twinaphex
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2484c4e526
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Revert "(Cg) Take out second_pass_shader / FBO functionality - everything"
This reverts commit deeaf981f7 .
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2013-04-06 03:55:17 +02:00 |
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twinaphex
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1c87c26e72
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Revert "(HLSL Xbox 360) Take out second_pass_shader/fbo"
This reverts commit 5172168143 .
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2013-04-06 03:55:07 +02:00 |
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twinaphex
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4f1cd6a5ee
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Revert "(PS3) Remove fixed shader slots"
This reverts commit f58a038a5f .
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2013-04-06 03:54:57 +02:00 |
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twinaphex
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cbb300f863
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Revert "(RMenu XUI) Take out fixed second pass shader slot"
This reverts commit a61437c3db .
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2013-04-06 03:54:47 +02:00 |
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twinaphex
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58b6de008b
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Revert "Purge fixed-style second_pass_shader."
This reverts commit 160bbf0218 .
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2013-04-06 03:54:38 +02:00 |
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twinaphex
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83ffe437b3
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Revert "Fix Win32 build."
This reverts commit cf655355d7 .
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2013-04-06 03:54:18 +02:00 |
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twinaphex
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9f5c6678b5
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Revert "(XDK D3D) Scrub second-pass"
This reverts commit 5ea29f1882 .
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2013-04-06 03:54:05 +02:00 |
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twinaphex
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cbfe5ff111
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Revert "More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,"
This reverts commit 7155dd9ca9 .
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2013-04-06 03:53:57 +02:00 |
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twinaphex
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c083efb5a4
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Revert "Remove obsolete struct."
This reverts commit 7ea61067ec .
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2013-04-06 03:53:44 +02:00 |
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twinaphex
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25767ef013
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Revert "More scrubbing"
This reverts commit 5bfa31fa86 .
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2013-04-06 03:53:35 +02:00 |
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twinaphex
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820fcbaa07
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Revert "Don't set prg[2] with load_plain()."
This reverts commit a19d1e9776 .
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2013-04-06 03:53:27 +02:00 |
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twinaphex
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09c123859d
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Revert "(RMenu) take out no longer used HAVE_FBO ifdef"
This reverts commit 5f6601ac7e .
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2013-04-06 03:53:18 +02:00 |
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twinaphex
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e889f5c548
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Revert "Remove redundant line."
This reverts commit 2a09f52cc8 .
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2013-04-06 03:53:07 +02:00 |
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twinaphex
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91547e83bd
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Revert "More scrubbing (pt. 2)"
This reverts commit 07b8e71f14 .
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2013-04-06 03:52:58 +02:00 |
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twinaphex
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20f339ec23
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Revert "Get rid of MODE_LOAD_SECOND_SHADER id"
This reverts commit c28e99bf29 .
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2013-04-06 03:52:49 +02:00 |
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twinaphex
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c28e99bf29
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Get rid of MODE_LOAD_SECOND_SHADER id
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2013-04-06 00:34:43 +02:00 |
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twinaphex
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07b8e71f14
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More scrubbing (pt. 2)
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2013-04-06 00:30:17 +02:00 |
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Themaister
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2a09f52cc8
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Remove redundant line.
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2013-04-06 00:26:14 +02:00 |
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twinaphex
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5f6601ac7e
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(RMenu) take out no longer used HAVE_FBO ifdef
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2013-04-06 00:24:11 +02:00 |
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Themaister
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a19d1e9776
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Don't set prg[2] with load_plain().
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2013-04-06 00:22:27 +02:00 |
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twinaphex
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5bfa31fa86
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More scrubbing
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2013-04-06 00:21:17 +02:00 |
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Themaister
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7ea61067ec
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Remove obsolete struct.
