Commit Graph

943 Commits

Author SHA1 Message Date
Themaister
325ba8f3d2 Also reinit texref buffer on reinit. 2012-11-18 15:39:29 +01:00
Themaister
3065b6740b Only reinit FBO if strictly necessary. 2012-11-18 15:22:32 +01:00
Themaister
77d2c04e26 Check if GL error is set after texture reinit. 2012-11-18 15:06:33 +01:00
Themaister
be05eb67d2 Log if FBO targets fail to initialize. 2012-11-18 15:04:42 +01:00
Themaister
f195e1f153 Refactor texture init slightly. 2012-11-18 14:21:47 +01:00
twinaphex
cdb058bac2 Revert "(360) xdk360_fonts cleanups"
This reverts commit 93f591aaa2.
2012-11-18 04:15:06 +01:00
twinaphex
93f591aaa2 (360) xdk360_fonts cleanups 2012-11-18 04:12:02 +01:00
twinaphex
8101399cdd (360) Simplify font rendering code 2012-11-18 03:39:49 +01:00
twinaphex
887f594875 (360) small build fix 2012-11-18 03:10:53 +01:00
twinaphex
d264085bda (360) Move most of font rendering code outside of D3D driver 2012-11-18 02:57:42 +01:00
ToadKing
1e6558d18d [VC] log FPS to console 2012-11-15 19:08:24 -05:00
Themaister
2db883baa0 Reinit textures and FBO in reinit_textures(). 2012-11-15 23:25:13 +01:00
Themaister
1fb2d20779 Shut up compiler warning. 2012-11-15 22:29:02 +01:00
Themaister
ed8433bd73 Add gfx_fps_title. 2012-11-15 17:30:31 +01:00
Themaister
4057b054b1 Minor cleanup in set_coords. 2012-11-15 17:17:55 +01:00
twinaphex
9e2ae7c500 (PS3) Fix FPS counter - note to maister - don't change this back
again - FPS message will not appear correctly if this variable
is not static
2012-11-15 15:07:34 +01:00
twinaphex
1d99cb62a2 (Xbox 1) Build fixes - don't compile in pragma comments for
XBOX
2012-11-15 14:24:56 +01:00
Themaister
0e729bcaa0 Style nits. 2012-11-15 09:40:31 +01:00
twinaphex
4a198a83a8 (PS3) Build fix 2012-11-15 00:57:43 +01:00
Themaister
de925367e6 Fixup build for slim build. 2012-11-14 23:11:48 +01:00
Themaister
5a5983a656 Fix build for VC10. 2012-11-14 22:57:49 +01:00
Themaister
3e77039a42 Rewrite how gl.c interfaces with shader backends. 2012-11-14 22:51:08 +01:00
Themaister
02e1a2b402 Only declare "deleted" constructors. 2012-11-14 22:09:49 +01:00
Themaister
539d8123ed Merge git://github.com/OV2/RetroArch 2012-11-14 22:07:05 +01:00
Themaister
0cfb166625 Nits. 2012-11-14 22:03:17 +01:00
twinaphex
9565eb6ede Fix warnings in pixconv.c 2012-11-14 21:54:24 +01:00
twinaphex
fdcc5cb569 (XDK - Xbox 1) Improve FPS logging
(PS3) Add FPS logging
2012-11-14 21:51:56 +01:00
OV2
54d39dff74 win32: make d3d9 compile in msvc, add linker pragmas to source files 2012-11-14 21:07:06 +01:00
Twinaphex512
3005adffc3 (D3D driver) Add HAVE_CG defines 2012-11-14 01:13:08 +01:00
Themaister
1681741554 Reinit textures if pixel format changes in GL. 2012-11-10 23:56:04 +01:00
twinaphex
6d6c170f09 (Xbox 1) Set up for 32bit color now - just need a more elegant
way of automatically switching on 32bit/16bit color during init
instead of g_settings.video.color_format
2012-11-10 16:17:01 +01:00
twinaphex
5d315029ae (360 Set 32bit color format - screen currently cut in half 2012-11-10 15:57:05 +01:00
twinaphex
e87477a75f (360) Now supports RGB565 2012-11-10 14:32:15 +01:00
twinaphex
93f9316a9b (Xbox 1) Build fixes 2012-11-10 13:46:24 +01:00
Themaister
ca44dee735 Fix crash on frame dupes in D3D9. 2012-11-10 13:57:21 +01:00
twinaphex
de4648a127 (Android) Possible context fix 2012-11-09 22:33:54 +01:00
twinaphex
48b0bc7f2d (Android) Use eglGetError 2012-11-09 21:52:07 +01:00
twinaphex
acb4f63cfb (Android) Build fix 2012-11-09 21:20:55 +01:00
twinaphex
eb5bb55754 (Android) Need to know return val 2012-11-09 20:47:17 +01:00
twinaphex
8ba727ab30 (Android) Build fix 2012-11-09 17:05:03 +01:00
twinaphex
0b6bbe04a3 (Android) Add log error messages for Android EGL context for debugging 2012-11-09 09:43:16 +01:00
Themaister
9f3af988f1 Only build D3D as C++ on Win32.
Fix a couple of headers with #ifdef __cplusplus.
2012-11-04 22:56:41 +01:00
Themaister
18f704988d Add perf counter to d3d frame. 2012-11-04 00:14:43 +01:00
twinaphex
610b54e3b2 (Android) Some initial context restoring in EGL context 2012-11-03 19:23:52 +01:00
twinaphex
71f71c909d (Android) Implement macro override calls for Android - for bypassing
several layers of function call indirection
2012-11-03 10:18:08 +01:00
twinaphex
e0e5e8cb1b (Android GLSL) MAX_PROGRAMS 8 instead of 16, MAX_TEXTURES 4 instead
of 8, PREV_TEXTURES 3 instead of 7
2012-11-03 09:35:18 +01:00
twinaphex
a3c14626a4 (GL) Use macro defines for context functions - will override this for
Griffin targets in order to avoid function pinter
2012-11-03 09:18:31 +01:00
twinaphex
0dbcdb087d (Android) Rewrite of input code 2012-11-03 00:31:05 +01:00
twinaphex
02f81a38c2 (Android) Create input_state for Android app - can now signal that a window
was created, or that we want to shutdown
2012-11-02 22:27:22 +01:00
twinaphex
b240cfbc7e (RARCH_PERF) Rename benchmark.c to perforance.c
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
2012-11-01 06:21:18 +01:00