twinaphex
fa3da2eff4
(RMenu XUI) Fix build
2013-04-23 22:38:00 +02:00
twinaphex
d2e1f6004f
Take out XDK D3D header include in platform_xdk.c
2013-04-23 22:22:00 +02:00
twinaphex
57157d35a1
Remove some menu includes in platform files
2013-04-23 21:57:57 +02:00
Themaister
7ab09e9d95
Don't allow resize on OSX with SDL context.
2013-04-23 09:37:06 +02:00
twinaphex
a647535df0
Move logger_init/logger_deinit to frontend_console.c and out
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of platform implementations
2013-04-23 03:17:45 +02:00
twinaphex
fda5db7476
(CONSOLE) Get rid of system_deinit_save and system_post_init
2013-04-23 01:55:00 +02:00
twinaphex
e303156ffc
(RMenu) Fix title at bootup
2013-04-22 22:25:57 +02:00
twinaphex
7a2c78ae68
Start unifying global init/deinit code for console
2013-04-22 22:16:46 +02:00
Themaister
0e61461c07
Should fix very strange flickering bug.
2013-04-22 21:10:17 +02:00
Themaister
44476bdbfb
Logging main_wrap.
2013-04-22 20:35:45 +02:00
Themaister
99b41dd1d0
Check if fullpath is non-empty.
2013-04-22 20:31:49 +02:00
Themaister
911f782c50
Fix BB build.
2013-04-22 20:25:00 +02:00
Themaister
14f8291e57
Display core version in RGUI as well.
2013-04-22 20:16:26 +02:00
Themaister
7e4ef13520
Get core information when statically linked.
2013-04-22 20:10:22 +02:00
Themaister
c146206d30
Allow game selection directly if core is set.
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Don't require core to be loaded if it's found in g_settings.libretro.
2013-04-22 16:58:00 +02:00
twinaphex
c4304d9ab9
Bump version numbers (NO - still not finished)
2013-04-22 02:51:13 +02:00
Themaister
3c31d6118a
Fix video_poke check causing SDL crash.
2013-04-21 23:17:34 +02:00
twinaphex
26db89ac89
(Xbox 1) Add rule so that Quake is compiled with a big stacksize
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in binary
2013-04-21 22:16:29 +02:00
Themaister
45357cabdf
Fix version rendering in RGUI.
v0.9.9-wip1
2013-04-21 18:56:17 +02:00
Themaister
227363bfce
Update to 0.9.9-wip1.
2013-04-21 18:56:17 +02:00
twinaphex
b5551fa7e2
(XDK1) Add BigStack configurations (for Quake 1)
2013-04-21 18:48:46 +02:00
Themaister
b92deddd40
Shorten rotation names to avoid overflowing menu.
2013-04-21 18:25:30 +02:00
Themaister
b40933ba3b
Allow core selection to traverse directories.
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Drop use of RGUI_FILE_DEVICE as it adds many extra special casing for no
real gain.
2013-04-21 18:22:28 +02:00
Themaister
1f96c5aeb3
Don't spam apply_state_changes in RGUI.
2013-04-21 15:43:14 +02:00
Themaister
ff75660c45
Clear out FBO targets correctly.
2013-04-21 15:39:14 +02:00
Themaister
e696f1b18f
Clear out backbuffer correctly.
2013-04-21 15:29:44 +02:00
Themaister
37acbc4b7a
Fix overlay rotation bug in D3D9.
2013-04-21 15:14:49 +02:00
Themaister
54bf4f68a8
Fix single pass in D3D9.
2013-04-21 14:14:43 +02:00
Themaister
dd351c9483
Always clear out backbuffer fully.
2013-04-21 14:09:48 +02:00
Themaister
8bb4cbae46
Avoid complete reinit on apply_state_changes.
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Clean up multi-pass logic a bit in D3D9.
2013-04-21 14:04:16 +02:00
Themaister
068beedf3c
Verify that RGUI texture is non-zero.
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If we're converting, just use ARGB8888 in d3d9.
2013-04-21 12:07:57 +02:00
Themaister
c7471ac133
Fix D3D9 viewport when X/Y is < 0.
2013-04-21 11:21:53 +02:00
Themaister
53b7d43b67
Rework to D3D9 aspect ratio handling.
2013-04-21 11:21:07 +02:00
Themaister
e95a15d4ed
CGP fixes in D3D9.
2013-04-21 11:18:55 +02:00
Themaister
96c0fbc8bc
Fix #ifdef for fullscreen toggle.
2013-04-21 11:15:30 +02:00
Themaister
bb36aecadb
Fix MSVC 2010 build.
2013-04-21 10:05:26 +02:00
Themaister
b3eca2bb68
Fix back button in Core Options.
2013-04-21 01:25:56 +02:00
Themaister
846557ba21
Start menu if ROM is not passed to rarch_main_wrap.
2013-04-21 01:12:30 +02:00
Themaister
1e4cc2164c
Remove some unneeded/unused D3D9 stuff.
2013-04-21 00:54:25 +02:00
Themaister
4681fe2578
Fix casing consistency.
2013-04-21 00:11:55 +02:00
Themaister
610f33962a
Add fullscreen toggle to RGUI.
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Drop hotkey handling. Needed to add delay timer hackery in that case.
2013-04-21 00:01:49 +02:00
Themaister
43dc80c430
Don't push a file list before settings.
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Not really needed, and is a source for confusion.
2013-04-20 23:37:57 +02:00
Themaister
6dd7ea935e
Add GL_SHADER_STOCK_BLEND.
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Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
Themaister
4f7d3b5ea0
Add custom viewport + integer scale mode.
2013-04-20 12:48:33 +02:00
Themaister
7120e5842d
Add integer scale to RGUI.
2013-04-20 11:48:26 +02:00
Themaister
ab377bf1ec
Fix symlink directories on POSIX.
2013-04-20 11:30:42 +02:00
Themaister
be01a0ea59
Refactor aspect ratio handling.
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Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.
Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
Themaister
f1e3cb3b58
Fix compiler warning.
2013-04-20 09:01:38 +02:00
twinaphex
ff49f28236
Revert "(miniz) More full-featured miniz - for linking MAME 0.78 on consoles"
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This reverts commit 9a7125b49d565c38cb2612957895e58cbf9c9933.
2013-04-20 04:57:21 +02:00
twinaphex
9a7125b49d
(miniz) More full-featured miniz - for linking MAME 0.78 on consoles
2013-04-20 04:43:17 +02:00