Twinaphex
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b2fcf5b281
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(PS3) More libretro commits - broken right now on retro_run
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2012-04-10 01:00:25 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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62c96ea937
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Change license header.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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84f40dab16
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Move set_aspect_ratio to SSNES_CONSOLE.
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2012-04-09 22:02:46 +02:00 |
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Twinaphex
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e18a9e1001
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Added set_aspect_ratio callback function
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2012-04-09 16:04:24 +02:00 |
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TwinAphex51224
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55ddfb0dc6
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(360) Add version number for emu cores in menu
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2012-04-04 03:33:06 +02:00 |
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TwinAphex51224
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113e3006fa
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(360) Added HD menus / SD menus available too - will be autoselected
based on aspect ratio / HD availability - will need more refinement
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2012-04-04 02:54:21 +02:00 |
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TwinAphex51224
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525d9b3cf5
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(360) Implemented rotation callback function
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2012-04-01 16:10:02 +02:00 |
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TwinAphex51224
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a7b486cef1
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(360) Some cleanups to xdk360_video_resources
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2012-03-29 17:27:42 +02:00 |
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Twinaphex
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75661e7527
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(360/PS3) Moved file_browser.c to console/ - 360/PS3 now use
the same file browser code
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2012-03-29 16:18:23 +02:00 |
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TwinAphex51224
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23f9cf8618
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(360) Have 360 use HAVE_GRIFFIN_OVERRIDE_VIDEO_FRAME_FUNC too
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2012-03-29 15:30:27 +02:00 |
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TwinAphex51224
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a860a71016
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(360) 360 uses Griffin now too
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2012-03-29 12:04:58 +02:00 |
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TwinAphex51224
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a0a27658bd
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(360) 360 compile update
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2012-03-25 03:12:31 +02:00 |
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TwinAphex51224
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885c165716
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(360) Combine xdk360_video.cpp and xdk360_video_resources.cpp
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2012-03-18 00:23:11 +01:00 |
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TwinAphex51224
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7974533452
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(360) Fixed SSNES Salamander 360
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2012-03-17 00:40:48 +01:00 |
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TwinAphex51224
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dd9f4be2aa
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(Wii) Some work on Wii port - included szlib.c - moved input-related
function over to input_luts.c
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2012-03-12 22:40:04 +01:00 |
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TwinAphex51224
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8781b5c7d3
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(360) Works now - environment settings were getting 'defaulted'
- placed init_libsnes_syms now right before menu_init
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2012-03-12 04:34:49 +01:00 |
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TwinAphex51224
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ed4a81e497
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(360) More of aforementioned
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2012-03-12 03:53:44 +01:00 |
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TwinAphex51224
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e1bbaee64c
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(360) Set up SSNES 360 for new console environment settings
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2012-03-12 03:08:15 +01:00 |
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TwinAphex51224
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a328bd578e
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(360/PS3) Some changes needed for FBA on consoles in specific
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2012-03-11 22:39:48 +01:00 |
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TwinAphex51224
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51b3cafed7
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(360) Add xdk360_video_general.h header file
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2012-03-11 16:19:47 +01:00 |
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TwinAphex51224
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81988fc1ef
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(360) Don't include D3D/Netcode where not needed through NOD3D/
NONET defines
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2012-03-11 16:17:42 +01:00 |
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TwinAphex51224
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1f00ce1812
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(360) Use C version code in objbase.h for XAudio2
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2012-03-11 15:00:15 +01:00 |
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TwinAphex51224
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2295c4abd8
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(360) Add objbase.h
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2012-03-11 14:45:20 +01:00 |
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TwinAphex51224
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48230ba533
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(360) Use more direct functions for Xaudio2
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2012-03-11 07:24:53 +01:00 |
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TwinAphex51224
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4737d28644
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(360) Add custom Xaudio header
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2012-03-11 06:58:56 +01:00 |
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TwinAphex51224
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5c4ad2884e
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(360) Get rid of unused font_texture
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2012-03-11 03:57:07 +01:00 |
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TwinAphex51224
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e30966bfd0
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(360) Get rid of constant table - seem to be getting nowhere with
this
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2012-03-11 03:40:52 +01:00 |
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TwinAphex51224
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c5d8e1a75c
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(360) Add constant table for fragment shader too
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2012-03-10 20:55:55 +01:00 |
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TwinAphex51224
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c2cc7a278f
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(360) Nit
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2012-03-10 18:54:07 +01:00 |
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TwinAphex51224
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5cad1e4c39
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(360) Stock Cg/HLSL shaders should be now almost the same - only
mall 1/2-line ifdefs should be needed
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2012-03-10 18:50:30 +01:00 |
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TwinAphex51224
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40035908f3
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(360) Nit.
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2012-03-10 17:00:21 +01:00 |
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TwinAphex51224
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b0de19f3e0
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(360) force_resize_enable member was a hack for hacky orientation,
can go now that we do it properly
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2012-03-10 16:57:59 +01:00 |
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TwinAphex51224
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a47bcf6cc1
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(360) Texture coordinates updated now again per video width/height change
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2012-03-10 16:50:11 +01:00 |
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TwinAphex51224
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bc307d4b63
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(360) Moving away from crufty orientation code
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2012-03-10 16:41:10 +01:00 |
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TwinAphex51224
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bdb8b3f0fe
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(360) MVP shader stuff fixed
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2012-03-10 15:51:42 +01:00 |
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TwinAphex51224
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6053b61b5b
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(360) MVP stuff - right now ouputs black - to be fixed shortly
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2012-03-10 15:32:36 +01:00 |
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TwinAphex51224
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31be6766c6
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(360) Uses runtime shader compiler - loads stock shader from
file now
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2012-03-09 21:50:12 +01:00 |
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TwinAphex51224
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7d8d8f39f7
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(360) Add aspect ratio changing - fixed bugs
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2012-03-09 01:22:01 +01:00 |
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TwinAphex51224
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760d3bbecf
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(360) WIP aspect ratio changing - currently broken
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2012-03-09 00:09:39 +01:00 |
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TwinAphex51224
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ac070a6b2b
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(360) Added gamma correction setting
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2012-03-08 23:29:18 +01:00 |
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TwinAphex51224
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94f09d2093
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(360) Some more replacing of D3D functions
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2012-03-08 21:15:18 +01:00 |
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TwinAphex51224
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b8e6443710
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(360) Use C functions for D3D
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2012-03-08 16:14:09 +01:00 |
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TwinAphex51224
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8823b47a05
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(360) Added screen orientation options - might want to refactor
this later on
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2012-03-08 13:45:00 +01:00 |
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TwinAphex51224
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428050904c
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(360) ZIP files can now be unzipped - press X on a ZIP file to
unzip the files to the cache: partition - from the filebrowser
you can then go to the cache partition and load the unzipped ROM.
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2012-03-07 20:33:14 +01:00 |
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TwinAphex51224
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44b873af5b
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Rename rom_ext.c to console_ext.c - rename xdk360_input.cpp to
xdk360_input.c
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2012-03-06 14:12:28 +01:00 |
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TwinAphex51224
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4ff4957a45
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(360) Use input LUTs in code
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2012-03-06 13:35:20 +01:00 |
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TwinAphex51224
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0b3f0de625
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(360) Will now start at root of game:\\ volume in ROM browser
as default path
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2012-03-05 13:27:10 +01:00 |
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TwinAphex51224
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80a680a7ee
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(360) You can change between libsnes cores now from the menu
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2012-03-05 13:06:24 +01:00 |
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