562 Commits

Author SHA1 Message Date
twinaphex
0ed4b97bbc Revert "Don't hide 'Resolution' setting behind compile-time ifdefs anymore"
This reverts commit 365cfd22ee2d26f1aed2566944a545ef09ac03ea.
2017-08-13 18:05:51 +02:00
twinaphex
365cfd22ee Don't hide 'Resolution' setting behind compile-time ifdefs anymore 2017-08-09 10:33:36 +02:00
twinaphex
c7615fdf00 Add RETRO_ENVIRONMENT_SET_HW_SHARED_CONTEXT 2017-08-07 18:06:03 +02:00
twinaphex
b11620e1eb Add retro_timers.h/retro_math.h 2017-06-28 04:41:38 +02:00
twinaphex
e0cc113689 Try to fix this regression https://github.com/libretro/RetroArch/issues/5060 2017-06-18 18:50:46 +02:00
twinaphex
4850af8eac Revert "Try to set use_hw_ctx in advance for Android"
This reverts commit c010c5b2586a05bcc60ca941250073b8ce95ce39.
2017-06-18 17:09:27 +02:00
twinaphex
c010c5b258 Try to set use_hw_ctx in advance for Android 2017-06-18 16:45:36 +02:00
twinaphex
c7ac70a923 Combine video_renderchain_driver.c and video_driver.c 2017-06-12 15:45:58 +02:00
Jean-André Santoni
364440813f Merge pull request #5009 from psyke83/xmbtrans
xmb: enable menu transparency support when emulation is paused (v2)
2017-06-11 21:23:24 +02:00
twinaphex
f6c2d97ed5 Don't do these constant checks 2017-06-07 03:41:36 +02:00
twinaphex
ae98ea7210 Remove unused function 2017-06-06 03:49:21 +02:00
Conn
f413b23f06 xmb: enable menu transparency support when emulation is paused (v2)
Allow xmb menu driver transparency when "Pause when menu activated" is enabled (default setting).
This is also the default behaviour of the rgui driver and is helpful for users to preview
video/shader changes on the fly.

Issues fixed:

gfx/video_driver: enable menu transparency only when game is loaded (as a loaded core can display
                  black or corrupt image)
gfx/video_driver: don't clobber cached frame during driver reinit if game was loaded
                  (fixes missing menu background/paused foreground on full screen toggle)
menu/drivers/xmb: ensure transparency is applied when game is loaded and no shader pipeline active.
menu/menu_driver: explicitly apply transparency only for existing textures (i.e. wallpapers), to
                  avoid background of cores with no content yet loaded mixing with wallpaper.
2017-06-02 02:55:59 +01:00
twinaphex
44b4a4e028 Revert "xmb: enable menu transparency support when emulation is paused"
This reverts commit 17d0037bd529d5f21f08dd002f88746028a05ecd.
2017-06-01 17:21:55 +02:00
Conn
17d0037bd5 xmb: enable menu transparency support when emulation is paused
Allow xmb menu driver transparency when "Pause when menu activated" is enabled (default setting).
This is also the default behaviour of the rgui driver and is helpful for users to preview
video/shader changes on the fly.

Issues fixed:

