RetroArch/gfx/d3d9/d3d9_pc.cpp

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
* Copyright (C) 2012-2014 - OV2
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include "d3d9.hpp"
#include "render_chain.hpp"
#include "../../file.h"
#include "../context/win32_common.h"
#ifdef _MSC_VER
#ifndef _XBOX
#pragma comment( lib, "d3d9" )
#pragma comment( lib, "d3dx9" )
#pragma comment( lib, "cgd3d9" )
#pragma comment( lib, "dxguid" )
#endif
#endif
static d3d_video_t *curD3D = NULL;
static bool d3d_quit = false;
static void *dinput;
extern bool d3d_restore(void *data);
static void d3d_resize(unsigned new_width, unsigned new_height)
{
d3d_video_t *d3d = (d3d_video_t*)curD3D;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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if (!d3dr)
return;
RARCH_LOG("[D3D]: Resize %ux%u.\n", new_width, new_height);
if (new_width != d3d->video_info.width || new_height != d3d->video_info.height)
{
d3d->video_info.width = d3d->screen_width = new_width;
d3d->video_info.height = d3d->screen_height = new_height;
d3d_restore(d3d);
}
}
#ifdef HAVE_WINDOW
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
LPCREATESTRUCT p_cs;
p_cs = (LPCREATESTRUCT)lParam;
curD3D = (d3d_video_t*)p_cs->lpCreateParams;
break;
case WM_CHAR:
case WM_KEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
return win32_handle_keyboard_event(hWnd, message, wParam, lParam);
case WM_DESTROY:
d3d_quit = true;
return 0;
case WM_SIZE:
unsigned new_width, new_height;
new_width = LOWORD(lParam);
new_height = HIWORD(lParam);
if (new_width && new_height)
d3d_resize(new_width, new_height);
return 0;
}
if (dinput_handle_message(dinput, message, wParam, lParam))
return 0;
return DefWindowProc(hWnd, message, wParam, lParam);
}
#endif
bool d3d_process_shader(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
#ifdef HAVE_FBO
if (strcmp(path_get_extension(d3d->cg_shader.c_str()), "cgp") == 0)
return d3d_init_multipass(d3d);
#endif
return d3d_init_singlepass(d3d);
}
static void gfx_ctx_d3d_swap_buffers(void)
{
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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#ifdef _XBOX
RD3DDevice_Present(d3dr);
#else
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if (d3dr->Present(NULL, NULL, NULL, NULL) != D3D_OK)
{
d3d->needs_restore = true;
RARCH_ERR("[D3D]: Present() failed.\n");
}
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#endif
}
static void gfx_ctx_d3d_update_title(void)
{
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
char buffer[128], buffer_fps[128];
bool fps_draw = g_settings.fps_show;
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if (gfx_get_fps(buffer, sizeof(buffer), fps_draw ? buffer_fps : NULL, sizeof(buffer_fps)))
{
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#ifndef _XBOX
std::string title = buffer;
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title += " || Direct3D";
SetWindowText(d3d->hWnd, title.c_str());
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#endif
}
if (fps_draw)
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{
#ifdef _XBOX
char mem[128];
MEMORYSTATUS stat;
GlobalMemoryStatus(&stat);
snprintf(mem, sizeof(mem), "|| MEM: %.2f/%.2fMB", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
strlcat(buffer_fps, mem, sizeof(buffer_fps));
#endif
msg_queue_push(g_extern.msg_queue, buffer_fps, 1, 1);
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}
g_extern.frame_count++;
}
