.Windows.Forms.Label();
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.label4 = new System.Windows.Forms.Label();
|
||||
this.label5 = new System.Windows.Forms.Label();
|
||||
this.label6 = new System.Windows.Forms.Label();
|
||||
this.label7 = new System.Windows.Forms.Label();
|
||||
this.label8 = new System.Windows.Forms.Label();
|
||||
this.textBox1 = new System.Windows.Forms.TextBox();
|
||||
this.textBox2 = new System.Windows.Forms.TextBox();
|
||||
this.textBox3 = new System.Windows.Forms.TextBox();
|
||||
this.textBox4 = new System.Windows.Forms.TextBox();
|
||||
this.textBox5 = new System.Windows.Forms.TextBox();
|
||||
this.textBox8 = new System.Windows.Forms.TextBox();
|
||||
this.button1 = new System.Windows.Forms.Button();
|
||||
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
|
||||
this.numericUpDown2 = new System.Windows.Forms.NumericUpDown();
|
||||
this.button2 = new System.Windows.Forms.Button();
|
||||
this.button3 = new System.Windows.Forms.Button();
|
||||
this.button4 = new System.Windows.Forms.Button();
|
||||
this.label9 = new System.Windows.Forms.Label();
|
||||
this.label10 = new System.Windows.Forms.Label();
|
||||
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
resources.ApplyResources(this.label1, "label1");
|
||||
this.label1.Name = "label1";
|
||||
this.toolTip1.SetToolTip(this.label1, resources.GetString("label1.ToolTip"));
|
||||
//
|
||||
// label2
|
||||
//
|
||||
resources.ApplyResources(this.label2, "label2");
|
||||
this.label2.Name = "label2";
|
||||
this.toolTip1.SetToolTip(this.label2, resources.GetString("label2.ToolTip"));
|
||||
//
|
||||
// label3
|
||||
//
|
||||
resources.ApplyResources(this.label3, "label3");
|
||||
this.label3.Name = "label3";
|
||||
this.toolTip1.SetToolTip(this.label3, resources.GetString("label3.ToolTip"));
|
||||
//
|
||||
// label4
|
||||
//
|
||||
resources.ApplyResources(this.label4, "label4");
|
||||
this.label4.Name = "label4";
|
||||
this.toolTip1.SetToolTip(this.label4, resources.GetString("label4.ToolTip"));
|
||||
//
|
||||
// label5
|
||||
//
|
||||
resources.ApplyResources(this.label5, "label5");
|
||||
this.label5.Name = "label5";
|
||||
this.toolTip1.SetToolTip(this.label5, resources.GetString("label5.ToolTip"));
|
||||
//
|
||||
// label6
|
||||
//
|
||||
resources.ApplyResources(this.label6, "label6");
|
||||
this.label6.Name = "label6";
|
||||
this.toolTip1.SetToolTip(this.label6, resources.GetString("label6.ToolTip"));
|
||||
//
|
||||
// label7
|
||||
//
|
||||
resources.ApplyResources(this.label7, "label7");
|
||||
this.label7.Name = "label7";
|
||||
this.toolTip1.SetToolTip(this.label7, resources.GetString("label7.ToolTip"));
|
||||
//
|
||||
// label8
|
||||
//
|
||||
resources.ApplyResources(this.label8, "label8");
|
||||
this.label8.Name = "label8";
|
||||
this.toolTip1.SetToolTip(this.label8, resources.GetString("label8.ToolTip"));
|
||||
//
|
||||
// textBox1
|
||||
//
|
||||
resources.ApplyResources(this.textBox1, "textBox1");
|
||||
this.textBox1.Name = "textBox1";
|
||||
//
|
||||
// textBox2
|
||||
//
|
||||
resources.ApplyResources(this.textBox2, "textBox2");
|
||||
this.textBox2.Name = "textBox2";
|
||||
//
|
||||
// textBox3
|
||||
//
|
||||
resources.ApplyResources(this.textBox3, "textBox3");
|
||||
this.textBox3.Name = "textBox3";
|
||||
//
|
||||
// textBox4
|
||||
//
|
||||
resources.ApplyResources(this.textBox4, "textBox4");
|
||||
this.textBox4.Name = "textBox4";
|
||||
//
|
||||
// textBox5
|
||||
//
|
||||
resources.ApplyResources(this.textBox5, "textBox5");
|
||||
this.textBox5.Name = "textBox5";
|
||||
//
|
||||
// textBox8
|
||||
//
|
||||
resources.ApplyResources(this.textBox8, "textBox8");
|
||||
this.textBox8.Name = "textBox8";
|
||||
//
|
||||
// button1
|
||||
//
|
||||
resources.ApplyResources(this.button1, "button1");
|
||||
this.button1.Name = "button1";
|
||||
this.toolTip1.SetToolTip(this.button1, resources.GetString("button1.ToolTip"));
|
||||
this.button1.UseVisualStyleBackColor = true;
|
||||
this.button1.Click += new System.EventHandler(this.button1_Click);
|
||||
//
|
||||
// numericUpDown1
|
||||
//
|
||||
resources.ApplyResources(this.numericUpDown1, "numericUpDown1");
|
||||
this.numericUpDown1.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Maximum = new decimal(new int[] {
|
||||
1000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Minimum = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown1.Name = "numericUpDown1";
|
||||
this.numericUpDown1.Value = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// numericUpDown2
|
||||
//
|
||||
resources.ApplyResources(this.numericUpDown2, "numericUpDown2");
|
||||
this.numericUpDown2.Increment = new decimal(new int[] {
|
||||
5,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Maximum = new decimal(new int[] {
|
||||
1000,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Minimum = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
this.numericUpDown2.Name = "numericUpDown2";
|
||||
this.numericUpDown2.Value = new decimal(new int[] {
|
||||
10,
|
||||
0,
|
||||
0,
|
||||
0});
|
||||
//
|
||||
// button2
|
||||
//
|
||||
resources.ApplyResources(this.button2, "button2");
|
||||
this.button2.Name = "button2";
|
||||
this.button2.UseVisualStyleBackColor = true;
|
||||
this.button2.Click += new System.EventHandler(this.button2_Click);
|
||||
//
|
||||
// button3
|
||||
//
|
||||
resources.ApplyResources(this.button3, "button3");
|
||||
this.button3.Name = "button3";
|
||||
this.toolTip1.SetToolTip(this.button3, resources.GetString("button3.ToolTip"));
|
||||
this.button3.UseVisualStyleBackColor = true;
|
||||
this.button3.Click += new System.EventHandler(this.button3_Click);
|
||||
//
|
||||
// button4
|
||||
//
|
||||
resources.ApplyResources(this.button4, "button4");
|
||||
this.button4.Name = "button4";
|
||||
this.toolTip1.SetToolTip(this.button4, resources.GetString("button4.ToolTip"));
|
||||
this.button4.UseVisualStyleBackColor = true;
|
||||
this.button4.Click += new System.EventHandler(this.button4_Click);
|
||||
//
|
||||
// label9
|
||||
//
|
||||
resources.ApplyResources(this.label9, "label9");
|
||||
this.label9.Name = "label9";
|
||||
//
|
||||
// label10
|
||||
//
|
||||
resources.ApplyResources(this.label10, "label10");
|
||||
this.label10.Name = "label10";
|
||||
this.toolTip1.SetToolTip(this.label10, resources.GetString("label10.ToolTip"));
|
||||
//
|
||||
// toolTip1
|
||||
//
|
||||
this.toolTip1.AutomaticDelay = 0;
|
||||
this.toolTip1.AutoPopDelay = 0;
|
||||
this.toolTip1.InitialDelay = 0;
|
||||
this.toolTip1.IsBalloon = true;
|
||||
this.toolTip1.ReshowDelay = 600;
|
||||
this.toolTip1.ToolTipIcon = System.Windows.Forms.ToolTipIcon.Info;
|
||||
this.toolTip1.ToolTipTitle = "Info";
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
resources.ApplyResources(this, "$this");
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.label10);
|
||||
this.Controls.Add(this.label9);
|
||||
this.Controls.Add(this.button4);
|
||||
this.Controls.Add(this.button3);
|
||||
this.Controls.Add(this.button2);
|
||||
this.Controls.Add(this.numericUpDown2);
|
||||
this.Controls.Add(this.numericUpDown1);
|
||||
this.Controls.Add(this.button1);
|
||||
this.Controls.Add(this.textBox8);
|
||||
this.Controls.Add(this.textBox5);
|
||||
this.Controls.Add(this.textBox4);
|
||||
this.Controls.Add(this.textBox3);
|
||||
this.Controls.Add(this.textBox2);
|
||||
this.Controls.Add(this.textBox1);
|
||||
this.Controls.Add(this.label8);
|
||||
this.Controls.Add(this.label7);
|
||||
this.Controls.Add(this.label6);
|
||||
this.Controls.Add(this.label5);
|
||||
this.Controls.Add(this.label4);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Controls.Add(this.label2);
|
||||
this.Controls.Add(this.label1);
|
||||
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
|
||||
this.MaximizeBox = false;
|
||||
this.Name = "Form1";
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
|
||||
((System.ComponentModel.ISupportInitialize)(this.numericUpDown2)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
this.PerformLayout();
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
173
Form1.cs
173
Form1.cs
@@ -1,71 +1,102 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
using System.Drawing.Text;
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
|
||||
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont,
|
||||
IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts);
|
||||
|
||||
private PrivateFontCollection fonts = new PrivateFontCollection();
|
||||
|
||||
Font Poppins;
|
||||
|
||||
string Command;
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
byte[] fontData = Properties.Resources.Poppins_Medium;
|
||||
IntPtr fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length);
|
||||
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
|
||||
uint dummy = 0;
|
||||
fonts.AddMemoryFont(fontPtr, Properties.Resources.Poppins_Medium.Length);
|
||||
AddFontMemResourceEx(fontPtr, (uint)Properties.Resources.Poppins_Medium.Length, IntPtr.Zero, ref dummy);
|
||||
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
|
||||
Poppins = new Font(fonts.Families[0], 18.0F);
|
||||
Directory.SetCurrentDirectory("./depotdownloader/");
|
||||
textBox2.PasswordChar = '*';
|
||||
label9.Font = Poppins;
|
||||
FormBorderStyle = FormBorderStyle.FixedSingle;
|
||||
MaximizeBox = false;
|
||||
}
|
||||
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (textBox2.Text == "")
|
||||
Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir ../YourGame {textBox8.Text}";
|
||||
else
|
||||
Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -username {textBox1.Text} -password {textBox2.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir ../YourGame {textBox8.Text}";
|
||||
System.Diagnostics.Process.Start("cmd.exe", Command);
|
||||
}
|
||||
|
||||
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://github.com/mmvanheusden/SteamDepotDownloaderGUI/discussions/5");
|
||||
}
|
||||
|
||||
private void button3_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://steamdb.info/instantsearch/");
|
||||
}
|
||||
|
||||
private void button4_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://github.com/mmvanheusden/SteamDepotDownloaderGUI");
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
using System.Drawing.Text;
|
||||
using System.Net;
|
||||
using System.IO.Compression;
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
[System.Runtime.InteropServices.DllImport("gdi32.dll")]
|
||||
private static extern IntPtr AddFontMemResourceEx(IntPtr pbFont, uint cbFont,
|
||||
IntPtr pdv, [System.Runtime.InteropServices.In] ref uint pcFonts);
|
||||
|
||||
private PrivateFontCollection fonts = new PrivateFontCollection();
|
||||
|
||||
Font Poppins;
|
||||
|
||||
string Command;
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
if (!Directory.Exists("DepotDownloader"))
|
||||
{
|
||||
//Download
|
||||
string Download = "https://github.com/SteamRE/DepotDownloader/releases/download/DepotDownloader_2.4.3/depotdownloader-2.4.3.zip";
|
||||
string zipname = "depotdownloader-2.4.3.zip";
|
||||
string extractPath = "DepotDownloader";
|
||||
WebClient myWebClient = new WebClient();
|
||||
myWebClient.DownloadFile(Download, zipname);
|
||||
//Extract
|
||||
ZipFile.ExtractToDirectory(zipname, extractPath);
|
||||
//Delete
|
||||
File.Delete(zipname);
|
||||
}
|
||||
byte[] fontData = Properties.Resources.Poppins_Medium;
|
||||
IntPtr fontPtr = System.Runtime.InteropServices.Marshal.AllocCoTaskMem(fontData.Length);
|
||||
System.Runtime.InteropServices.Marshal.Copy(fontData, 0, fontPtr, fontData.Length);
|
||||
uint dummy = 0;
|
||||
fonts.AddMemoryFont(fontPtr, Properties.Resources.Poppins_Medium.Length);
|
||||
AddFontMemResourceEx(fontPtr, (uint)Properties.Resources.Poppins_Medium.Length, IntPtr.Zero, ref dummy);
|
||||
System.Runtime.InteropServices.Marshal.FreeCoTaskMem(fontPtr);
|
||||
Poppins = new Font(fonts.Families[0], 18.0F);
|
||||
Directory.SetCurrentDirectory("./DepotDownloader/");
|
||||
//textBox2.PasswordChar = '*'; -Added into Designer
|
||||
label9.Font = Poppins;
|
||||
//FormBorderStyle = FormBorderStyle.FixedSingle; -Added into Designer
|
||||
//MaximizeBox = false; -Added into Designer
|
||||
}
|
||||
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
FolderBrowserDialog folderDlg = new FolderBrowserDialog();
|
||||
DialogResult result = folderDlg.ShowDialog();
|
||||
if (result == DialogResult.OK & result != DialogResult.Cancel)
|
||||
{
|
||||
string selectedpath = folderDlg.SelectedPath;
|
||||
if (textBox2.Text.Length <= 0)
|
||||
{
|
||||
//Todo Remember Password tick
|
||||
//Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir ../YourGame {textBox8.Text}";
|
||||
Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir " + '"' + selectedpath + '"' + " " + textBox8.Text;
|
||||
}
|
||||
else
|
||||
{
|
||||
Command = $"/k dotnet DepotDownloader.dll -app {textBox3.Text} -depot {textBox4.Text} -manifest {textBox5.Text} -username {textBox1.Text} -password {textBox2.Text} -max-servers {numericUpDown1.Value} -max-downloads {numericUpDown2.Value} -dir " + '"' + selectedpath + '"' + " " + textBox8.Text;
|
||||
}
|
||||
|
||||
System.Diagnostics.Process.Start("cmd.exe", Command);
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void button2_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://github.com/mmvanheusden/SteamDepotDownloaderGUI/discussions/5");
|
||||
}
|
||||
|
||||
private void button3_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://steamdb.info/instantsearch/");
|
||||
}
|
||||
|
||||
private void button4_Click(object sender, EventArgs e)
|
||||
{
|
||||
System.Diagnostics.Process.Start("https://github.com/mmvanheusden/SteamDepotDownloaderGUI");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
1565
Form1.resx
1565
Form1.resx
File diff suppressed because it is too large
Load Diff
1348
LICENSE.md
1348
LICENSE.md
File diff suppressed because it is too large
Load Diff
44
Program.cs
44
Program.cs
@@ -1,22 +1,22 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace DepotDownloaderGUI
|
||||
{
|
||||
static class Program
|
||||
{
|
||||
/// <summary>
|
||||
/// The main entry point for the application.
