Clem
f4d4c8f15b
Round of fixes
2026-10-05 18:14:06 +02:00
Clément Pasteau
a92d493641
Fixes
2026-10-05 11:14:34 +02:00
Clem
4de7963505
More improvements & fixes
2026-10-05 09:38:21 +02:00
Clem
8fc8412c00
Fix groups & scene props flash
2026-10-05 09:37:55 +02:00
Clem
d862c2805c
More fixes
2026-10-05 09:37:55 +02:00
Clem
79b4325ef4
Improvements everywhere
2026-10-05 09:37:17 +02:00
Clem
f97d8fef53
Improve all places and reveals
2026-10-05 09:37:03 +02:00
Clem
28f38de231
Fix selecting element
2026-10-05 09:34:08 +02:00
Clem
25e8e1b682
More improvements and crash management
2026-10-05 09:34:08 +02:00
Clem
b1a7b6dfb2
Handle more undoable items
2026-10-05 09:34:08 +02:00
Clem
5923a98c23
Fix libgdjs import
2026-10-05 09:34:07 +02:00
Clément Pasteau
0397b6820a
Improve undo/redo everywhere across the editors
2026-10-05 09:34:07 +02:00
Florian Rival
6253b8e9d2
Add environment light intensity and background brightness to the skybox ( #9178 )
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- Some skyboxes give too much light, or are too bright in the background:
- "Environment light intensity" scales the light given by the skybox.
- "Background brightness" scales the brightness of the skybox images.
Both are 1 by default, so existing scenes are unchanged.
2026-10-03 23:02:12 +02:00
Florian Rival
6eb968e1bf
Fix parallel AI work being wrongly stopped when asking for edit approval ( #9176 )
2026-10-03 19:22:40 +02:00
D8H
7dd4d13a7a
Upgrade to Three.js 0.185.1 ( #8853 )
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- Point lights and spot lights now uses a realistic decay. It's not possible to find the exact same result as before, but you can tweak the intensity and the decay properties. Hemisphere lights, directional lights and ambient lights still work the same as before.
- The 3D particle emitter must be updated to the last version to handle the new 3D renderer world scale property.
- Ensure any 3D extension you use is also updated to the latest version.
2026-10-03 13:55:50 +02:00
Florian Rival
da3e59c232
Fix custom object gameplay test warning ( #9159 )
2026-10-03 12:38:15 +02:00
Clément Pasteau
633b2735ec
Add effects via a dedicated dialog - including pre-made effects from the store ( #9172 )
2026-10-03 11:33:33 +02:00
Clément Pasteau
0b283b16cf
Fix resizing an instance with aspectRatio activated to 0, causing it to break ( #9163 )
2026-10-02 14:06:50 +02:00
Clément Pasteau
ac23a42573
Allow extensions to know if an instance is hidden at start. ( #9167 )
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Do not show in changelog
2026-10-02 13:29:03 +02:00
Clément Pasteau
d8e3c4ebb6
Take cursor position when copying an object in 3D ( #9166 )
2026-10-02 13:20:47 +02:00
Clément Pasteau
0bd50d35b2
Better AI credits information message for free users ( #9173 )
2026-10-02 13:17:21 +02:00
Clément Pasteau
2ff7e45b40
Fix scroll in input randomly not working and number inputs missing ( #9161 )
2026-09-30 14:59:04 +02:00
Florian Rival
a27eb7c753
Ask to save the project in the cloud before adding attached files (mobile only) ( #9162 )
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On the mobile app, files added by the AI to a project not saved yet were
kept as blob URLs: previews can't read them (the image shows as a
placeholder) and they are lost when the app is closed. The user is now
asked to save the project in the cloud (which stores the files).
Don't show in changelog
2026-09-30 14:28:35 +02:00
Clément Pasteau
d31959e396
Better indicator for coordinates on 2D canvas ( #9148 )
2026-09-30 12:03:11 +02:00
Aurélien Vivet
75ce1cbc93
Frame the selection in the visible area between panels when focusing on it in the 3D editor ( #9157 )
2026-09-29 16:48:03 +02:00
Clément Pasteau
71b9261f59
Fix various 3D editor issues (layers and rescaling) ( #9158 )
2026-09-29 16:43:14 +02:00
Florian Rival
2e8c22b10c
Fix GDJS tests relying on exact floating point results ( #9156 )
...
