2011-01-17 19:54:58 +00:00
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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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2011-01-23 19:29:28 +00:00
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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2011-01-05 18:07:12 +00:00
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdbool.h>
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#include <string.h>
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#include "general.h"
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2011-03-16 20:48:44 +00:00
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#include "shader_glsl.h"
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2011-05-18 18:22:27 +00:00
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#include "strl.h"
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2011-02-04 12:46:51 +00:00
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#else
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#define GL_GLEXT_PROTOTYPES
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2011-01-05 18:07:12 +00:00
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#include <GL/gl.h>
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2011-02-04 12:46:51 +00:00
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#include <GL/glext.h>
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#endif
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#define NO_SDL_GLEXT
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2011-01-07 17:11:06 +00:00
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#include "SDL.h"
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#include "SDL_opengl.h"
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2011-01-05 18:07:12 +00:00
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#include <stdlib.h>
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#include <libxml/parser.h>
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#include <libxml/tree.h>
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2011-01-07 21:33:21 +00:00
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2011-01-11 21:13:55 +00:00
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#include "gl_common.h"
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2011-05-18 18:22:27 +00:00
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#include "image.h"
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2011-02-22 22:43:00 +00:00
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#ifdef __APPLE__
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#define pglCreateProgram glCreateProgram
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#define pglUseProgram glUseProgram
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#define pglCreateShader glCreateShader
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#define pglDeleteShader glDeleteShader
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#define pglShaderSource glShaderSource
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#define pglCompileShader glCompileShader
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#define pglAttachShader glAttachShader
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#define pglDetachShader glDetachShader
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#define pglLinkProgram glLinkProgram
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#define pglGetUniformLocation glGetUniformLocation
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#define pglUniform1i glUniform1i
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#define pglUniform2fv glUniform2fv
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#define pglUniform4fv glUniform4fv
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#define pglGetShaderiv glGetShaderiv
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#define pglGetShaderInfoLog glGetShaderInfoLog
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#define pglGetProgramiv glGetProgramiv
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#define pglGetProgramInfoLog glGetProgramInfoLog
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2011-03-29 16:59:06 +00:00
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#define pglDeleteProgram glDeleteProgram
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#define pglGetAttachedShaders glGetAttachedShaders
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2011-02-22 22:43:00 +00:00
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#else
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2011-01-07 20:02:46 +00:00
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static PFNGLCREATEPROGRAMPROC pglCreateProgram = NULL;
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static PFNGLUSEPROGRAMPROC pglUseProgram = NULL;
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static PFNGLCREATESHADERPROC pglCreateShader = NULL;
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static PFNGLDELETESHADERPROC pglDeleteShader = NULL;
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static PFNGLSHADERSOURCEPROC pglShaderSource = NULL;
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static PFNGLCOMPILESHADERPROC pglCompileShader = NULL;
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static PFNGLATTACHSHADERPROC pglAttachShader = NULL;
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static PFNGLDETACHSHADERPROC pglDetachShader = NULL;
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static PFNGLLINKPROGRAMPROC pglLinkProgram = NULL;
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static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation = NULL;
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static PFNGLUNIFORM1IPROC pglUniform1i = NULL;
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static PFNGLUNIFORM2FVPROC pglUniform2fv = NULL;
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static PFNGLUNIFORM4FVPROC pglUniform4fv = NULL;
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2011-01-07 20:41:11 +00:00
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static PFNGLGETSHADERIVPROC pglGetShaderiv = NULL;
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static PFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog = NULL;
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2011-01-11 21:13:55 +00:00
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static PFNGLGETPROGRAMIVPROC pglGetProgramiv = NULL;
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static PFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog = NULL;
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2011-03-29 16:59:06 +00:00
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static PFNGLDELETEPROGRAMPROC pglDeleteProgram = NULL;
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static PFNGLGETATTACHEDSHADERSPROC pglGetAttachedShaders = NULL;
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2011-02-22 22:43:00 +00:00
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#endif
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2011-01-05 18:07:12 +00:00
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2011-03-12 14:30:57 +00:00
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#define MAX_PROGRAMS 16
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2011-05-18 18:27:27 +00:00
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#define MAX_TEXTURES 8
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2011-03-12 14:30:57 +00:00
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2011-03-14 20:28:30 +00:00
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enum filter_type
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{
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SSNES_GL_NOFORCE,
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SSNES_GL_LINEAR,
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SSNES_GL_NEAREST
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};
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2011-01-05 18:07:12 +00:00
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static bool glsl_enable = false;
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2011-03-12 14:30:57 +00:00
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static GLuint gl_program[MAX_PROGRAMS] = {0};
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2011-03-14 20:28:30 +00:00
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static enum filter_type gl_filter_type[MAX_PROGRAMS] = {SSNES_GL_NOFORCE};
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2011-03-14 21:51:03 +00:00
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static struct gl_fbo_scale gl_scale[MAX_PROGRAMS];
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2011-03-12 14:30:57 +00:00
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static unsigned gl_num_programs = 0;
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2011-03-06 18:56:35 +00:00
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static unsigned active_index = 0;
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2011-01-05 18:07:12 +00:00
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2011-05-18 18:22:27 +00:00
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static GLuint gl_teximage[MAX_TEXTURES];
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static unsigned gl_teximage_cnt = 0;
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static char gl_teximage_uniforms[MAX_TEXTURES][64];
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2011-03-12 14:30:57 +00:00
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struct shader_program
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{
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char *vertex;
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char *fragment;
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2011-03-14 20:28:30 +00:00
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enum filter_type filter;
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2011-03-14 21:51:03 +00:00
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float scale_x;
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float scale_y;
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2011-03-27 18:29:47 +00:00
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unsigned abs_x;
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unsigned abs_y;
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enum gl_scale_type type_x;
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enum gl_scale_type type_y;
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2011-03-14 21:51:03 +00:00
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bool valid_scale;
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2011-03-12 14:30:57 +00:00
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};
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2011-03-29 21:45:10 +00:00
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static bool get_xml_attrs(struct shader_program *prog, xmlNodePtr ptr)
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2011-03-14 21:51:03 +00:00
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{
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prog->scale_x = 1.0;
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prog->scale_y = 1.0;
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2011-03-27 18:29:47 +00:00
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prog->type_x = prog->type_y = SSNES_SCALE_INPUT;
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2011-03-14 21:51:03 +00:00
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prog->valid_scale = false;
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// Check if shader forces a certain texture filtering.
