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fix lobbyconnect compile
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@@ -85,12 +85,9 @@ int main() {
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std::string connect = "+connect_lobby " + std::to_string(friend_info.m_steamIDLobby.ConvertToUint64());
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std::cout << arguments.size() << " - " << name << " is playing " << appid << " (" << connect << ").\n";
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arguments.emplace_back(connect, appid);
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}
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}
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else if (isSuccess) {
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} else if (isSuccess) {
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std::cout << name << " is playing " << appid << std::endl;
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}
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else {
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} else {
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std::cout << name << " is found in network " << std::endl;
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}
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}
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