void d3d_set_font_rect(void *data, font_params_t *params)
{
d3d_video_t *d3d = (d3d_video_t*)data;
float pos_x = g_settings.video.msg_pos_x;
float pos_y = g_settings.video.msg_pos_y;
float font_size = g_settings.video.font_size;
if (params)
{
pos_x = params->x;
pos_y = params->y;
font_size *= params->scale;
}
d3d->font_rect.left = d3d->final_viewport.X + d3d->final_viewport.Width * pos_x;
d3d->font_rect.right = d3d->final_viewport.X + d3d->final_viewport.Width;
d3d->font_rect.top = d3d->final_viewport.Y + (1.0f - pos_y) * d3d->final_viewport.Height - font_size;
d3d->font_rect.bottom = d3d->final_viewport.Height;
d3d->font_rect_shifted = d3d->font_rect;
d3d->font_rect_shifted.left -= 2;
d3d->font_rect_shifted.right -= 2;
d3d->font_rect_shifted.top += 2;
d3d->font_rect_shifted.bottom += 2;
}
void d3d_recompute_pass_sizes(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LinkInfo link_info = {0};
link_info.pass = &d3d->shader.pass[0];
link_info.tex_w = link_info.tex_h = d3d->video_info.input_scale * RARCH_SCALE_BASE;
unsigned current_width = link_info.tex_w;
unsigned current_height = link_info.tex_h;
unsigned out_width = 0;
unsigned out_height = 0;
if (!renderchain_set_pass_size(d3d->chain, 0, current_width, current_height))
{
RARCH_ERR("[D3D]: Failed to set pass size.\n");
return;
}
for (unsigned i = 1; i < d3d->shader.passes; i++)
{
renderchain_convert_geometry(d3d->chain, &link_info,
out_width, out_height,
current_width, current_height, &d3d->final_viewport);
link_info.tex_w = next_pow2(out_width);
link_info.tex_h = next_pow2(out_height);
if (!renderchain_set_pass_size(d3d->chain, i, link_info.tex_w, link_info.tex_h))
{
RARCH_ERR("[D3D]: Failed to set pass size.\n");
return;
}
current_width = out_width;
current_height = out_height;
link_info.pass = &d3d->shader.pass[i];
}
}
bool d3d_init_singlepass(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
memset(&d3d->shader, 0, sizeof(d3d->shader));
d3d->shader.passes = 1;
gfx_shader_pass &pass = d3d->shader.pass[0];
pass.fbo.valid = true;
pass.fbo.scale_x = pass.fbo.scale_y = 1.0;
pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT;
strlcpy(pass.source.cg, d3d->cg_shader.c_str(), sizeof(pass.source.cg));
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return true;
}
bool d3d_init_imports(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
if (!d3d->shader.variables)
return true;
state_tracker_info tracker_info = {0};
tracker_info.wram = (uint8_t*)pretro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM);
tracker_info.info = d3d->shader.variable;
tracker_info.info_elem = d3d->shader.variables;
#ifdef HAVE_PYTHON
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if (*d3d->shader.script_path)
{
tracker_info.script = d3d->shader.script_path;
tracker_info.script_is_file = true;
}
tracker_info.script_class = *d3d->shader.script_class ? d3d->shader.script_class : NULL;
#endif
state_tracker_t *state_tracker = state_tracker_init(&tracker_info);
if (!state_tracker)
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{
RARCH_ERR("Failed to initialize state tracker.\n");
return false;
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}
renderchain_add_state_tracker(d3d->chain, state_tracker);
return true;
}
bool d3d_init_luts(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
for (unsigned i = 0; i < d3d->shader.luts; i++)
{
bool ret = renderchain_add_lut(d3d->chain, d3d->shader.lut[i].id, d3d->shader.lut[i].path,
d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC ?
