return true in Steam_UGC::BInitWorkshopForGameServer

This commit is contained in:
a
2025-11-19 02:05:31 +02:00
parent 8e0f2f3764
commit 88c7f03341

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@@ -1595,10 +1595,12 @@ bool Steam_UGC::DownloadItem( PublishedFileId_t nPublishedFileID, bool bHighPrio
// This is helpful if you want to support multiple game servers running out of the same install folder
bool Steam_UGC::BInitWorkshopForGameServer( DepotId_t unWorkshopDepotID, const char *pszFolder )
{
PRINT_DEBUG_ENTRY();
PRINT_DEBUG_TODO();
PRINT_DEBUG("[%u] '%s'", unWorkshopDepotID, pszFolder);
std::lock_guard<std::recursive_mutex> lock(global_mutex);
return false;
// Space Engineers Dedicated Server (appid 298740) expects this to be true
return true;
}