Themaister
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c1d5a6e140
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Fixes scaling bug for shaders.
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2011-03-23 11:05:18 +01:00 |
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Themaister
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027a21278e
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Whoops
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2011-03-20 02:13:44 +01:00 |
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Themaister
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f77fe62ab0
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Should fix viewport bug when rendering fonts.
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2011-03-20 02:10:02 +01:00 |
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Themaister
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12d21cf7a6
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Make title handling more sane.
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2011-03-26 18:34:58 +01:00 |
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Themaister
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ec51ceb010
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Add usage of snes_library_id().
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2011-03-17 01:25:44 +01:00 |
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Themaister
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46c6955cfe
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Fix odd viewport problem with shaders.
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2011-03-16 12:47:31 +01:00 |
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Themaister
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252425c35c
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Some cleanups.
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2011-03-16 12:28:02 +01:00 |
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Themaister
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d309d472e1
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Code cleanup. Accumulate scale values.
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2011-03-15 18:14:01 +01:00 |
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Themaister
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898c4e8c6c
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Works quite decently now. :)
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2011-03-14 23:59:31 +01:00 |
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Themaister
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56ac7b4649
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Something's working :D
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2011-03-14 23:48:19 +01:00 |
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Themaister
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9dd05b7101
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New params, but is broken for now.
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2011-03-14 23:20:51 +01:00 |
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Themaister
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e2daab9ce9
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Fetch some scale values (this is not in the standard (yet!))
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2011-03-14 22:51:03 +01:00 |
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Themaister
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ef19ea7a85
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Add fbo structures, ready to implement. :v
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2011-03-14 22:09:35 +01:00 |
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Themaister
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01cf24f15f
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Add filter attributes.
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2011-03-14 21:28:30 +01:00 |
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Themaister
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f870080497
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Render fonts. Very dirty. :(
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2011-03-13 20:52:06 +01:00 |
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Themaister
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394de09907
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Should hopefully fix flickering :v
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2011-03-12 19:28:56 +01:00 |
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Themaister
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560cafccaf
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Futile attempt to try and fix font flickering.
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2011-03-12 19:09:25 +01:00 |
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Themaister
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0b09032164
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Hrm
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2011-03-12 18:42:59 +01:00 |
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Themaister
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4949a131f8
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Multi-passing in XML should work.
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2011-03-12 16:33:01 +01:00 |
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Themaister
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8b241c3deb
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Preparation for new XML shader specs.
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2011-03-12 15:30:57 +01:00 |
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Themaister
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f94dc125e5
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An initial take on bsnes CPU filters.
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2011-03-07 19:12:14 +01:00 |
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Themaister
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ec367d333d
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Add error message when FBO fails.
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2011-03-07 00:03:10 +01:00 |
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Themaister
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9535097894
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Fix build for Win32.
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2011-03-06 22:18:25 +01:00 |
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Themaister
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b541c27226
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FBO seems to work! :D
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2011-03-06 19:56:35 +01:00 |
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Themaister
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52c8d96dca
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FBOs. Hacky atm, need more flexibility.
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2011-03-06 16:52:49 +01:00 |
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Themaister
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7053006e77
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Add more verbose messages, should fix netplay hangup on Win32.
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2011-03-01 14:46:58 +01:00 |
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Themaister
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7c16424ba3
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Shader enabling, and automatic resolution detection.
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2011-02-28 16:59:31 +01:00 |
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Themaister
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f64880aee1
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Try glFlush() to remedy occational font flicker...
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2011-02-26 23:56:45 +01:00 |
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Themaister
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fed1857918
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Might fix odd font flickering.
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2011-02-26 19:32:59 +01:00 |
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Themaister
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93202f191c
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Add pausing when window loses focus :p
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2011-02-05 21:45:44 +01:00 |
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Themaister
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757514242d
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Remove redundant flush.
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2011-02-05 11:32:23 +01:00 |
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Themaister
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af010712f3
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Use a more proper blending technique for fonts.
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2011-02-04 16:24:09 +01:00 |
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Themaister
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9ad9cbd7de
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Build fixes for OSX. (PPC)
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2011-02-04 13:49:53 +01:00 |
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Themaister
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5bcde44684
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Remove some undeeded warning/error messages.
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2011-01-27 23:05:20 +01:00 |
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Themaister
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644f247026
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Should fix GL on other cards than nVidia...
