Commit Graph

168 Commits

Author SHA1 Message Date
Themaister
35124dc288 Use the more portable "SDL.h" include convention for SDL. 2011-01-07 18:11:06 +01:00
Themaister
2a4995c21f Starting Win32 support. 2011-01-07 17:59:53 +01:00
Themaister
064ab9e7bd Use glX/wgl VSync toggling... Detect default audio driver. 2011-01-06 23:15:49 +01:00
Themaister
ce3bdc9aec Add a warning when vsync cannot be changed... 2011-01-06 20:06:48 +01:00
Themaister
86e080476a Fixes here and there... 2011-01-06 20:01:32 +01:00
Themaister
4cc3f7aaab Start moving over to SDL rather than GLFW to minimize dependencies. 2011-01-06 18:34:11 +01:00
Themaister
988d1b3334 Add a warning when both Cg and XML shaders are selected. 2011-01-05 19:29:29 +01:00
Themaister
e5382f8631 Fix odd bug that broke cgwg-CRT shader. 2011-01-05 19:25:27 +01:00
Themaister
56e050f10d Add config option for XML shader. 2011-01-05 17:32:30 +01:00
Themaister
633cc43949 Refactor shader code. Start adding code for bSNES xml shaders as well... 2011-01-05 17:22:12 +01:00
Themaister
18fe25075f Remove lingering debug message 2010-12-30 17:49:06 +01:00
Themaister
9da15e975e Add config.h to gl.c 2010-12-30 12:54:16 +01:00
Themaister
75d8781854 Add stuff to detect filters. 2010-12-30 01:33:40 +01:00
Themaister
423fe969d3 should get default Cg path... 2010-12-29 21:12:56 +01:00
Themaister
fc126942e9 Fixes... Add driver ident and remove some config.h deps. 2010-12-29 20:05:57 +01:00
Themaister
809aa95042 fix compile error 2010-12-26 05:00:01 +01:00
Themaister
7f3785ecf0 Uses GL subtex. 2010-12-26 04:15:12 +01:00
Themaister
faa7f10530 Some file cleanup. 2010-12-24 02:18:39 +01:00