|
||||
/// </summary>
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new Form1());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,36 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("DepotDownloaderGUI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("DepotDownloaderGUI")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2021")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("9fe2af44-2d88-43db-9b8f-ea410552d8ce")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("DepotDownloaderGUI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("DepotDownloaderGUI")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2021")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("9fe2af44-2d88-43db-9b8f-ea410552d8ce")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
|
||||
146
Properties/Resources.Designer.cs
generated
146
Properties/Resources.Designer.cs
generated
@@ -1,73 +1,73 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace DepotDownloaderGUI.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DepotDownloaderGUI.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] Poppins_Medium {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Poppins_Medium", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace DepotDownloaderGUI.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("DepotDownloaderGUI.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Looks up a localized resource of type System.Byte[].
|
||||
/// </summary>
|
||||
internal static byte[] Poppins_Medium {
|
||||
get {
|
||||
object obj = ResourceManager.GetObject("Poppins_Medium", resourceCulture);
|
||||
return ((byte[])(obj));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,124 +1,124 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Poppins_Medium" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Poppins-Medium.ttf;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||
<data name="Poppins_Medium" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||
<value>..\Resources\Poppins-Medium.ttf;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</data>
|
||||
</root>
|
||||
58
Properties/Settings.Designer.cs
generated
58
Properties/Settings.Designer.cs
generated
@@ -1,29 +1,29 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace DepotDownloaderGUI.Properties
|
||||
{
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
|
||||
namespace DepotDownloaderGUI.Properties
|
||||
{
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
|
||||
{
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default
|
||||
{
|
||||
get
|
||||
{
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
|
||||
158
README.md
158
README.md
@@ -1,79 +1,79 @@
|
||||
|
||||
|
||||
<img src="https://socialify.git.ci/mmvanheusden/SteamDepotDownloaderGUI/image?description=1&font=Inter&forks=1&issues=1&language=1&owner=1&pattern=Floating%20Cogs&pulls=1&stargazers=1&theme=Light" alt="Banner" width="768"/>
|
||||
|
||||
|
||||
|
||||
<p align="center">
|
||||
<img src="https://img.shields.io/badge/status-Beta-blue" />
|
||||
<img alt="GitHub all releases" src="https://img.shields.io/github/downloads/mmvanheusden/SteamDepotDownloaderGUI/total?color=orange&label=downloads">
|
||||
<img alt="GitHub release (latest by date including pre-releases)" src="https://img.shields.io/github/v/release/mmvanheusden/SteamDepotDownloaderGUI?color=seagreen&include_prereleases">
|
||||
<img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/mmvanheusden/SteamDepotDownloaderGUI?color=crimson">
|
||||
<a href="https://wakatime.com/badge/github/mmvanheusden/SteamDepotDownloaderGUI"><img src="https://wakatime.com/badge/github/mmvanheusden/SteamDepotDownloaderGUI.svg"></a>
|
||||
<a href="https://en.cryptobadges.io/donate/19sE9mHShbag5WiBwZ75nG21BSFZ1UnjpZ"><img src="https://en.cryptobadges.io/badge/small/19sE9mHShbag5WiBwZ75nG21BSFZ1UnjpZ"></a>
|
||||
<img alt="Visitor Count" src="https://visitor-badge.glitch.me/badge?page_id=mmvanheusden.SteamDepotDownloaderGUI">
|
||||
</p>
|
||||
|
||||
# SteamDepotDownloaderGUI
|
||||
|
||||
A simple GUI tool based on [**DepotDownloader**][depotdownloader] for downloading older versions of Steam games.
|
||||
|
||||

|
||||
|
||||
## What can you do with the program?
|
||||
You can download older versions of Steam games and software :sunglasses:
|
||||
|
||||
## Want an example?
|
||||
Take a look at [**This**][subnauticawiki] example.
|
||||
|
||||
## YouTube Tutorial
|
||||
<a href="https://www.youtube.com/watch?v=X-tzW5ywCgU">
|
||||
<img border="0" alt="YouTube Tutorial" src="/src/readme.md/youtube.png" width="768">
|
||||
</a>
|
||||
|
||||
## How use the program?
|
||||
|
||||
### step 1:
|
||||
Download [**.NET Core 2.0**][dotnet] It is required for the program to work properly.
|
||||
### step 2:
|
||||
Download and unzip the program. (You can download it [**Here**][latest])
|
||||
### step 3:
|
||||
Run DepotDownloaderGUI.exe.
|
||||
### step 4:
|
||||
First enter your Steam credentials at "Username" and "Password" (Don't worry, it's safe!)
|
||||
### step 5:
|
||||
Click on "SteamDB Instant Search".
|
||||
### step 6:
|
||||
Enter your game of choice at the search bar and select the game.
|
||||
### step 7:
|
||||
Copy the App ID and paste it in the program at "App ID"
|
||||
### step 8:
|
||||
Click on "Depots" in the sidebar.
|
||||
### step 9:
|
||||
Select the Windows depot (usually it is Win32)
|
||||
### step 10:
|
||||
Copy the Depot ID and paste it in the program at "Depot ID"
|
||||
### step 11:
|
||||
Click on "Manifests" in the sidebar
|
||||
### step 12:
|
||||
Choose a Manifest(game version) of choice and copy its ID and paste it in the program at "Manifest ID"
|
||||
### step 13:
|
||||
If you want a faster download speed, increase the max servers and max chunks.
|
||||
### step 14:
|
||||
Click on "Start Download", a terminal will pop up and will show the download progress.
|
||||
### step 15:
|
||||
Once the download is done, close the program.
|
||||
The downloaded game is stored in the folder "YourGame"
|
||||
> :warning: **Once the download progress is complete, Move the downloaded files to a different folder, Or else your next game download will mix with your old download!**
|
||||
### Enjoy your game!
|
||||
|
||||
## Need help?
|
||||
Just place your cursor on a text label or button and a help balloon will appear!
|
||||
### If you have any questions, use the shiny new ✨GitHub Discussions✨ page!
|
||||
|
||||
|
||||
[latest]: https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/latest
|
||||
[steamdb]: https://steamdb.info/
|
||||
[depotdownloader]: https://github.com/SteamRE/DepotDownloader
|
||||
[subnauticawiki]: https://github.com/mmvanheusden/SteamDepotDownloaderGUI/wiki/How-to-Download-older-versions-of-Subnautica
|
||||
[dotnet]: https://dotnet.microsoft.com/download/dotnet-core/thank-you/runtime-2.0.9-windows-x64-installer
|
||||
|
||||
|
||||
<img src="https://socialify.git.ci/mmvanheusden/SteamDepotDownloaderGUI/image?description=1&font=Inter&forks=1&issues=1&language=1&owner=1&pattern=Floating%20Cogs&pulls=1&stargazers=1&theme=Light" alt="Banner" width="768"/>
|
||||
|
||||
|
||||
|
||||
<p align="center">
|
||||
<img src="https://img.shields.io/badge/status-Beta-blue" />
|
||||
<img alt="GitHub all releases" src="https://img.shields.io/github/downloads/mmvanheusden/SteamDepotDownloaderGUI/total?color=orange&label=downloads">
|
||||
<img alt="GitHub release (latest by date including pre-releases)" src="https://img.shields.io/github/v/release/mmvanheusden/SteamDepotDownloaderGUI?color=seagreen&include_prereleases">
|
||||
<img alt="GitHub last commit" src="https://img.shields.io/github/last-commit/mmvanheusden/SteamDepotDownloaderGUI?color=crimson">
|
||||
<a href="https://wakatime.com/badge/github/mmvanheusden/SteamDepotDownloaderGUI"><img src="https://wakatime.com/badge/github/mmvanheusden/SteamDepotDownloaderGUI.svg"></a>
|
||||
<a href="https://en.cryptobadges.io/donate/19sE9mHShbag5WiBwZ75nG21BSFZ1UnjpZ"><img src="https://en.cryptobadges.io/badge/small/19sE9mHShbag5WiBwZ75nG21BSFZ1UnjpZ"></a>
|
||||
<img alt="Visitor Count" src="https://visitor-badge.glitch.me/badge?page_id=mmvanheusden.SteamDepotDownloaderGUI">
|
||||
</p>
|
||||
|
||||
# SteamDepotDownloaderGUI
|
||||
|
||||
A simple GUI tool based on [**DepotDownloader**][depotdownloader] for downloading older versions of Steam games.
|
||||
|
||||

|
||||
|
||||
## What can you do with the program?
|
||||
You can download older versions of Steam games and software :sunglasses:
|
||||
|
||||
## Want an example?
|
||||
Take a look at [**This**][subnauticawiki] example.
|
||||
|
||||
## YouTube Tutorial
|
||||
<a href="https://www.youtube.com/watch?v=X-tzW5ywCgU">
|
||||
<img border="0" alt="YouTube Tutorial" src="/src/readme.md/youtube.png" width="768">
|
||||
</a>
|
||||
|
||||
## How use the program?
|
||||
|
||||
### step 1:
|
||||
Download [**.NET Core 2.0**][dotnet] It is required for the program to work properly.
|
||||
### step 2:
|
||||
Download and unzip the program. (You can download it [**Here**][latest])
|
||||
### step 3:
|
||||
Run DepotDownloaderGUI.exe.
|
||||
### step 4:
|
||||
First enter your Steam credentials at "Username" and "Password" (Don't worry, it's safe!)
|
||||
### step 5:
|
||||
Click on "SteamDB Instant Search".
|
||||
### step 6:
|
||||
Enter your game of choice at the search bar and select the game.
|
||||
### step 7:
|
||||
Copy the App ID and paste it in the program at "App ID"
|
||||
### step 8:
|
||||
Click on "Depots" in the sidebar.
|
||||
### step 9:
|
||||
Select the Windows depot (usually it is Win32)
|
||||
### step 10:
|
||||
Copy the Depot ID and paste it in the program at "Depot ID"
|
||||
### step 11:
|
||||
Click on "Manifests" in the sidebar
|
||||
### step 12:
|
||||
Choose a Manifest(game version) of choice and copy its ID and paste it in the program at "Manifest ID"
|
||||
### step 13:
|
||||
If you want a faster download speed, increase the max servers and max chunks.
|
||||
### step 14:
|
||||
Click on "Start Download", a terminal will pop up and will show the download progress.
|
||||
### step 15:
|
||||
Once the download is done, close the program.
|
||||
The downloaded game is stored in the folder "YourGame"
|
||||
> :warning: **Once the download progress is complete, Move the downloaded files to a different folder, Or else your next game download will mix with your old download!**
|
||||
### Enjoy your game!
|
||||
|
||||
## Need help?
|
||||
Just place your cursor on a text label or button and a help balloon will appear!
|
||||
### If you have any questions, use the shiny new ✨GitHub Discussions✨ page!
|
||||
|
||||
|
||||
[latest]: https://github.com/mmvanheusden/SteamDepotDownloaderGUI/releases/latest
|
||||
[steamdb]: https://steamdb.info/
|
||||
[depotdownloader]: https://github.com/SteamRE/DepotDownloader
|
||||
[subnauticawiki]: https://github.com/mmvanheusden/SteamDepotDownloaderGUI/wiki/How-to-Download-older-versions-of-Subnautica
|
||||
[dotnet]: https://dotnet.microsoft.com/download/dotnet-core/thank-you/runtime-2.0.9-windows-x64-installer
|
||||
|
||||
@@ -1,22 +1,22 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26228.4
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepotDownloader", "DepotDownloader\DepotDownloader.csproj", "{39159C47-ACD3-449F-96CA-4F30C8ED147A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 15
|
||||
VisualStudioVersion = 15.0.26228.4
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DepotDownloader", "DepotDownloader\DepotDownloader.csproj", "{39159C47-ACD3-449F-96CA-4F30C8ED147A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{39159C47-ACD3-449F-96CA-4F30C8ED147A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
||||
@@ -1,90 +1,90 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ProtoBuf;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.IO.IsolatedStorage;
|
||||
using System.Linq;
|
||||
using SteamKit2;
|
||||
using SteamKit2.Discovery;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract]
|
||||
class AccountSettingsStore
|
||||
{
|
||||
[ProtoMember(1, IsRequired=false)]
|
||||
public Dictionary<string, byte[]> SentryData { get; private set; }
|
||||
|
||||
[ProtoMember(2, IsRequired = false)]
|
||||
public System.Collections.Concurrent.ConcurrentDictionary<string, int> ContentServerPenalty { get; private set; }
|
||||
|
||||
[ProtoMember(3, IsRequired = false)]
|
||||
public Dictionary<string, string> LoginKeys { get; private set; }
|
||||
|
||||
string FileName = null;
|
||||
|
||||
AccountSettingsStore()
|
||||
{
|
||||
SentryData = new Dictionary<string, byte[]>();
|
||||
ContentServerPenalty = new System.Collections.Concurrent.ConcurrentDictionary<string, int>();
|
||||
LoginKeys = new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
static bool Loaded
|
||||
{
|
||||
get { return Instance != null; }
|
||||
}
|
||||
|
||||
public static AccountSettingsStore Instance = null;
|
||||
static readonly IsolatedStorageFile IsolatedStorage = IsolatedStorageFile.GetUserStoreForAssembly();
|
||||
|
||||
public static void LoadFromFile(string filename)
|
||||
{
|
||||
if (Loaded)
|
||||
throw new Exception("Config already loaded");
|
||||
|
||||
if (IsolatedStorage.FileExists(filename))
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var fs = IsolatedStorage.OpenFile(filename, FileMode.Open, FileAccess.Read))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
|
||||
{
|
||||
Instance = ProtoBuf.Serializer.Deserialize<AccountSettingsStore>(ds);
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
Console.WriteLine("Failed to load account settings: {0}", ex.Message);
|
||||
Instance = new AccountSettingsStore();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Instance = new AccountSettingsStore();
|
||||
}
|
||||
|
||||
Instance.FileName = filename;
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
if (!Loaded)
|
||||
throw new Exception("Saved config before loading");
|
||||
|
||||
try
|
||||
{
|
||||
using (var fs = IsolatedStorage.OpenFile(Instance.FileName, FileMode.Create, FileAccess.Write))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
|
||||
{
|
||||
ProtoBuf.Serializer.Serialize<AccountSettingsStore>(ds, Instance);
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
Console.WriteLine("Failed to save account settings: {0}", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ProtoBuf;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
using System.IO.IsolatedStorage;
|
||||
using System.Linq;
|
||||
using SteamKit2;
|
||||
using SteamKit2.Discovery;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract]