gfx/video_driver: enable menu transparency only when game is loaded (as a loaded core can display
                  black or corrupt image)
gfx/video_driver: don't clobber cached frame (fixes missing background on full screen toggle)
menu/drivers/xmb: ensure transparency is applied when game is loaded and no shader pipeline active.
menu/menu_driver: explicitly apply transparency only for existing textures (i.e. wallpapers), to
                  avoid background of cores with no content yet loaded mixing with wallpaper.
2017-05-31 23:45:16 +01:00
Twinaphex
1be1386161 Revert "xmb: allow transparency when emulation paused" 2017-06-01 00:27:44 +02:00
Conn
57503051ea xmb: allow transparency when emulation paused
Allow xmb menu driver transparency when "Pause when menu activated" is enabled (default setting).
This is also the default behaviour of the rgui driver and is helpful for users to preview
video/shader changes on the fly.
2017-05-29 23:49:40 +01:00
Arto Vainiolehto
766e4f5110 Fix scaling bug in video_driver_translate_coord_viewport()
- now scaled_x and height are correctly calculated, using viewports's width and height, respectively, as the scaling factor
-- previously the scaling factor was the screen's width/height, which meant that if screen and viewport had different bounds, scaled_x/scaled_y were incorrectly calculated
2017-05-30 00:00:56 +03:00
twinaphex
a0924a414f Get rid of some unnecessary function callback wrapper functions 2017-05-21 09:30:32 +02:00
twinaphex
b7b7c67ca3 Windows buildfix 2017-05-20 17:47:56 +02:00
twinaphex
c0431b34c9 Turn some variables static 2017-05-20 14:31:07 +02:00
twinaphex
6fea8f14c5 Call video_driver_cb_has_focus directly 2017-05-20 14:11:50 +02:00
twinaphex
bd424da015 Turn video_driver_data and current_video into static variables again 2017-05-20 14:09:24 +02:00
twinaphex
5bcacf9b49 Create video_driver_cb_has_focus 2017-05-20 12:02:24 +02:00
twinaphex
efce4d0abf Revert "Add cb_set_shader_coords"
This reverts commit 06df02872210e585e68473beb0dacfd038faba35.
2017-05-19 21:21:40 +02:00
twinaphex
06df028722 Add cb_set_shader_coords 2017-05-19 21:13:44 +02:00
twinaphex
d8f5065d64 Add cb_set_shader_mvp 2017-05-19 19:52:33 +02:00
twinaphex
c5485152aa Do away with conditional inside build_info 2017-05-19 15:59:28 +02:00
twinaphex
2a54544eb3 Add cb_shader_use to video_frame_info 2017-05-19 14:24:19 +02:00
twinaphex
4144c8de35 Prevent coverity warning 2017-05-19 13:54:43 +02:00
twinaphex
b0398c1482 C89 build fixes 2017-05-19 03:34:53 +02:00
twinaphex
89dddaf9f0 Cleanups 2017-05-19 01:19:38 +02:00
twinaphex
4d24153870 Turn into static function 2017-05-19 00:07:24 +02:00
twinaphex
59b3344e72 Combine video_driver.c and video_shader_driver.c 2017-05-18 14:47:24 +02:00
twinaphex
49bf9b62ae Cleanups 2017-05-18 09:46:04 +02:00
twinaphex
d181f70303 Don't call video_viewport_get_system_av_info inside gfx/video_driver.c 2017-05-18 09:44:51 +02:00
twinaphex
c9af58494b Set video_context_driver functions to null functions if not
already set
2017-05-18 03:53:05 +02:00
twinaphex
3f7a30a4b3 Start hooking up dummy callback functions to video_context_data
so that conditionals aren't necessary
2017-05-18 03:37:02 +02:00
twinaphex
941a5d4f94 Go through function callback for swap_buffers as well 2017-05-18 03:05:07 +02:00
twinaphex
86ee08b7a7 Add video context driver update window title callback
to video_frame_info_t
2017-05-18 02:53:12 +02:00
twinaphex
4df6151e14 video_driver_init_filter - cleanup 2017-05-16 21:36:33 +02:00
twinaphex
bf3188eac4 Combine runloop_ctl and rarch_ctl 2017-05-15 05:06:23 +02:00
twinaphex
0e34d362d3 Fix video_driver_is_focused - keyboard should work again with
threaded video
2017-05-14 18:52:36 +02:00
twinaphex
581333f222 Get rid of implicit memset 2017-05-13 23:24:27 +02:00
twinaphex
b22d7902f1 Turn macro back into function 2017-05-13 19:37:16 +02:00
twinaphex
17a15273ba Create function out of video_driver_is_focused - no longer
call video_driver_context_focus from video driver
2017-05-13 19:19:49 +02:00
twinaphex
d4756f83e5 Stop calling video_driver_context_has_windowed from within video
drivers
2017-05-13 19:11:32 +02:00
twinaphex
f6c8aba119 Move video_context_driver_update_window_title to video_driver_frame 2017-05-13 18:58:13 +02:00
twinaphex
42ebe7a7ad Merge runloop.c and retroarch.c 2017-05-11 09:11:46 +02:00
twinaphex
f928e57064 Combine video_context_driver.c and video_driver.c 2017-05-09 01:25:59 +02:00
twinaphex
bac9973354 Cleanups 2017-05-09 00:58:01 +02:00