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return true in Steam_UGC::BInitWorkshopForGameServer
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@@ -1595,10 +1595,12 @@ bool Steam_UGC::DownloadItem( PublishedFileId_t nPublishedFileID, bool bHighPrio
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// This is helpful if you want to support multiple game servers running out of the same install folder
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bool Steam_UGC::BInitWorkshopForGameServer( DepotId_t unWorkshopDepotID, const char *pszFolder )
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{
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PRINT_DEBUG_ENTRY();
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PRINT_DEBUG_TODO();
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PRINT_DEBUG("[%u] '%s'", unWorkshopDepotID, pszFolder);
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std::lock_guard<std::recursive_mutex> lock(global_mutex);
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return false;
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// Space Engineers Dedicated Server (appid 298740) expects this to be true
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return true;
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}
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