|
||||
class AccountSettingsStore
|
||||
{
|
||||
[ProtoMember(1, IsRequired=false)]
|
||||
public Dictionary<string, byte[]> SentryData { get; private set; }
|
||||
|
||||
[ProtoMember(2, IsRequired = false)]
|
||||
public System.Collections.Concurrent.ConcurrentDictionary<string, int> ContentServerPenalty { get; private set; }
|
||||
|
||||
[ProtoMember(3, IsRequired = false)]
|
||||
public Dictionary<string, string> LoginKeys { get; private set; }
|
||||
|
||||
string FileName = null;
|
||||
|
||||
AccountSettingsStore()
|
||||
{
|
||||
SentryData = new Dictionary<string, byte[]>();
|
||||
ContentServerPenalty = new System.Collections.Concurrent.ConcurrentDictionary<string, int>();
|
||||
LoginKeys = new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
static bool Loaded
|
||||
{
|
||||
get { return Instance != null; }
|
||||
}
|
||||
|
||||
public static AccountSettingsStore Instance = null;
|
||||
static readonly IsolatedStorageFile IsolatedStorage = IsolatedStorageFile.GetUserStoreForAssembly();
|
||||
|
||||
public static void LoadFromFile(string filename)
|
||||
{
|
||||
if (Loaded)
|
||||
throw new Exception("Config already loaded");
|
||||
|
||||
if (IsolatedStorage.FileExists(filename))
|
||||
{
|
||||
try
|
||||
{
|
||||
using (var fs = IsolatedStorage.OpenFile(filename, FileMode.Open, FileAccess.Read))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
|
||||
{
|
||||
Instance = ProtoBuf.Serializer.Deserialize<AccountSettingsStore>(ds);
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
Console.WriteLine("Failed to load account settings: {0}", ex.Message);
|
||||
Instance = new AccountSettingsStore();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Instance = new AccountSettingsStore();
|
||||
}
|
||||
|
||||
Instance.FileName = filename;
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
if (!Loaded)
|
||||
throw new Exception("Saved config before loading");
|
||||
|
||||
try
|
||||
{
|
||||
using (var fs = IsolatedStorage.OpenFile(Instance.FileName, FileMode.Create, FileAccess.Write))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
|
||||
{
|
||||
ProtoBuf.Serializer.Serialize<AccountSettingsStore>(ds, Instance);
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
Console.WriteLine("Failed to save account settings: {0}", ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,196 +1,196 @@
|
||||
using SteamKit2;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
/// <summary>
|
||||
/// CDNClientPool provides a pool of connections to CDN endpoints, requesting CDN tokens as needed
|
||||
/// </summary>
|
||||
class CDNClientPool
|
||||
{
|
||||
private const int ServerEndpointMinimumSize = 8;
|
||||
|
||||
private readonly Steam3Session steamSession;
|
||||
private readonly uint appId;
|
||||
public CDNClient CDNClient { get; }
|
||||
#if STEAMKIT_UNRELEASED
|
||||
public CDNClient.Server ProxyServer { get; private set; }
|
||||
#endif
|
||||
|
||||
private readonly ConcurrentStack<CDNClient.Server> activeConnectionPool;
|
||||
private readonly BlockingCollection<CDNClient.Server> availableServerEndpoints;
|
||||
|
||||
private readonly AutoResetEvent populatePoolEvent;
|
||||
private readonly Task monitorTask;
|
||||
private readonly CancellationTokenSource shutdownToken;
|
||||
public CancellationTokenSource ExhaustedToken { get; set; }
|
||||
|
||||
public CDNClientPool(Steam3Session steamSession, uint appId)
|
||||
{
|
||||
this.steamSession = steamSession;
|
||||
this.appId = appId;
|
||||
CDNClient = new CDNClient(steamSession.steamClient);
|
||||
|
||||
activeConnectionPool = new ConcurrentStack<CDNClient.Server>();
|
||||
availableServerEndpoints = new BlockingCollection<CDNClient.Server>();
|
||||
|
||||
populatePoolEvent = new AutoResetEvent(true);
|
||||
shutdownToken = new CancellationTokenSource();
|
||||
|
||||
monitorTask = Task.Factory.StartNew(ConnectionPoolMonitorAsync).Unwrap();
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
shutdownToken.Cancel();
|
||||
monitorTask.Wait();
|
||||
}
|
||||
|
||||
private async Task<IReadOnlyCollection<CDNClient.Server>> FetchBootstrapServerListAsync()
|
||||
{
|
||||
var backoffDelay = 0;
|
||||
|
||||
while (!shutdownToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
var cdnServers = await ContentServerDirectoryService.LoadAsync(this.steamSession.steamClient.Configuration, ContentDownloader.Config.CellID, shutdownToken.Token);
|
||||
if (cdnServers != null)
|
||||
{
|
||||
return cdnServers;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Failed to retrieve content server list: {0}", ex.Message);
|
||||
|
||||
if (ex is SteamKitWebRequestException e && e.StatusCode == (HttpStatusCode)429)
|
||||
{
|
||||
// If we're being throttled, add a delay to the next request
|
||||
backoffDelay = Math.Min(5, ++backoffDelay);
|
||||
await Task.Delay(TimeSpan.FromSeconds(backoffDelay));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private async Task ConnectionPoolMonitorAsync()
|
||||
{
|
||||
bool didPopulate = false;
|
||||
|
||||
while (!shutdownToken.IsCancellationRequested)
|
||||
{
|
||||
populatePoolEvent.WaitOne(TimeSpan.FromSeconds(1));
|
||||
|
||||
// We want the Steam session so we can take the CellID from the session and pass it through to the ContentServer Directory Service
|
||||
if (availableServerEndpoints.Count < ServerEndpointMinimumSize && steamSession.steamClient.IsConnected)
|
||||
{
|
||||
var servers = await FetchBootstrapServerListAsync().ConfigureAwait(false);
|
||||
|
||||
if (servers == null || servers.Count == 0)
|
||||
{
|
||||
ExhaustedToken?.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
#if STEAMKIT_UNRELEASED
|
||||
ProxyServer = servers.Where(x => x.UseAsProxy).FirstOrDefault();
|
||||
#endif
|
||||
|
||||
var weightedCdnServers = servers
|
||||
.Where(server =>
|
||||
{
|
||||
#if STEAMKIT_UNRELEASED
|
||||
var isEligibleForApp = server.AllowedAppIds == null || server.AllowedAppIds.Contains(appId);
|
||||
return isEligibleForApp && (server.Type == "SteamCache" || server.Type == "CDN");
|
||||
#else
|
||||
return server.Type == "SteamCache" || server.Type == "CDN";
|
||||
#endif
|
||||
})
|
||||
.Select(server =>
|
||||
{
|
||||
AccountSettingsStore.Instance.ContentServerPenalty.TryGetValue(server.Host, out var penalty);
|
||||
|
||||
return (server, penalty);
|
||||
})
|
||||
.OrderBy(pair => pair.penalty).ThenBy(pair => pair.server.WeightedLoad);
|
||||
|
||||
foreach (var (server, weight) in weightedCdnServers)
|
||||
{
|
||||
for (var i = 0; i < server.NumEntries; i++)
|
||||
{
|
||||
availableServerEndpoints.Add(server);
|
||||
}
|
||||
}
|
||||
|
||||
didPopulate = true;
|
||||
}
|
||||
else if (availableServerEndpoints.Count == 0 && !steamSession.steamClient.IsConnected && didPopulate)
|
||||
{
|
||||
ExhaustedToken?.Cancel();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private CDNClient.Server BuildConnection(CancellationToken token)
|
||||
{
|
||||
if (availableServerEndpoints.Count < ServerEndpointMinimumSize)
|
||||
{
|
||||
populatePoolEvent.Set();
|
||||
}
|
||||
|
||||
return availableServerEndpoints.Take(token);
|
||||
}
|
||||
|
||||
public CDNClient.Server GetConnection(CancellationToken token)
|
||||
{
|
||||
if (!activeConnectionPool.TryPop(out var connection))
|
||||
{
|
||||
connection = BuildConnection(token);
|
||||
}
|
||||
|
||||
return connection;
|
||||
}
|
||||
|
||||
public async Task<string> AuthenticateConnection(uint appId, uint depotId, CDNClient.Server server)
|
||||
{
|
||||
var host = steamSession.ResolveCDNTopLevelHost(server.Host);
|
||||
var cdnKey = $"{depotId:D}:{host}";
|
||||
|
||||
steamSession.RequestCDNAuthToken(appId, depotId, host, cdnKey);
|
||||
|
||||
if (steamSession.CDNAuthTokens.TryGetValue(cdnKey, out var authTokenCallbackPromise))
|
||||
{
|
||||
var result = await authTokenCallbackPromise.Task;
|
||||
return result.Token;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Failed to retrieve CDN token for server {server.Host} depot {depotId}");
|
||||
}
|
||||
}
|
||||
|
||||
public void ReturnConnection(CDNClient.Server server)
|
||||
{
|
||||
if (server == null) return;
|
||||
|
||||
activeConnectionPool.Push(server);
|
||||
}
|
||||
|
||||
public void ReturnBrokenConnection(CDNClient.Server server)
|
||||
{
|
||||
if (server == null) return;
|
||||
|
||||
// Broken connections are not returned to the pool
|
||||
}
|
||||
}
|
||||
}
|
||||
using SteamKit2;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
/// <summary>
|
||||
/// CDNClientPool provides a pool of connections to CDN endpoints, requesting CDN tokens as needed
|
||||
/// </summary>
|
||||
class CDNClientPool
|
||||
{
|
||||
private const int ServerEndpointMinimumSize = 8;
|
||||
|
||||
private readonly Steam3Session steamSession;
|
||||
private readonly uint appId;
|
||||
public CDNClient CDNClient { get; }
|
||||
#if STEAMKIT_UNRELEASED
|
||||
public CDNClient.Server ProxyServer { get; private set; }
|
||||
#endif
|
||||
|
||||
private readonly ConcurrentStack<CDNClient.Server> activeConnectionPool;
|
||||
private readonly BlockingCollection<CDNClient.Server> availableServerEndpoints;
|
||||
|
||||
private readonly AutoResetEvent populatePoolEvent;
|
||||
private readonly Task monitorTask;
|
||||
private readonly CancellationTokenSource shutdownToken;
|
||||
public CancellationTokenSource ExhaustedToken { get; set; }
|
||||
|
||||
public CDNClientPool(Steam3Session steamSession, uint appId)
|
||||
{
|
||||
this.steamSession = steamSession;
|
||||
this.appId = appId;
|
||||
CDNClient = new CDNClient(steamSession.steamClient);
|
||||
|
||||
activeConnectionPool = new ConcurrentStack<CDNClient.Server>();
|
||||
availableServerEndpoints = new BlockingCollection<CDNClient.Server>();
|
||||
|
||||
populatePoolEvent = new AutoResetEvent(true);
|
||||
shutdownToken = new CancellationTokenSource();
|
||||
|
||||
monitorTask = Task.Factory.StartNew(ConnectionPoolMonitorAsync).Unwrap();
|
||||
}
|
||||
|
||||
public void Shutdown()
|
||||
{
|
||||
shutdownToken.Cancel();
|
||||
monitorTask.Wait();
|
||||
}
|
||||
|
||||
private async Task<IReadOnlyCollection<CDNClient.Server>> FetchBootstrapServerListAsync()
|
||||
{
|
||||
var backoffDelay = 0;
|
||||
|
||||
while (!shutdownToken.IsCancellationRequested)
|
||||
{
|
||||
try
|
||||
{
|
||||
var cdnServers = await ContentServerDirectoryService.LoadAsync(this.steamSession.steamClient.Configuration, ContentDownloader.Config.CellID, shutdownToken.Token);
|
||||
if (cdnServers != null)
|
||||
{
|
||||
return cdnServers;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine("Failed to retrieve content server list: {0}", ex.Message);
|
||||
|
||||
if (ex is SteamKitWebRequestException e && e.StatusCode == (HttpStatusCode)429)
|
||||
{
|
||||
// If we're being throttled, add a delay to the next request
|
||||
backoffDelay = Math.Min(5, ++backoffDelay);
|
||||
await Task.Delay(TimeSpan.FromSeconds(backoffDelay));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private async Task ConnectionPoolMonitorAsync()
|
||||
{
|
||||
bool didPopulate = false;
|
||||
|
||||
while (!shutdownToken.IsCancellationRequested)
|
||||
{
|
||||
populatePoolEvent.WaitOne(TimeSpan.FromSeconds(1));
|
||||
|
||||
// We want the Steam session so we can take the CellID from the session and pass it through to the ContentServer Directory Service
|
||||
if (availableServerEndpoints.Count < ServerEndpointMinimumSize && steamSession.steamClient.IsConnected)
|
||||
{
|
||||
var servers = await FetchBootstrapServerListAsync().ConfigureAwait(false);
|
||||
|
||||
if (servers == null || servers.Count == 0)
|
||||
{
|
||||
ExhaustedToken?.Cancel();
|
||||
return;
|
||||
}
|
||||
|
||||
#if STEAMKIT_UNRELEASED
|
||||
ProxyServer = servers.Where(x => x.UseAsProxy).FirstOrDefault();
|
||||
#endif
|
||||
|
||||
var weightedCdnServers = servers
|
||||
.Where(server =>
|
||||
{
|
||||
#if STEAMKIT_UNRELEASED
|
||||
var isEligibleForApp = server.AllowedAppIds == null || server.AllowedAppIds.Contains(appId);
|
||||
return isEligibleForApp && (server.Type == "SteamCache" || server.Type == "CDN");
|
||||
#else
|
||||
return server.Type == "SteamCache" || server.Type == "CDN";
|
||||
#endif
|
||||
})
|
||||
.Select(server =>
|
||||
{
|
||||
AccountSettingsStore.Instance.ContentServerPenalty.TryGetValue(server.Host, out var penalty);
|
||||
|
||||
return (server, penalty);
|
||||
})
|
||||
.OrderBy(pair => pair.penalty).ThenBy(pair => pair.server.WeightedLoad);
|
||||
|
||||
foreach (var (server, weight) in weightedCdnServers)
|
||||
{
|
||||
for (var i = 0; i < server.NumEntries; i++)
|
||||
{
|
||||
availableServerEndpoints.Add(server);
|
||||
}
|
||||
}
|
||||
|
||||
didPopulate = true;
|
||||
}
|
||||
else if (availableServerEndpoints.Count == 0 && !steamSession.steamClient.IsConnected && didPopulate)
|
||||
{
|
||||
ExhaustedToken?.Cancel();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private CDNClient.Server BuildConnection(CancellationToken token)
|
||||
{
|
||||
if (availableServerEndpoints.Count < ServerEndpointMinimumSize)
|
||||
{
|
||||
populatePoolEvent.Set();
|
||||
}
|
||||
|
||||
return availableServerEndpoints.Take(token);
|
||||
}
|
||||
|
||||
public CDNClient.Server GetConnection(CancellationToken token)
|
||||
{
|
||||
if (!activeConnectionPool.TryPop(out var connection))
|
||||
{
|
||||
connection = BuildConnection(token);
|
||||
}
|
||||
|
||||
return connection;
|
||||
}
|
||||
|
||||
public async Task<string> AuthenticateConnection(uint appId, uint depotId, CDNClient.Server server)
|
||||
{
|
||||
var host = steamSession.ResolveCDNTopLevelHost(server.Host);
|
||||
var cdnKey = $"{depotId:D}:{host}";
|
||||
|
||||
steamSession.RequestCDNAuthToken(appId, depotId, host, cdnKey);
|
||||
|
||||
if (steamSession.CDNAuthTokens.TryGetValue(cdnKey, out var authTokenCallbackPromise))
|
||||
{
|
||||
var result = await authTokenCallbackPromise.Task;
|
||||
return result.Token;
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception($"Failed to retrieve CDN token for server {server.Host} depot {depotId}");
|
||||
}
|
||||
}
|
||||
|
||||
public void ReturnConnection(CDNClient.Server server)
|
||||
{
|
||||
if (server == null) return;
|
||||
|
||||
activeConnectionPool.Push(server);
|
||||
}
|
||||
|
||||
public void ReturnBrokenConnection(CDNClient.Server server)
|
||||
{
|
||||
if (server == null) return;
|
||||
|
||||
// Broken connections are not returned to the pool
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,58 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ProtoBuf;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract]
