RetroArch/input/xdk_xinput_input.c

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/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#ifdef _XBOX
#include <xtl.h>
#endif
#include "../driver.h"
#include "../general.h"
#include "../libretro.h"
#define MAX_PADS 4
typedef struct xdk_input
{
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const rarch_joypad_driver_t *joypad;
} xdk_input_t;
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static void xdk_input_poll(void *data)
{
xdk_input_t *xdk = (xdk_input_t*)data;
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if (xdk && xdk->joypad)
xdk->joypad->poll();
}
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static int16_t xdk_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
xdk_input_t *xdk = (xdk_input_t*)data;
if (port >= MAX_PADS)
return 0;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
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return input_joypad_pressed(xdk->joypad, port, binds[port], id);
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case RETRO_DEVICE_ANALOG:
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return input_joypad_analog(xdk->joypad, port, index, id, binds[port]);
}
return 0;
}
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static void xdk_input_free_input(void *data)
{
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xdk_input_t *xdk = (xdk_input_t*)data;
if (!xdk)
return;
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if (xdk->joypad)
xdk->joypad->destroy();
free(xdk);
}
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static void *xdk_input_init(void)
{
xdk_input_t *xdk = (xdk_input_t*)calloc(1, sizeof(*xdk));
if (!xdk)
return NULL;
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xdk->joypad = input_joypad_init_driver(g_settings.input.joypad_driver);
return xdk;
}
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static bool xdk_input_key_pressed(void *data, int key)
{
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xdk_input_t *xdk = (xdk_input_t*)data;
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return (g_extern.lifecycle_state & (1ULL << key)) ||
input_joypad_pressed(xdk->joypad, 0, g_settings.input.binds[0], key);
}
static uint64_t xdk_input_get_capabilities(void *data)
{
(void)data;
return (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG);
}
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/* FIXME - are we sure about treating low frequency motor as the
* "strong" motor? Does it apply for Xbox too? */
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static bool xdk_input_set_rumble(void *data, unsigned port,
enum retro_rumble_effect effect, uint16_t strength)
{
xdk_input_t *xdk = (xdk_input_t*)data;
(void)xdk;
bool val = false;
#if 0
#if defined(_XBOX360)
XINPUT_VIBRATION rumble_state;
if (effect == RETRO_RUMBLE_STRONG)
rumble_state.wLeftMotorSpeed = strength;
else if (effect == RETRO_RUMBLE_WEAK)
rumble_state.wRightMotorSpeed = strength;
val = XInputSetState(port, &rumble_state) == ERROR_SUCCESS;
#elif defined(_XBOX1)
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#if 0
XINPUT_FEEDBACK rumble_state;
if (effect == RETRO_RUMBLE_STRONG)
rumble_state.Rumble.wLeftMotorSpeed = strength;
else if (effect == RETRO_RUMBLE_WEAK)
rumble_state.Rumble.wRightMotorSpeed = strength;
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val = XInputSetState(xdk->gamepads[port], &rumble_state) == ERROR_SUCCESS;
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#endif
#endif
#endif
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return val;
}
static const rarch_joypad_driver_t *xdk_input_get_joypad_driver(void *data)
{
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xdk_input_t *xdk = (xdk_input_t*)data;
if (xdk)
return xdk->joypad;
return NULL;
}
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input_driver_t input_xinput = {
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xdk_input_init,
xdk_input_poll,
xdk_input_state,
xdk_input_key_pressed,
xdk_input_free_input,
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NULL,
NULL,
xdk_input_get_capabilities,
"xinput",
NULL,
xdk_input_set_rumble,
xdk_input_get_joypad_driver,
};