Commit Graph

716 Commits

Author SHA1 Message Date
twinaphex
5c57182330 (RGL PS3) Misc. cleanups 2013-01-03 03:38:44 +01:00
twinaphex
129ff2d8f3 (Filebrowser) Use void * wherever possible 2013-01-03 02:32:09 +01:00
Themaister
78a8e03f2f Update griffin for RXML. Purge libxml2. 2013-01-02 15:23:22 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
twinaphex
0de110a274 (Android) Create separate input_autodetect.c input file 2012-12-31 18:02:20 +01:00
twinaphex
e2163317d7 (Android/RARCH_CONSOLE) Move DPAD_EMULATION enums to general.h -
makes it easier from maintenance perspective
2012-12-31 17:50:47 +01:00
ToadKing
02db5ccd90 (Console) save sram_dir_enabled and savestate_dir_enabled to config file 2012-12-30 17:42:05 -05:00
ToadKing
1fccba40d5 (GX) add ability to change default save location
fix save/load/screenshot/reset options not showing up in in-game menu
2012-12-30 17:30:43 -05:00
twinaphex
d114095447 (RARCH_CONSOLE) Don't compile in input_common.c for consoles 2012-12-25 20:46:58 +01:00
Themaister
7c60aaf48f Compile in overlay if HAVE_OVERLAY in griffin. 2012-12-23 18:39:34 +01:00
Themaister
f445c939e9 Merge branch 'master' into overlay 2012-12-23 13:56:57 +01:00
Themaister
9b58fac354 Always compile in config file support. 2012-12-23 13:55:59 +01:00
twinaphex
04cabb0996 (Android) refactor JNI code - still can't load ClassLoader 2012-12-23 13:16:58 +01:00
twinaphex
29ef7dc4ed (Android) Initial implementation of input overlay key input code -
not working yet due to need to determine whether or not touchscreen
is pressed in input_state_pressed
2012-12-21 01:31:01 +01:00
twinaphex
675124bda4 (Griffin) Compile in overlay code - get rid of input_state
override for Android
2012-12-20 20:48:09 +01:00
twinaphex
d5dffe88dc (Griffin) Add stub for post_render_func for Griffin 2012-12-20 03:59:33 +01:00
twinaphex
ddc94054cb Get rid of RMenu context clear function 2012-12-18 09:17:40 +01:00
twinaphex
34951c121b (PS3) Use g_extern.draw_menu instead of block_swap 2012-12-18 08:20:44 +01:00
twinaphex
155e0692a9 (PS3) Some work on OSK - still doesn't work alright - a bitch to
get working properly without extra threads
2012-12-17 06:44:28 +01:00
twinaphex
8e98968c85 (RMenu) Big refactor 2012-12-17 05:30:28 +01:00
twinaphex
6750808e56 (RMenu) Menu callback entry function should now be pretty much self-contained 2012-12-17 01:30:38 +01:00
twinaphex
e391a18107 (RMenu) Add input_iterate function pointer - cleanup some code 2012-12-17 01:02:45 +01:00
twinaphex
00058618c9 (RMenu) RMenu refactor - have function pointers for menu struct 2012-12-17 00:32:16 +01:00
twinaphex
ae089a7b58 (Android) Make logging optional 2012-12-16 04:13:31 +01:00
twinaphex
dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
twinaphex
566296068a (Xbox 1) Fix build 2012-12-15 03:59:31 +01:00
twinaphex
13b8c40c27 Remove null_fonts - bitmap fonts will always be the fallback
default now
2012-12-15 03:02:26 +01:00
twinaphex
d2683cc02a (Android) Fix build 2012-12-15 02:59:35 +01:00
twinaphex
8a271d318c Frame advance - get rid of unnecessary extern variables now 2012-12-15 02:25:48 +01:00
twinaphex
04674fbba7 (PS3/XDK) Better way to toggle frame advance 2012-12-15 02:13:58 +01:00
twinaphex
0261d934f2 (RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00
twinaphex
a7a901962f (PS3) Works again on PS3 2012-12-15 00:17:43 +01:00
twinaphex
fcb31db218 (PSFont) Add PS Font renderer for font abstraction interface 2012-12-14 22:35:47 +01:00
twinaphex
dbb962e946 Streamline frame_count usage
(Android/Griffin) Fix build
2012-12-14 20:33:36 +01:00
twinaphex
20bdef5d3b (PS3) Input refactoring (note - other console ports will need
refactoring too - will do that nexta)
2012-12-14 17:42:01 +01:00
twinaphex
707bcd483f (Android) Some patches for RMenu compatibility 2012-12-14 01:29:01 +01:00
twinaphex
986f886a35 (Android) Compiles in bitmap fonts 2012-12-13 22:49:17 +01:00
Toad King
e75bdffdbf cleanup remaining font code
move font.bin and font.bmp used to generate binaryfont to gfx/fonts
2012-12-13 16:17:01 -05:00
Toad King
2209103248 (GX) redo video/RGUI code to use new font location 2012-12-13 16:12:51 -05:00
twinaphex
bb1e2a4677 (Android) Don't split up JNI functions into their own file -
assumed this is Android-specific for now
(Android) Some input improvements - don't call AKeyEvent_getKeyCode
unless type is of AINPUT_EVENT_TYPE_KEY
2012-12-13 17:05:07 +01:00
twinaphex
c5bda29ce3 (Android) Refactor JNI code 2012-12-13 15:32:35 +01:00
twinaphex
ddc9c94884 (Android) Refactor Android.mk - better defines 2012-12-03 04:58:44 +01:00
twinaphex
7403faa608 HAVE_NEON define seems to give problems - WANT_NEON seems to work
- so quick-fix hack for now
2012-12-03 00:20:21 +01:00
twinaphex
1c9dec56a8 (NEON/Android) Some fixes 2012-12-02 23:50:32 +01:00
twinaphex
3f50384a3b (Android/GL) Avoid some function pointers 2012-12-02 03:30:46 +01:00
twinaphex
67fb8485c6 (Libxml2) Take out threads support 2012-11-30 17:40:18 +01:00
Toad King
c6111a3259 [CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
2012-11-28 19:55:08 -05:00
twinaphex
050627ba93 (RGL PS3) Cleanups 2012-11-28 05:05:53 +01:00
twinaphex
bb7ba4cdac (RGL PS3) Small cleanup 2012-11-28 04:31:40 +01:00
twinaphex
966cc93b5e Refactor of driver function hooks 2012-11-27 00:50:56 +01:00