twinaphex
93f9316a9b
(Xbox 1) Build fixes
2012-11-10 13:46:24 +01:00
twinaphex
de4648a127
(Android) Possible context fix
2012-11-09 22:33:54 +01:00
twinaphex
48b0bc7f2d
(Android) Use eglGetError
2012-11-09 21:52:07 +01:00
twinaphex
acb4f63cfb
(Android) Build fix
2012-11-09 21:20:55 +01:00
twinaphex
eb5bb55754
(Android) Need to know return val
2012-11-09 20:47:17 +01:00
twinaphex
8ba727ab30
(Android) Build fix
2012-11-09 17:05:03 +01:00
twinaphex
0b6bbe04a3
(Android) Add log error messages for Android EGL context for debugging
2012-11-09 09:43:16 +01:00
twinaphex
610b54e3b2
(Android) Some initial context restoring in EGL context
2012-11-03 19:23:52 +01:00
twinaphex
0dbcdb087d
(Android) Rewrite of input code
2012-11-03 00:31:05 +01:00
twinaphex
02f81a38c2
(Android) Create input_state for Android app - can now signal that a window
...
was created, or that we want to shutdown
2012-11-02 22:27:22 +01:00
twinaphex
3837a503b7
(Android) Reimplement native glue code
2012-11-01 05:48:46 +01:00
OV2
eaa637aa4b
win32: report correct monitor size for regular fullscreen in wgl
2012-10-31 21:36:17 +01:00
twinaphex
4d99d93df0
(Android) remove Android save state for now - unused and will
...
probably reimplement it later
2012-10-31 18:10:38 +01:00
twinaphex
cbcffbb5cf
(Android) Get rid of unused width/height/animated in g_android struct
2012-10-31 17:12:45 +01:00
Themaister
dc4eaea7b4
Fix build derp.
2012-10-30 22:02:15 +01:00
Themaister
85b6437fdf
Add multi-monitor to D3D9.
...
Untested as I don't have multiple monitors.
Refactored slightly in WGL to make the code more uniform.
The multi-monitor support should probably be refactored to w32_common or
something similar.
2012-10-30 11:49:40 +01:00
twinaphex
b204b55386
(Android) Remove unnecessary animating conditional block in gfx_ctx_check_window
2012-10-30 06:36:38 +01:00
twinaphex
1ff6175bd2
(Android) Move polling for events into Android input driver instead
...
of EGL context check_window function
2012-10-30 06:20:49 +01:00
Themaister
be35179ec6
Explicitly cast string literal to avoid warning.
2012-10-26 23:04:36 +02:00
Themaister
bda505c95b
Set WM_CLASS in X11.
2012-10-26 23:01:32 +02:00
twinaphex
cfdfcd4b8e
(Android) Speed optimization
2012-10-25 20:58:05 +02:00
Themaister
c2674328ec
Fix broken CRLF, and minor fixes for VC12.
2012-10-24 17:19:37 +02:00
Twinaphex512
53868033b7
(MSVC 2012) Initial MSVC 2012 solution
...
Just need to sort out the linking errors - we'll need to create a
Direct3D driver that is not external for PC and do away with the
'external' one which is really an unacceptable extra dependency for such
a popular graphics API. Also, look if the WGL context file will even
work. Added some TODOs too.
2012-10-24 15:48:44 +02:00
Themaister
204a879380
Report if true fullscreen fails on X11.
2012-10-23 23:17:56 +02:00
OV2
a97acbddb1
win32: ignore f10 and alt key presses
2012-10-22 21:27:49 +02:00
twinaphex
9bc0f382ab
(PS3/RMenu) refactored HAVE_CG_MENU out of existence - now
...
replaced with HAVE_RMENU - menu code has been moved over to
PS3 context file
2012-10-22 06:12:12 +02:00
twinaphex
f37095e994
(PS3) 16bit textures work correctly now - the 'blending' done
...
on consoles (PS3/Wii) for the ingame menu needs to be done in
software rendering - will also help with RMenu for PC
2012-10-22 03:56:28 +02:00
Themaister
a79ca54bc7
Fix CXX_BUILD.
