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print todo in Steam_Networking::AllowP2PPacketRelay
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@@ -278,6 +278,7 @@ bool Steam_Networking::GetP2PSessionState( CSteamID steamIDRemote, P2PSessionSta
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// P2P packet relay is allowed by default
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bool Steam_Networking::AllowP2PPacketRelay( bool bAllow )
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{
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PRINT_DEBUG_TODO();
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PRINT_DEBUG("%u", bAllow);
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return true;
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}
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