5719 Commits

Author SHA1 Message Date
twinaphex
42fe25b3b7 (Android) Drop this ifndef - to allow input overlay poll to still happen 2013-03-04 11:57:48 +01:00
twinaphex
ab6135c9d5 (Android) Define HAVE_ASYNC_POLL for Android (will likely be used for other
mobile platforms as well)
2013-03-04 11:52:58 +01:00
twinaphex
e1d02ba837 (Android) Make function pointer engine_handle_dpad - use AMotionEven_getAxisValue
if we can use it (on Android 4.0 and up)
2013-03-04 11:18:22 +01:00
twinaphex
8564ad5ac5 (Android) Add custom dzone_min/dzone_max for Buffalo SNES pad 2013-03-04 02:25:58 +01:00
twinaphex
7fbe742d3d (Android) Dpad deadzones now configurable per pad 2013-03-04 02:19:11 +01:00
twinaphex
b236fb47bf (Android) Better pad directional macros 2013-03-04 00:08:55 +01:00
twinaphex
d79d15c79d (Android) Add AMotionEvent_getAxisValue dlsym hack - wll properly make
this suitable for Android 4.0 and up later
2013-03-03 23:17:16 +01:00
twinaphex
0f16bddb02 (Android) Try to do engine_handle_input more or less exactly like
this (xcept for 'predispatch events' which caused issues on Xperia
Play apparently) - http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
2013-03-03 20:57:14 +01:00
twinaphex
afa04bd376 (Android) Make engine_handle_input inline 2013-03-03 20:45:13 +01:00
twinaphex
ebd8b29399 (Android) Move android_handle_event to input_android.c 2013-03-03 20:17:00 +01:00
Themaister
cae578fe73 Refactor Android-specific polling logic. 2013-03-03 18:20:05 +01:00
twinaphex
69192932fc (Android) TTT THT pad - add pad controls for player 2 2013-03-03 17:15:42 +01:00
twinaphex
38ca77a8eb (Android) Nit 2013-03-03 13:27:26 +01:00
Themaister
3ed3217270 Seed rand(). 2013-03-03 12:39:11 +01:00
twinaphex
28c9f51913 (Android) Rewrite new input code some more 2013-03-03 11:22:59 +01:00
twinaphex
ec114db356 (Android) Reimplemented input loop - better throughput/latency 2013-03-02 23:53:06 +01:00
twinaphex
ff88dc759c (Android) Start moving most input code to input_android.c - split
up main input logic into engine_handle_input
2013-03-02 22:56:58 +01:00
twinaphex
857609b739 (Android) Solves ANR issues on Xperia Play after 30 secs 2013-03-02 22:11:09 +01:00
twinaphex
0c87437ea3 (Android) Fixes menu back button again on Xperia Play 2013-03-02 18:37:52 +01:00
twinaphex
684a339651 (RMenu) Move some header stuff over to rmenu.c 2013-03-02 17:55:43 +01:00
twinaphex
7323231002 (RGL) Cleanups 2013-03-02 17:34:52 +01:00
twinaphex
c65e85f3df (Android) Try to prevent race condition causing ANRs when two input devices
are being pressed at the same time - see http://ps3computing.blogspot.nl/2012/12/anr-application-not-responding.html
2013-03-02 16:47:13 +01:00
twinaphex
b3d971f490 (PS3) Clean up unneeded code in gl_copy_frame 2013-03-02 14:35:27 +01:00
twinaphex
eb4fe88d96 (PS3) Usage of glMapBuffer + texture references (while slightly
faster) appeared to produce garbage in frames. Possible PSGL bug.