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2013-04-06 00:18:18 +02:00 |
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twinaphex
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7155dd9ca9
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More scrubbing - no more render_to_texture, fbo_scale_x / fbo_scale_y,
etc
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2013-04-06 00:16:10 +02:00 |
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twinaphex
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5ea29f1882
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(XDK D3D) Scrub second-pass
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2013-04-06 00:07:30 +02:00 |
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Themaister
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cf655355d7
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Fix Win32 build.
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2013-04-06 00:06:51 +02:00 |
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Themaister
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160bbf0218
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Purge fixed-style second_pass_shader.
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2013-04-06 00:03:28 +02:00 |
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twinaphex
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a61437c3db
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(RMenu XUI) Take out fixed second pass shader slot
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2013-04-06 00:03:09 +02:00 |
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twinaphex
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f58a038a5f
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(PS3) Remove fixed shader slots
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2013-04-05 23:58:30 +02:00 |
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twinaphex
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5172168143
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(HLSL Xbox 360) Take out second_pass_shader/fbo
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2013-04-05 23:51:33 +02:00 |
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twinaphex
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deeaf981f7
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(Cg) Take out second_pass_shader / FBO functionality - everything
will go through CGP files from now on
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2013-04-05 23:48:18 +02:00 |
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Squarepusher
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ac20f39dfa
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Merge pull request #165 from maddox/ios-build-scripts
WIP: iOS Building
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2013-04-05 14:37:21 -07:00 |
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Jon Maddox
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fb5c0ae490
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codesign any dynamic lib inside /modules
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2013-04-05 14:58:09 -04:00 |
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Jon Maddox
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2665bda1c8
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merged master
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2013-04-05 14:02:24 -04:00 |
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Jon Maddox
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ffc3b4c211
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update the README to reflect emulator core building and removal of the other scripts
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2013-04-05 13:45:32 -04:00 |
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meancoot
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ed01b57036
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(iOS) Fix stale sram and state paths after loading a game through RGUI.
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2013-04-05 12:09:33 -04:00 |
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Themaister
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0d3e025121
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Don't export deprecated prefixes in cg2xml.
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2013-04-05 14:29:12 +02:00 |
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meancoot
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566f5041c4
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(iOS) Add the option to copy covers from the camera roll by long clicking on an RAGridView cell.
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2013-04-04 22:13:32 -04:00 |
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meancoot
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960381366f
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(iOS) Couple of quick fixes
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2013-04-04 22:13:32 -04:00 |
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Themaister
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2a6abb80b9
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Drop stencil in libretro-test-gl.
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2013-04-05 00:51:06 +02:00 |
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meancoot
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1534ddee3a
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(iOS BTstack) Remove the need to select pad type when connecting
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2013-04-04 18:01:24 -04:00 |
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OV2
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a49f0ef576
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win32: fix x/y scale types
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2013-04-04 23:23:16 +02:00 |
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Themaister
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cf92211254
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Update overlay when in RGUI.
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2013-04-04 23:10:38 +02:00 |
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Themaister
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54cf6bc06f
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Remove . and .. from dir_list_new win32.
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2013-04-04 23:05:21 +02:00 |
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Themaister
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2dc4af52dc
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Use FOREGROUND for mouse.
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2013-04-04 22:56:52 +02:00 |
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Themaister
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a910ada8a2
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Add mouse grab to dinput.
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2013-04-04 22:35:05 +02:00 |
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Themaister
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7c3e4ef12d
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Fix unsigned bug in RGUI.
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2013-04-04 22:27:16 +02:00 |
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Themaister
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d7797f8497
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Core options work in RGUI.
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2013-04-04 22:08:23 +02:00 |
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Themaister
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435eec44f0
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Start adding core options to RGUI.
Broken atm.
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2013-04-04 21:48:09 +02:00 |
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OV2
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2b1082df63
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derp
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2013-04-04 21:23:00 +02:00 |
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OV2
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7924e06732
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win32: respect last float_framebuffer if applicable
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2013-04-04 21:15:35 +02:00 |
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