|
||||
class DepotConfigStore
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public Dictionary<uint, ulong> InstalledManifestIDs { get; private set; }
|
||||
|
||||
string FileName = null;
|
||||
|
||||
DepotConfigStore()
|
||||
{
|
||||
InstalledManifestIDs = new Dictionary<uint, ulong>();
|
||||
}
|
||||
|
||||
static bool Loaded
|
||||
{
|
||||
get { return Instance != null; }
|
||||
}
|
||||
|
||||
public static DepotConfigStore Instance = null;
|
||||
|
||||
public static void LoadFromFile(string filename)
|
||||
{
|
||||
if (Loaded)
|
||||
throw new Exception("Config already loaded");
|
||||
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
using (FileStream fs = File.Open(filename, FileMode.Open))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
|
||||
Instance = ProtoBuf.Serializer.Deserialize<DepotConfigStore>(ds);
|
||||
}
|
||||
else
|
||||
{
|
||||
Instance = new DepotConfigStore();
|
||||
}
|
||||
|
||||
Instance.FileName = filename;
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
if (!Loaded)
|
||||
throw new Exception("Saved config before loading");
|
||||
|
||||
using (FileStream fs = File.Open(Instance.FileName, FileMode.Create))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
|
||||
ProtoBuf.Serializer.Serialize<DepotConfigStore>(ds, Instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using ProtoBuf;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract]
|
||||
class DepotConfigStore
|
||||
{
|
||||
[ProtoMember(1)]
|
||||
public Dictionary<uint, ulong> InstalledManifestIDs { get; private set; }
|
||||
|
||||
string FileName = null;
|
||||
|
||||
DepotConfigStore()
|
||||
{
|
||||
InstalledManifestIDs = new Dictionary<uint, ulong>();
|
||||
}
|
||||
|
||||
static bool Loaded
|
||||
{
|
||||
get { return Instance != null; }
|
||||
}
|
||||
|
||||
public static DepotConfigStore Instance = null;
|
||||
|
||||
public static void LoadFromFile(string filename)
|
||||
{
|
||||
if (Loaded)
|
||||
throw new Exception("Config already loaded");
|
||||
|
||||
if (File.Exists(filename))
|
||||
{
|
||||
using (FileStream fs = File.Open(filename, FileMode.Open))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
|
||||
Instance = ProtoBuf.Serializer.Deserialize<DepotConfigStore>(ds);
|
||||
}
|
||||
else
|
||||
{
|
||||
Instance = new DepotConfigStore();
|
||||
}
|
||||
|
||||
Instance.FileName = filename;
|
||||
}
|
||||
|
||||
public static void Save()
|
||||
{
|
||||
if (!Loaded)
|
||||
throw new Exception("Saved config before loading");
|
||||
|
||||
using (FileStream fs = File.Open(Instance.FileName, FileMode.Create))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
|
||||
ProtoBuf.Serializer.Serialize<DepotConfigStore>(ds, Instance);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.0</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="protobuf-net" Version="3.0.73" />
|
||||
<PackageReference Include="SteamKit2" Version="2.3.0" />
|
||||
</ItemGroup>
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>netcoreapp2.0</TargetFramework>
|
||||
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="protobuf-net" Version="3.0.73" />
|
||||
<PackageReference Include="SteamKit2" Version="2.3.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -1,33 +1,33 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
class DownloadConfig
|
||||
{
|
||||
public int CellID { get; set; }
|
||||
public bool DownloadAllPlatforms { get; set; }
|
||||
public bool DownloadAllLanguages { get; set; }
|
||||
public bool DownloadManifestOnly { get; set; }
|
||||
public string InstallDirectory { get; set; }
|
||||
|
||||
public bool UsingFileList { get; set; }
|
||||
public List<string> FilesToDownload { get; set; }
|
||||
public List<Regex> FilesToDownloadRegex { get; set; }
|
||||
|
||||
public bool UsingExclusionList { get; set; }
|
||||
|
||||
public string BetaPassword { get; set; }
|
||||
|
||||
public bool VerifyAll { get; set; }
|
||||
|
||||
public int MaxServers { get; set; }
|
||||
public int MaxDownloads { get; set; }
|
||||
|
||||
public string SuppliedPassword { get; set; }
|
||||
public bool RememberPassword { get; set; }
|
||||
|
||||
// A Steam LoginID to allow multiple concurrent connections
|
||||
public uint? LoginID {get; set; }
|
||||
}
|
||||
}
|
||||
using System.Collections.Generic;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
class DownloadConfig
|
||||
{
|
||||
public int CellID { get; set; }
|
||||
public bool DownloadAllPlatforms { get; set; }
|
||||
public bool DownloadAllLanguages { get; set; }
|
||||
public bool DownloadManifestOnly { get; set; }
|
||||
public string InstallDirectory { get; set; }
|
||||
|
||||
public bool UsingFileList { get; set; }
|
||||
public List<string> FilesToDownload { get; set; }
|
||||
public List<Regex> FilesToDownloadRegex { get; set; }
|
||||
|
||||
public bool UsingExclusionList { get; set; }
|
||||
|
||||
public string BetaPassword { get; set; }
|
||||
|
||||
public bool VerifyAll { get; set; }
|
||||
|
||||
public int MaxServers { get; set; }
|
||||
public int MaxDownloads { get; set; }
|
||||
|
||||
public string SuppliedPassword { get; set; }
|
||||
public bool RememberPassword { get; set; }
|
||||
|
||||
// A Steam LoginID to allow multiple concurrent connections
|
||||
public uint? LoginID {get; set; }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,416 +1,416 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text.RegularExpressions;
|
||||
using SteamKit2;
|
||||
using System.ComponentModel;
|
||||
using System.Threading.Tasks;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Linq;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static int Main( string[] args )
|
||||
=> MainAsync( args ).GetAwaiter().GetResult();
|
||||
|
||||
static async Task<int> MainAsync( string[] args )
|
||||
{
|
||||
if ( args.Length == 0 )
|
||||
{
|
||||
PrintUsage();
|
||||
return 1;
|
||||
}
|
||||
|
||||
DebugLog.Enabled = false;
|
||||
|
||||
AccountSettingsStore.LoadFromFile( "account.config" );
|
||||
|
||||
#region Common Options
|
||||
|
||||
if ( HasParameter( args, "-debug" ) )
|
||||
{
|
||||
DebugLog.Enabled = true;
|
||||
DebugLog.AddListener( ( category, message ) =>
|
||||
{
|
||||
Console.WriteLine( "[{0}] {1}", category, message );
|
||||
});
|
||||
}
|
||||
|
||||
string username = GetParameter<string>( args, "-username" ) ?? GetParameter<string>( args, "-user" );
|
||||
string password = GetParameter<string>( args, "-password" ) ?? GetParameter<string>( args, "-pass" );
|
||||
ContentDownloader.Config.RememberPassword = HasParameter( args, "-remember-password" );
|
||||
|
||||
ContentDownloader.Config.DownloadManifestOnly = HasParameter( args, "-manifest-only" );
|
||||
|
||||
int cellId = GetParameter<int>( args, "-cellid", -1 );
|
||||
if ( cellId == -1 )
|
||||
{
|
||||
cellId = 0;
|
||||
}
|
||||
|
||||
ContentDownloader.Config.CellID = cellId;
|
||||
|
||||
string fileList = GetParameter<string>( args, "-filelist" );
|
||||
string[] files = null;
|
||||
|
||||
if ( fileList != null )
|
||||
{
|
||||
try
|
||||
{
|
||||
string fileListData = File.ReadAllText(fileList);
|
||||
files = fileListData.Split( new char[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries );
|
||||
|
||||
ContentDownloader.Config.UsingFileList = true;
|
||||
ContentDownloader.Config.FilesToDownload = new List<string>();
|
||||
ContentDownloader.Config.FilesToDownloadRegex = new List<Regex>();
|
||||
|
||||
var isWindows = RuntimeInformation.IsOSPlatform( OSPlatform.Windows );
|
||||
foreach ( var fileEntry in files )
|
||||
{
|
||||
try
|
||||
{
|
||||
string fileEntryProcessed;
|
||||
if ( isWindows )
|
||||
{
|
||||
// On Windows, ensure that forward slashes can match either forward or backslashes in depot paths
|
||||
fileEntryProcessed = fileEntry.Replace( "/", "[\\\\|/]" );
|
||||
}
|
||||
else
|
||||
{
|
||||
// On other systems, treat / normally
|
||||
fileEntryProcessed = fileEntry;
|
||||
}
|
||||
Regex rgx = new Regex( fileEntryProcessed, RegexOptions.Compiled | RegexOptions.IgnoreCase );
|
||||
ContentDownloader.Config.FilesToDownloadRegex.Add( rgx );
|
||||
}
|
||||
catch
|
||||
{
|
||||
// For anything that can't be processed as a Regex, allow both forward and backward slashes to match
|
||||
// on Windows
|
||||
if( isWindows )
|
||||
{
|
||||
ContentDownloader.Config.FilesToDownload.Add( fileEntry.Replace( "/", "\\" ) );
|
||||
}
|
||||
ContentDownloader.Config.FilesToDownload.Add( fileEntry );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine( "Using filelist: '{0}'.", fileList );
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine( "Warning: Unable to load filelist: {0}", ex.ToString() );
|
||||
}
|
||||
}
|
||||
|
||||
ContentDownloader.Config.InstallDirectory = GetParameter<string>( args, "-dir" );
|
||||
|
||||
ContentDownloader.Config.VerifyAll = HasParameter( args, "-verify-all" ) || HasParameter( args, "-verify_all" ) || HasParameter( args, "-validate" );
|
||||
ContentDownloader.Config.MaxServers = GetParameter<int>( args, "-max-servers", 20 );
|
||||
ContentDownloader.Config.MaxDownloads = GetParameter<int>( args, "-max-downloads", 8 );
|
||||
ContentDownloader.Config.MaxServers = Math.Max( ContentDownloader.Config.MaxServers, ContentDownloader.Config.MaxDownloads );
|
||||
ContentDownloader.Config.LoginID = HasParameter( args, "-loginid" ) ? (uint?)GetParameter<uint>( args, "-loginid" ) : null;
|
||||
|
||||
#endregion
|
||||
|
||||
uint appId = GetParameter<uint>( args, "-app", ContentDownloader.INVALID_APP_ID );
|
||||
if ( appId == ContentDownloader.INVALID_APP_ID )
|
||||
{
|
||||
Console.WriteLine( "Error: -app not specified!" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
ulong pubFile = GetParameter<ulong>( args, "-pubfile", ContentDownloader.INVALID_MANIFEST_ID );
|
||||
ulong ugcId = GetParameter<ulong>( args, "-ugc", ContentDownloader.INVALID_MANIFEST_ID );
|
||||
if ( pubFile != ContentDownloader.INVALID_MANIFEST_ID )
|
||||
{
|
||||
#region Pubfile Downloading
|
||||
|
||||
if ( InitializeSteam( username, password ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
await ContentDownloader.DownloadPubfileAsync( appId, pubFile ).ConfigureAwait( false );
|
||||
}
|
||||
catch ( Exception ex ) when (
|
||||
ex is ContentDownloaderException
|
||||
|| ex is OperationCanceledException )
|
||||
{
|
||||
Console.WriteLine( ex.Message );
|
||||
return 1;
|
||||
}
|
||||
catch ( Exception e )
|
||||
{
|
||||
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Error: InitializeSteam failed" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
else if ( ugcId != ContentDownloader.INVALID_MANIFEST_ID )
|
||||
{
|
||||
#region UGC Downloading
|
||||
|
||||
if ( InitializeSteam( username, password ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
await ContentDownloader.DownloadUGCAsync( appId, ugcId ).ConfigureAwait( false );
|
||||
}
|
||||
catch ( Exception ex ) when (
|
||||
ex is ContentDownloaderException
|
||||
|| ex is OperationCanceledException )
|
||||
{
|
||||
Console.WriteLine( ex.Message );
|
||||
return 1;
|
||||
}
|
||||
catch ( Exception e )
|
||||
{
|
||||
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Error: InitializeSteam failed" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
else
|
||||
{
|
||||
#region App downloading
|
||||
|
||||
string branch = GetParameter<string>( args, "-branch" ) ?? GetParameter<string>( args, "-beta" ) ?? ContentDownloader.DEFAULT_BRANCH;
|
||||
ContentDownloader.Config.BetaPassword = GetParameter<string>( args, "-betapassword" );
|
||||
|
||||
ContentDownloader.Config.DownloadAllPlatforms = HasParameter( args, "-all-platforms" );
|
||||
string os = GetParameter<string>( args, "-os", null );
|
||||
|
||||
if ( ContentDownloader.Config.DownloadAllPlatforms && !String.IsNullOrEmpty( os ) )
|
||||
{
|
||||
Console.WriteLine("Error: Cannot specify -os when -all-platforms is specified.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
string arch = GetParameter<string>( args, "-osarch", null );
|
||||
|
||||
ContentDownloader.Config.DownloadAllLanguages = HasParameter( args, "-all-languages" );
|
||||
string language = GetParameter<string>( args, "-language", null );
|
||||
|
||||
if ( ContentDownloader.Config.DownloadAllLanguages && !String.IsNullOrEmpty( language ) )
|
||||
{
|
||||
Console.WriteLine( "Error: Cannot specify -language when -all-languages is specified." );
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool lv = HasParameter( args, "-lowviolence" );
|
||||
|
||||
List<(uint, ulong)> depotManifestIds = new List<(uint, ulong)>();
|
||||
bool isUGC = false;
|
||||
|
||||
List<uint> depotIdList = GetParameterList<uint>( args, "-depot" );
|
||||
List<ulong> manifestIdList = GetParameterList<ulong>( args, "-manifest" );
|
||||
if ( manifestIdList.Count > 0 )
|
||||
{
|
||||
if ( depotIdList.Count != manifestIdList.Count )
|
||||
{
|
||||
Console.WriteLine( "Error: -manifest requires one id for every -depot specified" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
var zippedDepotManifest = depotIdList.Zip( manifestIdList, ( depotId, manifestId ) => ( depotId, manifestId ) );
|
||||
depotManifestIds.AddRange( zippedDepotManifest );
|
||||
}
|
||||
else
|
||||
{
|
||||
depotManifestIds.AddRange( depotIdList.Select( depotId => ( depotId, ContentDownloader.INVALID_MANIFEST_ID ) ) );
|
||||
}
|
||||
|
||||
if ( InitializeSteam( username, password ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
await ContentDownloader.DownloadAppAsync( appId, depotManifestIds, branch, os, arch, language, lv, isUGC ).ConfigureAwait( false );
|
||||
}
|
||||
catch ( Exception ex ) when (
|
||||
ex is ContentDownloaderException
|
||||
|| ex is OperationCanceledException )
|
||||
{
|
||||
Console.WriteLine( ex.Message );
|
||||
return 1;
|
||||
}
|
||||
catch ( Exception e )
|
||||
{
|
||||
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Error: InitializeSteam failed" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool InitializeSteam( string username, string password )
|
||||
{
|
||||
if ( username != null && password == null && ( !ContentDownloader.Config.RememberPassword || !AccountSettingsStore.Instance.LoginKeys.ContainsKey( username ) ) )
|
||||
{
|
||||
do
|
||||
{
|
||||
Console.Write( "Enter account password for \"{0}\": ", username );
|
||||
if ( Console.IsInputRedirected )
|
||||
{
|
||||
password = Console.ReadLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Avoid console echoing of password
|
||||
password = Util.ReadPassword();
|
||||
}
|
||||
