RetroArch/gfx/context/d3d_ctx.cpp

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
* Copyright (C) 2012-2014 - OV2
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _XBOX
#include "../../xdk/xdk_d3d.h"
#else
#include "../d3d9/d3d9.hpp"
#include "win32_common.h"
#endif
#include "../gfx_common.h"
#ifdef _MSC_VER
#ifndef _XBOX
#pragma comment( lib, "d3d9" )
#pragma comment( lib, "d3dx9" )
#pragma comment( lib, "cgd3d9" )
#pragma comment( lib, "dxguid" )
#endif
#endif
#if defined(_XBOX1)
#define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL
#define PresentationInterval FullScreen_PresentationInterval
#elif defined(_XBOX360)
#define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTINTERVAL
#endif
static d3d_video_t *curD3D = NULL;
static bool d3d_quit = false;
static void *dinput;
extern bool d3d_restore(void *data);
static void d3d_resize(void *data, unsigned new_width, unsigned new_height)
{
(void)data;
#ifndef _XBOX
d3d_video_t *d3d = (d3d_video_t*)curD3D;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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if (!d3dr)
return;
RARCH_LOG("[D3D]: Resize %ux%u.\n", new_width, new_height);
if (new_width != d3d->video_info.width || new_height != d3d->video_info.height)
{
d3d->video_info.width = d3d->screen_width = new_width;
d3d->video_info.height = d3d->screen_height = new_height;
d3d_restore(d3d);
}
#endif
}
#ifdef HAVE_WINDOW
LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
LPCREATESTRUCT p_cs;
p_cs = (LPCREATESTRUCT)lParam;
curD3D = (d3d_video_t*)p_cs->lpCreateParams;
break;
case WM_CHAR:
case WM_KEYDOWN:
case WM_KEYUP:
case WM_SYSKEYUP:
case WM_SYSKEYDOWN:
return win32_handle_keyboard_event(hWnd, message, wParam, lParam);
case WM_DESTROY:
d3d_quit = true;
return 0;
case WM_SIZE:
unsigned new_width, new_height;
new_width = LOWORD(lParam);
new_height = HIWORD(lParam);
if (new_width && new_height)
d3d_resize(driver.video_data, new_width, new_height);
return 0;
}
if (dinput_handle_message(dinput, message, wParam, lParam))
return 0;
return DefWindowProc(hWnd, message, wParam, lParam);
}
#endif
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static void gfx_ctx_d3d_swap_buffers(void *data)
{
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(void)data;
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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D3DDevice_Presents(d3d, d3dr);
}
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static void gfx_ctx_d3d_update_title(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
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char buf[128], buffer_fps[128];
bool fps_draw = g_settings.fps_show;
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if (gfx_get_fps(buf, sizeof(buf), fps_draw ? buffer_fps : NULL, sizeof(buffer_fps)))
{
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#ifndef _XBOX
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SetWindowText(d3d->hWnd, buf);
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#endif
}
if (fps_draw)
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{
#ifdef _XBOX
char mem[128];
MEMORYSTATUS stat;
GlobalMemoryStatus(&stat);
snprintf(mem, sizeof(mem), "|| MEM: %.2f/%.2fMB", stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
strlcat(buffer_fps, mem, sizeof(buffer_fps));
#endif
msg_queue_push(g_extern.msg_queue, buffer_fps, 1, 1);
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}
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#ifndef _XBOX
g_extern.frame_count++;
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#endif
}
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static void gfx_ctx_d3d_show_mouse(void *data, bool state)
{
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(void)data;
#ifdef HAVE_WINDOW
if (state)
while (ShowCursor(TRUE) < 0);
else
while (ShowCursor(FALSE) >= 0);
#endif
}
void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp)
{
d3d_video_t *d3d = (d3d_video_t*)data;
memset(d3dpp, 0, sizeof(*d3dpp));
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#ifdef _XBOX
d3dpp->Windowed = false;
#else
d3dpp->Windowed = g_settings.video.windowed_fullscreen || !info->fullscreen;
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#endif
if (info->vsync)
{
switch (g_settings.video.swap_interval)
{
default:
case 1: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE; break;
case 2: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO; break;
case 3: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE; break;
case 4: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break;
}
}
else
d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD;
d3dpp->BackBufferCount = 2;
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#ifdef _XBOX
d3dpp->BackBufferFormat =
#ifdef _XBOX360
g_extern.console.screen.gamma_correction ? (D3DFORMAT)MAKESRGBFMT(info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5) :
#endif
info->rgb32 ? D3DFMT_X8R8G8B8 : D3DFMT_LIN_R5G6B5;
#else
d3dpp->hDeviceWindow = d3d->hWnd;
d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN;
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#endif
if (!d3dpp->Windowed)
{
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#ifdef _XBOX
unsigned width, height;
width = 0;
height = 0;
if (d3d->ctx_driver && d3d->ctx_driver->get_video_size)
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d3d->ctx_driver->get_video_size(d3d, &width, &height);
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d3dpp->BackBufferWidth = d3d->screen_width = width;
d3dpp->BackBufferHeight = d3d->screen_height = height;
#else
d3dpp->BackBufferWidth = d3d->screen_width;
d3dpp->BackBufferHeight = d3d->screen_height;
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#endif
}
#ifdef _XBOX
d3dpp->MultiSampleType = D3DMULTISAMPLE_NONE;
d3dpp->EnableAutoDepthStencil = FALSE;
#if defined(_XBOX1)
// Get the "video mode"
DWORD video_mode = XGetVideoFlags();
// Check if we are able to use progressive mode
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
else
d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
// Only valid in PAL mode, not valid for HDTV modes!