g_settings.video.smooth :
(d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR));
if (!ret)
return ret;
}
return true;
}
#ifdef HAVE_FBO
bool d3d_init_multipass(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
config_file_t *conf = config_file_new(d3d->cg_shader.c_str());
if (!conf)
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{
RARCH_ERR("Failed to load preset.\n");
return false;
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}
memset(&d3d->shader, 0, sizeof(d3d->shader));
if (!gfx_shader_read_conf_cgp(conf, &d3d->shader))
{
config_file_free(conf);
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RARCH_ERR("Failed to parse CGP file.\n");
return false;
}
config_file_free(conf);
gfx_shader_resolve_relative(&d3d->shader, d3d->cg_shader.c_str());
RARCH_LOG("[D3D9 Meta-Cg] Found %d shaders.\n", d3d->shader.passes);
for (unsigned i = 0; i < d3d->shader.passes; i++)
{
if (!d3d->shader.pass[i].fbo.valid)
{
d3d->shader.pass[i].fbo.scale_x = d3d->shader.pass[i].fbo.scale_y = 1.0f;
d3d->shader.pass[i].fbo.type_x = d3d->shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT;
}
}
bool use_extra_pass = d3d->shader.passes < GFX_MAX_SHADERS && d3d->shader.pass[d3d->shader.passes - 1].fbo.valid;
if (use_extra_pass)
{
d3d->shader.passes++;
gfx_shader_pass &dummy_pass = d3d->shader.pass[d3d->shader.passes - 1];
dummy_pass.fbo.scale_x = dummy_pass.fbo.scale_y = 1.0f;
dummy_pass.fbo.type_x = dummy_pass.fbo.type_y = RARCH_SCALE_VIEWPORT;
dummy_pass.filter = RARCH_FILTER_UNSPEC;
}
else
{
gfx_shader_pass &pass = d3d->shader.pass[d3d->shader.passes - 1];
pass.fbo.scale_x = pass.fbo.scale_y = 1.0f;
pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT;
}
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return true;
}
#endif
bool d3d_init_chain(void *data, const video_info_t *video_info)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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// Setup information for first pass.
LinkInfo link_info = {0};
link_info.pass = &d3d->shader.pass[0];
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link_info.tex_w = link_info.tex_h = video_info->input_scale * RARCH_SCALE_BASE;
if (d3d->chain)
free(d3d->chain);
d3d->chain = (renderchain_t*)calloc(1, sizeof(renderchain_t));
if (!d3d->chain)
return false;
if (!renderchain_init(d3d->chain, &d3d->video_info, d3dr, d3d->cgCtx, &d3d->final_viewport, &link_info,
d3d->video_info.rgb32 ? ARGB : RGB565))
{
RARCH_ERR("[D3D9]: Failed to init render chain.\n");
return false;
}
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unsigned current_width = link_info.tex_w;
unsigned current_height = link_info.tex_h;
unsigned out_width = 0;
unsigned out_height = 0;
for (unsigned i = 1; i < d3d->shader.passes; i++)
{
renderchain_convert_geometry(d3d->chain, &link_info,
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out_width, out_height,
current_width, current_height, &d3d->final_viewport);
link_info.pass = &d3d->shader.pass[i];
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link_info.tex_w = next_pow2(out_width);
link_info.tex_h = next_pow2(out_height);
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current_width = out_width;
current_height = out_height;
if (!renderchain_add_pass(d3d->chain, &link_info))
{
RARCH_ERR("[D3D9]: Failed to add pass.\n");
return false;
}
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}
if (!d3d_init_luts(d3d))
{
RARCH_ERR("[D3D9]: Failed to init LUTs.\n");
return false;
}
if (!d3d_init_imports(d3d))
{
RARCH_ERR("[D3D9]: Failed to init imports.\n");
return false;
}
return true;
}
void d3d_deinit_chain(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
if (d3d->chain)
free(d3d->chain);
d3d->chain = NULL;
}
static void gfx_ctx_d3d_show_mouse(bool state)
{
#ifdef HAVE_WINDOW
if (state)
while (ShowCursor(TRUE) < 0);
else
while (ShowCursor(FALSE) >= 0);
#endif
}
void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
{
d3d_video_t *d3d = (d3d_video_t*)data;
memset(d3dpp, 0, sizeof(*d3dpp));
d3dpp->Windowed = g_settings.video.windowed_fullscreen || !info->fullscreen;
if (info->vsync)
{
switch (g_settings.video.swap_interval)
{
default:
case 1: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE; break;
case 2: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO; break;
case 3: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE; break;
case 4: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break;
}
}
else
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp->hDeviceWindow = d3d->hWnd;
