Bloodborne PC
Bloodborne on Windows in one package: launcher and engine. You only need your own game dump.
No game files are included. Bring a decrypted Bloodborne dump (CUSA03173 or another region) with update 1.09.
Install
- Download
BloodbornePC-<version>-win64.zipfrom Releases and extract it anywhere. - Run
Bloodborne Launcher.exeand choose your game folder (the one witheboot.bin). - Press Play.
The launcher updates itself from the Releases page.
Features
- Play – game folder check (eboot.bin, version 1.09), saves folder, one-click start.
- Display – in-game menu language (English / Russian), game language, resolution, fullscreen, widescreen (21:9, 32:9), 30 / 60 / 90 / 120 / 144 FPS or uncapped.
- Graphics – FSR 4, FSR 3, DLSS, TAA, sharpening, picture and camera tuning, game effects.
- Controls – keyboard and mouse for all 29 actions (one key and one mouse input each),
mouse camera, mouse pointer in the game's menus, sensitivity and invert.
- Profiles: EldenRingStyle (the default), PC default and Mouse focus built in; save your own, copy them as JSON to any paste site, import from a link or file.
- Trophies – all 40, completion rate, in-game unlock notification with sound.
- Mods & patches, Online (shadNet), Game output log.
Control profile format
{
"format": "bbport-controls",
"version": 2,
"name": "Mouse focus",
"author": "you",
"description": "Attacks on the mouse",
"bindings": { "attack": "Mouse1", "strong_attack": "Mouse3", "lock_on": "Mouse2", "roll": "Space" }
}
Actions: move_forward move_back move_left move_right walk roll l3 attack strong_attack strong_modifier transform firearm lock_on blood_vial use_item interact switch_item switch_right switch_left dpad_up gestures personal_effects menu confirm back look_up look_down look_left look_right. Keys use SDL names (Space, Left Shift, Return, F); mouse inputs are
Mouse1 (left), Mouse2 (middle), Mouse3 (right), Mouse4, Mouse5, WheelUp, WheelDown. Each action takes one key and one mouse input.
Building the launcher
.NET 8 SDK on Windows:
dotnet build launcher/windows/BloodborneLauncher.sln -c Release
launcher/windows/LauncherBuilder builds Build Launcher.exe, which rebuilds the launcher when
its sources change (--force always). Put a folder path in launcher/windows/install.txt to
install into a package folder instead of LauncherApp/.
Engine
The engine (out/, scripts/) is DarkIzuku/bloodborne_pc
at tag v0.4.0-darkizuku-preview.1 with the small changes in engine/ (120 / 144 / uncapped FPS on Windows), which builds on
deadinside28/bloodborne_pc (bbport) and
shadPS4. Its source and licenses are there and in the
package's licenses/ folder.
Trophy list from pyL1nx/bloodborne_pc. UI: WPF-UI.
License
The launcher is GPL-2.0-or-later (see LICENSE). The engine is GPL-3.0-or-later.