2012-10-21 23:24:25 +02:00
twinaphex
84abbe110b
Merge branch 'rgb565' of https://github.com/Themaister/RetroArch into rgb565
2012-10-21 22:11:30 +02:00
twinaphex
3342bd4ec6
(Android) Teardown more or less works correctly now - have to do
...
exit() at the end because of the way dynamic libraries stay in
memory and can't be purged - so static variables retain their
state (ie. previous values from the previous session) - see
https://groups.google.com/forum/?fromgroups=#!topic/android-ndk/XDO-Rar3ptY
http://comments.gmane.org/gmane.comp.handhelds.android.ndk/11500
2012-10-21 19:56:36 +02:00
twinaphex
702f99b80e
(Android) Some teardown refinements
2012-10-21 17:38:47 +02:00
twinaphex
9b6425c1da
(Android) Use DetachCurrentThread - first stab at setting up clean
...
deiniting
2012-10-21 17:30:02 +02:00
twinaphex
647fd0abf0
(Android) Not sure if we have to do this 'event loop' in gfx_ctx_check_window
...
- make it sample one frame of events and that is it - also comment out
accelerometer stuff for now
2012-10-21 16:37:15 +02:00
Themaister
b6576e91ca
Merge branch 'master' of git://github.com/Themaister/RetroArch
2012-10-20 22:46:19 +01:00
Themaister
5a4caf1c51
Fix build on VC.
...
Conflicts:
gfx/gl_common.h
2012-10-20 23:46:09 +02:00
Themaister
2145d1c4e2
Use RGB565 in VC context.
2012-10-20 21:55:58 +01:00
Themaister
283d17284b
Do not use assert() as error handling.
2012-10-20 22:39:46 +02:00
Themaister
653cbf1baa
Enforce static on globals that aren't used outside.
2012-10-20 22:36:43 +02:00
Toad King
c7dad59402
Add EGLImage support to GL driver.
...
On videocore, uploading image textures using OpenVG instead of OpenGL ES saves us about 4.5 milliseconds per frame.
2012-10-19 23:08:53 -04:00
Toad King
faf1b47d61
VideoCore EGLImage, still needs EGLImage support in GL driver
2012-10-19 21:24:28 -04:00
Toad King
301848e037
compile fix
2012-10-18 19:09:16 -04:00
Toad King
86fb0984d2
beginning framework for EGLImage support, added (untested) example to OpenVG
2012-10-18 19:00:25 -04:00
Themaister
8da0fd6f6d
Drop another call to glClearColor.
2012-10-17 21:35:40 +02:00
twinaphex
90d5913faa
(Android) Add optional fps logging
2012-10-16 17:18:10 +02:00
twinaphex
303c4968f2
(Android) Get rid of extra swap buffers call
2012-10-16 16:23:55 +02:00
twinaphex
3cf0e3c984
(Android) Cleanups in context file - do away with everything related
...
to RARCH_CONSOLE
2012-10-16 14:43:34 +02:00
twinaphex
5977ab5be1
(Android) Implement gfx_ctx_get_video_size
2012-10-16 14:31:18 +02:00
twinaphex
5e85906f94
(Android) Comment out accelerometer logging for now - so that we
...
don't spam the logger
2012-10-16 13:27:49 +02:00
twinaphex
7bdd81b0bb
(Android) Seems to run now (with GLES 2 forced) - but just shows
...
black right now
2012-10-16 13:15:11 +02:00
twinaphex
ff914dd862
(Android) Set up RetroArch for real (Android is retarded in that it
...
only allows us to use dlopen on shared libs that are in the app's
'lib' folder - 'security' concerns and all
2012-10-16 12:49:56 +02:00
twinaphex
ee1194d19a
(Android EGL) don't needlessly set up GL state after gfx_ctx_init
2012-10-15 19:37:18 +02:00
twinaphex
8ac8b16d34
(Android) Use EGL context file
2012-10-15 19:33:57 +02:00
twinaphex
d30d345d84
(Android) Cleanups - remove unneeded gfx_ctx_set_window/gfx_ctx_free_window
2012-10-15 19:15:09 +02:00
twinaphex
f52d7f462e
(360) Build fixes
2012-10-15 07:22:20 +02:00
twinaphex
a7a7671ac0
(Xbox 1) Build fixes
2012-10-15 07:00:58 +02:00
twinaphex
174c7d9d98
(RARCH_CONSOLE) g_console struct removed now - console settings
...
