Commit Graph

1717 Commits

Author SHA1 Message Date
TwinAphex51224
fcab353201 (PS3) Updated menu image 2012-01-28 00:34:06 +01:00
Hans-Kristian Arntzen
e968d26ba8 Unbind FBO before returning from gl_init_fbo(). 2012-01-28 00:34:06 +01:00
TwinAphex51224
db1765e788 (PS3) Shader texture is correctly applied after first booting a
game, but not before
2012-01-28 00:34:06 +01:00
TwinAphex51224
6e4277d9a6 (PS3) Change to border shader - still texture problems 2012-01-28 00:34:06 +01:00
TwinAphex51224
be56e901bb (PS3) More commits 2012-01-28 00:34:06 +01:00
TwinAphex51224
f803b5fbd3 (PS3) Shader menu texture (WIP) 2012-01-28 00:34:06 +01:00
TwinAphex51224
be62e537c6 (PS3) Added HAVE_SCREENSHOTS_BUILTIN define - is meant for targets
where native screenshot functionality is already supplied, negating
the need of compiling in screenshot.c
2012-01-28 00:34:06 +01:00
TwinAphex51224
7af7d55068 (PS3) use uint32_t * for pixels member as well for PS3 2012-01-28 00:34:06 +01:00
TwinAphex51224
15c5c69241 (PS3) Texture is now loaded 2012-01-28 00:34:06 +01:00
TwinAphex51224
b89554d11a (PS3) Added error logs to image.c for debugging purposes 2012-01-28 00:34:05 +01:00
TwinAphex51224
60760d69db (PS3) Added texture loading hooks, fails somewhere ATM 2012-01-28 00:34:05 +01:00
TwinAphex51224
ab687190a9 (PS3) Added border shaders - we will need a subrepo for all these shaders eventually 2012-01-28 00:34:05 +01:00
TwinAphex51224
a07514c88b (PS3) Fixed the crash at SYSUTIL_REQUEST_EXITGAME triggering 2012-01-28 00:34:05 +01:00
TwinAphex51224
f9de1a8831 (PS3) Doesn't crash anymore 2012-01-28 00:34:05 +01:00
Themaister
badf807ae9 Remove useless macro. 2012-01-28 00:34:05 +01:00
TwinAphex51224
36e2b51827 (PS3) Added Git subrepo for shaders 2012-01-27 23:35:38 +01:00
TwinAphex51224
afae4a5cb4 (PS3) Updated menu image 2012-01-27 02:21:02 +01:00
Hans-Kristian Arntzen
e9fb18f594 Unbind FBO before returning from gl_init_fbo(). 2012-01-27 01:00:09 +01:00
TwinAphex51224
a061fa081c (PS3) Shader texture is correctly applied after first booting a
game, but not before
2012-01-27 00:40:25 +01:00
TwinAphex51224
88b819ffff (PS3) Change to border shader - still texture problems 2012-01-27 00:31:10 +01:00
TwinAphex51224
730fb03c07 (PS3) More commits 2012-01-27 00:14:42 +01:00
TwinAphex51224
a571cf5e92 (PS3) Shader menu texture (WIP) 2012-01-27 00:07:24 +01:00
TwinAphex51224
7ce5733a45 (PS3) Added HAVE_SCREENSHOTS_BUILTIN define - is meant for targets
where native screenshot functionality is already supplied, negating
the need of compiling in screenshot.c
2012-01-26 03:00:56 +01:00
TwinAphex51224
e73df5e6a9 (PS3) use uint32_t * for pixels member as well for PS3 2012-01-26 02:53:59 +01:00
TwinAphex51224
c2cb9fead0 (PS3) Texture is now loaded 2012-01-26 02:28:54 +01:00
TwinAphex51224
01fb168f51 (PS3) Added error logs to image.c for debugging purposes 2012-01-26 02:01:06 +01:00
TwinAphex51224
f16b269685 (PS3) Added texture loading hooks, fails somewhere ATM 2012-01-26 01:33:39 +01:00
TwinAphex51224
1bfabea14a (PS3) Added border shaders - we will need a subrepo for all these shaders eventually 2012-01-26 00:35:14 +01:00
TwinAphex51224
1160aeed3d (PS3) Fixed the crash at SYSUTIL_REQUEST_EXITGAME triggering 2012-01-25 23:47:30 +01:00
TwinAphex51224
61019ac48c (PS3) Doesn't crash anymore 2012-01-25 23:44:32 +01:00
TwinAphex51224
4642e0ce96 Merge branch 'master' of github.com:Themaister/SSNES 2012-01-25 23:29:16 +01:00
TwinAphex51224
0a81b47932 (PS3) Hook up menu shader code - crashes currently 2012-01-25 23:28:50 +01:00
Themaister
0faa8c3855 Remove useless macro. 2012-01-25 23:08:12 +01:00
Themaister
388e2bb5fc Recognize kp_plus/kp_minus properly. 2012-01-25 23:03:02 +01:00
Themaister
14ffd07b70 Refactorin' ... 2012-01-25 22:55:34 +01:00
Themaister
9cb5eea20b Add some useful interfaces to Cg for PS3. Some cleanups ... 2012-01-25 22:00:18 +01:00
Themaister
be03b8ac95 Fix indentation. 2012-01-25 19:57:37 +01:00
TwinAphex51224
b9ce2d4142 (360) Can now navigate to settings screen 2012-01-25 07:19:07 +01:00
TwinAphex51224
422c13242f (PS3) Add menu shader code (WIP) 2012-01-25 04:38:19 +01:00
TwinAphex51224
9e917d4835 (PS3) Take out redundant printf calls for 'rewind_enable' 2012-01-25 03:14:18 +01:00
TwinAphex51224
1cc8a8a121 (PS3) Use ssnes_console_get_rom_ext function in file browser 2012-01-25 03:11:21 +01:00
TwinAphex51224
05e49db12a (360) Compile in rom_ext.c file in 360 build 2012-01-25 03:00:38 +01:00
TwinAphex51224
2acc30e1a4 (PS3) Filled in ssnes_console_get_rom_ext function 2012-01-25 02:49:15 +01:00
Themaister
dd1d83768b Add stubs for future rom_ext handling. 2012-01-25 01:10:53 +01:00
Themaister
1451ba9610 Use ARGB_SCE on PS3. 2012-01-25 00:17:00 +01:00
Themaister
3d8c50a768 Netplay compat define no longer needed. 2012-01-25 00:06:32 +01:00
TwinAphex51224
f5f8a71af2 (360) 360 fixes for netplay.c and netplay_compat.c - compiles and
links now
2012-01-25 00:02:59 +01:00
Themaister
5368d0d148 Attempt to implement gethostbyname for 360. 2012-01-24 23:54:06 +01:00
TwinAphex51224
c9fc51fe2a (PS3) Compiles and links in netplay now 2012-01-24 23:09:21 +01:00
Themaister
0e5a9a7772 Adjustments for PS3. 2012-01-24 23:14:11 +01:00