Console.WriteLine();
|
||||
} while ( String.Empty == password );
|
||||
}
|
||||
else if ( username == null )
|
||||
{
|
||||
Console.WriteLine( "No username given. Using anonymous account with dedicated server subscription." );
|
||||
}
|
||||
|
||||
// capture the supplied password in case we need to re-use it after checking the login key
|
||||
ContentDownloader.Config.SuppliedPassword = password;
|
||||
|
||||
return ContentDownloader.InitializeSteam3( username, password );
|
||||
}
|
||||
|
||||
static int IndexOfParam( string[] args, string param )
|
||||
{
|
||||
for ( int x = 0; x < args.Length; ++x )
|
||||
{
|
||||
if ( args[ x ].Equals( param, StringComparison.OrdinalIgnoreCase ) )
|
||||
return x;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
static bool HasParameter( string[] args, string param )
|
||||
{
|
||||
return IndexOfParam( args, param ) > -1;
|
||||
}
|
||||
|
||||
static T GetParameter<T>( string[] args, string param, T defaultValue = default( T ) )
|
||||
{
|
||||
int index = IndexOfParam( args, param );
|
||||
|
||||
if ( index == -1 || index == ( args.Length - 1 ) )
|
||||
return defaultValue;
|
||||
|
||||
string strParam = args[ index + 1 ];
|
||||
|
||||
var converter = TypeDescriptor.GetConverter( typeof( T ) );
|
||||
if ( converter != null )
|
||||
{
|
||||
return ( T )converter.ConvertFromString( strParam );
|
||||
}
|
||||
|
||||
return default( T );
|
||||
}
|
||||
|
||||
static List<T> GetParameterList<T>(string[] args, string param)
|
||||
{
|
||||
List<T> list = new List<T>();
|
||||
int index = IndexOfParam(args, param);
|
||||
|
||||
if (index == -1 || index == (args.Length - 1))
|
||||
return list;
|
||||
|
||||
index++;
|
||||
|
||||
while (index < args.Length)
|
||||
{
|
||||
string strParam = args[index];
|
||||
|
||||
if (strParam[0] == '-') break;
|
||||
|
||||
var converter = TypeDescriptor.GetConverter(typeof(T));
|
||||
if (converter != null)
|
||||
{
|
||||
list.Add((T)converter.ConvertFromString(strParam));
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
static void PrintUsage()
|
||||
{
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "Usage - downloading one or all depots for an app:" );
|
||||
Console.WriteLine( "\tdepotdownloader -app <id> [-depot <id> [-manifest <id>]]" );
|
||||
Console.WriteLine( "\t\t[-username <username> [-password <password>]] [other options]" );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Usage - downloading a workshop item using pubfile id");
|
||||
Console.WriteLine( "\tdepotdownloader -app <id> -pubfile <id> [-username <username> [-password <password>]]" );
|
||||
Console.WriteLine("Usage - downloading a workshop item using ugc id");
|
||||
Console.WriteLine("\tdepotdownloader -app <id> -ugc <id> [-username <username> [-password <password>]]");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "Parameters:" );
|
||||
Console.WriteLine( "\t-app <#>\t\t\t\t- the AppID to download." );
|
||||
Console.WriteLine( "\t-depot <#>\t\t\t\t- the DepotID to download." );
|
||||
Console.WriteLine( "\t-manifest <id>\t\t\t- manifest id of content to download (requires -depot, default: current for branch)." );
|
||||
Console.WriteLine( "\t-beta <branchname>\t\t\t- download from specified branch if available (default: Public)." );
|
||||
Console.WriteLine( "\t-betapassword <pass>\t\t- branch password if applicable." );
|
||||
Console.WriteLine( "\t-all-platforms\t\t\t- downloads all platform-specific depots when -app is used." );
|
||||
Console.WriteLine( "\t-os <os>\t\t\t\t- the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)" );
|
||||
Console.WriteLine( "\t-osarch <arch>\t\t\t\t- the architecture for which to download the game (32 or 64, default: the host's architecture)" );
|
||||
Console.WriteLine( "\t-all-languages\t\t\t\t- download all language-specific depots when -app is used." );
|
||||
Console.WriteLine( "\t-language <lang>\t\t\t\t- the language for which to download the game (default: english)" );
|
||||
Console.WriteLine( "\t-lowviolence\t\t\t\t- download low violence depots when -app is used." );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "\t-ugc <#>\t\t\t\t- the UGC ID to download." );
|
||||
Console.WriteLine( "\t-pubfile <#>\t\t\t- the PublishedFileId to download. (Will automatically resolve to UGC id)" );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "\t-username <user>\t\t- the username of the account to login to for restricted content.");
|
||||
Console.WriteLine( "\t-password <pass>\t\t- the password of the account to login to for restricted content." );
|
||||
Console.WriteLine( "\t-remember-password\t\t- if set, remember the password for subsequent logins of this user." );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "\t-dir <installdir>\t\t- the directory in which to place downloaded files." );
|
||||
Console.WriteLine( "\t-filelist <file.txt>\t- a list of files to download (from the manifest). Can optionally use regex to download only certain files." );
|
||||
Console.WriteLine( "\t-validate\t\t\t\t- Include checksum verification of files already downloaded" );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "\t-manifest-only\t\t\t- downloads a human readable manifest for any depots that would be downloaded." );
|
||||
Console.WriteLine( "\t-cellid <#>\t\t\t\t- the overridden CellID of the content server to download from." );
|
||||
Console.WriteLine( "\t-max-servers <#>\t\t- maximum number of content servers to use. (default: 20)." );
|
||||
Console.WriteLine( "\t-max-downloads <#>\t\t- maximum number of chunks to download concurrently. (default: 8)." );
|
||||
Console.WriteLine( "\t-loginid <#>\t\t- a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently." );
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text.RegularExpressions;
|
||||
using SteamKit2;
|
||||
using System.ComponentModel;
|
||||
using System.Threading.Tasks;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Linq;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
class Program
|
||||
{
|
||||
static int Main( string[] args )
|
||||
=> MainAsync( args ).GetAwaiter().GetResult();
|
||||
|
||||
static async Task<int> MainAsync( string[] args )
|
||||
{
|
||||
if ( args.Length == 0 )
|
||||
{
|
||||
PrintUsage();
|
||||
return 1;
|
||||
}
|
||||
|
||||
DebugLog.Enabled = false;
|
||||
|
||||
AccountSettingsStore.LoadFromFile( "account.config" );
|
||||
|
||||
#region Common Options
|
||||
|
||||
if ( HasParameter( args, "-debug" ) )
|
||||
{
|
||||
DebugLog.Enabled = true;
|
||||
DebugLog.AddListener( ( category, message ) =>
|
||||
{
|
||||
Console.WriteLine( "[{0}] {1}", category, message );
|
||||
});
|
||||
}
|
||||
|
||||
string username = GetParameter<string>( args, "-username" ) ?? GetParameter<string>( args, "-user" );
|
||||
string password = GetParameter<string>( args, "-password" ) ?? GetParameter<string>( args, "-pass" );
|
||||
ContentDownloader.Config.RememberPassword = HasParameter( args, "-remember-password" );
|
||||
|
||||
ContentDownloader.Config.DownloadManifestOnly = HasParameter( args, "-manifest-only" );
|
||||
|
||||
int cellId = GetParameter<int>( args, "-cellid", -1 );
|
||||
if ( cellId == -1 )
|
||||
{
|
||||
cellId = 0;
|
||||
}
|
||||
|
||||
ContentDownloader.Config.CellID = cellId;
|
||||
|
||||
string fileList = GetParameter<string>( args, "-filelist" );
|
||||
string[] files = null;
|
||||
|
||||
if ( fileList != null )
|
||||
{
|
||||
try
|
||||
{
|
||||
string fileListData = File.ReadAllText(fileList);
|
||||
files = fileListData.Split( new char[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries );
|
||||
|
||||
ContentDownloader.Config.UsingFileList = true;
|
||||
ContentDownloader.Config.FilesToDownload = new List<string>();
|
||||
ContentDownloader.Config.FilesToDownloadRegex = new List<Regex>();
|
||||
|
||||
var isWindows = RuntimeInformation.IsOSPlatform( OSPlatform.Windows );
|
||||
foreach ( var fileEntry in files )
|
||||
{
|
||||
try
|
||||
{
|
||||
string fileEntryProcessed;
|
||||
if ( isWindows )
|
||||
{
|
||||
// On Windows, ensure that forward slashes can match either forward or backslashes in depot paths
|
||||
fileEntryProcessed = fileEntry.Replace( "/", "[\\\\|/]" );
|
||||
}
|
||||
else
|
||||
{
|
||||
// On other systems, treat / normally
|
||||
fileEntryProcessed = fileEntry;
|
||||
}
|
||||
Regex rgx = new Regex( fileEntryProcessed, RegexOptions.Compiled | RegexOptions.IgnoreCase );
|
||||
ContentDownloader.Config.FilesToDownloadRegex.Add( rgx );
|
||||
}
|
||||
catch
|
||||
{
|
||||
// For anything that can't be processed as a Regex, allow both forward and backward slashes to match
|
||||
// on Windows
|
||||
if( isWindows )
|
||||
{
|
||||
ContentDownloader.Config.FilesToDownload.Add( fileEntry.Replace( "/", "\\" ) );
|
||||
}
|
||||
ContentDownloader.Config.FilesToDownload.Add( fileEntry );
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
Console.WriteLine( "Using filelist: '{0}'.", fileList );
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Console.WriteLine( "Warning: Unable to load filelist: {0}", ex.ToString() );
|
||||
}
|
||||
}
|
||||
|
||||
ContentDownloader.Config.InstallDirectory = GetParameter<string>( args, "-dir" );
|
||||
|
||||
ContentDownloader.Config.VerifyAll = HasParameter( args, "-verify-all" ) || HasParameter( args, "-verify_all" ) || HasParameter( args, "-validate" );
|
||||
ContentDownloader.Config.MaxServers = GetParameter<int>( args, "-max-servers", 20 );
|
||||
ContentDownloader.Config.MaxDownloads = GetParameter<int>( args, "-max-downloads", 8 );
|
||||
ContentDownloader.Config.MaxServers = Math.Max( ContentDownloader.Config.MaxServers, ContentDownloader.Config.MaxDownloads );
|
||||
ContentDownloader.Config.LoginID = HasParameter( args, "-loginid" ) ? (uint?)GetParameter<uint>( args, "-loginid" ) : null;
|
||||
|
||||
#endregion
|
||||
|
||||
uint appId = GetParameter<uint>( args, "-app", ContentDownloader.INVALID_APP_ID );
|
||||
if ( appId == ContentDownloader.INVALID_APP_ID )
|
||||
{
|
||||
Console.WriteLine( "Error: -app not specified!" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
ulong pubFile = GetParameter<ulong>( args, "-pubfile", ContentDownloader.INVALID_MANIFEST_ID );
|
||||
ulong ugcId = GetParameter<ulong>( args, "-ugc", ContentDownloader.INVALID_MANIFEST_ID );
|
||||
if ( pubFile != ContentDownloader.INVALID_MANIFEST_ID )
|
||||
{
|
||||
#region Pubfile Downloading
|
||||
|
||||
if ( InitializeSteam( username, password ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
await ContentDownloader.DownloadPubfileAsync( appId, pubFile ).ConfigureAwait( false );
|
||||
}
|
||||
catch ( Exception ex ) when (
|
||||
ex is ContentDownloaderException
|
||||
|| ex is OperationCanceledException )
|
||||
{
|
||||
Console.WriteLine( ex.Message );
|
||||
return 1;
|
||||
}
|
||||
catch ( Exception e )
|
||||
{
|
||||
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Error: InitializeSteam failed" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
else if ( ugcId != ContentDownloader.INVALID_MANIFEST_ID )
|
||||
{
|
||||
#region UGC Downloading
|
||||
|
||||
if ( InitializeSteam( username, password ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
await ContentDownloader.DownloadUGCAsync( appId, ugcId ).ConfigureAwait( false );
|
||||
}
|
||||
catch ( Exception ex ) when (
|
||||
ex is ContentDownloaderException
|
||||
|| ex is OperationCanceledException )
|
||||
{
|
||||
Console.WriteLine( ex.Message );
|
||||
return 1;
|
||||
}
|
||||
catch ( Exception e )
|
||||
{
|
||||
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Error: InitializeSteam failed" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
else
|
||||
{
|
||||
#region App downloading
|
||||
|
||||
string branch = GetParameter<string>( args, "-branch" ) ?? GetParameter<string>( args, "-beta" ) ?? ContentDownloader.DEFAULT_BRANCH;
|
||||
ContentDownloader.Config.BetaPassword = GetParameter<string>( args, "-betapassword" );
|
||||
|
||||
ContentDownloader.Config.DownloadAllPlatforms = HasParameter( args, "-all-platforms" );
|
||||
string os = GetParameter<string>( args, "-os", null );
|
||||
|
||||
if ( ContentDownloader.Config.DownloadAllPlatforms && !String.IsNullOrEmpty( os ) )
|
||||
{
|
||||
Console.WriteLine("Error: Cannot specify -os when -all-platforms is specified.");
|
||||
return 1;
|
||||
}
|
||||
|
||||
string arch = GetParameter<string>( args, "-osarch", null );
|
||||
|
||||
ContentDownloader.Config.DownloadAllLanguages = HasParameter( args, "-all-languages" );
|
||||
string language = GetParameter<string>( args, "-language", null );
|
||||
|
||||
if ( ContentDownloader.Config.DownloadAllLanguages && !String.IsNullOrEmpty( language ) )
|
||||
{
|
||||
Console.WriteLine( "Error: Cannot specify -language when -all-languages is specified." );
|
||||
return 1;
|
||||
}
|
||||
|
||||
bool lv = HasParameter( args, "-lowviolence" );
|
||||
|
||||
List<(uint, ulong)> depotManifestIds = new List<(uint, ulong)>();
|
||||
bool isUGC = false;
|
||||
|
||||
List<uint> depotIdList = GetParameterList<uint>( args, "-depot" );
|
||||
List<ulong> manifestIdList = GetParameterList<ulong>( args, "-manifest" );
|
||||
if ( manifestIdList.Count > 0 )
|
||||
{
|
||||
if ( depotIdList.Count != manifestIdList.Count )
|
||||
{
|
||||
Console.WriteLine( "Error: -manifest requires one id for every -depot specified" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
var zippedDepotManifest = depotIdList.Zip( manifestIdList, ( depotId, manifestId ) => ( depotId, manifestId ) );
|
||||
depotManifestIds.AddRange( zippedDepotManifest );
|
||||
}
|
||||
else
|
||||
{
|
||||
depotManifestIds.AddRange( depotIdList.Select( depotId => ( depotId, ContentDownloader.INVALID_MANIFEST_ID ) ) );
|
||||
}
|
||||
|
||||
if ( InitializeSteam( username, password ) )
|
||||
{
|
||||
try
|
||||
{
|
||||
await ContentDownloader.DownloadAppAsync( appId, depotManifestIds, branch, os, arch, language, lv, isUGC ).ConfigureAwait( false );
|
||||
}
|
||||
catch ( Exception ex ) when (
|
||||
ex is ContentDownloaderException
|
||||
|| ex is OperationCanceledException )
|
||||
{
|
||||
Console.WriteLine( ex.Message );
|
||||
return 1;
|
||||
}
|
||||
catch ( Exception e )
|
||||
{
|
||||
Console.WriteLine( "Download failed to due to an unhandled exception: {0}", e.Message );
|
||||
throw;
|
||||
}
|
||||
finally
|
||||
{
|
||||
ContentDownloader.ShutdownSteam3();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine( "Error: InitializeSteam failed" );
|
||||
return 1;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static bool InitializeSteam( string username, string password )
