Themaister
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325ba8f3d2
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Also reinit texref buffer on reinit.
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2012-11-18 15:39:29 +01:00 |
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Themaister
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3065b6740b
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Only reinit FBO if strictly necessary.
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2012-11-18 15:22:32 +01:00 |
|
Themaister
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77d2c04e26
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Check if GL error is set after texture reinit.
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2012-11-18 15:06:33 +01:00 |
|
Themaister
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be05eb67d2
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Log if FBO targets fail to initialize.
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2012-11-18 15:04:42 +01:00 |
|
Themaister
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f195e1f153
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Refactor texture init slightly.
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2012-11-18 14:21:47 +01:00 |
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twinaphex
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cdb058bac2
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Revert "(360) xdk360_fonts cleanups"
This reverts commit 93f591aaa2 .
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2012-11-18 04:15:06 +01:00 |
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twinaphex
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93f591aaa2
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(360) xdk360_fonts cleanups
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2012-11-18 04:12:02 +01:00 |
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twinaphex
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8101399cdd
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(360) Simplify font rendering code
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2012-11-18 03:39:49 +01:00 |
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twinaphex
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887f594875
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(360) small build fix
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2012-11-18 03:10:53 +01:00 |
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twinaphex
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d264085bda
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(360) Move most of font rendering code outside of D3D driver
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2012-11-18 02:57:42 +01:00 |
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ToadKing
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1e6558d18d
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[VC] log FPS to console
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2012-11-15 19:08:24 -05:00 |
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Themaister
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2db883baa0
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Reinit textures and FBO in reinit_textures().
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2012-11-15 23:25:13 +01:00 |
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Themaister
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1fb2d20779
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Shut up compiler warning.
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2012-11-15 22:29:02 +01:00 |
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Themaister
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ed8433bd73
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Add gfx_fps_title.
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2012-11-15 17:30:31 +01:00 |
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Themaister
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4057b054b1
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Minor cleanup in set_coords.
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2012-11-15 17:17:55 +01:00 |
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twinaphex
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9e2ae7c500
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(PS3) Fix FPS counter - note to maister - don't change this back
again - FPS message will not appear correctly if this variable
is not static
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2012-11-15 15:07:34 +01:00 |
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twinaphex
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1d99cb62a2
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(Xbox 1) Build fixes - don't compile in pragma comments for
XBOX
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2012-11-15 14:24:56 +01:00 |
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Themaister
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0e729bcaa0
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Style nits.
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2012-11-15 09:40:31 +01:00 |
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twinaphex
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4a198a83a8
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(PS3) Build fix
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2012-11-15 00:57:43 +01:00 |
|
Themaister
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de925367e6
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Fixup build for slim build.
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2012-11-14 23:11:48 +01:00 |
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Themaister
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5a5983a656
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Fix build for VC10.
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2012-11-14 22:57:49 +01:00 |
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Themaister
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3e77039a42
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Rewrite how gl.c interfaces with shader backends.
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2012-11-14 22:51:08 +01:00 |
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Themaister
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02e1a2b402
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Only declare "deleted" constructors.
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2012-11-14 22:09:49 +01:00 |
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Themaister
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539d8123ed
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Merge git://github.com/OV2/RetroArch
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2012-11-14 22:07:05 +01:00 |
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Themaister
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0cfb166625
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Nits.
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2012-11-14 22:03:17 +01:00 |
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twinaphex
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9565eb6ede
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Fix warnings in pixconv.c
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2012-11-14 21:54:24 +01:00 |
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twinaphex
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fdcc5cb569
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(XDK - Xbox 1) Improve FPS logging
(PS3) Add FPS logging
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2012-11-14 21:51:56 +01:00 |
|
OV2
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54d39dff74
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win32: make d3d9 compile in msvc, add linker pragmas to source files
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2012-11-14 21:07:06 +01:00 |
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Twinaphex512
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3005adffc3
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(D3D driver) Add HAVE_CG defines
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2012-11-14 01:13:08 +01:00 |
|
Themaister
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1681741554
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Reinit textures if pixel format changes in GL.
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2012-11-10 23:56:04 +01:00 |
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twinaphex
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6d6c170f09
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(Xbox 1) Set up for 32bit color now - just need a more elegant
way of automatically switching on 32bit/16bit color during init
instead of g_settings.video.color_format
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2012-11-10 16:17:01 +01:00 |
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twinaphex
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5d315029ae
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(360 Set 32bit color format - screen currently cut in half
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2012-11-10 15:57:05 +01:00 |
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twinaphex
|
e87477a75f
|
(360) Now supports RGB565
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2012-11-10 14:32:15 +01:00 |
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twinaphex
|
93f9316a9b
|
(Xbox 1) Build fixes
|
2012-11-10 13:46:24 +01:00 |
|
Themaister
|
ca44dee735
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Fix crash on frame dupes in D3D9.
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2012-11-10 13:57:21 +01:00 |
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twinaphex
|
de4648a127
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(Android) Possible context fix
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2012-11-09 22:33:54 +01:00 |
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twinaphex
|
48b0bc7f2d
|
(Android) Use eglGetError
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2012-11-09 21:52:07 +01:00 |
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twinaphex
|
acb4f63cfb
|
(Android) Build fix
|
2012-11-09 21:20:55 +01:00 |
|
twinaphex
|
eb5bb55754
|
(Android) Need to know return val
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2012-11-09 20:47:17 +01:00 |
|
twinaphex
|
8ba727ab30
|
(Android) Build fix
|
2012-11-09 17:05:03 +01:00 |
|
twinaphex
|
0b6bbe04a3
|
(Android) Add log error messages for Android EGL context for debugging
|
2012-11-09 09:43:16 +01:00 |
|
Themaister
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9f3af988f1
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Only build D3D as C++ on Win32.
Fix a couple of headers with #ifdef __cplusplus.
|
2012-11-04 22:56:41 +01:00 |
|
Themaister
|
18f704988d
|
Add perf counter to d3d frame.
|
2012-11-04 00:14:43 +01:00 |
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twinaphex
|
610b54e3b2
|
(Android) Some initial context restoring in EGL context
|
2012-11-03 19:23:52 +01:00 |
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twinaphex
|
71f71c909d
|
(Android) Implement macro override calls for Android - for bypassing
several layers of function call indirection
|
2012-11-03 10:18:08 +01:00 |
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twinaphex
|
e0e5e8cb1b
|
(Android GLSL) MAX_PROGRAMS 8 instead of 16, MAX_TEXTURES 4 instead
of 8, PREV_TEXTURES 3 instead of 7
|
2012-11-03 09:35:18 +01:00 |
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twinaphex
|
a3c14626a4
|
(GL) Use macro defines for context functions - will override this for
Griffin targets in order to avoid function pinter
|
2012-11-03 09:18:31 +01:00 |
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twinaphex
|
0dbcdb087d
|
(Android) Rewrite of input code
|
2012-11-03 00:31:05 +01:00 |
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twinaphex
|
02f81a38c2
|
(Android) Create input_state for Android app - can now signal that a window
was created, or that we want to shutdown
|
2012-11-02 22:27:22 +01:00 |
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twinaphex
|
b240cfbc7e
|
(RARCH_PERF) Rename benchmark.c to perforance.c
(MSVC2010) Rename incorrectly named MSVC2012 solution which was
really an MSVC 2010 solution
|
2012-11-01 06:21:18 +01:00 |
|