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
96f5c78304
(Android) removed bifrost.c - made libretroarch.so now a native
...
activity
2012-10-14 03:37:08 +02:00
twinaphex
73194640a0
Revert "(Android) Renamed GUI to RetroArch Android - Phoenix will be Java-only,"
...
This reverts commit ad27bedcb4
.
2012-10-14 01:49:15 +02:00
twinaphex
ad27bedcb4
(Android) Renamed GUI to RetroArch Android - Phoenix will be Java-only,
...
and the RetroArch program itself will be a native activity
2012-10-14 00:56:50 +02:00
Themaister
6fd1940741
Fix screensaver appearing in fullscreen.
2012-10-13 19:53:04 +02:00
Themaister
a0e6db636f
Set window icon in X11.
2012-10-13 12:51:37 +02:00
Themaister
89cf228c30
Use monitor index setting.
2012-10-12 21:18:24 +02:00
Themaister
f223c62fc8
Merge git://github.com/OV2/RetroArch
2012-10-12 21:16:19 +02:00
Themaister
f6d8902462
Add monitor selection option.
2012-10-12 21:15:58 +02:00
Themaister
9208663c53
Add basic Xinerama support to X11.
2012-10-12 19:58:54 +02:00
OV2
1aef7faacb
win32: selectable monitor in wgl context
2012-10-12 19:39:55 +02:00
Themaister
f605e8acf2
Fix compiler warnings.
2012-10-11 23:31:46 +02:00
OV2
e5fe88032a
win32: specify device when restoring mode
2012-10-11 23:24:53 +02:00
OV2
0db21ccac1
win32: also use current monitor for regular fullscreen
2012-10-11 22:32:31 +02:00
Themaister
4474b18c8d
Minor nit.
2012-10-11 00:21:08 +02:00
Themaister
b7174a229e
Merge git://github.com/OV2/RetroArch
...
Conflicts:
gfx/context/wgl_ctx.c
2012-10-11 00:18:21 +02:00
Themaister
cf37629d0d
Add icon to WGL.
2012-10-11 00:09:24 +02:00
Themaister
6e1b2c6291
Slight adjustments to WGL.
2012-10-10 23:52:59 +02:00
OV2
691491ccdb
win32: windowed fullscreen on current monitor
2012-10-10 22:08:22 +02:00
OV2
13fafd80ab
win32: only hide cursor if in fullscreen
2012-10-10 21:44:29 +02:00
twinaphex
254239849a
Revert "(Android) Cleanup - remove android java audio driver / remove android java video"
...
This reverts commit ba99f83aa5
.
2012-10-08 22:55:31 +02:00
twinaphex
ba99f83aa5
(Android) Cleanup - remove android java audio driver / remove android java video
...
driver - do as much stuff natively
2012-10-07 18:20:11 +02:00
Themaister
716f37f8bf
Add untested windowed fullscreen in WGL.
2012-10-07 00:21:39 +02:00
twinaphex
350b15b0f2
(Android) Add some initial funtions for setting native window
2012-10-06 06:51:42 +02:00
twinaphex
1fd32e0ae6
(Android) Implement gfx_ctx_set_swap_interval
2012-10-05 16:13:48 +02:00
Themaister
afc611131c
Make fullscreen branch slightly clearer.
2012-10-05 15:17:25 +02:00
Themaister
6104ce2163
Add option for windowed fullscreen.
2012-10-05 14:15:54 +02:00
Themaister
45a5895abf
Attempt to recover from true fullscreen failing.
2012-10-05 13:55:24 +02:00
twinaphex
286edce639
(Android) Clean up EGL context file - bring it more in line with the
...
others
2012-10-05 01:47:52 +02:00
twinaphex
de72779577
(Android) Add preliminary EGL context driver
2012-10-05 01:19:39 +02:00
Themaister
e351dcc59c
Should allow fast path for PS3 on glTexImage2D.