d3dpp->BackBufferCount = 2;
d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
if (!d3dpp->Windowed)
{
d3dpp->BackBufferWidth = d3d->screen_width;
d3dpp->BackBufferHeight = d3d->screen_height;
}
}
static void gfx_ctx_d3d_check_window(bool *quit,
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
*quit = false;
*resize = false;
if (d3d_quit)
*quit = true;
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#ifdef _XBOX
if (d3d->should_resize)
*resize = true;
#else
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
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#endif
}
static bool gfx_ctx_d3d_has_focus(void)
{
#ifdef _XBOX
return true;
#else
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
return GetFocus() == d3d->hWnd;
#endif
}
static bool gfx_ctx_d3d_bind_api(enum gfx_ctx_api api, unsigned major, unsigned minor)
{
(void)major;
(void)minor;
(void)api;
#if defined(_XBOX1)
return api == GFX_CTX_DIRECT3D8_API;
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#else /* As long as we don't have a D3D11 implementation, we default to this */
return api == GFX_CTX_DIRECT3D9_API;
#endif
}
static bool gfx_ctx_d3d_init(void)
{
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return true;
}
static void gfx_ctx_d3d_input_driver(const input_driver_t **input, void **input_data)
{
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#ifdef _XBOX
void *xinput = input_xinput.init();
*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
*input_data = xinput;
#else
dinput = input_dinput.init();
*input = dinput ? &input_dinput : NULL;
*input_data = dinput;
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#endif
}
static void gfx_ctx_d3d_get_video_size(unsigned *width, unsigned *height)
{
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#ifdef _XBOX
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(void)width;
(void)height;
#if defined(_XBOX360)
XVIDEO_MODE video_mode;
XGetVideoMode(&video_mode);
*width = video_mode.dwDisplayWidth;
*height = video_mode.dwDisplayHeight;
if(video_mode.fIsHiDef)
{
*width = 1280;
*height = 720;
g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
}
else
{
*width = 640;
*height = 480;
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_HD);
}
if(video_mode.fIsWideScreen)
g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
else
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
#elif defined(_XBOX1)
DWORD video_mode = XGetVideoFlags();
*width = 640;
*height = 480;
// Only valid in PAL mode, not valid for HDTV modes!
if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
// Check for 16:9 mode (PAL REGION)
if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
{ //60 Hz, 720x480i
*width = 720;
*height = 480;
}
else
{ //50 Hz, 720x576i
*width = 720;
*height = 576;
}
g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
}
else
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
}
else
{
// Check for 16:9 mode (NTSC REGIONS)
if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
*width = 720;
*height = 480;
g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
}
else
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
}
if(XGetAVPack() == XC_AV_PACK_HDTV)
{
if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
{
*width = 640;
*height = 480;
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
}
else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
{
*width = 1280;
*height = 720;
g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
}
else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
{
*width = 1920;
*height = 1080;
g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
}
}
#endif
#endif
}
static void gfx_ctx_d3d_swap_interval(unsigned interval)
{
#ifdef _XBOX
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
LPDIRECT3DDEVICE d3dr = d3d->dev;
if (interval)
d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_ONE);
else
d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_IMMEDIATE);
#endif
}
const gfx_ctx_driver_t gfx_ctx_d3d9 = {
gfx_ctx_d3d_init,
NULL, // gfx_ctx_destroy
gfx_ctx_d3d_bind_api,
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gfx_ctx_d3d_swap_interval,
NULL, // gfx_ctx_set_video_mode
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gfx_ctx_d3d_get_video_size,
NULL,
gfx_ctx_d3d_update_title,
gfx_ctx_d3d_check_window,
d3d_resize,
gfx_ctx_d3d_has_focus,
gfx_ctx_d3d_swap_buffers,
gfx_ctx_d3d_input_driver,
NULL,
gfx_ctx_d3d_show_mouse,
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"d3d",
};