Commit Graph

216 Commits

Author SHA1 Message Date
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8da73e0434 (360) Name change 2012-04-21 02:55:55 +02:00
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1eb1841c9b Revert "(360) Add offscreen render targets (FBO for D3D) to video driver"
This reverts commit 97aba979c0.
2012-04-19 15:59:47 +02:00
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3851664399 Revert "(360) Quick fix to gfx_frame"
This reverts commit 9d5da1e9e0.
2012-04-19 15:59:38 +02:00
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c09fdcc14a Revert "(360) Corrections to gfx_init and fbo_init"
This reverts commit 7bab422a44.
2012-04-19 15:59:15 +02:00
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3492d89147 Revert "(360) FBO changes"
This reverts commit 77b4b76db4.
2012-04-19 15:59:07 +02:00
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808a7cee4a Merge branch 'master' of github.com:Themaister/SSNES 2012-04-19 15:58:15 +02:00
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77b4b76db4 (360) FBO changes 2012-04-18 23:57:01 +02:00
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7bab422a44 (360) Corrections to gfx_init and fbo_init 2012-04-18 23:35:01 +02:00
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9d5da1e9e0 (360) Quick fix to gfx_frame 2012-04-18 23:29:42 +02:00
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97aba979c0 (360) Add offscreen render targets (FBO for D3D) to video driver 2012-04-18 23:19:11 +02:00
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f764808578 Merge branch 'master' of github.com:Themaister/SSNES 2012-04-18 15:36:53 +02:00
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8e950ba5be (360) Convert texture first to some color format suitable for
GPU/sampling - this fixes most of the problems with the shaders
such as Lanzcos, Bead and Blinky.
2012-04-18 05:01:17 +02:00
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23d05ea55d (360) Assume Release of d3d render device / device will also
free all associated resources
2012-04-17 05:45:55 +02:00
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3a99b0602e (360) Fixed memory freeing bug to do with XUI when exiting
program
2012-04-17 05:35:25 +02:00
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ce7275393e (360) Attempt to make clear in xdk360_video.cpp what is 360-specific
and what is not
2012-04-17 05:23:54 +02:00
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6c5285c792 (360) Rewrite of xdk360_video.cpp and shader_hlsl.c - use
portable class-based function invocations
2012-04-17 05:12:47 +02:00
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731f3e7bba (360) found bug while in debug mode - have to set texture to NULL
first before doing lockrect / unlockrect
2012-04-16 18:32:57 +02:00
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ac8ca5a526 Merge branch 'master' of github.com:Themaister/SSNES 2012-04-16 06:32:15 +02:00
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a8af68217f (360) Frame count in shaders works now 2012-04-16 04:22:16 +02:00
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6a942e046a (360) Flesh out hlsl_set_params 2012-04-15 20:02:51 +02:00
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10c2e86d14 Merge branch 'master' of github.com:Themaister/SSNES 2012-04-15 20:00:55 +02:00
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1cdaa652a9 (360) Attempt to fix memory leaks - still broken 2012-04-15 18:13:24 +02:00
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48b8c78de2 (360) Remove register specification for MVP - no longer need it 2012-04-15 17:53:48 +02:00
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17aa782223 (360) MVP now gets fetched from constant table too - stock.cg
now requires zero changes from Cg file
2012-04-15 17:51:01 +02:00
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f9ef9cd1f4 (HLSL) Implement set_program_attributes 2012-04-15 16:34:09 +02:00
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9f8f831450 Merge branch 'master' of github.com:Themaister/SSNES 2012-04-15 16:28:01 +02:00
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5932829fd8 (PS3/360) Small indent cleanups 2012-04-15 02:41:44 +02:00
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2a8ea913c0 (HLSL) small cleanups 2012-04-14 22:19:39 +02:00
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f4f2ff386a (HLSL) D3D device ptr for shader_hlsl.c 2012-04-14 22:05:56 +02:00
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a50a9a6ba1 (360) 360 port works with skeleton HLSL driver now 2012-04-14 21:45:43 +02:00
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6f56942d44 (HLSL) Add skeleton gfx/shader_hlsl.c (for initial use with 360) 2012-04-14 20:33:56 +02:00
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00a20e80aa (360) menu.h indenting nits 2012-04-14 05:36:54 +02:00
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233730d03b (360) 360/fonts.cpp - indenting nits 2012-04-14 05:01:26 +02:00
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089e97b942 (360/PS3) Indenting nits 2012-04-14 04:38:40 +02:00
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80e2f61eab (PS3/360) Moved some shared enums to console_ext.h 2012-04-14 03:51:25 +02:00
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96c20550b5 (SSNES_CONSOLE) Get rid of main_wrap.h header file - include
this in console_ext.h instead
2012-04-13 22:07:21 +02:00
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10be750aa6 (SSNES_CONSOLE) Introduce HAVE_SSNES_EXEC define 2012-04-13 21:01:04 +02:00
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79737aecf3 (SSNES_CONSOLE) Introduce HAVE_SSNES_MAIN_WRAP define 2012-04-13 20:40:22 +02:00
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782e8b8da9 (PS3/360) Removed duplicate keybind LUT 2012-04-13 17:03:30 +02:00
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ad03ce8b58 (360) Unnecessary enum duplications in 360/shared.h 2012-04-13 16:15:57 +02:00
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2ffffee571 (PS3/360) libretro_manage_core made portable and moved to console_ext.c 2012-04-13 15:57:59 +02:00
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add97b9ef5 (360) Don't make a copy of dir_list_new in 360/main.c but rather use
the one in file.c with two small Xbox 360 tweaks to make it work
2012-04-13 14:52:51 +02:00
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5646140755 (360) Use ssnes_input_set_default_keybinds in 360 code too 2012-04-13 14:41:12 +02:00
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9db2a51a81 Updated meta.xml + fixed some indenting in xdk360_video.cpp 2012-04-13 03:23:23 +02:00
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3e2769d199 (360) Updated 360 for new aspect ratio code too 2012-04-13 03:07:10 +02:00
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533d2683c5 (PS3/360) Uses block_extract from libretro API now 2012-04-12 22:53:05 +02:00
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f313d3c6bb (360/PS3) 360 and PS3 now both use the same salamander source
file
2012-04-11 04:07:17 +02:00
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db00f689c8 Fixed indenting in a lot of console files 2012-04-10 21:24:05 +02:00
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55d09ee494 (Salamander) Changes - now looks for libretro_path instead of
libsnes_path
2012-04-10 18:57:14 +02:00
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9d3d696b3e (360) Some libretro ABI-related changes for 360 port 2012-04-10 03:13:04 +02:00