RetroArch/ps3/main.c

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/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
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*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <stddef.h>
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#include <string.h>
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#include <sys/process.h>
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#include <cell/sysmodule.h>
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#include <sysutil/sysutil_screenshot.h>
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#include <sysutil/sysutil_common.h>
#include <sys/spu_initialize.h>
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#include <sysutil/sysutil_gamecontent.h>
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#include "ps3_input.h"
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#include "ps3_video_psgl.h"
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#include "../conf/config_file.h"
#include "../general.h"
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#include "shared.h"
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#include "menu.h"
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#define MAX_PATH_LENGTH 1024
#define EMULATOR_CONTENT_DIR "SSNE10000"
#define init_setting_uint(charstring, setting, defaultvalue) \
if(!(config_get_uint(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_int(charstring, setting, defaultvalue) \
if(!(config_get_int(currentconfig, charstring, &setting))) \
setting = defaultvalue;
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#define init_setting_float(charstring, setting, defaultvalue) \
if(!(config_get_float(currentconfig, charstring, &setting))) \
setting = defaultvalue;
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#define init_setting_bool(charstring, setting, defaultvalue) \
if(!(config_get_bool(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_bool(charstring, setting, defaultvalue) \
if(!(config_get_bool(currentconfig, charstring, &setting))) \
setting = defaultvalue;
#define init_setting_char(charstring, setting, defaultvalue) \
if(!(config_get_array(currentconfig, charstring, setting, sizeof(setting)))) \
strncpy(setting,defaultvalue, sizeof(setting));
bool g_rom_loaded;
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bool return_to_MM; /* launch multiMAN on exit if ROM is passed*/
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uint32_t g_emulator_initialized = 0;
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char special_action_msg[256]; /* message which should be overlaid on top of the screen*/
uint32_t special_action_msg_expired; /* time at which the message no longer needs to be overlaid onscreen*/
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char contentInfoPath[MAX_PATH_LENGTH];
char usrDirPath[MAX_PATH_LENGTH];
char DEFAULT_PRESET_FILE[MAX_PATH_LENGTH];
char DEFAULT_BORDER_FILE[MAX_PATH_LENGTH];
char DEFAULT_MENU_BORDER_FILE[MAX_PATH_LENGTH];
char GAME_AWARE_SHADER_DIR_PATH[MAX_PATH_LENGTH];
char PRESETS_DIR_PATH[MAX_PATH_LENGTH];
char INPUT_PRESETS_DIR_PATH[MAX_PATH_LENGTH];
char BORDERS_DIR_PATH[MAX_PATH_LENGTH];
char SHADERS_DIR_PATH[MAX_PATH_LENGTH];
char DEFAULT_SHADER_FILE[MAX_PATH_LENGTH];
char DEFAULT_MENU_SHADER_FILE[MAX_PATH_LENGTH];
char SYS_CONFIG_FILE[MAX_PATH_LENGTH];
char MULTIMAN_GAME_TO_BOOT[MAX_PATH_LENGTH];
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int ssnes_main(int argc, char *argv[]);
SYS_PROCESS_PARAM(1001, 0x100000)
#undef main
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uint32_t set_text_message_speed(uint32_t value)
{
return g_frame_count + value;
}
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void set_text_message(const char * message, uint32_t speed)
{
snprintf(special_action_msg, sizeof(special_action_msg), message);
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special_action_msg_expired = set_text_message_speed(speed);
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}
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static bool file_exists(const char * filename)
{
CellFsStat sb;
if(cellFsStat(filename,&sb) == CELL_FS_SUCCEEDED)
return true;
else
return false;
}
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static void init_settings(void)
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{
if(!file_exists(SYS_CONFIG_FILE))
{
FILE * f;
f = fopen(SYS_CONFIG_FILE, "w");
fclose(f);
}
config_file_t * currentconfig = config_file_new(SYS_CONFIG_FILE);
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init_setting_bool("video_smooth", g_settings.video.smooth, 1);
init_setting_bool("video_second_pass_smooth", g_settings.video.second_pass_smooth, 1);
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init_setting_char("video_cg_shader", g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE);
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init_setting_float("video_fbo_scale_x", g_settings.video.fbo_scale_x, 2.0f);
init_setting_float("video_fbo_scale_y", g_settings.video.fbo_scale_y, 2.0f);
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init_setting_bool("video_render_to_texture", g_settings.video.render_to_texture, 1);