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xmlChar *attr = xmlGetProp(ptr, (const xmlChar*)"filter");
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if (attr)
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{
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if (strcmp((const char*)attr, "nearest") == 0)
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{
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prog->filter = SSNES_GL_NEAREST;
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SSNES_LOG("XML: Shader forces GL_NEAREST.\n");
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}
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else if (strcmp((const char*)attr, "linear") == 0)
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{
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prog->filter = SSNES_GL_LINEAR;
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SSNES_LOG("XML: Shader forces GL_LINEAR.\n");
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}
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else
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SSNES_WARN("XML: Invalid property for filter.\n");
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xmlFree(attr);
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}
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else
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prog->filter = SSNES_GL_NOFORCE;
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2011-03-27 18:29:47 +00:00
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// Check for scaling attributes *lots of code <_<*
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2011-03-14 21:51:03 +00:00
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xmlChar *attr_scale = xmlGetProp(ptr, (const xmlChar*)"scale");
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xmlChar *attr_scale_x = xmlGetProp(ptr, (const xmlChar*)"scale_x");
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xmlChar *attr_scale_y = xmlGetProp(ptr, (const xmlChar*)"scale_y");
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2011-03-27 18:29:47 +00:00
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xmlChar *attr_size = xmlGetProp(ptr, (const xmlChar*)"size");
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xmlChar *attr_size_x = xmlGetProp(ptr, (const xmlChar*)"size_x");
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xmlChar *attr_size_y = xmlGetProp(ptr, (const xmlChar*)"size_y");
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xmlChar *attr_outscale = xmlGetProp(ptr, (const xmlChar*)"outscale");
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xmlChar *attr_outscale_x = xmlGetProp(ptr, (const xmlChar*)"outscale_x");
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xmlChar *attr_outscale_y = xmlGetProp(ptr, (const xmlChar*)"outscale_y");
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2011-03-14 22:59:31 +00:00
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2011-03-29 21:45:10 +00:00
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unsigned x_attr_cnt = 0, y_attr_cnt = 0;
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2011-03-14 21:51:03 +00:00
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if (attr_scale)
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{
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float scale = strtod((const char*)attr_scale, NULL);
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prog->scale_x = scale;
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prog->scale_y = scale;
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prog->valid_scale = true;
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2011-03-27 18:29:47 +00:00
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prog->type_x = prog->type_y = SSNES_SCALE_INPUT;
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2011-03-14 22:48:19 +00:00
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SSNES_LOG("Got scale attr: %.1f\n", scale);
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2011-03-29 21:45:10 +00:00
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x_attr_cnt++;
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y_attr_cnt++;
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2011-03-14 21:51:03 +00:00
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}
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2011-03-14 22:59:31 +00:00
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if (attr_scale_x)
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2011-03-14 21:51:03 +00:00
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{
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2011-03-14 22:48:19 +00:00
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float scale = strtod((const char*)attr_scale_x, NULL);
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2011-03-14 21:51:03 +00:00
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prog->scale_x = scale;
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prog->valid_scale = true;
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2011-03-27 18:29:47 +00:00
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prog->type_x = SSNES_SCALE_INPUT;
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2011-03-14 22:48:19 +00:00
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SSNES_LOG("Got scale_x attr: %.1f\n", scale);
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2011-03-29 21:45:10 +00:00
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x_attr_cnt++;
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2011-03-14 21:51:03 +00:00
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}
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2011-03-14 22:59:31 +00:00
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if (attr_scale_y)
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2011-03-14 21:51:03 +00:00
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{
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2011-03-14 22:48:19 +00:00
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float scale = strtod((const char*)attr_scale_y, NULL);
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2011-03-14 21:51:03 +00:00
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prog->scale_y = scale;
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prog->valid_scale = true;
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2011-03-27 18:29:47 +00:00
