RetroArch/gfx/drivers/d3d.h

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#ifndef __D3DVIDEO_INTF_H__
#define __D3DVIDEO_INTF_H__
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#include <string>
#include <vector>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
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#ifndef _XBOX
#define HAVE_WINDOW
#endif
#if defined(_XBOX1)
#ifndef HAVE_D3D8
#define HAVE_D3D8
#endif
#else
#ifndef HAVE_D3D9
#define HAVE_D3D9
#endif
#endif
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#include "../../defines/d3d_defines.h"
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#ifdef _XBOX1
#include <xfont.h>
#endif
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#include "../../driver.h"
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#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#include "../video_shader_driver.h"
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#endif
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#include "../font_driver.h"
#include "../video_context_driver.h"
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#include "../common/d3d_common.h"
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#include "d3d_renderchains/render_chain_driver.h"
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#ifdef _XBOX
#include "../../defines/xdk_defines.h"
#endif
typedef struct
{
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float tex_coords[4];
float vert_coords[4];
unsigned tex_w, tex_h;
bool fullscreen;
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bool enabled;
float alpha_mod;
LPDIRECT3DTEXTURE tex;
#ifdef HAVE_D3D9
LPDIRECT3DVERTEXBUFFER vert_buf;
#endif
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} overlay_t;
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#ifdef _XBOX
typedef struct Vertex
{
float x, y;
#if defined(_XBOX1)
float z;
float rhw;
#endif
float u, v;
} Vertex;
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#endif
typedef struct d3d_video
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{
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bool keep_aspect;
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bool should_resize;
bool quitting;
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struct video_viewport vp;
WNDCLASSEX windowClass;
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LPDIRECT3DDEVICE dev;
HRESULT d3d_err;
unsigned cur_mon_id;
unsigned dev_rotation;
D3DVIEWPORT final_viewport;
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std::string shader_path;
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struct video_shader shader;
video_info_t video_info;
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bool needs_restore;
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RECT font_rect;
RECT font_rect_shifted;
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#ifdef HAVE_OVERLAY
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bool overlays_enabled;
std::vector<overlay_t> overlays;
#endif
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#if defined(HAVE_MENU)
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overlay_t *menu;
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#endif
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const renderchain_driver_t *renderchain_driver;
void *renderchain_data;
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/* TODO - refactor this away properly. */
bool resolution_hd_enable;
} d3d_video_t;
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void d3d_make_d3dpp(void *data,
const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp);
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#endif