RetroArch/ps3/ps3_input.c

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2012-04-21 21:13:50 +00:00
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
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#include <stdint.h>
#include <stdlib.h>
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#ifndef __PSL1GHT__
#include <sdk_version.h>
#endif
#include <sys/memory.h>
#include "sdk_defines.h"
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#include "ps3_input.h"
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#include "../driver.h"
#include "../libretro.h"
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#include "../general.h"
/*============================================================
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PS3 MOUSE
============================================================ */
#ifdef HAVE_MOUSE
#ifndef __PSL1GHT__
#define MAX_MICE 7
#endif
static void ps3_mouse_input_deinit(void)
{
cellMouseEnd();
}
static uint32_t ps3_mouse_input_mice_connected(void)
{
CellMouseInfo mouse_info;
cellMouseGetInfo(&mouse_info);
return mouse_info.now_connect;
}
CellMouseData ps3_mouse_input_poll_device(uint32_t id)
{
CellMouseData mouse_data;
// Get new pad data
cellMouseGetData(id, &mouse_data);
return mouse_data;
}
#endif
/*============================================================
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PS3 PAD
============================================================ */
const struct platform_bind platform_keys[] = {
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_B), "Cross button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_Y), "Square button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT), "Select button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_START), "Start button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_UP), "D-Pad Up" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN), "D-Pad Down" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT), "D-Pad Left" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT), "D-Pad Right" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_A), "Circle button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_X), "Triangle button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_L), "L1 button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R), "R1 button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_L2), "L2 button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R2), "R2 button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_L3), "L3 button" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_R3), "R3 button" },
{ (1ULL << RARCH_TURBO_ENABLE), "Turbo button (Unmapped)" },
{ (1ULL << RARCH_ANALOG_LEFT_X_PLUS), "LStick Left" },
{ (1ULL << RARCH_ANALOG_LEFT_X_MINUS), "LStick Right" },
{ (1ULL << RARCH_ANALOG_LEFT_Y_PLUS), "LStick Up" },
{ (1ULL << RARCH_ANALOG_LEFT_Y_MINUS), "LStick Down" },
{ (1ULL << RARCH_ANALOG_RIGHT_X_PLUS), "RStick Left" },
{ (1ULL << RARCH_ANALOG_RIGHT_X_MINUS), "RStick Right" },
{ (1ULL << RARCH_ANALOG_RIGHT_Y_PLUS), "RStick Up" },
{ (1ULL << RARCH_ANALOG_RIGHT_Y_MINUS), "RStick Down" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT), "LStick D-Pad Left" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) | (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT), "LStick D-Pad Right" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP), "LStick D-Pad Up" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) | (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN), "LStick D-Pad Down" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) | (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT), "RStick D-Pad Left" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) | (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT), "RStick D-Pad Right" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) | (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP), "RStick D-Pad Up" },
{ (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) | (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN), "RStick D-Pad Down" },
};
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const unsigned platform_keys_size = sizeof(platform_keys);
static uint64_t state[MAX_PADS];
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static unsigned pads_connected;
#ifdef HAVE_MOUSE
static unsigned mice_connected;
#endif
static void ps3_input_poll(void *data)
{
CellPadInfo2 pad_info;
(void)data;
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for (unsigned i = 0; i < MAX_PADS; i++)
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{
static CellPadData state_tmp;
cellPadGetData(i, &state_tmp);
if (state_tmp.len != 0)
{
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uint64_t *state_cur = &state[i];
bool dpad_emulation = (g_settings.input.dpad_emulation[i] != ANALOG_DPAD_NONE);
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*state_cur = 0;
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#ifdef __PSL1GHT__
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*state_cur |= (state_tmp.BTN_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*state_cur |= (state_tmp.BTN_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