2012-10-02 20:16:55 +02:00
twinaphex
6c5d6515ce
(XDK) 360 and Xbox 1 now both use the same Direct3D driver
2012-10-01 03:35:38 +02:00
twinaphex
4ae233f1f0
(XDK) Reports screen resolution now at device init
2012-10-01 01:17:30 +02:00
twinaphex
011037eea2
(XDK Xbox 1) Refactor Xbox 1 code too
2012-10-01 00:41:06 +02:00
Themaister
b73243b521
Fix CXX_BUILD.
2012-10-01 00:12:07 +02:00
twinaphex
b954472295
(360) Move D3D init/destroy code to context file
2012-10-01 00:09:37 +02:00
twinaphex
4d80a71f7e
(XDK) Refactorings - build fixes
2012-09-30 17:57:32 +02:00
twinaphex
71443385e9
(PS3/XDK - Context) Some refactorings
2012-09-30 17:51:48 +02:00
twinaphex
c1e3dcd00e
(Xbox 1/360) XDK context file updated - fixes build
2012-09-30 17:10:04 +02:00
Themaister
8d8dce7d2b
Don't display mouse. Set window title immediately.
2012-09-30 15:08:11 +02:00
Themaister
dd6d27c108
Add WGL context.
2012-09-30 14:41:58 +02:00
Themaister
5688f939a7
Use GL_BGRA_EXT on GLES.
2012-09-29 20:06:48 +02:00
Themaister
9747a594e8
Check for glXSwapInterval as well.
2012-09-29 12:35:26 +02:00
Themaister
e58bdc4811
Add GLX context.
2012-09-29 12:13:11 +02:00
Themaister
4669aee283
Kill null_ctx.
...
Doesn't serve any purpose with new context abstraction.
2012-09-29 11:14:02 +02:00
Themaister
f8de693eef
Use true fullscreen in X/EGL.
2012-09-29 10:47:55 +02:00
Themaister
c6820af73e
Fix CXX_BUILD.
2012-09-28 23:47:20 +02:00
Themaister
c655c1d4e5
Big refactor of joypad input.
2012-09-28 23:06:16 +02:00
Themaister
5936fbf463
Minor fixes in VC context.
2012-09-26 16:00:06 +02:00
Themaister
31b12d7d00
Refactor out common X11 code.
2012-09-26 15:52:25 +02:00
Themaister
f96d357017
Fix build on KMS.
2012-09-25 19:28:21 +02:00
Themaister
2674a67cdd
Abstract away aspect ratio handling.
2012-09-25 13:51:44 +02:00
Themaister
9c24946ca5
Pick right visual attribs in EGL depending on API.
2012-09-25 13:25:03 +02:00
TwinAphex51224
e42f515e11
(PS3) Works on PS3 again
2012-09-25 03:49:51 +02:00
Toad King
eee9468900
fix GLES for VideoCore
2012-09-24 21:25:31 -04:00
Toad King
df77bbd0bd
compile fixes
...
bind API before initializing context
2012-09-24 20:47:48 -04:00
Themaister
d0e220bbf1
Refactor all GL context handling code.
2012-09-25 01:37:23 +02:00
Themaister
a1999af4a7
Don't use projection abstraction in GL.
...
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
2012-09-24 22:51:26 +02:00
Themaister
4107218a5f
Should fix build on OSX (*shrug*).
2012-09-24 10:04:15 +02:00
Themaister
ae8ab33e81
Properly be able to reinit KMS.
2012-09-24 00:01:04 +02:00
Themaister
b1f5c83deb
Make sure all page-flips are acknowledged.
2012-09-23 12:11:24 +02:00
Themaister
d9fce26801
Log DRM frame as well in KMS.
2012-09-20 19:55:25 +02:00
Themaister
e8666e4b4e
Style nit.
2012-09-19 09:38:59 +02:00
Themaister
90a69ac33e
Only define EGL attrib bits for GL if compiled in.
2012-09-19 09:09:46 +02:00
Toad King
8d5726a5ed
add change to drm/x egl contexts for future OpenVG support
2012-09-18 22:59:51 -04:00
Toad King
66fd23d611
Fix VideoCore context for GLES2, video driver runs but texture is transparent
2012-09-18 22:16:43 -04:00
Toad King
012c7def7b
big Raspberry Pi-related changes
...