|
||||
{
|
||||
if ( username != null && password == null && ( !ContentDownloader.Config.RememberPassword || !AccountSettingsStore.Instance.LoginKeys.ContainsKey( username ) ) )
|
||||
{
|
||||
do
|
||||
{
|
||||
Console.Write( "Enter account password for \"{0}\": ", username );
|
||||
if ( Console.IsInputRedirected )
|
||||
{
|
||||
password = Console.ReadLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
// Avoid console echoing of password
|
||||
password = Util.ReadPassword();
|
||||
}
|
||||
Console.WriteLine();
|
||||
} while ( String.Empty == password );
|
||||
}
|
||||
else if ( username == null )
|
||||
{
|
||||
Console.WriteLine( "No username given. Using anonymous account with dedicated server subscription." );
|
||||
}
|
||||
|
||||
// capture the supplied password in case we need to re-use it after checking the login key
|
||||
ContentDownloader.Config.SuppliedPassword = password;
|
||||
|
||||
return ContentDownloader.InitializeSteam3( username, password );
|
||||
}
|
||||
|
||||
static int IndexOfParam( string[] args, string param )
|
||||
{
|
||||
for ( int x = 0; x < args.Length; ++x )
|
||||
{
|
||||
if ( args[ x ].Equals( param, StringComparison.OrdinalIgnoreCase ) )
|
||||
return x;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
static bool HasParameter( string[] args, string param )
|
||||
{
|
||||
return IndexOfParam( args, param ) > -1;
|
||||
}
|
||||
|
||||
static T GetParameter<T>( string[] args, string param, T defaultValue = default( T ) )
|
||||
{
|
||||
int index = IndexOfParam( args, param );
|
||||
|
||||
if ( index == -1 || index == ( args.Length - 1 ) )
|
||||
return defaultValue;
|
||||
|
||||
string strParam = args[ index + 1 ];
|
||||
|
||||
var converter = TypeDescriptor.GetConverter( typeof( T ) );
|
||||
if ( converter != null )
|
||||
{
|
||||
return ( T )converter.ConvertFromString( strParam );
|
||||
}
|
||||
|
||||
return default( T );
|
||||
}
|
||||
|
||||
static List<T> GetParameterList<T>(string[] args, string param)
|
||||
{
|
||||
List<T> list = new List<T>();
|
||||
int index = IndexOfParam(args, param);
|
||||
|
||||
if (index == -1 || index == (args.Length - 1))
|
||||
return list;
|
||||
|
||||
index++;
|
||||
|
||||
while (index < args.Length)
|
||||
{
|
||||
string strParam = args[index];
|
||||
|
||||
if (strParam[0] == '-') break;
|
||||
|
||||
var converter = TypeDescriptor.GetConverter(typeof(T));
|
||||
if (converter != null)
|
||||
{
|
||||
list.Add((T)converter.ConvertFromString(strParam));
|
||||
}
|
||||
|
||||
index++;
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
static void PrintUsage()
|
||||
{
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "Usage - downloading one or all depots for an app:" );
|
||||
Console.WriteLine( "\tdepotdownloader -app <id> [-depot <id> [-manifest <id>]]" );
|
||||
Console.WriteLine( "\t\t[-username <username> [-password <password>]] [other options]" );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine("Usage - downloading a workshop item using pubfile id");
|
||||
Console.WriteLine( "\tdepotdownloader -app <id> -pubfile <id> [-username <username> [-password <password>]]" );
|
||||
Console.WriteLine("Usage - downloading a workshop item using ugc id");
|
||||
Console.WriteLine("\tdepotdownloader -app <id> -ugc <id> [-username <username> [-password <password>]]");
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "Parameters:" );
|
||||
Console.WriteLine( "\t-app <#>\t\t\t\t- the AppID to download." );
|
||||
Console.WriteLine( "\t-depot <#>\t\t\t\t- the DepotID to download." );
|
||||
Console.WriteLine( "\t-manifest <id>\t\t\t- manifest id of content to download (requires -depot, default: current for branch)." );
|
||||
Console.WriteLine( "\t-beta <branchname>\t\t\t- download from specified branch if available (default: Public)." );
|
||||
Console.WriteLine( "\t-betapassword <pass>\t\t- branch password if applicable." );
|
||||
Console.WriteLine( "\t-all-platforms\t\t\t- downloads all platform-specific depots when -app is used." );
|
||||
Console.WriteLine( "\t-os <os>\t\t\t\t- the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)" );
|
||||
Console.WriteLine( "\t-osarch <arch>\t\t\t\t- the architecture for which to download the game (32 or 64, default: the host's architecture)" );
|
||||
Console.WriteLine( "\t-all-languages\t\t\t\t- download all language-specific depots when -app is used." );
|
||||
Console.WriteLine( "\t-language <lang>\t\t\t\t- the language for which to download the game (default: english)" );
|
||||
Console.WriteLine( "\t-lowviolence\t\t\t\t- download low violence depots when -app is used." );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "\t-ugc <#>\t\t\t\t- the UGC ID to download." );
|
||||
Console.WriteLine( "\t-pubfile <#>\t\t\t- the PublishedFileId to download. (Will automatically resolve to UGC id)" );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "\t-username <user>\t\t- the username of the account to login to for restricted content.");
|
||||
Console.WriteLine( "\t-password <pass>\t\t- the password of the account to login to for restricted content." );
|
||||
Console.WriteLine( "\t-remember-password\t\t- if set, remember the password for subsequent logins of this user." );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "\t-dir <installdir>\t\t- the directory in which to place downloaded files." );
|
||||
Console.WriteLine( "\t-filelist <file.txt>\t- a list of files to download (from the manifest). Can optionally use regex to download only certain files." );
|
||||
Console.WriteLine( "\t-validate\t\t\t\t- Include checksum verification of files already downloaded" );
|
||||
Console.WriteLine();
|
||||
Console.WriteLine( "\t-manifest-only\t\t\t- downloads a human readable manifest for any depots that would be downloaded." );
|
||||
Console.WriteLine( "\t-cellid <#>\t\t\t\t- the overridden CellID of the content server to download from." );
|
||||
Console.WriteLine( "\t-max-servers <#>\t\t- maximum number of content servers to use. (default: 20)." );
|
||||
Console.WriteLine( "\t-max-downloads <#>\t\t- maximum number of chunks to download concurrently. (default: 8)." );
|
||||
Console.WriteLine( "\t-loginid <#>\t\t- a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently." );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,34 +1,34 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle( "DepotDownloader" )]
|
||||
[assembly: AssemblyDescription("Steam Downloading Utility")]
|
||||
[assembly: AssemblyConfiguration( "" )]
|
||||
[assembly: AssemblyCompany("SteamRE Team")]
|
||||
[assembly: AssemblyProduct( "DepotDownloader" )]
|
||||
[assembly: AssemblyCopyright("Copyright © SteamRE Team 2017")]
|
||||
[assembly: AssemblyTrademark( "" )]
|
||||
[assembly: AssemblyCulture( "" )]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible( false )]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid( "df2ab32a-923c-46e3-a1b4-c901ee92ec94" )]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("2.3.0.0")]
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle( "DepotDownloader" )]
|
||||
[assembly: AssemblyDescription("Steam Downloading Utility")]
|
||||
[assembly: AssemblyConfiguration( "" )]
|
||||
[assembly: AssemblyCompany("SteamRE Team")]
|
||||
[assembly: AssemblyProduct( "DepotDownloader" )]
|
||||
[assembly: AssemblyCopyright("Copyright © SteamRE Team 2017")]
|
||||
[assembly: AssemblyTrademark( "" )]
|
||||
[assembly: AssemblyCulture( "" )]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible( false )]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid( "df2ab32a-923c-46e3-a1b4-c901ee92ec94" )]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("2.3.0.0")]
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
{
|
||||
"profiles": {
|
||||
"DepotDownloader": {
|
||||
"commandName": "Project"
|
||||
}
|
||||
}
|
||||
{
|
||||
"profiles": {
|
||||
"DepotDownloader": {
|
||||
"commandName": "Project"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,163 +1,163 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
|
||||
using ProtoBuf;
|
||||
using SteamKit2;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract()]
|
||||
class ProtoManifest
|
||||
{
|
||||
// Proto ctor
|
||||
private ProtoManifest()
|
||||
{
|
||||
Files = new List<FileData>();
|
||||
}
|
||||
|
||||
public ProtoManifest(DepotManifest sourceManifest, ulong id) : this()
|
||||
{
|
||||
sourceManifest.Files.ForEach(f => Files.Add(new FileData(f)));
|
||||
ID = id;
|
||||
CreationTime = sourceManifest.CreationTime;
|
||||
}
|
||||
|
||||
[ProtoContract()]
|
||||
public class FileData
|
||||
{
|
||||
// Proto ctor
|
||||
private FileData()
|
||||
{
|
||||
Chunks = new List<ChunkData>();
|
||||
}
|
||||
|
||||
public FileData(DepotManifest.FileData sourceData) : this()
|
||||
{
|
||||
FileName = sourceData.FileName;
|
||||
sourceData.Chunks.ForEach(c => Chunks.Add(new ChunkData(c)));
|
||||
Flags = sourceData.Flags;
|
||||
TotalSize = sourceData.TotalSize;
|
||||
FileHash = sourceData.FileHash;
|
||||
}
|
||||
|
||||
[ProtoMember(1)]
|
||||
public string FileName { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the chunks that this file is composed of.
|
||||
/// </summary>
|
||||
[ProtoMember(2)]
|
||||
public List<ChunkData> Chunks { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the file flags
|
||||
/// </summary>
|
||||
[ProtoMember(3)]
|
||||
public EDepotFileFlag Flags { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total size of this file.
|
||||
/// </summary>
|
||||
[ProtoMember(4)]
|
||||
public ulong TotalSize { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the hash of this file.
|
||||
/// </summary>
|
||||
[ProtoMember(5)]
|
||||
public byte[] FileHash { get; private set; }
|
||||
}
|
||||
|
||||
[ProtoContract(SkipConstructor = true)]
|
||||
public class ChunkData
|
||||
{
|
||||
public ChunkData(DepotManifest.ChunkData sourceChunk)
|
||||
{
|
||||
ChunkID = sourceChunk.ChunkID;
|
||||
Checksum = sourceChunk.Checksum;
|
||||
Offset = sourceChunk.Offset;
|
||||
CompressedLength = sourceChunk.CompressedLength;
|
||||
UncompressedLength = sourceChunk.UncompressedLength;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the SHA-1 hash chunk id.
|
||||
/// </summary>
|
||||
[ProtoMember(1)]
|
||||
public byte[] ChunkID { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the expected Adler32 checksum of this chunk.
|
||||
/// </summary>
|
||||
[ProtoMember(2)]
|
||||
public byte[] Checksum { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the chunk offset.
|
||||
/// </summary>
|
||||
[ProtoMember(3)]
|
||||
public ulong Offset { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the compressed length of this chunk.
|
||||
/// </summary>
|
||||
[ProtoMember(4)]
|
||||
public uint CompressedLength { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the decompressed length of this chunk.
|
||||
/// </summary>
|
||||
[ProtoMember(5)]
|
||||
public uint UncompressedLength { get; private set; }
|
||||
}
|
||||
|
||||
[ProtoMember(1)]
|
||||
public List<FileData> Files { get; private set; }
|
||||
|
||||
[ProtoMember(2)]
|
||||
public ulong ID { get; private set; }
|
||||
|
||||
[ProtoMember(3)]
|
||||
public DateTime CreationTime { get; private set; }
|
||||
|
||||
public static ProtoManifest LoadFromFile(string filename, out byte[] checksum)
|
||||
{
|
||||
if (!File.Exists(filename))
|
||||
{
|
||||
checksum = null;
|
||||
return null;
|
||||
}
|
||||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
using (FileStream fs = File.Open(filename, FileMode.Open))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
|
||||
ds.CopyTo(ms);
|
||||
|
||||
checksum = Util.SHAHash(ms.ToArray());
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
return ProtoBuf.Serializer.Deserialize<ProtoManifest>(ms);
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveToFile(string filename, out byte[] checksum)
|
||||
{
|
||||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
ProtoBuf.Serializer.Serialize<ProtoManifest>(ms, this);
|
||||
|
||||
checksum = Util.SHAHash(ms.ToArray());
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
using (FileStream fs = File.Open(filename, FileMode.Create))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
|
||||
ms.CopyTo(ds);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.IO.Compression;
|
||||
|
||||
using ProtoBuf;
|
||||
using SteamKit2;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
[ProtoContract()]
|
||||
class ProtoManifest
|
||||
{
|
||||
// Proto ctor
|
||||
private ProtoManifest()
|
||||
{
|
||||
Files = new List<FileData>();
|
||||
}
|
||||
|
||||
public ProtoManifest(DepotManifest sourceManifest, ulong id) : this()
|
||||
{
|
||||
sourceManifest.Files.ForEach(f => Files.Add(new FileData(f)));
|
||||
ID = id;
|
||||
CreationTime = sourceManifest.CreationTime;
|
||||
}
|
||||
|
||||
[ProtoContract()]
|
||||
public class FileData
|
||||
{
|
||||
// Proto ctor
|
||||
private FileData()
|
||||
{
|
||||
Chunks = new List<ChunkData>();
|
||||
}
|
||||
|
||||
public FileData(DepotManifest.FileData sourceData) : this()
|
||||
{
|
||||
FileName = sourceData.FileName;
|
||||
sourceData.Chunks.ForEach(c => Chunks.Add(new ChunkData(c)));
|
||||
Flags = sourceData.Flags;
|
||||
TotalSize = sourceData.TotalSize;
|
||||
FileHash = sourceData.FileHash;
|
||||
}
|
||||
|
||||
[ProtoMember(1)]
|
||||
public string FileName { get; internal set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the chunks that this file is composed of.
|
||||
/// </summary>
|
||||
[ProtoMember(2)]
|
||||
public List<ChunkData> Chunks { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the file flags
|
||||
/// </summary>
|
||||
[ProtoMember(3)]
|
||||
public EDepotFileFlag Flags { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the total size of this file.
|
||||
/// </summary>
|
||||
[ProtoMember(4)]
|
||||
public ulong TotalSize { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the hash of this file.
|
||||
/// </summary>
|
||||
[ProtoMember(5)]
|
||||
public byte[] FileHash { get; private set; }
|
||||
}
|
||||
|
||||
[ProtoContract(SkipConstructor = true)]
|
||||
public class ChunkData
|
||||
{
|
||||
public ChunkData(DepotManifest.ChunkData sourceChunk)
|
||||
{
|
||||
ChunkID = sourceChunk.ChunkID;
|
||||
Checksum = sourceChunk.Checksum;
|
||||
Offset = sourceChunk.Offset;
|
||||
CompressedLength = sourceChunk.CompressedLength;
|
||||
UncompressedLength = sourceChunk.UncompressedLength;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the SHA-1 hash chunk id.