Newer Chrome versions compute Math functions with a different last
digit, so compare these values with a tolerance.
Don't show in changelog
2026-09-29 15:34:12 +02:00
github-actions[bot]
00b0041478
[Auto PR] Update extension translations ( #9151 )
v5.6.283
2026-09-29 13:57:18 +02:00
Florian Rival
dbbe1e74ce
Bump newIDE version
2026-09-29 12:06:28 +02:00
Florian Rival
205cfe5e80
Allow extension provided InGameEditor toolbars ( #9153 )
2026-09-29 12:05:50 +02:00
Florian Rival
06470c5872
Fix tooltips rendered in popped out editor windows ( #9150 )
2026-09-28 18:31:05 +02:00
github-actions[bot]
ec1f2e3f4f
[Auto PR] Update translations ( #9138 )
2026-09-28 17:23:59 +02:00
Clément Pasteau
27613015c0
Share textures embedded in 3D models during runtime ( #9145 )
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* Also ensure geometry, material and textures are correctly disposed when object is not used anymore, avoiding memory leaks
2026-09-28 17:23:23 +02:00
Florian Rival
98c1b39f5d
Improve raw JSON edition of simple tilemaps ( #9147 )
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Don't show in changelog
2026-09-28 15:44:19 +02:00
Florian Rival
deed83995c
Improve handling of raw JSON for objects ( #9146 )
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Notably animations.
Don't show in changelog
2026-09-28 14:26:42 +02:00
Florian Rival
d7c58bc35f
Only list the first changes and warnings of add_or_edit_variable ( #9144 )
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Don't show in changelog
2026-09-28 13:39:54 +02:00
Aurélien Vivet
b606835c2c
Allow using the scene editor shortcuts without clicking on the canvas first ( #8938 )
2026-09-28 11:16:21 +02:00
Florian Rival
2f00592c57
Fix gameplay tests output not being bounded ( #9143 )
2026-09-28 00:12:53 +02:00
Florian Rival
64a832e930
Use the object name in the default agent asset search ( #9141 )
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Don't show in changelog
2026-09-27 11:26:04 +02:00
Florian Rival
9cd59b3181
Handle competing effects when installing effect assets ( #9140 )
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Don't show in changelog
2026-09-26 13:23:31 +02:00
Aurélien Vivet
c8fdf564e3
Fix .gdo import missing objects and failing on some resources ( #9134 )
2026-09-26 12:32:48 +02:00
Florian Rival
5b52d82c99
Add support for raw object/instance changes in the agent ( #9139 )
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Don't show in changelog
2026-09-25 17:36:40 +02:00
D8H
83da4cc2bf
Improve autocompletion and errors according to variable types ( #9105 )
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- Add autocompletion with brackets access for structures and arrays.
- Improve error messages when brackets are empty.
- Fix autocompletion of variable parameters in function calls wrongly
suggesting objects and functions.
- Only display relevant variables in autocompletion according to their
type.
- Display an error when string, number or boolean variable is used and a
structure or an array is expected and the other way around.
2026-09-25 15:40:00 +02:00
github-actions[bot]
d5c6ee3b32
[Auto PR] Update translations ( #9137 )
2026-09-25 11:57:12 +02:00
Clément Pasteau
77aaf80ca2
Effects can now be added from the store, starting with skyboxes ( #9136 )
2026-09-25 11:41:56 +02:00
Florian Rival
45d3ca2c7b
Add support for attaching files to chat messages and converting them to resources ( #9135 )
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- Also let the agent see screenshots taken by gameplay test (at least an automated one, and up to 4)
2026-09-25 00:18:33 +02:00
Clément Pasteau
15dd4dafbb
Prevent jumping again after falling a platform in 3D platformer ( #9132 )
2026-09-23 16:10:17 +02:00
github-actions[bot]
8f6228e1a7
[Auto PR] Update translations ( #9123 )
2026-09-23 14:49:19 +02:00
Clément Pasteau
0cd7d68ee9
Improve starters used by the AI to have themed assets ( #9126 )
2026-09-23 14:31:06 +02:00
Clément Pasteau
df9de041f3
Allow selecting multiple resources for common actions ( #9129 )
2026-09-22 16:56:03 +02:00