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prog->type_y = SSNES_SCALE_INPUT;
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2011-03-14 22:48:19 +00:00
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SSNES_LOG("Got scale_y attr: %.1f\n", scale);
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2011-03-29 21:45:10 +00:00
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y_attr_cnt++;
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2011-03-14 21:51:03 +00:00
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}
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2011-03-27 18:29:47 +00:00
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if (attr_size)
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{
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2011-03-27 19:21:46 +00:00
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prog->abs_x = prog->abs_y = strtoul((const char*)attr_size, NULL, 0);
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2011-03-27 18:29:47 +00:00
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prog->valid_scale = true;
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prog->type_x = prog->type_y = SSNES_SCALE_ABSOLUTE;
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SSNES_LOG("Got size attr: %u\n", prog->abs_x);
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2011-03-29 21:45:10 +00:00
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x_attr_cnt++;
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y_attr_cnt++;
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2011-03-27 18:29:47 +00:00
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}
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if (attr_size_x)
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{
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prog->abs_x = strtoul((const char*)attr_size_x, NULL, 0);
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prog->valid_scale = true;
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prog->type_x = SSNES_SCALE_ABSOLUTE;
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SSNES_LOG("Got size_x attr: %u\n", prog->abs_x);
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2011-03-29 21:45:10 +00:00
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x_attr_cnt++;
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2011-03-27 18:29:47 +00:00
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}
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if (attr_size_y)
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{
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prog->abs_y = strtoul((const char*)attr_size_y, NULL, 0);
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prog->valid_scale = true;
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prog->type_y = SSNES_SCALE_ABSOLUTE;
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SSNES_LOG("Got size_y attr: %u\n", prog->abs_y);
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2011-03-29 21:45:10 +00:00
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y_attr_cnt++;
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2011-03-27 18:29:47 +00:00
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}
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if (attr_outscale)
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{
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float scale = strtod((const char*)attr_outscale, NULL);
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prog->scale_x = scale;
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prog->scale_y = scale;
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prog->valid_scale = true;
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prog->type_x = prog->type_y = SSNES_SCALE_VIEWPORT;
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SSNES_LOG("Got outscale attr: %.1f\n", scale);
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2011-03-29 21:45:10 +00:00
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x_attr_cnt++;
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y_attr_cnt++;
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2011-03-27 18:29:47 +00:00
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}
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if (attr_outscale_x)
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{
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float scale = strtod((const char*)attr_outscale_x, NULL);
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prog->scale_x = scale;
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prog->valid_scale = true;
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prog->type_x = SSNES_SCALE_VIEWPORT;
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SSNES_LOG("Got outscale_x attr: %.1f\n", scale);
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2011-03-29 21:45:10 +00:00
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x_attr_cnt++;
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2011-03-27 18:29:47 +00:00
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}
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if (attr_outscale_y)
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{
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float scale = strtod((const char*)attr_outscale_y, NULL);
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prog->scale_y = scale;
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prog->valid_scale = true;
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prog->type_y = SSNES_SCALE_VIEWPORT;
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SSNES_LOG("Got outscale_y attr: %.1f\n", scale);
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2011-03-29 21:45:10 +00:00
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y_attr_cnt++;
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2011-03-27 18:29:47 +00:00
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}
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2011-03-14 21:51:03 +00:00
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if (attr_scale)
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xmlFree(attr_scale);
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if (attr_scale_x)
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xmlFree(attr_scale_x);
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if (attr_scale_y)
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xmlFree(attr_scale_y);
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2011-03-27 18:29:47 +00:00