*state_cur |= (state_tmp.BTN_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*state_cur |= (state_tmp.BTN_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*state_cur |= (state_tmp.BTN_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0;
*state_cur |= (state_tmp.BTN_R3) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
*state_cur |= (state_tmp.BTN_L3) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
*state_cur |= (state_tmp.BTN_SELECT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
*state_cur |= (state_tmp.BTN_TRIANGLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0;
*state_cur |= (state_tmp.BTN_SQUARE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
*state_cur |= (state_tmp.BTN_CROSS) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0;
*state_cur |= (state_tmp.BTN_CIRCLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0;
*state_cur |= (state_tmp.BTN_R1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0;
*state_cur |= (state_tmp.BTN_L1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*state_cur |= (state_tmp.BTN_R2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
*state_cur |= (state_tmp.BTN_L2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
if (dpad_emulation)
{
*state_cur |= (state_tmp.ANA_L_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0;
*state_cur |= (state_tmp.ANA_L_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0;
*state_cur |= (state_tmp.ANA_L_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0;
*state_cur |= (state_tmp.ANA_L_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0;
*state_cur |= (state_tmp.ANA_R_H <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0;
*state_cur |= (state_tmp.ANA_R_H >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0;
*state_cur |= (state_tmp.ANA_R_V <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0;
*state_cur |= (state_tmp.ANA_R_V >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0;
}
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#else
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*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_R3) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_L3) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_SELECT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_TRIANGLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_SQUARE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CROSS) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CIRCLE) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L1) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L2) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
if (dpad_emulation)
{
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_LEFT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_X_DPAD_RIGHT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_UP) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_LEFT_Y_DPAD_DOWN) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] <= DEADZONE_LOW) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP) : 0;
*state_cur |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] >= DEADZONE_HIGH) ? (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN) : 0;
}
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#endif
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}
}
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uint64_t *state_p1 = &state[0];
uint64_t *lifecycle_state = &g_extern.lifecycle_state;
bool dpad_emulation = (g_settings.input.dpad_emulation[0] != ANALOG_DPAD_NONE);
*lifecycle_state &= ~(
(1ULL << RARCH_FAST_FORWARD_HOLD_KEY) |
(1ULL << RARCH_LOAD_STATE_KEY) |
(1ULL << RARCH_SAVE_STATE_KEY) |
(1ULL << RARCH_STATE_SLOT_PLUS) |
(1ULL << RARCH_STATE_SLOT_MINUS) |
(1ULL << RARCH_REWIND) |
(1ULL << RARCH_QUIT_KEY) |
(1ULL << RARCH_MENU_TOGGLE) |
(1ULL << RARCH_MENU_QUICKMENU_TOGGLE));
if (dpad_emulation)
{
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_FAST_FORWARD_HOLD_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_LOAD_STATE_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_DOWN)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_SAVE_STATE_KEY);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_RIGHT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_PLUS);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_X_DPAD_LEFT)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_STATE_SLOT_MINUS);
if ((*state_p1 & (1ULL << RARCH_ANALOG_RIGHT_Y_DPAD_UP)) && !(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2)))
*lifecycle_state |= (1ULL << RARCH_REWIND);
}
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if (!(g_extern.frame_count < g_extern.delay_timer[0]))
{
if ((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
*lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE);
if (!(*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)))
{
*lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE);
*lifecycle_state |= (1ULL << RARCH_MENU_QUICKMENU_TOGGLE);
}
}
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cellPadGetInfo2(&pad_info);
