twinaphex
68ca851156
(Xbox 1) Define WANT_RZLIB
2012-11-20 03:40:39 +01:00
twinaphex
ff1920c2f0
(360) Define WANT_RZLIB
2012-11-20 03:29:08 +01:00
OV2
d24e6bf792
win32: add $(CG_LIB/64_PATH) to project file
2012-11-15 00:22:36 +01:00
OV2
54d39dff74
win32: make d3d9 compile in msvc, add linker pragmas to source files
2012-11-14 21:07:06 +01:00
Twinaphex512
46b958c7fa
(MSVC 2010)) Add $(CG_INC_PATH) path
2012-11-14 01:27:33 +01:00
Twinaphex512
3005adffc3
(D3D driver) Add HAVE_CG defines
2012-11-14 01:13:08 +01:00
Twinaphex512
d786df681f
(MSVC 2010) Change project version to v11 ) - include D3D driver
2012-11-14 00:45:43 +01:00
OV2
7cf19f3c4a
win32: Add x64 configuration
2012-11-13 21:21:59 +01:00
OV2
aafb553240
win32: update msvc project file
2012-11-13 20:54:46 +01:00
Themaister
64d9a6fbda
0.9.8-beta2
2012-11-13 00:52:23 +01:00
twinaphex
93f9316a9b
(Xbox 1) Build fixes
2012-11-10 13:46:24 +01:00
Themaister
d7c7ad279e
Update version strings to 0.9.8-beta1.
2012-11-07 23:33:22 +01:00
twinaphex
cec29788bc
(MSVC 2010) Add solution
2012-11-01 06:22:10 +01:00
twinaphex
b240cfbc7e
(RARCH_PERF) Rename benchmark.c to perforance.c
...
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00
Twinaphex512
53868033b7
(MSVC 2012) Initial MSVC 2012 solution
...
Just need to sort out the linking errors - we'll need to create a
Direct3D driver that is not external for PC and do away with the
'external' one which is really an unacceptable extra dependency for such
a popular graphics API. Also, look if the WGL context file will even
work. Added some TODOs too.
2012-10-24 15:48:44 +02:00
Themaister
fa5164fb8d
Update some more files.
2012-08-22 20:01:19 +02:00
twinaphex
51864da249
(360) set_first_file fixed - Salamander is called default.xex now
2012-08-22 18:45:40 +02:00
twinaphex
476f5a9fe3
(XDK) Abstracted screenshot code
...
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
twinaphex
526558dcb3
(Xbox 1) screenshot path deployed with other targets too
2012-08-20 03:32:37 +02:00
twinaphex
6d5ed820e0
(Xbox 1/XDK) Screenshot code implemented
2012-08-20 03:30:36 +02:00
twinaphex
8ce7514871
(360) Add ZIP extract option
2012-08-19 22:53:01 +02:00
twinaphex
a7e28e4e67
(Xbox 1) Bump up stack size to 256K (Gambatte needs at least 256K
...
stack)
2012-08-18 15:38:40 +02:00
twinaphex
b839910551
(Xbox 1) Set MAX_PATH to theoretical max - 260 - frees up around
...
20Kb
2012-08-18 12:25:37 +02:00
twinaphex
1854388a56
(Xbox 1) Reapply stack size changes
2012-08-16 19:14:27 +02:00
twinaphex
878a141b4a
(Xbox 1) Increase stack size to 131072 - Genesis Plus GX needs it
2012-08-16 19:12:34 +02:00
twinaphex
b3d4044e09
(Xbox 1) Fix Salamander
2012-08-16 10:26:09 +02:00
Themaister
c9a22392c8
Update to 0.9.7-rc1.
2012-08-11 09:18:39 +02:00
twinaphex
cc154d21ab
(Xbox 1) Add RetroArch Salamander project + fix config_file.c
2012-08-07 00:23:25 +02:00
Twinaphex
465c2f9e33
(Salamander) Custom versions of Salamander
2012-08-06 02:07:57 +02:00
twinaphex
a66291c309
(Xbox 1) Create RetroArch Salamander XBE file - default.xbe
2012-08-05 19:09:51 +02:00
Twinaphex
80a01479b1
(RMenu) Add define HAVE_RMENU - add it to griffin.c
2012-08-04 03:25:44 +02:00
twinaphex
629dfe4a15
(Xbox 1) Uses filebrowser code now - now lists subdirs as well
2012-07-29 22:07:40 +02:00
twinaphex
383be7bd29
(360) Salamander build fix
2012-07-28 19:11:58 +02:00
twinaphex
4242295f93
(360)Include rarch_console_libretro_mgmt.c into Salamander solution
...
and remove duplicate code in Salamander
2012-07-28 18:55:40 +02:00
twinaphex
528ba5c9bb
(360) Include rarch_console_exec.c in Salamander solution
2012-07-28 18:40:09 +02:00
twinaphex
122943299a
(360) Add IS_SALAMANDER to 360 Salamander solution
2012-07-28 17:48:52 +02:00
Twinaphex
5da0354257
Make logging defines reusable by Salamander without having to
...
include general.h (full of dependencies which can't be met for
standalone app)
2012-07-28 17:32:30 +02:00
Twinaphex
03f6fa9e90
Remove broken solution
2012-07-27 22:01:15 +02:00
twinaphex
c29a7e80c9
(Xbox 1) Get rid of retrolaunch.cpp wrapper file - put include lines
...
in griffin.c instead
2012-07-24 18:35:29 +02:00
twinaphex
e88c6b5cfe
(Xbox 1) Add Griffin-like wrapper file for the RetroLaunch source
...
files
2012-07-24 18:16:03 +02:00
twinaphex
c0e7511d04
(Xbox 1) RetroLaunch's Input.cpp deleted too
2012-07-24 16:06:16 +02:00
twinaphex
3e82330132
(Xbox 1) Controls now work in menu - very twitchy - will be fixed
2012-07-24 16:00:59 +02:00
twinaphex
79bd5a844b
(Xbox 1) Replaced Debug.cpp code with calls to RARCH_LOG/RARCH_WARN/
...
RARCH_ERR
2012-07-24 12:27:49 +02:00
twinaphex
2f51da4034
(Xbox 1) Remove Video.cpp from RetroLaunch - still black
2012-07-23 16:38:29 +02:00
twinaphex
baa25cdaa2
(Xbox 1) Included RetroLaunch into the solution - not yet working
...
though
2012-07-23 15:11:15 +02:00
Twinaphex
cecc7613db
(Xbox 1) Add system and roms dir
2012-07-23 14:49:33 +02:00
twinaphex
3b7da4c020
(Xbox 1) Add media files to xbox1 dir
2012-07-23 14:58:41 +02:00
freakdave
ff7b280321
(Xbox 1) Fixed debug output not showing correctly on HDTV's
...
(Xbox 1) Fixed debug output in debug mode not showing the second line (FPS/Frames)
2012-07-15 20:49:34 +02:00
freakdave
191763a5c6
Fixed: Garbled output which was caused by missing and faulty D3D formats
...
Fixed: Minor speedup for Release build, see project properties-> C/C++ ->Optimization
Fixed: Texture scaling issue, at least it displays full screen now, it may still need some work though
2012-07-11 21:41:06 +02:00
twinaphex
11e2367cda
(Xbox 1) Always compile as C++ for all targets
2012-07-11 18:00:19 +02:00