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if (attr_size)
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xmlFree(attr_size);
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if (attr_size_x)
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xmlFree(attr_size_x);
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if (attr_size_y)
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xmlFree(attr_size_y);
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if (attr_outscale)
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xmlFree(attr_outscale);
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if (attr_outscale_x)
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xmlFree(attr_outscale_x);
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if (attr_outscale_y)
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xmlFree(attr_outscale_y);
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2011-03-29 21:45:10 +00:00
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if (x_attr_cnt > 1)
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return false;
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if (y_attr_cnt > 1)
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return false;
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return true;
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2011-03-14 21:51:03 +00:00
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}
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2011-05-18 18:22:27 +00:00
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static bool get_texture_image(const char *shader_path, xmlNodePtr ptr)
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{
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2011-05-18 18:27:27 +00:00
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if (gl_teximage_cnt >= MAX_TEXTURES)
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{
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SSNES_WARN("Too many texture images! Ignoring ...\n");
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return true;
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}
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2011-05-18 18:22:27 +00:00
|
|
|
bool linear = true;
|
|
|
|
xmlChar *filename = xmlGetProp(ptr, (const xmlChar*)"file");
|
|
|
|
xmlChar *filter = xmlGetProp(ptr, (const xmlChar*)"filter");
|
|
|
|
xmlChar *id = xmlGetProp(ptr, (const xmlChar*)"id");
|
|
|
|
|
|
|
|
if (!id)
|
|
|
|
{
|
|
|
|
SSNES_ERR("Could not find ID in texture.\n");
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!filename)
|
|
|
|
{
|
|
|
|
SSNES_ERR("Could not find filename in texture.\n");
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (filter && strcmp((const char*)filter, "nearest") == 0)
|
|
|
|
linear = false;
|
|
|
|
|
|
|
|
char tex_path[256];
|
|
|
|
strlcpy(tex_path, shader_path, sizeof(tex_path));
|
|
|
|
|
|
|
|
char *last = strrchr(tex_path, '/');
|
|
|
|
if (!last) last = strrchr(tex_path, '\\');
|
|
|
|
if (last) last[1] = '\0';
|
|
|
|
|
|
|
|
strlcat(tex_path, (const char*)filename, sizeof(tex_path));
|
|
|
|
|
|
|
|
struct texture_image img;
|
|
|
|
SSNES_LOG("Loading texture image from: \"%s\" ...\n", tex_path);
|
|
|
|
if (!texture_image_load(tex_path, &img))
|
|
|
|
{
|
|
|
|
SSNES_ERR("Failed to load texture image from: \"%s\"\n", tex_path);
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
strlcpy(gl_teximage_uniforms[gl_teximage_cnt], (const char*)id, sizeof(gl_teximage_uniforms[0]));
|
|
|
|
|
|
|
|
glGenTextures(1, &gl_teximage[gl_teximage_cnt]);
|
2011-05-18 20:11:34 +00:00
|
|
|
|
|
|
|
pglActiveTexture(GL_TEXTURE0 + gl_teximage_cnt + 1);
|
2011-05-18 18:22:27 +00:00
|
|
|
glBindTexture(GL_TEXTURE_2D, gl_teximage[gl_teximage_cnt]);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, linear ? GL_LINEAR : GL_NEAREST);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, linear ? GL_LINEAR : GL_NEAREST);
|
|
|
|
|
|
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
|
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, img.width);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
|
|
0, GL_RGBA, img.width, img.height, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, img.pixels);
|
|
|
|
|
2011-05-18 20:11:34 +00:00
|
|
|
pglActiveTexture(GL_TEXTURE0);
|
2011-05-18 18:22:27 +00:00
|
|
|
glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
free(img.pixels);
|
|
|
|
|
|
|
|
xmlFree(filename);
|
|
|
|
xmlFree(id);
|
|
|
|
if (filter)
|
|
|
|
xmlFree(filter);
|
|
|
|
|
|
|
|
gl_teximage_cnt++;
|
|
|
|
|
|
|
|
return true;
|
|
|
|
|
|
|
|
error:
|
|
|
|
if (filename)
|
|
|
|
xmlFree(filename);
|
|
|
|
if (filter)
|
|
|
|
xmlFree(filter);
|
|
|
|
if (filter)
|
|
|
|
xmlFree(id);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2011-03-12 14:30:57 +00:00
|
|
|
static unsigned get_xml_shaders(const char *path, struct shader_program *prog, size_t size)
|
2011-01-05 18:07:12 +00:00
|
|
|
{
|
|
|
|
LIBXML_TEST_VERSION;
|
|
|
|
|
|
|
|
xmlParserCtxtPtr ctx = xmlNewParserCtxt();
|
|
|
|
if (!ctx)
|
|
|
|
{
|
|
|
|
SSNES_ERR("Failed to load libxml2 context.\n");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
SSNES_LOG("Loading XML shader: %s\n", path);
|
|
|
|
xmlDocPtr doc = xmlCtxtReadFile(ctx, path, NULL, 0);
|
|
|
|
if (!doc)
|
|
|
|
{
|
|
|
|
SSNES_ERR("Failed to parse XML file: %s\n", path);
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctx->valid == 0)
|
|
|
|
{
|
|
|
|
SSNES_ERR("Cannot validate XML shader: %s\n", path);
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
xmlNodePtr head = xmlDocGetRootElement(doc);
|
|
|
|
xmlNodePtr cur = NULL;
|
|
|
|
for (cur = head; cur; cur = cur->next)
|
|
|
|
{
|
|
|
|
if (cur->type == XML_ELEMENT_NODE && strcmp((const char*)cur->name, "shader") == 0)
|
|
|
|
{
|
|
|
|
xmlChar *attr;
|
2011-03-14 21:51:03 +00:00
|
|
|
attr = xmlGetProp(cur, (const xmlChar*)"language");
|
|
|
|
if (attr && strcmp((const char*)attr, "GLSL") == 0)
|
|
|
|
{
|
|
|
|
xmlFree(attr);
|
2011-01-05 18:07:12 +00:00
|
|
|
break;
|
2011-03-14 21:51:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
if (attr)
|
|
|
|
xmlFree(attr);
|
2011-01-05 18:07:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!cur) // We couldn't find any GLSL shader :(
|
|
|
|
goto error;
|
|
|
|
|
2011-03-12 14:30:57 +00:00
|
|
|
unsigned num = 0;
|
|
|
|
memset(prog, 0, sizeof(struct shader_program) * size);
|
|
|
|
|
2011-01-05 18:07:12 +00:00
|
|
|
// Iterate to check if we find fragment and/or vertex shaders.