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pads_connected = pad_info.now_connect;
#ifdef HAVE_MOUSE
mice_connected = ps3_mouse_input_mice_connected();
#endif
}
#ifdef HAVE_MOUSE
static int16_t ps3_mouse_device_state(void *data, unsigned player, unsigned id)
{
CellMouseData mouse_state = ps3_mouse_input_poll_device(player);
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_LEFT:
return (!mice_connected ? 0 : mouse_state.buttons & CELL_MOUSE_BUTTON_1);
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return (!mice_connected ? 0 : mouse_state.buttons & CELL_MOUSE_BUTTON_2);
case RETRO_DEVICE_ID_MOUSE_X:
return (!mice_connected ? 0 : mouse_state.x_axis);
case RETRO_DEVICE_ID_MOUSE_Y:
return (!mice_connected ? 0 : mouse_state.y_axis);
default:
return 0;
}
}
#endif
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static int16_t ps3_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
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unsigned index, unsigned id)
{
(void)data;
unsigned player = port;
uint64_t button = binds[player][id].joykey;
int16_t retval = 0;
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if (player < pads_connected)
{
switch (device)
{
case RETRO_DEVICE_JOYPAD:
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retval = (state[player] & button) ? 1 : 0;
break;
#ifdef HAVE_MOUSE
case RETRO_DEVICE_MOUSE:
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retval = ps3_mouse_device_state(data, player, id);
break;
#endif
}
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}
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return retval;
}
/*============================================================
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ON-SCREEN KEYBOARD UTILITY
============================================================ */
#ifdef HAVE_OSKUTIL
#define OSK_IN_USE 1
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void oskutil_init(oskutil_params *params, unsigned containersize)
{
params->flags = 0;
if (containersize)
params->osk_memorycontainer = containersize;
else
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params->osk_memorycontainer = 1024*1024*2;
}
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static bool oskutil_enable_key_layout (void)
{
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int ret = pOskSetKeyLayoutOption(CELL_OSKDIALOG_10KEY_PANEL | \
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CELL_OSKDIALOG_FULLKEY_PANEL);
if (ret < 0)
return (false);
else
return (true);
}
static void oskutil_create_activation_parameters(oskutil_params *params)
{
params->dialogParam.controlPoint.x = 0.0;
params->dialogParam.controlPoint.y = 0.0;
int32_t LayoutMode = CELL_OSKDIALOG_LAYOUTMODE_X_ALIGN_CENTER | CELL_OSKDIALOG_LAYOUTMODE_Y_ALIGN_TOP;
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pOskSetLayoutMode(LayoutMode);
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params->dialogParam.osk_allowed_panels =
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CELL_OSKDIALOG_PANELMODE_ALPHABET |
CELL_OSKDIALOG_PANELMODE_NUMERAL |
CELL_OSKDIALOG_PANELMODE_NUMERAL_FULL_WIDTH |
CELL_OSKDIALOG_PANELMODE_ENGLISH;
params->dialogParam.firstViewPanel = CELL_OSKDIALOG_PANELMODE_ENGLISH;
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params->dialogParam.osk_prohibit_flags = 0;
}
void oskutil_write_message(oskutil_params *params, const wchar_t* msg)
{
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params->inputFieldInfo.osk_inputfield_message = (uint16_t*)msg;
}
void oskutil_write_initial_message(oskutil_params *params, const wchar_t* msg)
{
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params->inputFieldInfo.osk_inputfield_starttext = (uint16_t*)msg;
}
bool oskutil_start(oskutil_params *params)
{
if (params->flags & OSK_IN_USE)
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{
RARCH_WARN("OSK util already initialized and in use\n");
return true;
}
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int ret = 0;
ret = sys_memory_container_create(&params->containerid, params->osk_memorycontainer);
if (ret < 0)
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goto do_deinit;
params->outputInfo.osk_callback_return_param = CELL_OSKDIALOG_INPUT_FIELD_RESULT_OK;
params->outputInfo.osk_callback_num_chars = 256;
params->outputInfo.osk_callback_return_string = (uint16_t *)params->text_buf;
memset(params->text_buf, 0, sizeof(*params->text_buf));
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params->inputFieldInfo.osk_inputfield_max_length = CELL_OSKDIALOG_STRING_SIZE;
oskutil_create_activation_parameters(params);
if (!oskutil_enable_key_layout())
return (false);
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ret = pOskLoadAsync(params->containerid, &params->dialogParam, &params->inputFieldInfo);
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if (ret < 0)
goto do_deinit;
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params->flags |= OSK_IN_USE;
g_extern.lifecycle_mode_state |= (1ULL << MODE_OSK_DRAW);
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return true;
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do_deinit:
RARCH_ERR("Could not properly initialize OSK util.\n");
