OV2
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5482986554
|
win32: adjust MSVC project file
|
2013-03-30 14:57:52 +01:00 |
|
twinaphex
|
f7e75d69fa
|
(Salamander) Split up Salamander into its own separate file
|
2013-03-22 21:27:34 +01:00 |
|
twinaphex
|
15215c47f1
|
(Grifin) Move griffin to root (to indicate it's no longer console-specific
|
2013-03-18 05:46:19 +01:00 |
|
twinaphex
|
375aa08e58
|
Remove rarch_conole_input - runtime button remapping should have
no more RARCH_CONSOLE dependencies
|
2013-03-14 21:55:10 +01:00 |
|
twinaphex
|
c28ae74d2e
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(MSVC) Add strncasecmp to msvc_compat.h
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2013-03-01 14:01:53 +01:00 |
|
twinaphex
|
f72a505dbe
|
Split up main() function to frontend/frontend.c
|
2013-02-25 07:01:16 +01:00 |
|
twinaphex
|
49b0f5c204
|
Add HAVE_RARCH_MAIN_IMPLEMENTATION define - hook up console ports
differently
|
2013-02-25 06:47:26 +01:00 |
|
Squarepusher
|
bd4d97337c
|
Merge pull request #139 from Themaister/thread_video
Threaded video driver
|
2013-02-19 14:17:00 -08:00 |
|
twinaphex
|
0b048e5294
|
(Xbox 1) Use 64K stack
|
2013-02-17 18:09:40 +01:00 |
|
twinaphex
|
50ab6e9645
|
(Xbox 1) Lower stacksize to 131072 - still enough for Gambatte
|
2013-02-17 16:23:51 +01:00 |
|
Themaister
|
4b97052f8c
|
Fix threaded driver build on Win32.
|
2013-02-17 15:55:30 +01:00 |
|
Themaister
|
9f6fc7269b
|
Fix MSVC2010 build.
|
2013-02-17 15:37:27 +01:00 |
|
Themaister
|
59e7bc82db
|
Move warning disable to msvc_compat.h.
|
2013-02-17 15:10:03 +01:00 |
|
twinaphex
|
c87b4447a4
|
(Xbox 1) Don't define HAVE_SCREENSHOTS for Xbox 1
|
2013-02-17 03:54:57 +01:00 |
|
twinaphex
|
e6bf7d92d6
|
(Xbox 1) Cut down on libs to link in
|
2013-02-17 03:18:35 +01:00 |
|
twinaphex
|
50603d1bee
|
(Xbox 1 XDK) Build fix for Salamander
|
2013-02-17 02:42:52 +01:00 |
|
twinaphex
|
935c712907
|
(360) Salamander build fix
|
2013-02-17 02:40:34 +01:00 |
|
twinaphex
|
9a88ebb1e6
|
Change WANT_RZLIB to WANT_MINIZ
|
2013-02-16 21:43:29 +01:00 |
|
twinaphex
|
1fb1b4fc06
|
Bump up to version 0.9.8.4
|
2013-02-14 21:31:12 +01:00 |
|
twinaphex
|
77f8b9a0c9
|
Bump up versions to 0.9.8.3
|
2013-02-09 19:06:03 +01:00 |
|
Themaister
|
6a6ad5d606
|
Add SSE build to MSVC 2010.
|
2013-02-09 11:01:11 +01:00 |
|
Themaister
|
4e1387ce25
|
Fix Win32 MSVC 2010 build.