|
2011-03-12 14:30:57 +00:00
|
|
|
for (cur = cur->children; cur && num < size; cur = cur->next)
|
2011-01-05 18:07:12 +00:00
|
|
|
{
|
|
|
|
if (cur->type != XML_ELEMENT_NODE)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
xmlChar *content = xmlNodeGetContent(cur);
|
|
|
|
if (!content)
|
|
|
|
continue;
|
|
|
|
|
2011-03-12 14:30:57 +00:00
|
|
|
if (strcmp((const char*)cur->name, "vertex") == 0)
|
2011-01-05 18:07:12 +00:00
|
|
|
{
|
2011-03-12 14:30:57 +00:00
|
|
|
if (prog[num].vertex)
|
|
|
|
{
|
|
|
|
SSNES_ERR("Cannot have more than one vertex shader in a program.\n");
|
2011-03-14 21:51:03 +00:00
|
|
|
xmlFree(content);
|
2011-03-12 14:30:57 +00:00
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
2011-03-14 21:51:03 +00:00
|
|
|
prog[num].vertex = (char*)content;
|
2011-01-05 18:07:12 +00:00
|
|
|
}
|
2011-03-12 14:30:57 +00:00
|
|
|
else if (strcmp((const char*)cur->name, "fragment") == 0)
|
2011-01-05 18:07:12 +00:00
|
|
|
{
|
2011-03-14 21:51:03 +00:00
|
|
|
prog[num].fragment = (char*)content;
|
2011-03-29 21:45:10 +00:00
|
|
|
if (!get_xml_attrs(&prog[num], cur))
|
|
|
|
{
|
|
|
|
SSNES_ERR("XML shader attributes do not comply with specifications.\n");
|
|
|
|
goto error;
|
|
|
|
}
|
2011-03-12 14:30:57 +00:00
|
|
|
num++;
|
2011-01-05 18:07:12 +00:00
|
|
|
}
|
2011-05-18 18:22:27 +00:00
|
|
|
else if (strcmp((const char*)cur->name, "texture") == 0)
|
|
|
|
{
|
|
|
|
if (!get_texture_image(path, cur))
|
|
|
|
{
|
|
|
|
SSNES_ERR("Texture image failed to load.\n");
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
}
|
2011-01-05 18:07:12 +00:00
|
|
|
}
|
|
|
|
|
2011-03-12 14:30:57 +00:00
|
|
|
if (num == 0)
|
2011-01-05 18:07:12 +00:00
|
|
|
{
|
|
|
|
SSNES_ERR("Couldn't find vertex shader nor fragment shader in XML file.\n");
|
|
|
|
goto error;
|
|
|
|
}
|
|
|
|
|
|
|
|
xmlFreeDoc(doc);
|
|
|
|
xmlFreeParserCtxt(ctx);
|
2011-03-12 14:30:57 +00:00
|
|
|
return num;
|
2011-01-05 18:07:12 +00:00
|
|
|
|
|
|
|
error:
|
2011-01-07 17:35:44 +00:00
|
|
|
SSNES_ERR("Failed to load XML shader ...\n");
|
2011-01-05 18:07:12 +00:00
|
|
|
if (doc)
|
|
|
|
xmlFreeDoc(doc);
|
|
|
|
xmlFreeParserCtxt(ctx);
|
2011-03-12 14:30:57 +00:00
|
|
|
return 0;
|
2011-01-05 18:07:12 +00:00
|
|
|
}
|
|
|
|
|
2011-01-07 20:41:11 +00:00
|
|
|
static void print_shader_log(GLuint obj)
|
|
|
|
{
|
|
|
|
int info_len = 0;
|
|
|
|
int max_len;
|
|
|
|
|
|
|
|
pglGetShaderiv(obj, GL_INFO_LOG_LENGTH, &max_len);
|
|
|
|
|
|
|
|
char info_log[max_len];
|
|
|
|
pglGetShaderInfoLog(obj, max_len, &info_len, info_log);
|
|
|
|
|
|
|
|
if (info_len > 0)
|
|
|
|
SSNES_LOG("Shader log: %s\n", info_log);
|
|
|
|
}
|
|
|
|
|
2011-01-11 21:13:55 +00:00
|
|
|
static void print_linker_log(GLuint obj)
|
|
|
|
{
|
|
|
|
int info_len = 0;
|
|
|
|
int max_len;
|
|
|
|
|
|
|
|
pglGetProgramiv(obj, GL_INFO_LOG_LENGTH, &max_len);
|
|
|
|
|
|
|
|
char info_log[max_len];
|
|
|
|
pglGetProgramInfoLog(obj, max_len, &info_len, info_log);
|
|
|
|
|
|
|
|
if (info_len > 0)
|
|
|
|
SSNES_LOG("Linker log: %s\n", info_log);
|
|
|
|
}
|
|
|
|
|
2011-03-29 22:10:16 +00:00
|
|
|
static bool compile_programs(GLuint *gl_prog, struct shader_program *progs, size_t num)
|
2011-01-05 18:07:12 +00:00
|
|
|
{
|
2011-03-12 14:30:57 +00:00
|
|
|
for (unsigned i = 0; i < num; i++)
|
|
|
|
{
|
|
|
|
gl_prog[i] = pglCreateProgram();
|
|
|
|
|
2011-03-30 09:05:56 +00:00
|
|
|
if (!gl_check_error() || gl_prog[i] == 0)
|
|
|
|
{
|
|
|
|
SSNES_ERR("Failed to create GL program #%u.\n", i);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2011-03-12 14:30:57 +00:00