|
||||
/// </summary>
|
||||
[ProtoMember(1)]
|
||||
public byte[] ChunkID { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the expected Adler32 checksum of this chunk.
|
||||
/// </summary>
|
||||
[ProtoMember(2)]
|
||||
public byte[] Checksum { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the chunk offset.
|
||||
/// </summary>
|
||||
[ProtoMember(3)]
|
||||
public ulong Offset { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the compressed length of this chunk.
|
||||
/// </summary>
|
||||
[ProtoMember(4)]
|
||||
public uint CompressedLength { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the decompressed length of this chunk.
|
||||
/// </summary>
|
||||
[ProtoMember(5)]
|
||||
public uint UncompressedLength { get; private set; }
|
||||
}
|
||||
|
||||
[ProtoMember(1)]
|
||||
public List<FileData> Files { get; private set; }
|
||||
|
||||
[ProtoMember(2)]
|
||||
public ulong ID { get; private set; }
|
||||
|
||||
[ProtoMember(3)]
|
||||
public DateTime CreationTime { get; private set; }
|
||||
|
||||
public static ProtoManifest LoadFromFile(string filename, out byte[] checksum)
|
||||
{
|
||||
if (!File.Exists(filename))
|
||||
{
|
||||
checksum = null;
|
||||
return null;
|
||||
}
|
||||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
using (FileStream fs = File.Open(filename, FileMode.Open))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Decompress))
|
||||
ds.CopyTo(ms);
|
||||
|
||||
checksum = Util.SHAHash(ms.ToArray());
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
return ProtoBuf.Serializer.Deserialize<ProtoManifest>(ms);
|
||||
}
|
||||
}
|
||||
|
||||
public void SaveToFile(string filename, out byte[] checksum)
|
||||
{
|
||||
|
||||
using (MemoryStream ms = new MemoryStream())
|
||||
{
|
||||
ProtoBuf.Serializer.Serialize<ProtoManifest>(ms, this);
|
||||
|
||||
checksum = Util.SHAHash(ms.ToArray());
|
||||
|
||||
ms.Seek(0, SeekOrigin.Begin);
|
||||
|
||||
using (FileStream fs = File.Open(filename, FileMode.Create))
|
||||
using (DeflateStream ds = new DeflateStream(fs, CompressionMode.Compress))
|
||||
ms.CopyTo(ds);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,170 +1,170 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
static class Util
|
||||
{
|
||||
public static string GetSteamOS()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
return "windows";
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
return "macos";
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
return "linux";
|
||||
}
|
||||
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
public static string GetSteamArch()
|
||||
{
|
||||
return Environment.Is64BitOperatingSystem ? "64" : "32";
|
||||
}
|
||||
|
||||
public static string ReadPassword()
|
||||
{
|
||||
ConsoleKeyInfo keyInfo;
|
||||
StringBuilder password = new StringBuilder();
|
||||
|
||||
do
|
||||
{
|
||||
keyInfo = Console.ReadKey( true );
|
||||
|
||||
if ( keyInfo.Key == ConsoleKey.Backspace )
|
||||
{
|
||||
if ( password.Length > 0 )
|
||||
password.Remove( password.Length - 1, 1 );
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Printable ASCII characters only */
|
||||
char c = keyInfo.KeyChar;
|
||||
if ( c >= ' ' && c <= '~' )
|
||||
password.Append( c );
|
||||
} while ( keyInfo.Key != ConsoleKey.Enter );
|
||||
|
||||
return password.ToString();
|
||||
}
|
||||
|
||||
// Validate a file against Steam3 Chunk data
|
||||
public static List<ProtoManifest.ChunkData> ValidateSteam3FileChecksums(FileStream fs, ProtoManifest.ChunkData[] chunkdata)
|
||||
{
|
||||
var neededChunks = new List<ProtoManifest.ChunkData>();
|
||||
int read;
|
||||
|
||||
foreach (var data in chunkdata)
|
||||
{
|
||||
byte[] chunk = new byte[data.UncompressedLength];
|
||||
fs.Seek((long)data.Offset, SeekOrigin.Begin);
|
||||
read = fs.Read(chunk, 0, (int)data.UncompressedLength);
|
||||
|
||||
byte[] tempchunk;
|
||||
if (read < data.UncompressedLength)
|
||||
{
|
||||
tempchunk = new byte[read];
|
||||
Array.Copy(chunk, 0, tempchunk, 0, read);
|
||||
}
|
||||
else
|
||||
{
|
||||
tempchunk = chunk;
|
||||
}
|
||||
|
||||
byte[] adler = AdlerHash(tempchunk);
|
||||
if (!adler.SequenceEqual(data.Checksum))
|
||||
{
|
||||
neededChunks.Add(data);
|
||||
}
|
||||
}
|
||||
|
||||
return neededChunks;
|
||||
}
|
||||
|
||||
public static byte[] AdlerHash(byte[] input)
|
||||
{
|
||||
uint a = 0, b = 0;
|
||||
for (int i = 0; i < input.Length; i++)
|
||||
{
|
||||
a = (a + input[i]) % 65521;
|
||||
b = (b + a) % 65521;
|
||||
}
|
||||
return BitConverter.GetBytes(a | (b << 16));
|
||||
}
|
||||
|
||||
public static byte[] SHAHash( byte[] input )
|
||||
{
|
||||
using (var sha = SHA1.Create())
|
||||
{
|
||||
var output = sha.ComputeHash( input );
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] DecodeHexString( string hex )
|
||||
{
|
||||
if ( hex == null )
|
||||
return null;
|
||||
|
||||
int chars = hex.Length;
|
||||
byte[] bytes = new byte[ chars / 2 ];
|
||||
|
||||
for ( int i = 0 ; i < chars ; i += 2 )
|
||||
bytes[ i / 2 ] = Convert.ToByte( hex.Substring( i, 2 ), 16 );
|
||||
|
||||
return bytes;
|
||||
}
|
||||
|
||||
public static string EncodeHexString( byte[] input )
|
||||
{
|
||||
return input.Aggregate( new StringBuilder(),
|
||||
( sb, v ) => sb.Append( v.ToString( "x2" ) )
|
||||
).ToString();
|
||||
}
|
||||
|
||||
public static async Task InvokeAsync(IEnumerable<Func<Task>> taskFactories, int maxDegreeOfParallelism)
|
||||
{
|
||||
if (taskFactories == null) throw new ArgumentNullException(nameof(taskFactories));
|
||||
if (maxDegreeOfParallelism <= 0) throw new ArgumentException(nameof(maxDegreeOfParallelism));
|
||||
|
||||
Func<Task>[] queue = taskFactories.ToArray();
|
||||
|
||||
if (queue.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
List<Task> tasksInFlight = new List<Task>(maxDegreeOfParallelism);
|
||||
int index = 0;
|
||||
|
||||
do
|
||||
{
|
||||
while (tasksInFlight.Count < maxDegreeOfParallelism && index < queue.Length)
|
||||
{
|
||||
Func<Task> taskFactory = queue[index++];
|
||||
|
||||
tasksInFlight.Add(taskFactory());
|
||||
}
|
||||
|
||||
Task completedTask = await Task.WhenAny(tasksInFlight).ConfigureAwait(false);
|
||||
|
||||
await completedTask.ConfigureAwait(false);
|
||||
|
||||
tasksInFlight.Remove(completedTask);
|
||||
}
|
||||
while (index < queue.Length || tasksInFlight.Count != 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Security.Cryptography;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace DepotDownloader
|
||||
{
|
||||
static class Util
|
||||
{
|
||||
public static string GetSteamOS()
|
||||
{
|
||||
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
|
||||
{
|
||||
return "windows";
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
|
||||
{
|
||||
return "macos";
|
||||
}
|
||||
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
|
||||
{
|
||||
return "linux";
|
||||
}
|
||||
|
||||
return "unknown";
|
||||
}
|
||||
|
||||
public static string GetSteamArch()
|
||||
{
|
||||
return Environment.Is64BitOperatingSystem ? "64" : "32";
|
||||
}
|
||||
|
||||
public static string ReadPassword()
|
||||
{
|
||||
ConsoleKeyInfo keyInfo;
|
||||
StringBuilder password = new StringBuilder();
|
||||
|
||||
do
|
||||
{
|
||||
keyInfo = Console.ReadKey( true );
|
||||
|
||||
if ( keyInfo.Key == ConsoleKey.Backspace )
|
||||
{
|
||||
if ( password.Length > 0 )
|
||||
password.Remove( password.Length - 1, 1 );
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Printable ASCII characters only */
|
||||
char c = keyInfo.KeyChar;
|
||||
if ( c >= ' ' && c <= '~' )
|
||||
password.Append( c );
|
||||
} while ( keyInfo.Key != ConsoleKey.Enter );
|
||||
|
||||
return password.ToString();
|
||||
}
|
||||
|
||||
// Validate a file against Steam3 Chunk data
|
||||
public static List<ProtoManifest.ChunkData> ValidateSteam3FileChecksums(FileStream fs, ProtoManifest.ChunkData[] chunkdata)
|
||||
{
|
||||
var neededChunks = new List<ProtoManifest.ChunkData>();
|
||||
int read;
|
||||
|
||||
foreach (var data in chunkdata)
|
||||
{
|
||||
byte[] chunk = new byte[data.UncompressedLength];
|
||||
fs.Seek((long)data.Offset, SeekOrigin.Begin);
|
||||
read = fs.Read(chunk, 0, (int)data.UncompressedLength);
|
||||
|
||||
byte[] tempchunk;
|
||||
if (read < data.UncompressedLength)
|
||||
{
|
||||
tempchunk = new byte[read];
|
||||
Array.Copy(chunk, 0, tempchunk, 0, read);
|
||||
}
|
||||
else
|
||||
{
|
||||
tempchunk = chunk;
|
||||
}
|
||||
|
||||
byte[] adler = AdlerHash(tempchunk);
|
||||
if (!adler.SequenceEqual(data.Checksum))
|
||||
{
|
||||
neededChunks.Add(data);
|
||||
}
|
||||
}
|
||||
|
||||
return neededChunks;
|
||||
}
|
||||
|
||||
public static byte[] AdlerHash(byte[] input)
|
||||
{
|
||||
uint a = 0, b = 0;
|
||||
for (int i = 0; i < input.Length; i++)
|
||||
{
|
||||
a = (a + input[i]) % 65521;
|
||||
b = (b + a) % 65521;
|
||||
}
|
||||
return BitConverter.GetBytes(a | (b << 16));
|
||||
}
|
||||
|
||||
public static byte[] SHAHash( byte[] input )
|
||||
{
|
||||
using (var sha = SHA1.Create())
|
||||
{
|
||||
var output = sha.ComputeHash( input );
|
||||
|
||||
return output;
|
||||
}
|
||||
}
|
||||
|
||||
public static byte[] DecodeHexString( string hex )
|
||||
{
|
||||
if ( hex == null )
|
||||
return null;
|
||||
|
||||
int chars = hex.Length;
|
||||
byte[] bytes = new byte[ chars / 2 ];
|
||||
|
||||
for ( int i = 0 ; i < chars ; i += 2 )
|
||||
bytes[ i / 2 ] = Convert.ToByte( hex.Substring( i, 2 ), 16 );
|
||||
|
||||
return bytes;
|
||||
}
|
||||
|
||||
public static string EncodeHexString( byte[] input )
|
||||
{
|
||||
return input.Aggregate( new StringBuilder(),
|
||||
( sb, v ) => sb.Append( v.ToString( "x2" ) )
|
||||
).ToString();
|
||||
}
|
||||
|
||||
public static async Task InvokeAsync(IEnumerable<Func<Task>> taskFactories, int maxDegreeOfParallelism)
|
||||
{
|
||||
if (taskFactories == null) throw new ArgumentNullException(nameof(taskFactories));
|
||||
if (maxDegreeOfParallelism <= 0) throw new ArgumentException(nameof(maxDegreeOfParallelism));
|
||||
|
||||
Func<Task>[] queue = taskFactories.ToArray();
|
||||
|
||||
if (queue.Length == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
List<Task> tasksInFlight = new List<Task>(maxDegreeOfParallelism);
|
||||
int index = 0;
|
||||
|
||||
do
|
||||
{
|
||||
while (tasksInFlight.Count < maxDegreeOfParallelism && index < queue.Length)
|
||||
{
|
||||
Func<Task> taskFactory = queue[index++];
|
||||
|
||||
tasksInFlight.Add(taskFactory());
|
||||
}
|
||||
|
||||
Task completedTask = await Task.WhenAny(tasksInFlight).ConfigureAwait(false);
|
||||
|
||||
await completedTask.ConfigureAwait(false);
|
||||
|
||||
tasksInFlight.Remove(completedTask);
|
||||
}
|
||||
while (index < queue.Length || tasksInFlight.Count != 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,14 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
|
||||
</startup>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral"/>
|
||||
<bindingRedirect oldVersion="0.0.0.0-2.0.0.640" newVersion="2.0.0.640"/>
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<configuration>
|
||||
<startup>
|
||||
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
|
||||
</startup>
|
||||
<runtime>
|
||||
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<dependentAssembly>
|
||||
<assemblyIdentity name="protobuf-net" publicKeyToken="257b51d87d2e4d67" culture="neutral"/>
|
||||
<bindingRedirect oldVersion="0.0.0.0-2.0.0.640" newVersion="2.0.0.640"/>
|
||||
</dependentAssembly>
|
||||
</assemblyBinding>
|
||||
</runtime>
|
||||
</configuration>
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
{
|
||||
"rollForwardOnNoCandidateFx": 2
|
||||
{
|
||||
"rollForwardOnNoCandidateFx": 2
|
||||
}
|
||||
@@ -1,339 +1,339 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Lesser General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
this service if you wish), that you receive source code or can get it
|
||||
if you want it, that you can change the software or use pieces of it
|
||||
in new free programs; and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
anyone to deny you these rights or to ask you to surrender the rights.
|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
distribute copies of the software, or if you modify it.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must give the recipients all the rights that
|
||||
you have. You must make sure that they, too, receive or can get the
|
||||
source code. And you must show them these terms so they know their
|
||||
rights.
|
||||
|
||||
We protect your rights with two steps: (1) copyright the software, and
|
||||
(2) offer you this license which gives you legal permission to copy,
|
||||
distribute and/or modify the software.
|
||||
|
||||
Also, for each author's protection and ours, we want to make certain
|
||||
that everyone understands that there is no warranty for this free
|
||||
software. If the software is modified by someone else and passed on, we
|
||||
want its recipients to know that what they have is not the original, so
|
||||
that any problems introduced by others will not reflect on the original
|
||||
authors' reputations.
|
||||
|
||||
Finally, any free program is threatened constantly by software
|
||||
patents. We wish to avoid the danger that redistributors of a free
|
||||
program will individually obtain patent licenses, in effect making the
|
||||
program proprietary. To prevent this, we have made it clear that any
|
||||
patent must be licensed for everyone's free use or not licensed at all.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
||||
|
||||
0. This License applies to any program or other work which contains
|
||||
a notice placed by the copyright holder saying it may be distributed
|
||||
under the terms of this General Public License. The "Program", below,
|
||||
refers to any such program or work, and a "work based on the Program"
|
||||
means either the Program or any derivative work under copyright law:
|
||||
that is to say, a work containing the Program or a portion of it,
|
||||
either verbatim or with modifications and/or translated into another
|
||||
language. (Hereinafter, translation is included without limitation in
|
||||
the term "modification".) Each licensee is addressed as "you".