|
2013-02-09 10:39:23 +01:00 |
|
twinaphex
|
a38293caad
|
(PS3/360) Use 8-tap resampler instead of 16-tap for PS3/360 after
rethinking it
|
2013-02-08 14:13:05 +01:00 |
|
twinaphex
|
511d5995e8
|
(PS3/360) Compile in 16-tap sinc for PS3 and 360
|
2013-02-08 14:02:51 +01:00 |
|
twinaphex
|
9c24273afd
|
(Wii/Xbox 1) Compile in sinc resampler (lower-quality) for Xbox 1 and Wii
|
2013-02-08 14:00:34 +01:00 |
|
twinaphex
|
10af790b21
|
(RARCH_CONSOLE) Remove HAVE_HDD_CACHE_PARTITION code
|
2013-01-22 13:09:18 +01:00 |
|
Themaister
|
bbaec34744
|
Update version numbers to 0.9.8.
|
2013-01-22 00:22:09 +01:00 |
|
twinaphex
|
3bc71ae89b
|
(Xbox 1) move media files to media/xbox1
|
2013-01-10 09:19:30 +01:00 |
|
twinaphex
|
a639d2e8d0
|
(360) Move media files to media\
|
2013-01-10 03:22:31 +01:00 |
|
twinaphex
|
589b5eefdb
|
(360) 360 audio driver now goes through the same Xaudio driver
as PC
|
2013-01-09 22:04:28 +01:00 |
|
twinaphex
|
1e57bcab5f
|
Move rarch_manage_libretro_set_first_file to frontend_console.c
|
2013-01-09 02:49:20 +01:00 |
|
twinaphex
|
238699d5a4
|
(XDK) Fix builds
|
2013-01-09 02:41:19 +01:00 |
|
twinaphex
|
56e8b3233a
|
(XDK) Salamander merged into platform_xdk.c
|
2013-01-09 01:35:46 +01:00 |
|
twinaphex
|
b732dc14bd
|
(360) Don't 'skip' pushing stock shader to target
|
2013-01-08 17:20:06 +01:00 |
|
twinaphex
|
01a72eaeb7
|
(XDK) Update solutions
|
2013-01-06 05:49:36 +01:00 |
|
Themaister
|
0b4cf2d053
|
Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
|
twinaphex
|
4e61543203
|
(360) ) Add HAVE_RMENU to 'Release' target
|
2012-12-25 21:44:29 +01:00 |
|
twinaphex
|
7116118051
|
Remove remnants of HAVE_CONFIGFILE
|
2012-12-23 18:16:33 +01:00 |
|
OV2
|
369615f808
|
win32: fix msvc build
|
2012-12-19 21:18:38 +01:00 |
|
twinaphex
|
0261d934f2
|
(RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
|
2012-12-15 01:14:21 +01:00 |
|
Themaister
|
02f84fe323
|
Updates to 0.9.8-beta3
|
2012-11-25 12:56:25 +01:00 |
|
twinaphex
|
68ca851156
|
(Xbox 1) Define WANT_RZLIB
|
2012-11-20 03:40:39 +01:00 |
|
twinaphex
|
ff1920c2f0
|
(360) Define WANT_RZLIB
|
2012-11-20 03:29:08 +01:00 |
|
OV2
|
d24e6bf792
|
win32: add $(CG_LIB/64_PATH) to project file
|
2012-11-15 00:22:36 +01:00 |
|
OV2
|
54d39dff74
|
win32: make d3d9 compile in msvc, add linker pragmas to source files
|
2012-11-14 21:07:06 +01:00 |
|
Twinaphex512
|
46b958c7fa
|
(MSVC 2010)) Add $(CG_INC_PATH) path
|
2012-11-14 01:27:33 +01:00 |
|
Twinaphex512
|
3005adffc3
|
(D3D driver) Add HAVE_CG defines
|
2012-11-14 01:13:08 +01:00 |
|
Twinaphex512
|
d786df681f
|
(MSVC 2010) Change project version to v11 ) - include D3D driver
|
2012-11-14 00:45:43 +01:00 |
|
OV2
|
7cf19f3c4a
|
win32: Add x64 configuration
|
2012-11-13 21:21:59 +01:00 |
|
OV2
|
aafb553240
|
win32: update msvc project file
|
2012-11-13 20:54:46 +01:00 |
|