|
|
|
if (progs[i].vertex)
|
|
|
|
{
|
2011-03-12 15:33:01 +00:00
|
|
|
SSNES_LOG("Found GLSL vertex shader.\n");
|
2011-03-12 14:30:57 +00:00
|
|
|
GLuint shader = pglCreateShader(GL_VERTEX_SHADER);
|
|
|
|
pglShaderSource(shader, 1, (const char**)&progs[i].vertex, 0);
|
|
|
|
pglCompileShader(shader);
|
|
|
|
print_shader_log(shader);
|
|
|
|
|
|
|
|
pglAttachShader(gl_prog[i], shader);
|
|
|
|
free(progs[i].vertex);
|
|
|
|
}
|
|
|
|
|
2011-03-29 22:10:16 +00:00
|
|
|
if (!gl_check_error())
|
|
|
|
{
|
|
|
|
SSNES_ERR("Failed to compile vertex shader #%u\n", i);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2011-03-12 15:33:01 +00:00
|
|
|
if (progs[i].fragment)
|
2011-03-12 14:30:57 +00:00
|
|
|
{
|
2011-03-12 15:33:01 +00:00
|
|
|
SSNES_LOG("Found GLSL fragment shader.\n");
|
2011-03-12 14:30:57 +00:00
|
|
|
GLuint shader = pglCreateShader(GL_FRAGMENT_SHADER);
|
|
|
|
pglShaderSource(shader, 1, (const char**)&progs[i].fragment, 0);
|
|
|
|
pglCompileShader(shader);
|
|
|
|
print_shader_log(shader);
|
|
|
|
|
|
|
|
pglAttachShader(gl_prog[i], shader);
|
|
|
|
free(progs[i].fragment);
|
|
|
|
}
|
|
|
|
|
2011-03-29 22:10:16 +00:00
|
|
|
if (!gl_check_error())
|
|
|
|
{
|
|
|
|
SSNES_ERR("Failed to compile fragment shader #%u\n", i);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2011-03-12 14:30:57 +00:00
|
|
|
if (progs[i].vertex || progs[i].fragment)
|
|
|
|
{
|
2011-03-12 15:33:01 +00:00
|
|
|
SSNES_LOG("Linking GLSL program.\n");
|
2011-03-12 14:30:57 +00:00
|
|
|
pglLinkProgram(gl_prog[i]);
|
|
|
|
pglUseProgram(gl_prog[i]);
|
|
|
|
print_linker_log(gl_prog[i]);
|
|
|
|
|
|
|
|
GLint location = pglGetUniformLocation(gl_prog[i], "rubyTexture");
|
|
|
|
pglUniform1i(location, 0);
|
|
|
|
pglUseProgram(0);
|
|
|
|
}
|
2011-03-29 22:10:16 +00:00
|
|
|
|
|
|
|
if (!gl_check_error())
|
|
|
|
{
|
|
|
|
SSNES_ERR("Failed to link program #%u\n", i);
|
|
|
|
return false;
|
|
|
|
}
|
2011-03-12 14:30:57 +00:00
|
|
|
}
|
2011-03-29 22:10:16 +00:00
|
|
|
|
|
|
|
return true;
|
2011-03-12 14:30:57 +00:00
|
|
|
}
|
2011-02-22 22:43:00 +00:00
|
|
|
|
2011-03-30 09:05:56 +00:00
|
|
|
#define LOAD_GL_SYM(SYM) if (!(pgl##SYM)) pgl##SYM = SDL_GL_GetProcAddress("gl" #SYM)
|
|
|
|
|
2011-03-12 14:30:57 +00:00
|
|
|
bool gl_glsl_init(const char *path)
|
|
|
|
{
|
2011-02-22 22:43:00 +00:00
|
|
|
#ifndef __APPLE__
|
2011-01-05 18:07:12 +00:00
|
|
|
// Load shader functions.
|
2011-03-30 09:05:56 +00:00
|
|
|
LOAD_GL_SYM(CreateProgram);
|
|
|
|
LOAD_GL_SYM(UseProgram);
|
|
|
|
LOAD_GL_SYM(CreateShader);
|
|
|
|
LOAD_GL_SYM(DeleteShader);
|
|
|
|
LOAD_GL_SYM(ShaderSource);
|
|
|
|
LOAD_GL_SYM(CompileShader);
|
|
|
|
LOAD_GL_SYM(AttachShader);
|
|
|
|
LOAD_GL_SYM(DetachShader);
|
|
|
|
LOAD_GL_SYM(LinkProgram);
|
|
|
|
LOAD_GL_SYM(GetUniformLocation);
|
|
|
|
LOAD_GL_SYM(Uniform1i);
|
|
|
|
LOAD_GL_SYM(Uniform2fv);
|
|
|
|
LOAD_GL_SYM(Uniform4fv);
|
|
|
|
LOAD_GL_SYM(GetShaderiv);
|
|
|
|
LOAD_GL_SYM(GetShaderInfoLog);
|
|
|
|
LOAD_GL_SYM(GetProgramiv);
|
|
|
|
LOAD_GL_SYM(GetProgramInfoLog);
|
|
|
|
LOAD_GL_SYM(DeleteProgram);
|
|
|
|
LOAD_GL_SYM(GetAttachedShaders);
|
2011-02-22 22:43:00 +00:00
|
|
|
#endif
|
2011-01-05 18:07:12 +00:00
|
|
|
|
|
|
|
SSNES_LOG("Checking GLSL shader support ...\n");
|
2011-02-22 22:43:00 +00:00
|
|
|
#ifdef __APPLE__
|
|
|
|
const bool shader_support = true;
|
|
|
|
#else
|
2011-01-07 20:02:46 +00:00
|
|
|
bool shader_support = pglCreateProgram && pglUseProgram && pglCreateShader