|
||||
|
||||
Activities other than copying, distribution and modification are not
|
||||
covered by this License; they are outside its scope. The act of
|
||||
running the Program is not restricted, and the output from the Program
|
||||
is covered only if its contents constitute a work based on the
|
||||
Program (independent of having been made by running the Program).
|
||||
Whether that is true depends on what the Program does.
|
||||
|
||||
1. You may copy and distribute verbatim copies of the Program's
|
||||
source code as you receive it, in any medium, provided that you
|
||||
conspicuously and appropriately publish on each copy an appropriate
|
||||
copyright notice and disclaimer of warranty; keep intact all the
|
||||
notices that refer to this License and to the absence of any warranty;
|
||||
and give any other recipients of the Program a copy of this License
|
||||
along with the Program.
|
||||
|
||||
You may charge a fee for the physical act of transferring a copy, and
|
||||
you may at your option offer warranty protection in exchange for a fee.
|
||||
|
||||
2. You may modify your copy or copies of the Program or any portion
|
||||
of it, thus forming a work based on the Program, and copy and
|
||||
distribute such modifications or work under the terms of Section 1
|
||||
above, provided that you also meet all of these conditions:
|
||||
|
||||
a) You must cause the modified files to carry prominent notices
|
||||
stating that you changed the files and the date of any change.
|
||||
|
||||
b) You must cause any work that you distribute or publish, that in
|
||||
whole or in part contains or is derived from the Program or any
|
||||
part thereof, to be licensed as a whole at no charge to all third
|
||||
parties under the terms of this License.
|
||||
|
||||
c) If the modified program normally reads commands interactively
|
||||
when run, you must cause it, when started running for such
|
||||
interactive use in the most ordinary way, to print or display an
|
||||
announcement including an appropriate copyright notice and a
|
||||
notice that there is no warranty (or else, saying that you provide
|
||||
a warranty) and that users may redistribute the program under
|
||||
these conditions, and telling the user how to view a copy of this
|
||||
License. (Exception: if the Program itself is interactive but
|
||||
does not normally print such an announcement, your work based on
|
||||
the Program is not required to print an announcement.)
|
||||
|
||||
These requirements apply to the modified work as a whole. If
|
||||
identifiable sections of that work are not derived from the Program,
|
||||
and can be reasonably considered independent and separate works in
|
||||
themselves, then this License, and its terms, do not apply to those
|
||||
sections when you distribute them as separate works. But when you
|
||||
distribute the same sections as part of a whole which is a work based
|
||||
on the Program, the distribution of the whole must be on the terms of
|
||||
this License, whose permissions for other licensees extend to the
|
||||
entire whole, and thus to each and every part regardless of who wrote it.
|
||||
|
||||
Thus, it is not the intent of this section to claim rights or contest
|
||||
your rights to work written entirely by you; rather, the intent is to
|
||||
exercise the right to control the distribution of derivative or
|
||||
collective works based on the Program.
|
||||
|
||||
In addition, mere aggregation of another work not based on the Program
|
||||
with the Program (or with a work based on the Program) on a volume of
|
||||
a storage or distribution medium does not bring the other work under
|
||||
the scope of this License.
|
||||
|
||||
3. You may copy and distribute the Program (or a work based on it,
|
||||
under Section 2) in object code or executable form under the terms of
|
||||
Sections 1 and 2 above provided that you also do one of the following:
|
||||
|
||||
a) Accompany it with the complete corresponding machine-readable
|
||||
source code, which must be distributed under the terms of Sections
|
||||
1 and 2 above on a medium customarily used for software interchange; or,
|
||||
|
||||
b) Accompany it with a written offer, valid for at least three
|
||||
years, to give any third party, for a charge no more than your
|
||||
cost of physically performing source distribution, a complete
|
||||
machine-readable copy of the corresponding source code, to be
|
||||
distributed under the terms of Sections 1 and 2 above on a medium
|
||||
customarily used for software interchange; or,
|
||||
|
||||
c) Accompany it with the information you received as to the offer
|
||||
to distribute corresponding source code. (This alternative is
|
||||
allowed only for noncommercial distribution and only if you
|
||||
received the program in object code or executable form with such
|
||||
an offer, in accord with Subsection b above.)
|
||||
|
||||
The source code for a work means the preferred form of the work for
|
||||
making modifications to it. For an executable work, complete source
|
||||
code means all the source code for all modules it contains, plus any
|
||||
associated interface definition files, plus the scripts used to
|
||||
control compilation and installation of the executable. However, as a
|
||||
special exception, the source code distributed need not include
|
||||
anything that is normally distributed (in either source or binary
|
||||
form) with the major components (compiler, kernel, and so on) of the
|
||||
operating system on which the executable runs, unless that component
|
||||
itself accompanies the executable.
|
||||
|
||||
If distribution of executable or object code is made by offering
|
||||
access to copy from a designated place, then offering equivalent
|
||||
access to copy the source code from the same place counts as
|
||||
distribution of the source code, even though third parties are not
|
||||
compelled to copy the source along with the object code.
|
||||
|
||||
4. You may not copy, modify, sublicense, or distribute the Program
|
||||
except as expressly provided under this License. Any attempt
|
||||
otherwise to copy, modify, sublicense or distribute the Program is
|
||||
void, and will automatically terminate your rights under this License.
|
||||
However, parties who have received copies, or rights, from you under
|
||||
this License will not have their licenses terminated so long as such
|
||||
parties remain in full compliance.
|
||||
|
||||
5. You are not required to accept this License, since you have not
|
||||
signed it. However, nothing else grants you permission to modify or
|
||||
distribute the Program or its derivative works. These actions are
|
||||
prohibited by law if you do not accept this License. Therefore, by
|
||||
modifying or distributing the Program (or any work based on the
|
||||
Program), you indicate your acceptance of this License to do so, and
|
||||
all its terms and conditions for copying, distributing or modifying
|
||||
the Program or works based on it.
|
||||
|
||||
6. Each time you redistribute the Program (or any work based on the
|
||||
Program), the recipient automatically receives a license from the
|
||||
original licensor to copy, distribute or modify the Program subject to
|
||||
these terms and conditions. You may not impose any further
|
||||
restrictions on the recipients' exercise of the rights granted herein.
|
||||
You are not responsible for enforcing compliance by third parties to
|
||||
this License.
|
||||
|
||||
7. If, as a consequence of a court judgment or allegation of patent
|
||||
infringement or for any other reason (not limited to patent issues),
|
||||
conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot
|
||||
distribute so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you
|
||||
may not distribute the Program at all. For example, if a patent
|
||||
license would not permit royalty-free redistribution of the Program by
|
||||
all those who receive copies directly or indirectly through you, then
|
||||
the only way you could satisfy both it and this License would be to
|
||||
refrain entirely from distribution of the Program.
|
||||
|
||||
If any portion of this section is held invalid or unenforceable under
|
||||
any particular circumstance, the balance of the section is intended to
|
||||
apply and the section as a whole is intended to apply in other
|
||||
circumstances.
|
||||
|
||||
It is not the purpose of this section to induce you to infringe any
|
||||
patents or other property right claims or to contest validity of any
|
||||
such claims; this section has the sole purpose of protecting the
|
||||
integrity of the free software distribution system, which is
|
||||
implemented by public license practices. Many people have made
|
||||
generous contributions to the wide range of software distributed
|
||||
through that system in reliance on consistent application of that
|
||||
system; it is up to the author/donor to decide if he or she is willing
|
||||
to distribute software through any other system and a licensee cannot
|
||||
impose that choice.
|
||||
|
||||
This section is intended to make thoroughly clear what is believed to
|
||||
be a consequence of the rest of this License.
|
||||
|
||||
8. If the distribution and/or use of the Program is restricted in
|
||||
certain countries either by patents or by copyrighted interfaces, the
|
||||
original copyright holder who places the Program under this License
|
||||
may add an explicit geographical distribution limitation excluding
|
||||
those countries, so that distribution is permitted only in or among
|
||||
countries not thus excluded. In such case, this License incorporates
|
||||
the limitation as if written in the body of this License.
|
||||
|
||||
9. The Free Software Foundation may publish revised and/or new versions
|
||||
of the General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the Program
|
||||
specifies a version number of this License which applies to it and "any
|
||||
later version", you have the option of following the terms and conditions
|
||||
either of that version or of any later version published by the Free
|
||||
Software Foundation. If the Program does not specify a version number of
|
||||
this License, you may choose any version ever published by the Free Software
|
||||
Foundation.
|
||||
|
||||
10. If you wish to incorporate parts of the Program into other free
|
||||
programs whose distribution conditions are different, write to the author
|
||||
to ask for permission. For software which is copyrighted by the Free
|
||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
||||
make exceptions for this. Our decision will be guided by the two goals
|
||||
of preserving the free status of all derivatives of our free software and
|
||||
of promoting the sharing and reuse of software generally.
|
||||
|
||||
NO WARRANTY
|
||||
|
||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
||||
REPAIR OR CORRECTION.
|
||||
|
||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGES.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
convey the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program is interactive, make it output a short notice like this
|
||||
when it starts in an interactive mode:
|
||||
|
||||
Gnomovision version 69, Copyright (C) year name of author
|
||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, the commands you use may
|
||||
be called something other than `show w' and `show c'; they could even be
|
||||
mouse-clicks or menu items--whatever suits your program.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
||||
necessary. Here is a sample; alter the names:
|
||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
proprietary programs. If your program is a subroutine library, you may
|
||||
consider it more useful to permit linking proprietary applications with the
|
||||
library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License.
|
||||
|
||||
@@ -1,55 +1,55 @@
|
||||
DepotDownloader
|
||||
===============
|
||||
|
||||
Steam depot downloader utilizing the SteamKit2 library. Supports .NET Core 2.0
|
||||
|
||||
### Downloading one or all depots for an app
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> [-depot <id> [-manifest <id>]]
|
||||
[-username <username> [-password <password>]] [other options]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -depot 731 -manifest 7617088375292372759`
|
||||
|
||||
### Downloading a workshop item using pubfile id
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> -pubfile <id> [-username <username> [-password <password>]]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -pubfile 1885082371`
|
||||
|
||||
### Downloading a workshop item using ugc id
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> -ugc <id> [-username <username> [-password <password>]]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -ugc 770604181014286929`
|
||||
|
||||
## Parameters
|
||||
|
||||
Parameter | Description
|
||||
--------- | -----------
|
||||
-app \<#> | the AppID to download.
|
||||
-depot \<#> | the DepotID to download.
|
||||
-manifest \<id> | manifest id of content to download (requires -depot, default: current for branch).
|
||||
-ugc \<#> | the UGC ID to download.
|
||||
-beta \<branchname> | download from specified branch if available (default: Public).
|
||||
-betapassword \<pass> | branch password if applicable.
|
||||
-all-platforms | downloads all platform-specific depots when -app is used.
|
||||
-os \<os> | the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)
|
||||
-osarch \<arch> | the architecture for which to download the game (32 or 64, default: the host's architecture)
|
||||
-all-languages | download all language-specific depots when -app is used.
|
||||
-language \<lang> | the language for which to download the game (default: english)
|
||||
-lowviolence | download low violence depots when -app is used.
|
||||
-pubfile \<#> | the PublishedFileId to download. (Will automatically resolve to UGC id)
|
||||
-username \<user> | the username of the account to login to for restricted content.
|
||||
-password \<pass> | the password of the account to login to for restricted content.
|
||||
-remember-password | if set, remember the password for subsequent logins of this user.
|
||||
-dir \<installdir> | the directory in which to place downloaded files.
|
||||
-filelist \<file.txt> | a list of files to download (from the manifest). Can optionally use regex to download only certain files.
|
||||
-validate | Include checksum verification of files already downloaded
|
||||
-manifest-only | downloads a human readable manifest for any depots that would be downloaded.
|
||||
-cellid \<#> | the overridden CellID of the content server to download from.
|
||||
-max-servers \<#> | maximum number of content servers to use. (default: 20).
|
||||
-max-downloads \<#> | maximum number of chunks to download concurrently. (default: 8).
|
||||
-loginid \<#> | a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.
|
||||
DepotDownloader
|
||||
===============
|
||||
|
||||
Steam depot downloader utilizing the SteamKit2 library. Supports .NET Core 2.0
|
||||
|
||||
### Downloading one or all depots for an app
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> [-depot <id> [-manifest <id>]]
|
||||
[-username <username> [-password <password>]] [other options]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -depot 731 -manifest 7617088375292372759`
|
||||
|
||||
### Downloading a workshop item using pubfile id
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> -pubfile <id> [-username <username> [-password <password>]]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -pubfile 1885082371`
|
||||
|
||||
### Downloading a workshop item using ugc id
|
||||
```
|
||||
dotnet DepotDownloader.dll -app <id> -ugc <id> [-username <username> [-password <password>]]
|
||||
```
|
||||
|
||||
For example: `dotnet DepotDownloader.dll -app 730 -ugc 770604181014286929`
|
||||
|
||||
## Parameters
|
||||
|
||||
Parameter | Description
|
||||
--------- | -----------
|
||||
-app \<#> | the AppID to download.
|
||||
-depot \<#> | the DepotID to download.
|
||||
-manifest \<id> | manifest id of content to download (requires -depot, default: current for branch).
|
||||
-ugc \<#> | the UGC ID to download.
|
||||
-beta \<branchname> | download from specified branch if available (default: Public).
|
||||
-betapassword \<pass> | branch password if applicable.
|
||||
-all-platforms | downloads all platform-specific depots when -app is used.
|
||||
-os \<os> | the operating system for which to download the game (windows, macos or linux, default: OS the program is currently running on)
|
||||
-osarch \<arch> | the architecture for which to download the game (32 or 64, default: the host's architecture)
|
||||
-all-languages | download all language-specific depots when -app is used.
|
||||
-language \<lang> | the language for which to download the game (default: english)
|
||||
-lowviolence | download low violence depots when -app is used.
|
||||
-pubfile \<#> | the PublishedFileId to download. (Will automatically resolve to UGC id)
|
||||
-username \<user> | the username of the account to login to for restricted content.
|
||||
-password \<pass> | the password of the account to login to for restricted content.
|
||||
-remember-password | if set, remember the password for subsequent logins of this user.
|
||||
-dir \<installdir> | the directory in which to place downloaded files.
|
||||
-filelist \<file.txt> | a list of files to download (from the manifest). Can optionally use regex to download only certain files.
|
||||
-validate | Include checksum verification of files already downloaded
|
||||
-manifest-only | downloads a human readable manifest for any depots that would be downloaded.
|
||||
-cellid \<#> | the overridden CellID of the content server to download from.
|
||||
-max-servers \<#> | maximum number of content servers to use. (default: 20).
|
||||
-max-downloads \<#> | maximum number of chunks to download concurrently. (default: 8).
|
||||
-loginid \<#> | a unique 32-bit integer Steam LogonID in decimal, required if running multiple instances of DepotDownloader concurrently.
|
||||
|
||||
Reference in New Issue
Block a user