twinaphex
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5c57182330
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(RGL PS3) Misc. cleanups
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2013-01-03 03:38:44 +01:00 |
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twinaphex
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129ff2d8f3
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(Filebrowser) Use void * wherever possible
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2013-01-03 02:32:09 +01:00 |
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Themaister
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78a8e03f2f
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Update griffin for RXML. Purge libxml2.
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2013-01-02 15:23:22 +01:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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twinaphex
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0de110a274
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(Android) Create separate input_autodetect.c input file
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2012-12-31 18:02:20 +01:00 |
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twinaphex
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e2163317d7
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(Android/RARCH_CONSOLE) Move DPAD_EMULATION enums to general.h -
makes it easier from maintenance perspective
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2012-12-31 17:50:47 +01:00 |
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ToadKing
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02db5ccd90
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(Console) save sram_dir_enabled and savestate_dir_enabled to config file
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2012-12-30 17:42:05 -05:00 |
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ToadKing
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1fccba40d5
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(GX) add ability to change default save location
fix save/load/screenshot/reset options not showing up in in-game menu
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2012-12-30 17:30:43 -05:00 |
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twinaphex
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d114095447
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(RARCH_CONSOLE) Don't compile in input_common.c for consoles
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2012-12-25 20:46:58 +01:00 |
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Themaister
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7c60aaf48f
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Compile in overlay if HAVE_OVERLAY in griffin.
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2012-12-23 18:39:34 +01:00 |
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Themaister
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f445c939e9
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Merge branch 'master' into overlay
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2012-12-23 13:56:57 +01:00 |
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Themaister
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9b58fac354
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Always compile in config file support.
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2012-12-23 13:55:59 +01:00 |
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twinaphex
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04cabb0996
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(Android) refactor JNI code - still can't load ClassLoader
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2012-12-23 13:16:58 +01:00 |
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twinaphex
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29ef7dc4ed
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(Android) Initial implementation of input overlay key input code -
not working yet due to need to determine whether or not touchscreen
is pressed in input_state_pressed
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2012-12-21 01:31:01 +01:00 |
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twinaphex
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675124bda4
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(Griffin) Compile in overlay code - get rid of input_state
override for Android
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2012-12-20 20:48:09 +01:00 |
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twinaphex
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d5dffe88dc
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(Griffin) Add stub for post_render_func for Griffin
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2012-12-20 03:59:33 +01:00 |
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twinaphex
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ddc94054cb
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Get rid of RMenu context clear function
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2012-12-18 09:17:40 +01:00 |
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twinaphex
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34951c121b
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(PS3) Use g_extern.draw_menu instead of block_swap
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2012-12-18 08:20:44 +01:00 |
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twinaphex
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155e0692a9
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(PS3) Some work on OSK - still doesn't work alright - a bitch to
get working properly without extra threads
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2012-12-17 06:44:28 +01:00 |
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twinaphex
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8e98968c85
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(RMenu) Big refactor
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2012-12-17 05:30:28 +01:00 |
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twinaphex
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6750808e56
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(RMenu) Menu callback entry function should now be pretty much self-contained
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2012-12-17 01:30:38 +01:00 |
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twinaphex
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e391a18107
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(RMenu) Add input_iterate function pointer - cleanup some code
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2012-12-17 01:02:45 +01:00 |
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twinaphex
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00058618c9
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(RMenu) RMenu refactor - have function pointers for menu struct
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2012-12-17 00:32:16 +01:00 |
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twinaphex
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ae089a7b58
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(Android) Make logging optional
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2012-12-16 04:13:31 +01:00 |
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twinaphex
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dacab094f0
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(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
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2012-12-15 16:40:02 +01:00 |
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twinaphex
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566296068a
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(Xbox 1) Fix build
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2012-12-15 03:59:31 +01:00 |
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twinaphex
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13b8c40c27
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Remove null_fonts - bitmap fonts will always be the fallback
default now
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2012-12-15 03:02:26 +01:00 |
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twinaphex
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d2683cc02a
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(Android) Fix build
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2012-12-15 02:59:35 +01:00 |
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twinaphex
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8a271d318c
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Frame advance - get rid of unnecessary extern variables now
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2012-12-15 02:25:48 +01:00 |
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twinaphex
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04674fbba7
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(PS3/XDK) Better way to toggle frame advance
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2012-12-15 02:13:58 +01:00 |
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twinaphex
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0261d934f2
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(RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
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2012-12-15 01:14:21 +01:00 |
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twinaphex
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a7a901962f
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(PS3) Works again on PS3
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2012-12-15 00:17:43 +01:00 |
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twinaphex
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fcb31db218
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(PSFont) Add PS Font renderer for font abstraction interface
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2012-12-14 22:35:47 +01:00 |
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twinaphex
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dbb962e946
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Streamline frame_count usage
(Android/Griffin) Fix build
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2012-12-14 20:33:36 +01:00 |
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twinaphex
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20bdef5d3b
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(PS3) Input refactoring (note - other console ports will need
refactoring too - will do that nexta)
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2012-12-14 17:42:01 +01:00 |
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twinaphex
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707bcd483f
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(Android) Some patches for RMenu compatibility
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2012-12-14 01:29:01 +01:00 |
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twinaphex
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986f886a35
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(Android) Compiles in bitmap fonts
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2012-12-13 22:49:17 +01:00 |
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Toad King
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e75bdffdbf
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cleanup remaining font code
move font.bin and font.bmp used to generate binaryfont to gfx/fonts
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2012-12-13 16:17:01 -05:00 |
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Toad King
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2209103248
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(GX) redo video/RGUI code to use new font location
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2012-12-13 16:12:51 -05:00 |
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twinaphex
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bb1e2a4677
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(Android) Don't split up JNI functions into their own file -
assumed this is Android-specific for now
(Android) Some input improvements - don't call AKeyEvent_getKeyCode
unless type is of AINPUT_EVENT_TYPE_KEY
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2012-12-13 17:05:07 +01:00 |
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twinaphex
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c5bda29ce3
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(Android) Refactor JNI code
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2012-12-13 15:32:35 +01:00 |
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twinaphex
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ddc9c94884
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(Android) Refactor Android.mk - better defines
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2012-12-03 04:58:44 +01:00 |
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twinaphex
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7403faa608
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HAVE_NEON define seems to give problems - WANT_NEON seems to work
- so quick-fix hack for now
|
2012-12-03 00:20:21 +01:00 |
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twinaphex
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1c9dec56a8
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(NEON/Android) Some fixes
|
2012-12-02 23:50:32 +01:00 |
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twinaphex
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3f50384a3b
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(Android/GL) Avoid some function pointers
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2012-12-02 03:30:46 +01:00 |
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twinaphex
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67fb8485c6
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(Libxml2) Take out threads support
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2012-11-30 17:40:18 +01:00 |
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Toad King
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c6111a3259
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[CONSOLE] Make separate timers for holding scroll and menu/exit button delay.
Fixes issues with exit/menu button combo not working on GC controllers occasionally
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2012-11-28 19:55:08 -05:00 |
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twinaphex
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050627ba93
|
(RGL PS3) Cleanups
|
2012-11-28 05:05:53 +01:00 |
|
twinaphex
|
bb7ba4cdac
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(RGL PS3) Small cleanup
|
2012-11-28 04:31:40 +01:00 |
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twinaphex
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966cc93b5e
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Refactor of driver function hooks
|
2012-11-27 00:50:56 +01:00 |
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