OV2
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144fb0de43
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win32: set stock shaders after last pass, destroy cg programs on deinit
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2013-03-30 14:20:40 +01:00 |
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OV2
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c9f4db8dcc
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win32: add float_framebuffer and frame_count_mod to d3d9
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2013-03-30 14:20:34 +01:00 |
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twinaphex
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b73edeb2c3
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(Android) Add Sega Virtua Stick to input autodetection list
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2013-03-30 08:56:46 +01:00 |
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twinaphex
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43a4979dc9
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(360) RMenu XUI build fix
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2013-03-30 08:16:58 +01:00 |
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twinaphex
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39c0ed745c
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(PS3) Get rid of QUICKMENU_TOGGLE define - was surpassing 64 entries
on PS3 - now going to do 'menu toggle behavior' logic instead -
menu toggle now triggers ingame menu - will be configurable
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2013-03-30 07:19:42 +01:00 |
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twinaphex
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4e86a05225
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(RGL PS3) Integrate rglFifoGlVertexAttribPointer into glDrawArrays
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2013-03-30 06:36:04 +01:00 |
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twinaphex
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58a98e3043
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(GX RGUI) Resolution additions for Wii - by request
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2013-03-30 05:38:22 +01:00 |
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twinaphex
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2bae3372e6
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(RGL PS3) Integrate SetColorDepthFormats and SetColorDepthBuffers into
main function
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2013-03-30 05:37:37 +01:00 |
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meancoot
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58ba9a9f0a
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(iOS) Fix key modifier processing
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2013-03-29 22:40:16 -04:00 |
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meancoot
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0d580b7c9e
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(iOS) Update key mapping table.
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2013-03-29 22:40:16 -04:00 |
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meancoot
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7fcb26bded
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(iOS) Differentiate between RETRO_DEVICE_POINTER and RARCH_DEVICE_POINTER_SCREEN.
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2013-03-29 22:40:16 -04:00 |
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meancoot
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05bf7acffb
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(iOS) Add the input_enable_hotkey setting to the settings menu
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2013-03-29 22:40:15 -04:00 |
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meancoot
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0c2261aa01
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(iOS) You can now remove keyboard or joystick button assignments.
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2013-03-29 22:40:15 -04:00 |
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meancoot
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2e4846cb43
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(iOS) Add keyboard character callback support.
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2013-03-29 22:40:15 -04:00 |
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twinaphex
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b4fc13b0cc
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(RGL PS3) Faster glClear
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2013-03-30 03:21:54 +01:00 |
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twinaphex
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8ac2ad16c8
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(RGL PS3) Combine ChooseInternalFormat and ExpandInternalFormat
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2013-03-30 00:09:51 +01:00 |
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Themaister
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d59d72fe49
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Don't warp pointer unless needed.
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2013-03-29 19:30:09 +01:00 |
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Themaister
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7f25a608f4
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Only grab mouse when there is input focus.
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2013-03-29 19:04:26 +01:00 |
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twinaphex
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76ddce84a3
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(RGL PS3) Cleanups - we don't need string/enum reporting
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2013-03-29 18:58:50 +01:00 |
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Themaister
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292bc36b43
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Basic mouse grabbing for X11.
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2013-03-29 18:55:54 +01:00 |
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Themaister
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e42c698d22
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Update AUTHORS.
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2013-03-29 16:24:19 +01:00 |
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Hans-Kristian Arntzen
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8c81133688
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Merge pull request #168 from OV2/d3d9-overlay
D3D9 overlay support
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2013-03-29 08:16:44 -07:00 |
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OV2
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88d457baab
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win32: style, remove left over opacity shader
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2013-03-29 15:36:48 +01:00 |
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Themaister
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5e755671da
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Add show_mouse() context callback.
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2013-03-29 13:46:11 +01:00 |
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Themaister
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067e00b3dd
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Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
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2013-03-29 13:26:07 +01:00 |
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OV2
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29fa71b664
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style
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2013-03-29 11:50:05 +01:00 |
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OV2
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34b2a3b210
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win32: use stock shader and color for overlay opacity
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2013-03-29 11:48:33 +01:00 |
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OV2
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a00858a6be
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win32: use color in d3d stock shader, pass valid color values
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2013-03-29 11:46:56 +01:00 |
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twinaphex
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426b3a255d
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Revert "(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could" -
going to do this better
This reverts commit 8b4e6bed93 .
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2013-03-29 01:55:08 +01:00 |
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meancoot
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a8eaeece3d
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(OSX) Build fix for gfx/gl.c
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2013-03-28 20:23:30 -04:00 |
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meancoot
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21fcc5c14b
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(iOS) Build fixes
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2013-03-28 20:16:46 -04:00 |
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twinaphex
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8b4e6bed93
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(PS3) Add third-pass shaders (ifdeffed for PS3 for now - could
be added to PC as well)
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2013-03-28 20:59:49 +01:00 |
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twinaphex
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f0c5499bbc
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(RGL PS3) Group more switch case statements together for vertex program
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2013-03-28 17:59:54 +01:00 |
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twinaphex
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2e3d77e8f2
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(RGL PS3) Optimize FIFO out of space callback
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2013-03-28 16:21:32 +01:00 |
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OV2
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f250cc14ab
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style
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2013-03-28 15:33:50 +01:00 |
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OV2
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2b51d48b2b
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win32: adjust makefile
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2013-03-28 15:05:12 +01:00 |
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OV2
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15f6026c86
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win32: fix compile without HAVE_OVERLAY
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2013-03-28 14:55:42 +01:00 |
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OV2
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66b4b45f5c
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win32: add opacity shader to overlay
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2013-03-28 14:30:39 +01:00 |
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OV2
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b782ec2d33
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win32: specify vertex declaration for overlay
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2013-03-28 14:30:39 +01:00 |
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OV2
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a61afbde52
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win32: add overlay to d3d9
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2013-03-28 14:30:32 +01:00 |
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twinaphex
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ea916d95d5
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(RGL PS3) Disable RGB remap - was never used up to now - set gamma to 0 -
call GCM functions directly - some other ghetto inlining tweaks
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2013-03-28 07:24:44 +01:00 |
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twinaphex
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e6bc99f929
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(RGL PS3) Faster texture upload
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2013-03-28 01:14:30 +01:00 |
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twinaphex
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3593501003
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(RGL PS3) Clean up what we no longer need
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2013-03-27 23:32:27 +01:00 |
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twinaphex
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acdbd054e9
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(RGL PS3) Remove ifndef __CELLOS_LV2__ code in rgl_ps3_cg.cpp
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2013-03-27 22:46:17 +01:00 |
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twinaphex
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05e94a2326
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(RGL PS3) Don't set embedded constants to default values - we presume shader
already does this
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2013-03-27 22:12:26 +01:00 |
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twinaphex
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8aaf6bea39
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(RGL PS3) Remove runtime semantics
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2013-03-27 20:51:03 +01:00 |
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twinaphex
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5a43f485d9
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(RGL PS3 Cg) Remove runime created parameters (CG_RT) and
connection parameters
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2013-03-27 20:27:55 +01:00 |
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twinaphex
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a3692f8854
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(RGL PS3) Slim down Cg implementation
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2013-03-27 19:18:48 +01:00 |
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twinaphex
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949e2c3cae
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(RGL PS3) Remove cgGLSet/GetManageTextureParameters - take away more state
code associated to it (and speed up cgGLBindProgram in the process)
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2013-03-27 17:07:42 +01:00 |
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twinaphex
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b8178a60eb
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(RGL PS3) Take out ppuData from struct
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2013-03-27 06:51:55 +01:00 |
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