|
|
|
|
&& pglDeleteShader && pglShaderSource && pglCompileShader && pglAttachShader
|
|
|
|
&& pglDetachShader && pglLinkProgram && pglGetUniformLocation
|
2011-01-07 20:41:11 +00:00
|
|
|
&& pglUniform1i && pglUniform2fv && pglUniform4fv
|
2011-03-29 16:59:06 +00:00
|
|
|
&& pglGetShaderiv && pglGetShaderInfoLog && pglGetProgramiv && pglGetProgramInfoLog
|
|
|
|
&& pglDeleteProgram && pglGetAttachedShaders;
|
2011-02-22 22:43:00 +00:00
|
|
|
#endif
|
2011-01-05 18:07:12 +00:00
|
|
|
|
|
|
|
if (!shader_support)
|
|
|
|
{
|
|
|
|
SSNES_ERR("GLSL shaders aren't supported by your GL driver.\n");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2011-03-12 14:30:57 +00:00
|
|
|
struct shader_program progs[MAX_PROGRAMS];
|
|
|
|
unsigned num_progs = get_xml_shaders(path, progs, MAX_PROGRAMS - 1);
|
2011-01-05 18:07:12 +00:00
|
|
|
|
2011-03-12 14:30:57 +00:00
|
|
|
if (num_progs == 0)
|
2011-01-05 18:07:12 +00:00
|
|
|
{
|
2011-03-12 14:30:57 +00:00
|
|
|
SSNES_ERR("Couldn't find any valid shaders in XML file.\n");
|
|
|
|
return false;
|
|
|
|
}
|
2011-01-05 18:07:12 +00:00
|
|
|
|
2011-03-14 20:28:30 +00:00
|
|
|
for (unsigned i = 0; i < num_progs; i++)
|
2011-03-14 21:51:03 +00:00
|
|
|
{
|
2011-03-14 20:28:30 +00:00
|
|
|
gl_filter_type[i + 1] = progs[i].filter;
|
2011-03-27 18:29:47 +00:00
|
|
|
gl_scale[i + 1].type_x = progs[i].type_x;
|
|
|
|
gl_scale[i + 1].type_y = progs[i].type_y;
|
2011-03-14 21:51:03 +00:00
|
|
|
gl_scale[i + 1].scale_x = progs[i].scale_x;
|
|
|
|
gl_scale[i + 1].scale_y = progs[i].scale_y;
|
2011-03-27 18:29:47 +00:00
|
|
|
gl_scale[i + 1].abs_x = progs[i].abs_x;
|
|
|
|
gl_scale[i + 1].abs_y = progs[i].abs_y;
|
2011-03-14 21:51:03 +00:00
|
|
|
gl_scale[i + 1].valid = progs[i].valid_scale;
|
|
|
|
}
|
2011-03-14 20:28:30 +00:00
|
|
|
|
2011-03-29 22:10:16 +00:00
|
|
|
if (!compile_programs(&gl_program[1], progs, num_progs))
|
|
|
|
return false;
|
2011-03-06 18:56:35 +00:00
|
|
|
|
2011-03-12 14:30:57 +00:00
|
|
|
// SSNES custom two-pass with two different files.
|
|
|
|
if (num_progs == 1 && *g_settings.video.second_pass_shader)
|
|
|
|
{
|
|
|
|
unsigned secondary_progs = get_xml_shaders(g_settings.video.second_pass_shader, progs, 1);
|
|
|
|
if (secondary_progs == 1)
|
2011-03-06 18:56:35 +00:00
|
|
|
{
|
2011-03-12 14:30:57 +00:00
|
|
|
compile_programs(&gl_program[2], progs, 1);
|
|
|
|
num_progs++;
|
2011-03-06 18:56:35 +00:00
|
|
|
}
|
2011-03-12 14:30:57 +00:00
|
|
|
else
|
2011-03-06 18:56:35 +00:00
|
|
|
{
|
2011-03-12 14:30:57 +00:00
|
|
|
SSNES_ERR("Did not find valid shader in secondary shader file.\n");
|
|
|
|
return false;
|
2011-03-06 18:56:35 +00:00
|
|
|
}
|
2011-01-05 18:07:12 +00:00
|
|
|
}
|
|
|
|
|
2011-01-11 21:13:55 +00:00
|
|
|
if (!gl_check_error())
|
|
|
|
return false;
|
|
|
|
|
2011-01-05 18:07:12 +00:00
|
|
|
glsl_enable = true;
|
2011-03-12 14:30:57 +00:00
|
|
|
gl_num_programs = num_progs;
|
2011-01-05 18:07:12 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
void gl_glsl_deinit(void)
|
2011-03-29 16:59:06 +00:00
|
|
|
{
|
|
|
|
if (glsl_enable)
|
|
|
|
{
|
|
|
|
pglUseProgram(0);
|
|
|
|
for (int i = 1; i < MAX_PROGRAMS; i++)
|
|
|
|
{
|
|
|
|
if (gl_program[i] == 0)
|
|
|
|
break;
|
|
|
|
|
|
|
|
GLsizei count;
|
|
|
|
GLuint shaders[2];
|
|
|
|
|
|
|
|
pglGetAttachedShaders(gl_program[i], 2, &count, shaders);
|
|
|
|
for (GLsizei j = 0; j < count; j++)
|
|
|
|
{
|
|
|
|
pglDetachShader(gl_program[i], shaders[j]);
|
|
|
|
pglDeleteShader(shaders[j]);
|
|
|
|