return false;
}
#endif
/*============================================================
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RetroArch PS3 INPUT DRIVER
============================================================ */
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static void ps3_input_free_input(void *data)
{
(void)data;
//cellPadEnd();
}
static void ps3_input_set_keybinds(void *data, unsigned device,
unsigned port, unsigned id, unsigned keybind_action)
{
uint64_t *key = &g_settings.input.binds[port][id].joykey;
uint64_t joykey = *key;
size_t arr_size = platform_keys_size / sizeof(platform_keys[0]);
(void)device;
if (keybind_action & (1ULL << KEYBINDS_ACTION_DECREMENT_BIND))
{
if (joykey == NO_BTN)
*key = platform_keys[arr_size - 1].joykey;
else if (platform_keys[0].joykey == joykey)
*key = NO_BTN;
else
{
*key = NO_BTN;
for (size_t i = 1; i < arr_size; i++)
{
if (platform_keys[i].joykey == joykey)
{
*key = platform_keys[i - 1].joykey;
break;
}
}
}
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_INCREMENT_BIND))
{
if (joykey == NO_BTN)
*key = platform_keys[0].joykey;
else if (platform_keys[arr_size - 1].joykey == joykey)
*key = NO_BTN;
else
{
*key = NO_BTN;
for (size_t i = 0; i < arr_size - 1; i++)
{
if (platform_keys[i].joykey == joykey)
{
*key = platform_keys[i + 1].joykey;
break;
}
}
}
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BIND))
*key = g_settings.input.binds[port][id].def_joykey;
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS))
{
for (int i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++)
{
g_settings.input.binds[port][i].id = i;
g_settings.input.binds[port][i].def_joykey = platform_keys[i].joykey;
g_settings.input.binds[port][i].joykey = g_settings.input.binds[port][i].def_joykey;
}
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_LSTICK;
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_NONE))
{
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_NONE;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[RETRO_DEVICE_ID_JOYPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[RETRO_DEVICE_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[RETRO_DEVICE_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey;
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_LSTICK))
{
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_LSTICK;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[RARCH_ANALOG_LEFT_Y_DPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[RARCH_ANALOG_LEFT_Y_DPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[RARCH_ANALOG_LEFT_X_DPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[RARCH_ANALOG_LEFT_X_DPAD_RIGHT].joykey;
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_RSTICK))
{
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_RSTICK;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[RARCH_ANALOG_RIGHT_Y_DPAD_UP].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[RARCH_ANALOG_RIGHT_Y_DPAD_DOWN].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[RARCH_ANALOG_RIGHT_X_DPAD_LEFT].joykey;
g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[RARCH_ANALOG_RIGHT_X_DPAD_RIGHT].joykey;
}
if (keybind_action & (1ULL << KEYBINDS_ACTION_GET_BIND_LABEL))
{
struct platform_bind *ret = (struct platform_bind*)data;
if (ret->joykey == NO_BTN)
strlcpy(ret->desc, "No button", sizeof(ret->desc));
else
{
for (size_t i = 0; i < arr_size; i++)
{
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if (platform_keys[i].joykey == ret->joykey)
{
strlcpy(ret->desc, platform_keys[i].desc, sizeof(ret->desc));
return;
}
}
strlcpy(ret->desc, "Unknown", sizeof(ret->desc));
}
}
}
static void* ps3_input_init(void)
{
cellPadInit(MAX_PADS);
#ifdef HAVE_MOUSE
cellMouseInit(MAX_MICE);
#endif
for(unsigned i = 0; i < MAX_PLAYERS; i++)
if (driver.input->set_keybinds)
driver.input->set_keybinds(driver.input_data, 0, i, 0,
(1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS));
for(unsigned i = 0; i < MAX_PADS; i++)
{
unsigned keybind_action = 0;
switch (g_settings.input.dpad_emulation[i])
{
case ANALOG_DPAD_LSTICK:
keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_LSTICK);
break;
case ANALOG_DPAD_RSTICK:
keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_RSTICK);
break;
case ANALOG_DPAD_NONE:
keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_NONE);
break;
default:
break;
}
if (keybind_action)
if (driver.input->set_keybinds)
driver.input->set_keybinds(driver.input_data, 0, i, 0,
keybind_action);
}
return (void*)-1;
}
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static bool ps3_input_key_pressed(void *data, int key)
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{
return (g_extern.lifecycle_state & (1ULL << key));
}
const input_driver_t input_ps3 = {
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.init = ps3_input_init,
.poll = ps3_input_poll,
.input_state = ps3_input_state,
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.key_pressed = ps3_input_key_pressed,
.free = ps3_input_free_input,
.set_keybinds = ps3_input_set_keybinds,
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.ident = "ps3",
};
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