D8H 18e8020bf5 Simplify the list of actions/conditions by removing duplicated actions/conditions that are common between objects (#5494)
* Actions, conditions and expressions related to opacity, size (width/height), scale, animations and other common features are now visible only once when you search for them in actions/conditions (instead of being shown once for every type of object supporting them). This reduces the risk of confusion for new or existing users, notably when multiple versions of the same action were returned by the search and was making it difficult to choose the proper one.
* Internally, this works thanks to default, built-in behaviors that are supported by the objects.
2023-08-25 11:11:55 +02:00

GDevelop logo

GDevelop is a full-featured, no-code, open-source game development software. You can build games for mobile, desktop and the web. GDevelop is fast and easy to use: the game logic is built up using an intuitive and powerful event-based system.

The GDevelop editor when editing a game level

Getting started

❔ I want to... 🚀 What to do
Download GDevelop to make games Go to GDevelop website to download the app!
Contribute to the editor Download Node.js and follow this README.
Create/improve an extension Download Node.js and follow this README.
Help to translate GDevelop Go on the GDevelop project on Crowdin or translate in-app tutorials.

Are you interested in contributing to GDevelop for the first time? Take a look at the list of good first issues, good first contributions or the "🏐 not too hard" cards on the Roadmap.

Overview of the architecture

Directory ℹ️ Description
Core GDevelop core library, containing common tools to implement the IDE and work with GDevelop games.
GDJS The game engine, written in TypeScript, using PixiJS (WebGL), powering all GDevelop games.
GDevelop.js Bindings of Core, GDJS and Extensions to JavaScript (with WebAssembly), used by the IDE.
newIDE The game editor, written in JavaScript with React, Electron and PixiJS.
Extensions Extensions for the game engine, providing objects, behaviors, events and new features.

To learn more about GDevelop Architecture, read the architecture overview here.

Pre-generated documentation of the Core library, C++ and TypeScript game engines is available here.

Status of the tests and builds: macOS and Linux build status Fast tests status All tests status Windows Build status https://good-labs.github.io/greater-good-affirmation/assets/images/badge.svg

Community

Development Roadmap

Games made with GDevelop

Some games made with GDevelop

License

  • The Core library, the native and HTML5 game engines, the IDE, and all extensions (respectively Core, GDJS, newIDE and Extensions folders) are under the MIT license.
  • The name, GDevelop, and its logo are the exclusive property of Florian Rival.

Games exported with GDevelop are based on the GDevelop game engine (see Core and GDJS folders): this engine is distributed under the MIT license so that you can distribute, sell or do anything with the games you created with GDevelop. In particular, you are not forced to make your game open-source.

Languages
JavaScript 88%
C++ 7.7%
TypeScript 3.9%
CSS 0.2%