* convert old rpi video driver into a generic OpenVG driver
* add VideoCore EGL context
* build GLES by default if VideoCore detected (currently does not run)
2012-09-18 19:42:17 -04:00
Themaister
580cf1c07e
Report delta times for vblank misses.
...
For debugging purposes, report time from PageFlip is queued, till it
actually happens.
2012-09-19 00:44:50 +02:00
Themaister
620769fbeb
Ifdef out custom scheduling for now.
...
Doesn't appear to help much.
2012-09-18 23:09:23 +02:00
Themaister
c309099e79
Attempt to use SCHED_FIFO in KMS.
...
This is mostly for testing purposes, to see how much scheduling affects
performance.
2012-09-18 21:51:50 +02:00
Themaister
f6af4fc122
Add performance metrics to KMS driver.
2012-09-18 20:36:16 +02:00
Themaister
1d2d09905b
Allow using straight OpenGL API in KMS.
2012-09-18 12:16:27 +02:00
Themaister
bbcf7e5d86
Do not flicker when nonblock is applied in KMS.
2012-09-18 10:32:35 +02:00
Themaister
c0d6e5e70c
Free first framebuffer correctly in KMS driver.
2012-09-18 00:17:23 +02:00
Themaister
0c805a200e
Add dummy logs for page_flip_event.
2012-09-17 11:34:19 +02:00
Themaister
ceb7e08c24
Allow fast-forward in framebuffer mode.
2012-09-16 22:56:58 +02:00
Themaister
cc0fe7f8de
KMS context can be restored after exit.
2012-09-16 22:39:29 +02:00
Themaister
de2f5ba4ba
Add experimental KMS/GLES framebuffer driver.
2012-09-16 21:41:09 +02:00
Themaister
b9b9454c7d
Report error if eglSwapInterval() fails.
2012-09-16 15:26:02 +02:00
Themaister
22aae7802a
Remove misplaced comment.
2012-09-16 10:52:44 +02:00
Themaister
0487fdb0e8
Set g_has_focus to true when MapNotify hits.
2012-09-16 10:47:53 +02:00
Twinaphex
34ea7f18fc
(PSL1GHT/PS3) Move more header includes/redefinitions to sdk_defines.h
2012-09-16 04:04:59 +02:00
Themaister
6d2c0cdb17
Only allow keyboard input when in focus int x_input.
2012-09-16 01:27:32 +02:00
Themaister
282346572d
Fix font rendering in GLES.
2012-09-16 00:57:39 +02:00
Themaister
6052af0327
Don't segfault on fullscreen swapping.
2012-09-15 15:41:12 +02:00
Themaister
ff60bcb5e5
Add experimental X/EGL support.
2012-09-15 15:17:34 +02:00
Twinaphex
3c8b967008
(GL) Make EGL context file - have PSL1GHT build use eglGetProcAddress
...
- doesn't currently link
2012-09-14 11:07:50 +02:00
Twinaphex
455f74ea46
(PS3) Fix build - GL side is totally screwed up now though -
...
investigate
2012-09-13 06:52:47 +02:00
Themaister
a4262fd0d6
Purge SDL_MODERN.
...
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
2012-09-12 23:37:25 +02:00
Twinaphex
50d8520085
(Android) Use GLES v2 - codepath for GLES v1 is broken if
...
GL_CLAMP_TO_BORDER is not available
2012-09-12 15:21:25 +02:00
Themaister
e1fc6d7ab5
Do not use SDL_SYM_WRAP outside sdl_ctx.c.
2012-09-12 09:30:36 +02:00
Themaister
4c99652a60
Rework attribute and MVP passing in GL.
2012-09-11 23:32:00 +02:00
Twinaphex
201f5fd135
(PSL1GHT) More PSL1GHT work
2012-09-11 12:34:07 +02:00
Themaister
0cb232a171
Avoid possible warnings in null_ctx.
2012-09-10 09:39:30 +02:00
Twinaphex
e6303c9615
Add null_ctx.c and use this for Android for now
2012-09-10 02:00:06 +02:00