}
|
|
|
|
|
|
|
|
pglDeleteProgram(gl_program[i]);
|
|
|
|
}
|
2011-05-18 18:22:27 +00:00
|
|
|
|
|
|
|
glDeleteTextures(gl_teximage_cnt, gl_teximage);
|
|
|
|
gl_teximage_cnt = 0;
|
|
|
|
memset(gl_teximage_uniforms, 0, sizeof(gl_teximage_uniforms));
|
2011-03-29 16:59:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
memset(gl_program, 0, sizeof(gl_program));
|
|
|
|
glsl_enable = false;
|
|
|
|
active_index = 0;
|
|
|
|
}
|
2011-01-05 18:07:12 +00:00
|
|
|
|
|
|
|
void gl_glsl_set_params(unsigned width, unsigned height,
|
|
|
|
unsigned tex_width, unsigned tex_height,
|
2011-05-11 11:24:59 +00:00
|
|
|
unsigned out_width, unsigned out_height,
|
|
|
|
unsigned frame_count)
|
2011-01-05 18:07:12 +00:00
|
|
|
{
|
2011-03-06 18:56:35 +00:00
|
|
|
if (glsl_enable && gl_program[active_index] > 0)
|
2011-01-05 18:07:12 +00:00
|
|
|
{
|
|
|
|
GLint location;
|
|
|
|
|
|
|
|
float inputSize[2] = {width, height};
|
2011-03-06 18:56:35 +00:00
|
|
|
location = pglGetUniformLocation(gl_program[active_index], "rubyInputSize");
|
2011-01-07 20:02:46 +00:00
|
|
|
pglUniform2fv(location, 1, inputSize);
|
2011-01-05 18:07:12 +00:00
|
|
|
|
|
|
|
float outputSize[2] = {out_width, out_height};
|
2011-03-06 18:56:35 +00:00
|
|
|
location = pglGetUniformLocation(gl_program[active_index], "rubyOutputSize");
|
2011-01-07 20:02:46 +00:00
|
|
|
pglUniform2fv(location, 1, outputSize);
|
2011-01-05 18:07:12 +00:00
|
|
|
|
|
|
|
float textureSize[2] = {tex_width, tex_height};
|
2011-03-06 18:56:35 +00:00
|
|
|
location = pglGetUniformLocation(gl_program[active_index], "rubyTextureSize");
|
2011-01-07 20:02:46 +00:00
|
|
|
pglUniform2fv(location, 1, textureSize);
|
2011-05-11 11:24:59 +00:00
|
|
|
|
|
|
|
location = pglGetUniformLocation(gl_program[active_index], "rubyFrameCount");
|
|
|
|
pglUniform1i(location, frame_count);
|
2011-05-18 18:22:27 +00:00
|
|
|
|
|
|
|
for (unsigned i = 0; i < gl_teximage_cnt; i++)
|
|
|
|
{
|
|
|
|
location = pglGetUniformLocation(gl_program[active_index], gl_teximage_uniforms[i]);
|
|
|
|
pglUniform1i(location, i + 1);
|
|
|
|
}
|
2011-01-05 18:07:12 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void gl_glsl_set_proj_matrix(void)
|
|
|
|
{}
|
2011-01-22 23:48:47 +00:00
|
|
|
|
2011-03-06 18:56:35 +00:00
|
|
|
void gl_glsl_use(unsigned index)
|
2011-01-22 23:48:47 +00:00
|
|
|
{
|
|
|
|
if (glsl_enable)
|
2011-03-06 18:56:35 +00:00
|
|
|
{
|
|
|
|
active_index = index;
|
|
|
|
pglUseProgram(gl_program[index]);
|
|
|
|
}
|
2011-01-22 23:48:47 +00:00
|
|
|
}
|
2011-03-12 14:30:57 +00:00
|
|
|
|
|
|
|
unsigned gl_glsl_num(void)
|
|
|
|
{
|
|
|
|
return gl_num_programs;
|
|
|
|
}
|
2011-03-14 20:28:30 +00:00
|
|
|
|
|
|
|
bool gl_glsl_filter_type(unsigned index, bool *smooth)
|
|
|
|
{
|
|
|
|
if (!glsl_enable)
|
|
|
|
return false;
|
|
|
|
|
|
|
|
switch (gl_filter_type[index])
|
|
|
|
{
|
|
|
|
case SSNES_GL_NOFORCE:
|
|
|
|
return false;
|
|
|
|
|
|
|
|
case SSNES_GL_NEAREST:
|
|
|
|
*smooth = false;
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case SSNES_GL_LINEAR:
|
|
|
|
*smooth = true;
|
|
|
|
return true;
|
|
|
|
|
|
|
|
default:
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
2011-03-14 21:09:35 +00:00
|
|
|
|
2011-03-14 21:51:03 +00:00
|
|
|
void gl_glsl_shader_scale(unsigned index, struct gl_fbo_scale *scale)
|
2011-03-14 21:09:35 +00:00
|
|
|
{
|
2011-03-14 21:51:03 +00:00
|
|
|
if (glsl_enable)
|
|
|
|
*scale = gl_scale[index];
|
|
|
|
else
|
|
|
|
scale->valid = false;
|
2011-03-14 21:09:35 +00:00
|
|
|
}
|