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Fix non-unicode characters in game path (#193)
* replace btoa with a Buffer implementation, as btoa does not support non-unicode characters. * replace btoa with a Buffer implementation, as btoa does not support non-unicode characters. * fix linting * fix linting * replace buffer implementation with a md5 hash. This also adds the ts-md5 library. * Revert "replace buffer implementation with a md5 hash. This also adds the ts-md5 library." This reverts commit f98b811ab99b9198a3c44fa216b8ee09edc9fab3. * replace buffer implementation with md5 hash from node:crypto * fix linting.. again --------- Co-authored-by: FurbyOnSteroids <codeberg@your-moms-bellybutton.hair>
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@@ -14,13 +14,18 @@ import notificationSystem from "../notifications";
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import { GameNotFoundError, type LibraryProvider } from "./provider";
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import { logger } from "../logging";
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import type { GameModel } from "~/prisma/client/models";
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import { createHash } from "node:crypto";
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export function createGameImportTaskId(libraryId: string, libraryPath: string) {
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return btoa(`import:${libraryId}:${libraryPath}`);
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return createHash("md5")
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.update(`import:${libraryId}:${libraryPath}`)
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.digest("hex");
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}
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export function createVersionImportTaskId(gameId: string, versionName: string) {
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return btoa(`import:${gameId}:${versionName}`);
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return createHash("md5")
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.update(`import:${gameId}:${versionName}`)
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.digest("hex");
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}
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class LibraryManager {
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