Themaister
f34b175a0f
De-opaque core_info.
2014-06-17 17:28:39 +02:00
twinaphex
59fed065e9
Change d3d9.hpp to d3d.hpp
2014-06-11 00:49:18 +02:00
Themaister
c1c7b6aec3
Fixup Win32/Xbox font_params_t.
2014-06-09 13:13:57 +02:00
Themaister
f118817fae
Fixups to Lakka fonts.
2014-06-09 12:44:48 +02:00
Themaister
33f718ce4c
Small CXX_BUILD fix.
2014-06-08 14:08:26 +02:00
Themaister
64cc0efefe
Parametrize drop shadows.
2014-06-08 14:08:26 +02:00
Themaister
d129ff3d13
Make font rendering more robust.
...
Dynamically sized buffers, etc.
2014-06-08 14:08:26 +02:00
Themaister
614b866f57
Rewrite bitmapfont to new interface.
2014-06-08 14:08:26 +02:00
Themaister
54c7521bf8
Drop useless win_width/height arguments to font init.
2014-06-08 14:08:26 +02:00
Themaister
8ee747a12d
Blit fonts to full viewport.
2014-06-08 14:08:26 +02:00
Themaister
e545d695ec
Begin big rewrite of GL/raster font rendering path.
2014-06-08 14:08:26 +02:00
twinaphex
65f5e1c74f
(PS3) libdbgfont - double buffer size in bytes (was getting crashes
...
with a lot of shader parameters )
2014-05-30 22:19:51 +02:00
twinaphex
0e679d4309
(GL raster font) Make it possible to set alpha levels. By
...
implementing this, we can get rid of the copy-pasta gl raster
font code in Lakka
2014-05-27 04:22:08 +02:00
Themaister
c88941d23a
Should avoid UTF-8 segfault in bitmapfont.
2014-04-15 04:43:14 +02:00
twinaphex
f512ba76d1
(XDK) Rename xdk_d3d_video_t to d3d_video_t
2014-03-07 20:17:25 +01:00
twinaphex
fd76a28a32
(D3D) Refactor D3DVideo class to d3d_video_t - should be very
...
similar to XDK D3D driver now
2014-03-07 19:34:17 +01:00
twinaphex
7f5e2c1631
(360 XDK) Don't reference driver.video_data from within
...
xdk3360_fonts.cpp
2014-03-07 06:46:11 +01:00
twinaphex
82c7e8f422
(XDK D3D) Build fix
2014-03-07 05:56:23 +01:00
twinaphex
39c1ec4672
Pass data param to more shader functions
2014-03-07 05:51:56 +01:00
twinaphex
ab79407dc6
(XDK 360 fonts) Start replacing driver.video_data with local data argument
2014-03-07 05:37:20 +01:00
twinaphex
1e37515e2f
(XDK D3D) Rename d3d_render_device member to dev
2014-03-05 06:05:48 +01:00
Higor Eurípedes
b719c98db6
(griffin.c) Fix build when freetype2 support is enabled
...
This commit fixes build issues for frontends that wish to use freetype2
or that do not want to use the built-in bitmap font:
* Having HAVE_FREETYPE without DONT_HAVE_BITMAPFONT makes griffin.c
include both freetype.c and bitmapfont.c resulting in a redefinition
of 'struct font_renderer' (freetype.c:25 and bitmapfont.c:24).
* Having both HAVE_FREETYPE and DONT_HAVE_BITMAPFONT resulted in linkage
problems because griffin.c does not include fonts.c in this case and
thus font_renderer_create_default() implementation is missing. If
fonts.c is included, the linker complains about undefined reference to
bitmap_font_renderer in fonts.c:27.
2014-02-05 12:30:55 -03:00
pinumbernumber
09651cbe21
Hopefully improved detection of third-party dual xinput/dinput pads
2014-01-23 21:57:19 +00:00
Themaister
6c5d481f2d
Fix MinGW compile.
2014-01-22 16:39:39 +01:00
twinaphex
7cbfb14791
(D3D9 PC) Go through font context driver now
2014-01-18 21:51:30 +01:00
twinaphex
13620ab16d
(D3D) Split up D3D font code from D3D PC driver into separate font context file
2014-01-18 21:38:21 +01:00
twinaphex
5d34d72ed2
(XDK 360) Clean up xdk360_fonts
2014-01-18 21:32:46 +01:00
twinaphex
0a15a17d44
Update years on all license headers
2014-01-01 01:50:59 +01:00
twinaphex
da8f8b6d63
Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
...
instead
2013-11-07 21:44:44 +01:00
twinaphex
e61d086ef3
(PS3) Add RMenu as a rasterizer now for common menu interface
2013-11-07 02:54:09 +01:00
twinaphex
d6ad586114
(PS3) We don't use texrefs for font texture
2013-11-02 23:20:20 +01:00
twinaphex
9a738278ce
(PS3) Expand conditionals of HAVE_LIBDBGFONT
2013-11-02 23:07:27 +01:00
twinaphex
b09a7bae43
(XDK) Move font context initing to xdk_d3d_init
2013-11-01 17:36:31 +01:00
Themaister
dab40b16c0
Pass window width/height to gl_init_font_first.
2013-11-01 17:02:55 +01:00
Themaister
7aa8b40759
Fixup C89 for loops.
2013-10-22 21:37:56 +02:00
twinaphex
d2c87e3039
Convert most C99-style for loop initial declarations to C89-compliant
...
ones
2013-10-22 15:08:17 +02:00
Lioncash
64da817eec
Fix a memory leak in function gl_init_font in ps_libdbgfont.c
2013-10-13 23:12:12 -04:00
twinaphex
c5beaec16c
(RMenu) Make RMenu even more minimalist - fit more text onscreen
2013-09-28 04:14:07 +02:00
ToadKing
be08d003c9
[GL] fix OSD messages breaking if one was too long
2013-08-22 23:21:52 -04:00
Themaister
6df083fc0f
Add support for bottom-left origin in libretro GL.
2013-08-11 00:53:46 +02:00
Themaister
e28f5d7cc1
Fix incompatibilities with GL core.
2013-08-11 00:50:38 +02:00
Themaister
6dd7ea935e
Add GL_SHADER_STOCK_BLEND.
...
Replace stock shader with a special shader which does not apply color.
This is a necessary on Android.
2013-04-20 15:46:50 +02:00
twinaphex
33798edb27
Drop most of the unnecessary GL shader wrapper functions/macros -
...
these were necessary before we made the shader backends
2013-04-13 09:01:25 +02:00
twinaphex
30e190bdae
Remove superfluous wcstombs / mbstowcs wrappers
2013-04-11 17:18:23 +02:00
twinaphex
9e09ba8a0a
(PS3) Don't spam cellDbgFontDraw - do it once per frame and
...
instead just increase the buffer
2013-04-11 14:10:24 +02:00
twinaphex
2e12f34932
(360) Build fix
2013-03-11 23:50:31 +01:00
twinaphex
63883a1131
Combine render_msg and render_msg_place with params argument
2013-03-11 20:05:05 +01:00
twinaphex
04cacb5e30
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
2013-01-12 03:13:03 +01:00
Themaister
9b12e9b3b4
Fix C++ compat.
2013-01-12 00:34:47 +01:00
Themaister
88df35578d
Pass float font sizes to cores.
2013-01-12 00:13:30 +01:00