fix lobbyconnect compile

This commit is contained in:
Detanup01
2026-01-27 19:03:06 +01:00
parent 4baaddca9d
commit 3e8687d34f

View File

@@ -85,12 +85,9 @@ int main() {
std::string connect = "+connect_lobby " + std::to_string(friend_info.m_steamIDLobby.ConvertToUint64());
std::cout << arguments.size() << " - " << name << " is playing " << appid << " (" << connect << ").\n";
arguments.emplace_back(connect, appid);
}
}
else if (isSuccess) {
} else if (isSuccess) {
std::cout << name << " is playing " << appid << std::endl;
}
else {
} else {
std::cout << name << " is found in network " << std::endl;
}
}