if (XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
if (video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
d3dpp->FullScreen_RefreshRateInHz = 60;
else
d3dpp->FullScreen_RefreshRateInHz = 50;
}
if (XGetAVPack() == XC_AV_PACK_HDTV)
{
if (video_mode & XC_VIDEO_FLAGS_HDTV_480p)
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
else if (video_mode & XC_VIDEO_FLAGS_HDTV_720p)
d3dpp->Flags = D3DPRESENTFLAG_PROGRESSIVE;
else if (video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
d3dpp->Flags = D3DPRESENTFLAG_INTERLACED;
}
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if (g_extern.lifecycle_state & MODE_MENU_WIDESCREEN)
d3dpp->Flags |= D3DPRESENTFLAG_WIDESCREEN;
#elif defined(_XBOX360)
if (!(g_extern.lifecycle_state & (1ULL << MODE_MENU_WIDESCREEN)))
d3dpp->Flags |= D3DPRESENTFLAG_NO_LETTERBOX;
if (g_extern.console.screen.gamma_correction)
d3dpp->FrontBufferFormat = (D3DFORMAT)MAKESRGBFMT(D3DFMT_LE_X8R8G8B8);
else
d3dpp->FrontBufferFormat = D3DFMT_LE_X8R8G8B8;
d3dpp->MultiSampleQuality = 0;
#endif
#endif
}
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static void gfx_ctx_d3d_check_window(void *data, bool *quit,
bool *resize, unsigned *width, unsigned *height, unsigned frame_count)
{
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(void)data;
d3d_video_t *d3d = (d3d_video_t*)data;
*quit = false;
*resize = false;
if (d3d_quit)
*quit = true;
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if (d3d->should_resize)
*resize = true;
#ifndef _XBOX
MSG msg;
while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
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#endif
}
#ifdef _XBOX
static HANDLE GetFocus(void)
{
d3d_video_t *d3d = (d3d_video_t*)driver.video_data;
return d3d->hWnd;
}
#endif
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static bool gfx_ctx_d3d_has_focus(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
return GetFocus() == d3d->hWnd;
}
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static bool gfx_ctx_d3d_bind_api(void *data, enum gfx_ctx_api api, unsigned major, unsigned minor)
{
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(void)data;
(void)major;
(void)minor;
(void)api;
#if defined(_XBOX1)
return api == GFX_CTX_DIRECT3D8_API;
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#else /* As long as we don't have a D3D11 implementation, we default to this */
return api == GFX_CTX_DIRECT3D9_API;
#endif
}
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static bool gfx_ctx_d3d_init(void *data)
{
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(void)data;
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return true;
}
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static void gfx_ctx_d3d_destroy(void *data)
{
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(void)data;
}
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static void gfx_ctx_d3d_input_driver(void *data, const input_driver_t **input, void **input_data)
{
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(void)data;
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#ifdef _XBOX
void *xinput = input_xinput.init();
*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
*input_data = xinput;
#else
dinput = input_dinput.init();
*input = dinput ? &input_dinput : NULL;
*input_data = dinput;
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#endif
}
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static void gfx_ctx_d3d_get_video_size(void *data, unsigned *width, unsigned *height)
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{
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(void)data;
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#ifdef _XBOX
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(void)width;
(void)height;
#if defined(_XBOX360)
XVIDEO_MODE video_mode;
XGetVideoMode(&video_mode);
*width = video_mode.dwDisplayWidth;
*height = video_mode.dwDisplayHeight;
if(video_mode.fIsHiDef)
{
*width = 1280;
*height = 720;
g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
}
else
{
*width = 640;
*height = 480;
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_HD);
}
if(video_mode.fIsWideScreen)
g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
else
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
#elif defined(_XBOX1)
DWORD video_mode = XGetVideoFlags();
*width = 640;
*height = 480;
// Only valid in PAL mode, not valid for HDTV modes!
if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
{
// Check for 16:9 mode (PAL REGION)
if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
{ //60 Hz, 720x480i
*width = 720;
*height = 480;
}
else
{ //50 Hz, 720x576i
*width = 720;
*height = 576;
}
g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
}
else
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
}
else
{
// Check for 16:9 mode (NTSC REGIONS)
if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
{
*width = 720;
*height = 480;
g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
}
else
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
}
if(XGetAVPack() == XC_AV_PACK_HDTV)
{
if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
{
*width = 640;
*height = 480;
g_extern.lifecycle_state &= ~(1ULL << MODE_MENU_WIDESCREEN);
g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
}
else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
{
*width = 1280;
*height = 720;
g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
}
else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
{
*width = 1920;
*height = 1080;
g_extern.lifecycle_state |= (1ULL << MODE_MENU_WIDESCREEN);
g_extern.lifecycle_state |= (1ULL << MODE_MENU_HD);
}
}
#endif
#endif
}
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static void gfx_ctx_d3d_swap_interval(void *data, unsigned interval)
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{
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(void)data;
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#ifdef _XBOX
d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = d3d->dev;
if (interval)
d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_ONE);
else
d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, D3DPRESENT_INTERVAL_IMMEDIATE);
#endif
}
const gfx_ctx_driver_t gfx_ctx_d3d9 = {
gfx_ctx_d3d_init,
gfx_ctx_d3d_destroy,
gfx_ctx_d3d_bind_api,
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gfx_ctx_d3d_swap_interval,
NULL,
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gfx_ctx_d3d_get_video_size,
NULL,
gfx_ctx_d3d_update_title,
gfx_ctx_d3d_check_window,
d3d_resize,
gfx_ctx_d3d_has_focus,
gfx_ctx_d3d_swap_buffers,
gfx_ctx_d3d_input_driver,
NULL,
gfx_ctx_d3d_show_mouse,
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"d3d",
};