init_setting_bool("video_vsync", g_settings.video.vsync, 1);
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init_setting_uint("state_slot", g_extern.state_slot, 0);
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init_setting_uint("screenshots_enabled", g_console.screenshots_enable, 0);
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init_setting_char("cheat_database_path", g_settings.cheat_database, usrDirPath);
}
static void get_path_settings(bool multiman_support)
{
unsigned int get_type;
unsigned int get_attributes;
CellGameContentSize size;
char dirName[CELL_GAME_DIRNAME_SIZE];
memset(&size, 0x00, sizeof(CellGameContentSize));
int ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
if(ret < 0)
{
printf("cellGameBootCheck() Error: 0x%x\n", ret);
}
else
{
printf("cellGameBootCheck() OK\n");
printf(" get_type = [%d] get_attributes = [0x%08x] dirName = [%s]\n", get_type, get_attributes, dirName);
printf(" hddFreeSizeKB = [%d] sizeKB = [%d] sysSizeKB = [%d]\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
ret = cellGameContentPermit(contentInfoPath, usrDirPath);
if(multiman_support)
{
snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR);
snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR);
}
if(ret < 0)
{
printf("cellGameContentPermit() Error: 0x%x\n", ret);
}
else
{
printf("cellGameContentPermit() OK\n");
printf("contentInfoPath:[%s]\n", contentInfoPath);
printf("usrDirPath:[%s]\n", usrDirPath);
}
/* now we fill in all the variables */
snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/presets/stock.conf", usrDirPath);
snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/borders/Centered-1080p/mega-man-2.png", usrDirPath);
snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/borders/Menu/main-menu.png", usrDirPath);
snprintf(GAME_AWARE_SHADER_DIR_PATH, sizeof(GAME_AWARE_SHADER_DIR_PATH), "%s/gameaware", usrDirPath);
snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/presets", usrDirPath);
snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input-presets", usrDirPath);
snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/borders", usrDirPath);
snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/shaders", usrDirPath);
snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/shaders/stock.cg", usrDirPath);
snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/shaders/Borders/Menu/border-only.cg", usrDirPath);
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snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/ssnes.cfg", usrDirPath);
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}
}
static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
{
(void) param;
(void) userdata;
switch (status)
{
case CELL_SYSUTIL_REQUEST_EXITGAME:
menu_is_running = 0;
g_quitting = true;
sys_process_exit(0);
break;
}
}
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// Temporary, a more sane implementation should go here.
int main(int argc, char *argv[])
{
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// Initialize 6 SPUs but reserve 1 SPU as a raw SPU for PSGL
sys_spu_initialize(6, 1);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
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memset(&g_extern, 0, sizeof(g_extern));
memset(&g_settings, 0, sizeof(g_settings));
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memset(&g_console, 0, sizeof(g_console));
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SSNES_LOG("Registering Callback\n");
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
g_rom_loaded = false;
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#ifdef MULTIMAN_SUPPORT
return_to_MM = true;
if(argc > 1)
{
strncpy(MULTIMAN_GAME_TO_BOOT, argv[1], sizeof(MULTIMAN_GAME_TO_BOOT));
}
#else
return_to_MM = false;
#endif
get_path_settings(return_to_MM);
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init_settings();
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#if(CELL_SDK_VERSION > 0x340000)
if (g_console.screenshots_enable)
{
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
screenshot_param.photo_title = "SSNES PS3";
screenshot_param.game_title = "SSNES PS3";
cellScreenShotSetParameter (&screenshot_param);
cellScreenShotEnable();
}
#endif
ps3_video_init();
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ps3_input_init();
menu_init();
menu_loop();
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char arg1[] = "ssnes";
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char arg2[PATH_MAX];
snprintf(arg2, sizeof(arg2), g_extern.system.fullpath);
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char arg3[] = "-v";
char arg4[] = "-c";
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char arg5[MAX_PATH_LENGTH];
snprintf(arg5, sizeof(arg5), SYS_CONFIG_FILE);
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char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL };
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g_emulator_initialized = 1;
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return ssnes_main(sizeof(argv_) / sizeof(argv_[0]) - 1, argv_);
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ps3_input_deinit();
ps3_video_deinit();
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}