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2011-01-27 14:17:01 +01:00 |
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Themaister
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17663bbe46
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Add save state slots.
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2011-01-23 23:09:54 +01:00 |
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Themaister
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2267c7d048
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Update licensing headers.
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2011-01-23 20:29:28 +01:00 |
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Themaister
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f0e444b8d9
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Show better log when font loading fails.
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2011-01-23 14:48:19 +01:00 |
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Themaister
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e5fd3b95fa
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Configurable message positioning.
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2011-01-23 02:59:44 +01:00 |
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Themaister
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21b9f57af1
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Add configurable font path/font size.
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2011-01-23 02:48:06 +01:00 |
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Themaister
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0c10f10edd
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Add shaders in the mix. Can disable/enable shaders on the fly.
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2011-01-23 00:49:09 +01:00 |
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Themaister
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2211dc73e1
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Progress on font rendering. :)
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2011-01-23 00:27:20 +01:00 |
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Themaister
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bd23e23661
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Fix build errors for Win32.
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2011-01-19 13:07:11 +01:00 |
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Themaister
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c7e6e73bcb
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Fix a blooper in headers.
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2011-01-17 20:54:58 +01:00 |
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Themaister
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becfeb57eb
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Oh dear... I hate this bugs that plague you for days, but are so stupid.
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2011-01-13 21:25:52 +01:00 |
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Themaister
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d82d8ac2a4
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Use desktop bpp.
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2011-01-13 20:18:27 +01:00 |
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Themaister
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90a5059b5b
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More error checking...
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2011-01-11 22:33:28 +01:00 |
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Themaister
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7b5969cb55
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some common error routine, and more stringent error checking.
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2011-01-11 22:13:55 +01:00 |
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Themaister
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d30ce0e867
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Add accelerated visual sdl attribute
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2011-01-11 21:16:57 +01:00 |
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Themaister
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d9f75d3a6a
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Add message when shader init fails.
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2011-01-11 19:23:21 +01:00 |
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Themaister
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35124dc288
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Use the more portable "SDL.h" include convention for SDL.
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2011-01-07 18:11:06 +01:00 |
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Themaister
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2a4995c21f
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Starting Win32 support.
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2011-01-07 17:59:53 +01:00 |
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Themaister
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064ab9e7bd
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Use glX/wgl VSync toggling... Detect default audio driver.
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2011-01-06 23:15:49 +01:00 |
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Themaister
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ce3bdc9aec
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Add a warning when vsync cannot be changed...
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2011-01-06 20:06:48 +01:00 |
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Themaister
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86e080476a
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Fixes here and there...
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2011-01-06 20:01:32 +01:00 |
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Themaister
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4cc3f7aaab
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Start moving over to SDL rather than GLFW to minimize dependencies.
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2011-01-06 18:34:11 +01:00 |
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Themaister
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988d1b3334
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Add a warning when both Cg and XML shaders are selected.
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2011-01-05 19:29:29 +01:00 |
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Themaister
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e5382f8631
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Fix odd bug that broke cgwg-CRT shader.
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2011-01-05 19:25:27 +01:00 |
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Themaister
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56e050f10d
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Add config option for XML shader.
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2011-01-05 17:32:30 +01:00 |
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Themaister
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633cc43949
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Refactor shader code. Start adding code for bSNES xml shaders as well...
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2011-01-05 17:22:12 +01:00 |
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Themaister
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18fe25075f
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Remove lingering debug message
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2010-12-30 17:49:06 +01:00 |
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Themaister
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9da15e975e
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Add config.h to gl.c
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2010-12-30 12:54:16 +01:00 |
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Themaister
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75d8781854
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Add stuff to detect filters.
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2010-12-30 01:33:40 +01:00 |
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Themaister
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423fe969d3
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should get default Cg path...
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2010-12-29 21:12:56 +01:00 |
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Themaister
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fc126942e9
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Fixes... Add driver ident and remove some config.h deps.
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2010-12-29 20:05:57 +01:00 |
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Themaister
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809aa95042
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fix compile error
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2010-12-26 05:00:01 +01:00 |
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Themaister
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7f3785ecf0
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Uses GL subtex.
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2010-12-26 04:15:12 +01:00 |
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Themaister
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faa7f10530
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Some file cleanup.
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2010-12-24 02:18:39 +01:00 |
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