Revert to glBufferSubData approach for now
2013-03-02 14:29:22 +01:00
twinaphex
2d4d9d181e (Android) Add explicit runtime hack for Xperia Play so that
AKEYCODE_BACK behavior is not contingent on AKeyMeta (which
could produce problems on other pads). Hopefully should fix
some issues
2013-03-02 11:27:24 +01:00
twinaphex
dbdb345c78 (Playbook) request 'access to shared files' so that we can read
ROMs from internal storage
2013-03-01 17:29:38 +01:00
Themaister
f11ccfc108 Add simple script to generate rate control tests. 2013-03-01 17:05:13 +01:00
twinaphex
c28ae74d2e (MSVC) Add strncasecmp to msvc_compat.h 2013-03-01 14:01:53 +01:00
twinaphex
c0d8894165 (Griffin) Always include frontend.c unless ANDROID is defined 2013-02-28 17:59:53 +01:00
Themaister
2499cccb1a Add rate control simulation to resampler test. 2013-02-28 17:14:34 +01:00
twinaphex
4a0eb19698 (Playbook) Add NEON sinc/audio_utils 2013-02-28 15:25:27 +01:00
Themaister
7b389b70bc Use more correct modulation factor in SSE convert.
Use same factor as C.
2013-02-27 20:46:55 +01:00
twinaphex
784ce8ab73 (Playbook) Set to -O3 2013-02-27 18:20:00 +01:00
twinaphex
24cee97a1a (Playbook) Define SINC_LOWER_QUALITY 2013-02-27 09:50:55 +01:00
twinaphex
ba2caaab25 (Playbook) Use clock_gettime - QNX has its own high-resolution
timers - but for now use what is already there
2013-02-27 09:33:16 +01:00
twinaphex
d2207ffc9f (Playbook) Cleanup frontend_bbqnx.c 2013-02-27 08:35:49 +01:00
twinaphex
9b9c280f2b (Playbook) Removing offending piece of code that was causing all
the problems
2013-02-27 08:22:48 +01:00
twinaphex
fbb83564ef (Playbook) Finally displays properly - yay 2013-02-27 08:21:46 +01:00
twinaphex
1a0aaf0e9d (Playbook) Hook up more state management - still attempting to
find the display problem
2013-02-27 08:05:36 +01:00
twinaphex
27d4d7f77f (QNX) More generic QNX define usage 2013-02-27 06:01:02 +01:00
twinaphex
c85a20a0b1 Revert "(Android) show message on ROM load failure/crash"
This reverts commit 41a302de43dc7770639159b39d89c4250e1fb8c9.
2013-02-27 04:29:22 +01:00
twinaphex
a34c93e58f Revert "(Android/Phoenix)expand on ROM load error message"
This reverts commit 232706d66563e6d1edaca1db70570a4e04f0d2cb.
2013-02-27 04:29:22 +01:00
Themaister
7fadee0da3 Let $XDG_CONFIG_HOME fallback to $HOME/.config.
Use the specification more correctly. Keep fallback to
$HOME/.retroarch.cfg.
2013-02-26 18:46:07 +01:00
twinaphex
5b2a5c76b5 (Playbook) Starts showing game image - totally screwed up pitch right now
though
2013-02-26 16:34:10 +01:00
Squarepusher
57084bc3c9 Merge pull request #143 from sparklewind/patch-6
Added 3 titles from ps1.idlst that I looked up
2013-02-26 06:52:11 -08:00
twinaphex
ceb27f14ed (Android) Input autodetection - add initial Tommo NeoGeoX arcade stick binds (WIP) 2013-02-26 15:50:06 +01:00
twinaphex
94379e8ae9 Forgot to commit bbqnx_ctx.c 2013-02-26 14:12:28 +01:00
Themaister
9370ae9dee Should fix OSX.
main() must be hacked by SDL_main.
2013-02-26 08:43:32 +01:00
twinaphex
9aa7f9fff5 (Playbook) Got further - now hangs at 'screen_create_window'
(EGL context)
2013-02-26 01:19:34 +01:00
Themaister
bccfbda890 Remove redundant driver macros. 2013-02-25 19:36:11 +01:00