Commit Graph

122 Commits

Author SHA1 Message Date
twinaphex
b1d7341ec3 (PS3 context driver) Convert 2014-10-24 19:30:54 +02:00
twinaphex
8cbeeab39f Create unique names for context driver static functions - needed
for Griffin builds
2014-10-08 18:09:01 +02:00
twinaphex
bcd5f8aa5b Add has_windowed to video driver and graphics context driver 2014-10-08 17:23:02 +02:00
twinaphex
bda03a52fe (PS3) Take out triple buffering 2014-08-31 04:13:53 +02:00
twinaphex
262ec8881a (PS3) Refactor PAL60 setting 2014-08-31 03:50:44 +02:00
twinaphex
08c8e5fb5f Reduce amount of includes for rarch_console.h 2014-06-01 03:08:26 +02:00
Themaister
d3c0431a3b Update more context backends ... 2014-03-09 17:11:06 +01:00
twinaphex
fd7f4d45cd Move image files to gfx/image/ 2014-02-25 21:24:15 +01:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
twinaphex
8826034a55 (PS3) Get rid of CELL_SDK_VERSION macro if conditional 2013-11-16 16:31:16 +01:00
twinaphex
da8f8b6d63 Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
2013-11-07 21:44:44 +01:00
twinaphex
727dc76db8 (Console/Android) Init input driver from context driver/graphics
driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
2013-11-01 16:33:32 +01:00
twinaphex
3219c5b9f2 (PS3/XDK) Set input and input_data pointers to NULL in context files 2013-10-30 14:03:21 +01:00
twinaphex
849cfb680e Saves 'Show Framerate' setting to config file now too 2013-10-11 01:19:54 +02:00
Themaister
f46f26c42a Revert "(Show FPS) Fix issue with DRM EGL context showing corrupted"
This reverts commit 10baf8456d.
2013-10-08 12:27:25 +02:00
twinaphex
10baf8456d (Show FPS) Fix issue with DRM EGL context showing corrupted
string - check if buf_fps is not null before pushing string to message
queue - do this for all context files from now on
2013-10-08 03:14:34 +02:00
Themaister
84c84814cf Fix possible crash with uninitialized buf_fps.
If fps count == 0, buf_fps would not be written to.
Also, make writing into buf_fps optional. Drop always_write variable as
it doesn't serve a purpose anymore.
2013-10-07 21:54:29 +02:00
twinaphex
a98f0336df Implement FPS show message option (Debug Info Text) for most
graphics contexts using message queue
2013-10-07 20:22:08 +02:00
twinaphex
c0c6ecc6cb Rewrite gfx_get_fps - now outputs proper string for FPS output 2013-10-07 20:17:07 +02:00
Themaister
b9fce188ea Initial work on core GL context support. 2013-08-11 00:50:04 +02:00
twinaphex
ef2406e8f6 (Android) Another Xperia Play hack
(Context) Context file changes to do with FPS reporting
2013-06-16 18:18:47 +02:00
twinaphex
c84750a752 (XDK) Move FPS printing code over to window_update_title function
as well
2013-06-14 17:28:53 +02:00
twinaphex
53df912321 (PS3) Move PS3-specific FPS printing code to ps3_ctx.c 2013-06-14 17:21:44 +02:00
twinaphex
559c4a7964 (RARCH_CONSOLE) Add refresh rate FPS statistics 2013-06-08 01:45:25 +02:00
Themaister
e389220df8 Refactor frame_counter.
Graphics drivers get the task of updating this.
If threaded driver is used, main thread cannot update the counter
due to race conditions.
2013-04-13 14:28:12 +02:00
twinaphex
1eadb9fcab Cleanups 2013-04-13 09:16:23 +02:00
twinaphex
c51347c532 Drop MODE_VIDEO_SCREENSHOTS_ENABLE 2013-04-13 09:09:56 +02:00
twinaphex
9e09ba8a0a (PS3) Don't spam cellDbgFontDraw - do it once per frame and
instead just increase the buffer
2013-04-11 14:10:24 +02:00
twinaphex
717621ac0d (PS3) Move cellSysUtilCheckCallback to gfx_ctx_swap_buffers 2013-04-11 09:13:28 +02:00
twinaphex
a57f03e682 (PS3/XDK) Remove stub EGL image functions 2013-04-06 19:17:39 +02:00
twinaphex
ec0e3e6087 (RMenu) Remove RMenu screenshot_dump function pointer - implement
screenshot_dump instead for XDK1
2013-04-06 18:14:06 +02:00
twinaphex
1c5144f9bd (RMenu) Move RMenu logic out of graphics driver context files 2013-04-06 17:44:07 +02:00
Themaister
5e755671da Add show_mouse() context callback. 2013-03-29 13:46:11 +01:00
Themaister
067e00b3dd Remove post_render context callback.
Was supposed to be used for overlay, but is useless now.
2013-03-29 13:26:07 +01:00
twinaphex
7be75b29dc (PS3/XDK) Remove gfx_ctx_set_overscan 2013-03-10 20:13:06 +01:00
twinaphex
e741cc77c6 start/stop/restart ifdeffed for RARCH_CONSOLE instead of
HAVE_RMENU - transfer of control bypasses initialization of variables
in RGUI - issues fixed
2013-03-10 17:40:34 +01:00
twinaphex
92573940bd Move rmenu_set_default_pos to rmenu.c 2013-03-10 15:52:36 +01:00
twinaphex
522320a654 Get rid of some RMenu context callbacks 2013-03-10 15:26:49 +01:00
twinaphex
d74b7156fa Move more RMenu stuff to rmenu.c and out of the context drivers 2013-03-10 15:23:34 +01:00
twinaphex
59ff094b3b Add set_blend to video_poke interface 2013-03-10 03:53:42 +01:00
twinaphex
91e3355268 (RMenu) Use video_poke interface for RMenu as well 2013-03-10 02:58:55 +01:00
twinaphex
0357f1510c (RMenu) Add low RAM mode 2013-02-17 20:23:27 +01:00
Themaister
0ca8730fdc Set gl->tex_filter correctly in gfx_ctx_set_filtering. 2013-02-17 01:45:14 +01:00
twinaphex
a88f1c3dce (RMenu/PS3) Saves 'menu_path_texture' now to config 2013-02-01 09:13:29 +01:00
twinaphex
dfe7e760d7 (PS3) Add ability to set menu skin 2013-02-01 07:42:36 +01:00
twinaphex
914e39c55a (RMenu) Refactor RMenu images 2013-02-01 06:53:41 +01:00
twinaphex
8efc01b321 (RARCH_CONSOLE) Use new unzip code and remove console-centric
stuff
2013-01-22 00:14:24 +01:00
twinaphex
ca9edec941 (PS3) Add PAL60 mode 2013-01-17 12:17:02 +01:00
twinaphex
04cacb5e30 Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state 2013-01-12 03:13:03 +01:00
twinaphex
c7adeb9ed0 (RMenu) Rmenu now uses g_settings.video.font_size 2013-01-11 21:05:15 +01:00