Commit Graph

26116 Commits

Author SHA1 Message Date
twinaphex
347a18cb30 Update input headers 2016-01-10 04:33:01 +01:00
twinaphex
7a55ae3765 Start updating headers for 2016 2016-01-10 04:06:50 +01:00
twinaphex
7b1c1bbf7d Enable this for iOS 2016-01-10 02:24:54 +01:00
Twinaphex
948544ec42 Start setting up bundle assets extraction - looks for an assets.zip file 2016-01-10 02:21:35 +01:00
twinaphex
243487dd56 N/A 2016-01-10 01:53:45 +01:00
twinaphex
814838badf N/A 2016-01-10 01:52:54 +01:00
twinaphex
fdb5f10c71 Check for assets.zip inside bundle 2016-01-10 01:48:41 +01:00
twinaphex
5c716339de N/A 2016-01-09 07:26:45 +01:00
twinaphex
c9017a5e09 buildfix 2016-01-09 07:14:46 +01:00
twinaphex
4178950483 move translate_filter to d3d_common.cpp 2016-01-09 06:28:42 +01:00
twinaphex
a25d2d65f0 Revert "Move this down"
This reverts commit df70a067d5.
2016-01-09 05:46:54 +01:00
twinaphex
df70a067d5 Move this down 2016-01-09 05:45:06 +01:00
twinaphex
c774fb2447 Change #ifndef _XBOX to #ifdef HAVE_WINDOW 2016-01-09 05:37:03 +01:00
twinaphex
8327302d6b Have win32_set_video_mode use this code too 2016-01-09 05:28:52 +01:00
twinaphex
dad51f5677 Create win32_set_style 2016-01-09 05:24:27 +01:00
twinaphex
a549b86b51 Already done inside win32_set_window 2016-01-09 05:05:37 +01:00
twinaphex
3e9820f6ae (D3D) Use win32_set_window 2016-01-09 05:04:47 +01:00
twinaphex
c1d79c2205 (Win32) Buildfix 2016-01-09 05:00:56 +01:00
twinaphex
c18cfee6d0 Create win32_set_window 2016-01-09 04:59:12 +01:00
twinaphex
8b7bd46612 (D3D) Cleanups 2016-01-09 04:44:44 +01:00
twinaphex
4a7efdf3c5 Move d3d_init_imports around 2016-01-09 04:13:11 +01:00
twinaphex
ae4febc993 (D3D) Move code around 2016-01-09 04:12:33 +01:00
twinaphex
5788801dab (D3D) Move code around 2016-01-09 04:11:20 +01:00
twinaphex
782190c43b Move code around 2016-01-09 04:10:36 +01:00
twinaphex
b90d324150 Cleanup d3d_set_shader 2016-01-09 04:09:50 +01:00
twinaphex
c52fb8c90e Cleanup d3d_set_shader 2016-01-09 04:07:22 +01:00
twinaphex
344c7def0d (XDK) BUildfix
t# Please enter the commit message for your changes. Lines starting
2016-01-09 03:58:56 +01:00
twinaphex
9029bd96d6 Move renderchain->init_driver_shader to top of renderchain->init
function
2016-01-09 03:57:13 +01:00
twinaphex
436180ce95 Move to renderchain_init 2016-01-09 03:53:06 +01:00
twinaphex
a26321f53f N/A 2016-01-09 03:44:58 +01:00
twinaphex
2871aa0950 Include this back - C++ string header conflicts with min definition
inside retro_miscellaneous.h
2016-01-09 03:37:24 +01:00
twinaphex
5caf49458c Take out init_shader_fvf callback 2016-01-09 03:22:16 +01:00
twinaphex
25a997e354 (D3D) Rearrange 2016-01-09 03:19:03 +01:00
twinaphex
710d2b9b27 Cleanup 2016-01-09 03:13:58 +01:00
twinaphex
bbe4b0e286 Fix warning 2016-01-09 03:11:13 +01:00
twinaphex
ba97047cc2 Get rid of some forward declarations 2016-01-09 03:10:37 +01:00
twinaphex
97d146e7c8 (D3D) N/A 2016-01-09 03:10:08 +01:00
twinaphex
7a55c2b8eb Revert "Don't attempt to use std::string anymore in gfx/d3d/d3d.cpp"
This reverts commit f76b7f2b60.
2016-01-09 03:06:18 +01:00
twinaphex
14950cefc2 Revert "(D3D) N/A"
This reverts commit cfa4170c64.
2016-01-09 03:06:11 +01:00
twinaphex
cfa4170c64 (D3D) N/A 2016-01-09 03:01:25 +01:00
twinaphex
f76b7f2b60 Don't attempt to use std::string anymore in gfx/d3d/d3d.cpp 2016-01-09 03:00:33 +01:00
twinaphex
26e59c2037 N/A 2016-01-09 02:56:47 +01:00
twinaphex
620ea3af74 (D3D) N/A 2016-01-09 02:37:48 +01:00
twinaphex
0f0e21441d Add path_is_file argument to function 2016-01-09 02:17:43 +01:00
twinaphex
d80db66795 Revert "Cleanups"
This reverts commit 3e731916ca.
2016-01-09 02:16:09 +01:00
twinaphex
3e731916ca Cleanups 2016-01-09 02:12:34 +01:00
twinaphex
24779fda97 Rename stock_program variables 2016-01-09 02:09:24 +01:00
twinaphex
12aa94f70f Rename renderchain_compile_shaders 2016-01-09 02:06:45 +01:00
twinaphex
699f2dba1e (D3D) N/A 2016-01-09 02:02:02 +01:00
twinaphex
c64b761f80 Buildfix 2016-01-09 01:53:10 +01:00